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WalkingParadox

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Posts posted by WalkingParadox

  1. How many points do y’all need for a well rounded PC on 6e?

     

    Back in 4 I felt it was 175

     

    In 5, maybe 250-300

     

    400 points in 6 for a competent, well rounded hero with an AP limit of around 50 points.  I’m stating an One Piece style Pirate Game and noticing a trend.

     

    How about you?

  2. This is what I built the Power Up as a Compound Power.  So he'd pay 25 END, take a phase to scream and yell while his Ki visibly damages the land around him, then he gets all the Aids until they wear off, and since the RPD/ED is Ablative it would eventually wear off as well.

     

    Power UPPPP:  (Total: 246 Active Cost, 64 Real Cost)

    Aid STR 4d6 (standard effect: 12 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (48 Active Points); Only to Aid Self (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Unified Power (-1/4), Perceivable (-1/4) (Real Cost: 15) 

    plus

    Aid DEX 4d6 (standard effect: 12 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (48 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (-1), Only to Aid Self (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Unified Power (-1/4), Perceivable (-1/4) (Real Cost: 11) 

    plus

    Resistant Protection (10 PD/10 ED) (30 Active Points); Ablative BODY Only (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Unified Power (-1/4), Perceivable (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 10)

    plus

    Aid  KI Powers 10d6 (standard effect: 30 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (120 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (-1), Only to Aid Self (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Unified Power (-1/4), Perceivable (-1/4) (Real Cost: 28)

     

    Thoughts?

  3. What do y’all think a DragonBall/anime power up would be like?

     

    Xd6 Aid, Self Only, Extra Time (full or half phase)?

     

    Compound Power with characteristics and defenses that’s on charges?

     

    Ive been watching Dragonball Super again and this thought keeps percolating.  Seems to me that a power up would take at least half a phase, increase characteristics, defenses and maybe other stuff... and be able to be done more than once and thus stack.

     

    How would you build it? 

     

  4. VPP powers bought with Continuing Charges and Trigger as a Zero-Phase Action.

     

    Currently i'm working on an Elemental Manipulator character concept with more than one VPP.  In the "Earth" pool, I bought +20 STR, Continuing Charge 5min, Trigger.  So in prephase he says the trigger word activating the charge as a zero phase action and he gets the STR boost and can then allocated the points in the pool freely.

     

    Sharp Cheddar.

  5. Hi all,

     

    I'm working on a new character for a 5E game.  His current name is "Conduit" and what i'm envisioning is a walking battery that can set up links with other PCs and then move energy around.

     

    Aid, Succor, Transfer, Healing.  He'll be an Adjustment power guy, with a big fat END battery

     

    I'd like to set up a "conduit" power that works kind of like Mind Link and Mind Scan.  Where he can set up a link between characters and then use his power freely.

     

    Any thoughts on how that would work?

  6. I'm trying to build a character for a superhero game that has the ability to manipulate matter and transform anything. I would like to figure out a way to create a Transform 'Shield' where the PC can roll his transform dice and attempt to transform any incoming attack, including ranged attacks. Obviously it would be a 'Severe' Transform... I have a few ideas:

     

    Transform area of effect: surface (but that seems like it would not work against ranged attacks)

    A combo power of Barrier and Transform AOE: Surface

     

    Thats all I got. Thanks for the help!

     

    WalkingParadox

  7. Re: Increasing Damage with a low active point limit

     

    Often times, in low AP campaigns, "getting creative" is much more valuable than in higher power level campaigns where everyone has at least some of every type of defense.

     

    NND or AVAD become nasty, as does Indirect, or Penetrating. Penetrating is particularly nasty - you could build a 1/2d6 Penetrating Constant AVAD (Common > Rare) for 30 AP and deal 1 BODY per phase, at minimum - let's call it phantasmal flames and say it makes the target think they are on fire, so the defense is Mental Defense or an EGO Breakout roll or something.

     

    I totally agree on getting creative with low AP campaigns.

     

    My character is a wizard that has tattooed his spellbook onto himself. He has to re-do his tattoos after all the triggered charges are spent. Here is an example of one of his attack powers.

     

    Tattoo of Magickal Attack: (Total: 30 Active Cost, 23 Real Cost) Energy Blast 1d6 (standard effect: 3 STUN, 1 BODY), 8 Continuing Charges lasting 1 Turn each (+0), Autofire (3 shots; +1/4), Uncontrolled (+1/2), Penetrating (+1/2), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; When Tattoo is Touched; +3/4), Continuous (+1) (20 Active Points); IIF Expendable (Easy to obtain new Focus; tattoo on caster; -1/4), Costs Endurance (Costs END When Cast; -1/4) (Real Cost: 13) plus +5 with any single attack (Real Cost: 10)

     

    yay creativity :D

  8. Re: Multi-Dupli-form-cation?

     

    So was the base character paying for *all* the duplicates, i.e. one duplicate and 255 more. Or was he only paying for the original 8, and then each other one also had duplication? Because that's one of the things the power description specifically says you should do, IIRC.

     

    Oh, and I've almost got my character(s) done. I decided to give the base character a few defenses as well, so he wouldn't be instantly splatted. The others are mostly done, just need a little tweaking. Based on the Superhero Gallery characters for the most part. I'll be posting them in the Champions forum, not here though.

     

     

    The base form paid for the 8 Generals only. Each general bought 16 Lieutenants, etc.

     

    I look foreword to seeing your character!

  9. Re: Increasing Damage Attack

     

    Damage over time. Buy a lot of increments and then talk to the GM about how the damage affect the target in that the first damage does standard the second does 2 increments worth' date=' the third does 3 increments worth and so on. I would image getting GM approval for it depending on the effect you want could be difficult however the Changing the Damage Rate (6e1, page 329) sounds like what you want.[/quote']

     

    I haven't upgraded to 6e yet, and the game is in 5e currently. Mind elaborating on what "Changing the Damage Rate" is?

  10. Re: Increasing Damage Attack

     

    Do you mean that the attack does increasing damage per phase? Or do you mean that it keeps damaging the target after the initial hit roll' date=' aka Continuous?[/quote']

     

     

    Increasing damage per phase. I figure Continuous will have to be in the power framework somehow though, but its not quite what I have in mind. I want the damage to increase progressively.

  11. Hello!

     

    I'm in a game with a 30 active point limit. I would like to create a power like a heat ray that hits a target and then the damage increases as long as the ray is targeted.

     

    Any ideas how to build this? Cumulative cannot be put on attack powers that do body and stun...

     

    Thanks!

  12. Re: Multi-Dupli-form-cation?

     

    must've given your GM alot of gray hairs doing the fights=)

     

    Heh, yea. He had to scale up the levels of conflict exponentially to account for my various squadrons moving around the city. I gotta say, Swarm did disrupt the balance of the game, but the GM adjusted very well and the other PCs enjoyed the insanity it created.

  13. Re: Multi-Dupli-form-cation?

     

    This is similar to my character "The Swarm"

     

    He was mostly normal, only two powers. Duplicate and Mind Link.

     

    The dupes were 100% different, of which he made 8 "Generals"

     

    The 8 Generals spawned 16 "Lieutenants"

     

    The 16 Lieutenants spawned 32 Drones. Drones were created in different classifications... strong drones (20 str), zap drones (2d6 EB), sticky drones (2d6 entangle) stealth drones (invisibility), aid drones (2d6 aid)

     

    All drones were bought with 2 levels of shrinking and teamwork skill.

     

    All dupes were bought with resurrection healing (they are made of protoplasm and will eventually reform over time)

     

    All dupes had 0 Int and 0 Ego and could only accept instructions via Mind Link, making the main PC in charge of 4120 duplicates... hence the 'Swarm' name. It was common during this game to have 256 drones swarming around at any given time. Oh, and the PC was a Meglomaniac (I thought it would be appropriate)

  14. Hello! This is my first post.

     

    I am in a fantasy hero campaign with a 30 active point limit, playing a wizard.

     

    I would like to develop a power that does more and more damage per phase, something like a heat spell where it is cast on a bad guy and the heat continues to build and build, doing more and more damage as long as the spell is active...

     

    So far, i'm thinking some kind of EB with Continuous (obviously) and Uncontrolled, but I'm a bit lost as to how to make the damage progressively increase as the Cumulative advantage cannot be applied to attack powers.

     

    Thanks for the help!

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