Ok ive decided to get back into champions. Bought the software...snagged the 6th edition, it seems however a few things have changed since I last played(4th edition) most notably with the VPP. I plan to run a mystic campaign and the vpp has always most endeared me to superheroic magic. the way I used to remember you needed the pool...then the control part of it then you need a control skill. Has this changed?
I'm having a /boggle moment can someone clear this up...I'm tryin to figure how to set It up in herodesigner. my fellow I'm working on has a vpp of 85 and I gave him a 42(or should it be 43 for half?) am I getting this correct?
also...how do slotted powers work again...I know in a standard multipower they get a huge discount but I'm not to clear on how your work them in a vpp. Do you portion out the vpp's pool points...like you could have 1 35pt power and another 45pt? etc?...man its been awhile since I did this, gonna a big and fast learning curve again..my gf wants to play badly lol