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Peregrine

HERO Member
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Everything posted by Peregrine

  1. Re: Takofanes & Teleios Chaos ensues.
  2. Re: Wish List: Other Licensed Content Game Worlds FGUs Space Opera setting. The game mechanics were '80s FGU - kitchen sink-style. But the setting - an amalgamation of space opera tropes (as "space opera" was defined in the '80s) that somehow *worked* as presented - yum!
  3. Re: PRIMUS Sourcebook "Must spread rep...."
  4. Re: A Thread for Random Musings But it feels better to help the homeless where they are! If we gave them homes, we wouldn't have any homeless to help! [/sarc]
  5. Re: Star Fleet Battles Starships
  6. Re: Star Fleet Battles Starships In SFB, the ships are, indeed, traveling at low (for Trek) FTL speeds in combat; the max combat speed is a tad over Warp 3 (31c, to be precise, although the fastest seeking weapons travel at 32c). Energy considerations typically force speeds to be a bit lower, as does turn radii for many of the ships. I wouldn't necessarily try to simulate the mechanics of SFB in Hero, though, despite their similarities in using segmented actions. If you are trying to do Prime Directive Hero, use Hero for PC-level actions and SFB (or the simpler Federation Commander) for space combat.
  7. Re: Istvatha V'han - why can't she conquer Earth?
  8. Re: The Last Word aka "American beer"
  9. Re: Adult Entertainment Not really. Damage, sure. Exposure, not so much.
  10. Re: THE BOOK OF THE EMPRESS -- What Do *You* Want To See? A Destroyer Brigade....
  11. Re: CHAMPIONS BEYOND Sneak Peek: The Cover! So we finally have Amazons in the CU. Huzzah!
  12. Re: "Neat" Pictures "Donner, party of 10... Donner, party of nine... Donner, party of eight..."
  13. Re: Patriotic Reimaginings of Popular Comics Characters ( Art) Yep. She's still plenty big. Or did you mean "famous"?
  14. Re: "Neat" Pictures Serving suggestion - the colder, the better.
  15. Re: "Neat" Pictures Romulan Ale: 3 parts spiced rum 2 parts vodka 2 parts blue curacao 2 parts Everclear That's as real as it gets.
  16. Re: "Neat" Pictures I've had the real thing. I know the real thing. And let me tell you, this is not the real thing. (And definitely not the Real Thing , either.)
  17. Re: American Dream character, getting out from dust I am *so* swiping this character concept, if not the basics of the build...
  18. Re: "Neat" Pictures Nah. That's just a load of... stuff.
  19. Re: How compatable is GURPS to Hero? One key difference is that Hero is explicitly effects-driven by philosophy, with the rules being designed to provide building blocks (of varying granularity) to build the game mechanic to implement a given effect. GURPS, OTOH, is not as much of a "building blocks" rules set. However, GURPS has some things that Hero doesn't, such as metagame rules (see: Enhanced Time Sense) that are deucedly hard to convert over (I've tried. )
  20. Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See? And for that last phrase, I (at least) thank you.
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