Re: My character building technique (How to build Hero System Characters)
I like this. A lot. Comments below.
IF (and that's a big IF) the GM is A. willing to provide the above information (beyond point levels - that's always given) and B. not planning a bait-and-switch campaign.
All good stuff. no comments.
As per the emphasis I added above, too many GMs get hung up on "you didn't have an in-game opportunity to learn that" ("because I didn't give you any opportunity to do so" being both unsaid and avoided by said GMs).
Addendum - pick Complications that you want in your character's story, not "what this character's minute-by-minute life would look like", because a good game will focus on the significant events, not the mundane ones. (The latter may come on-screen on occasion, but the emphasis should be on the former.)
Amen!