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Peregrine

HERO Member
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Everything posted by Peregrine

  1. Re: Genetically engineered leaders? See S.M. Stirling's Draka stories for an detailed examination.
  2. Re: How does a Megacorp make money? I do not think that the emphasized terms mean what you think they mean... ..because "monopoly" is the antitheses of both. What you have described here is a purer form of merchantilism, where law/regulation/treaty favors one or more economic actors over others, with the right of force ensuring compliance.
  3. Re: How does a Megacorp make money? Cyberpunk 2020 presented this exact scenario in their Fourth Corporate War sourcebooks. A Corporate War between the two biggest megas on the planet caused the (near?) total collapse of the global economy. Not coincidentally, this was the planned end of the CP2020 product line.
  4. Re: Why no 1st/2nd/3rd/4th Edition Champions Earths? I would even split it into "Champions 4e Earth" and "Dark Champions 4e Earth" on the simple basis of the fate/status of the organization RAVEN. I might even argue for a third division, "Mutant Files Earth", given the substantial boost in power levels relative to the rest of the Champions Universe 4e.
  5. Re: How does a Megacorp make money? I honestly can't decide which half of that is redundant...
  6. Re: Creating a "campaign doc" for players in a new/original campaign setting...feedba I would also recommend giving the players enough so that they can not only create their characters mechanically, but so that they can create both backstory and in-game storylines for their characters.
  7. Re: Genetically engineered leaders? Probably far better and easier to genetically engineer true followers, who do as they are told without individual preferences or perspectives. What, you expected to be one of the leaders?
  8. Re: How to give Players their "Great Responsabilities"? Tricky enough that I would recommend not bothering all that often. And keep this in mind: as a storytelling medium, RPGs are a thing unto themselves. If you try to tell a story via an RPG as if it were some other medium, you will fail far more often than you will succeed (anecdotal exceptions to the contrary notwithstanding). [/tangent]
  9. Re: THE HERO SYSTEM GRIMOIRE: What Do *You* Want To See? Arachnomancy (Probably a subset of Monster Magic, I'm guessing) Shadowmancy (Black Magic variant, perhaps?)
  10. Re: How to give Players their "Great Responsabilities"? 1. Don't force it. That will reinforce their overly cautious reaction. 2. Talk to the players about it. It's their game, too; find out what they think would be fun and would encourage them to "step up".
  11. Re: My character building technique (How to build Hero System Characters) Emphasis added to what I think is the money quote. It's not raw DC per turn, but damage after defenses per turn. Brava!
  12. Re: The Collapse Of Dark Realm Who wouldn't go through the portal, really?
  13. Re: My character building technique (How to build Hero System Characters) I like this. A lot. Comments below. IF (and that's a big IF) the GM is A. willing to provide the above information (beyond point levels - that's always given) and B. not planning a bait-and-switch campaign. All good stuff. no comments. As per the emphasis I added above, too many GMs get hung up on "you didn't have an in-game opportunity to learn that" ("because I didn't give you any opportunity to do so" being both unsaid and avoided by said GMs). Addendum - pick Complications that you want in your character's story, not "what this character's minute-by-minute life would look like", because a good game will focus on the significant events, not the mundane ones. (The latter may come on-screen on occasion, but the emphasis should be on the former.) Amen!
  14. Re: Technologically advanced Neanderthals? I think this says it all.. [ATTACH=CONFIG]37139[/ATTACH]
  15. Re: Interactive Map of Middle Earth Very impressive, indeed. The interface reminds me of a similar site done for Traveller's Third Imperium setting... which is a Star Hero topic.
  16. Peregrine

    Normals

    Re: Normals GURPS Special Ops covers this very well from the non-stats perspective; the intrepid could even covert the GURPS stats to Hero. But yeah; I'd like to see a HEROic take on our real-life trained paranormal operatives. (Those folks are FAR from "Normal"; in a superheroic setting it would be reasonable for them to be low-powered supers with "advanced and intensive training" as their origin.)
  17. Re: House Rules I don't have a problem with house rules in general. I have a problem when house rules are represented as the correct interpretation of RAW, particularly when RAW has changed over editions. If you want to grandfather something in from a previous edition, that's a house rule, too. Be honest about it.
  18. Re: What Do I Throw At Them? Pies!
  19. Re: Pink Anime Power-Suit Girl [ATTACH=CONFIG]36981[/ATTACH] 'nuff said.
  20. Re: CHAMPIONS VILLAINS -- What Do *You* Want To See?
  21. Re: In Progress From Blackwyrm Games: Mythic America One thing that will turn me of in a heartbeat is any kind of political correctness, especially when it comes to personifying the "worst aspects of America", since the identity of those aspects is highly debatable among any but the most hidebound (on both sides of any argument over such). Granted, Mythic tales are generally far more cut-and-dried, but be careful where you make the cut; erring on the side of political correctness would be that exact turn-off I opened with.
  22. Re: The 10 Most Disgusting Alien Civilizations Care Bears in SPAAAAAACE!!!!
  23. Re: City Killer - Only you can destroy Philadelphia
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