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jcoggins

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  1. I would like to change the damage bonus to a set number instead of a dice roll (for example for a Strength of 5 the damage bonus might be 2 instead of 1d6). I would also like something that is easily convertible to killing damage in addition to normal damage. Any ideas? Jason
  2. I require all powers to have a skill roll. What I want to do is have the affect of the power be directly connected to the degree of success at the skill roll. For Example: Suppose two players purchase 4d6 points of affect in Blast. Both characters also need an 11 or less to succeed. Character 1 rolls a 10 and succeeds by a small margin while character 2 rolls a 5 and succeeds by a larger margin. Instead of both players rolling 4d6 (with the possibility of character 1 rolling higher then character 2 despite the fact that character 2 had a higher degree of success) I want the character 2 to have a more powerful blast affect then character 1. In other words, I want the results of powers to be directly connected to the players skill rolls. In addition to this I also want the same affect to happen in combat when using melee and ranged weapons. I have thought of 2 options: 1. Instead of purchasing dice in powers a character purchases a multiplier (instead of the players above purchasing 4d6 in affect they would have purchased a multiplier of 4). The multiplier purchased is multiplied by the degree of success to determine the final result. In the above example character 1 would have had a result of 4 (1*4) while character 2 would have had a result of 24 (6*4). I do not know if this would unbalance the game and the only way I can figure out how to make weapons work with this is to assign each weapon a damage multiplier instead of damage dice. 2. The other way is to have the characters roll the affect (4d6 in the above example) and add it to their degree of success to the rolled total. This would still allow someone with a low skill success margin to roll a high enough power affect to have a more powerful final affect then the person with a higher degree of success. Between the two options I like option 1 the best but would it unbalance the game? I am also wanting a more realistic - deadly game. Does anyone else have any other options on how this could be done? Jason
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