I was working in a bunch of jobs to make ends meet. One of them was for the phone company, and it was a part-time position. It wasn't a great job, but I decided to stick with it because one of the benefits was free training in kenjutsu and jujutsu.
And that wasn't even the most hardcore ending. One adventure transported your character to the Middle Ages, where you could be burned as a witch. Another one ended up with you being eaten by aliens, and your dying wish was that you could at least give them indigestion.
I run multiple PC groups in my solo campaign. I just ran a game, and it ended with the second TPK for characters on their maiden adventure. Maybe I should create a folder for dead characters.
I will use TSR's Elves of Alfheim Gazeteer and transplant it to my world. Wood Elves now inhabit Muir Woods. The High Elves are making wine in Napa.
Here's my lazy GM method for detailing the setting. It keeps things easy.
* What's the date of the adventure? Look at the calendar.
* What's the weather like? Look out the window.
* What time is it? Look at the clock.
For every particle, the higher its temperature, the more kinetic energy it has.
That means hot is faster than cold?
Every kid knows that. After all, you can catch a cold, but you can't catch a hot.
What? I really was told that when I was a kid!
I noticed the costs of services such as weddings and funerals are sparse in rpgs. Since I had a PC buried in town, I needed to calculate the cost. I did some digging and found this:
Medieval Price List
It doesn't cover every cost, but I can extrapolate.