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HERO Member
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  • Biography
    Hey all, I'm Dave. I manage software development for Mobile devices by day and slay dragons by night.
  • Occupation
    Director of Customer Delivery in a mobile applications development group.

djkester's Achievements

  1. i've shared the link with my gaming group. This is cool...
  2. @zslane, Where did you get the POD done? I'm looking at getting some POD on some other RPG products and looking for a solid place/reliable etc. to get it done. Thanks.
  3. Shadowcat, I'll look for the new post. Thanks for keeping this alive.
  4. In generating a planet using the Star Hero published rules I have run into a snag. I don't see any rules for generating the age of the planet but the Life determination section needs the age of the planet to decide what life is present. Any ideas on how to generate the age of a planet? I'm leaning towards Age of the Star - (2D6 * 10,000,000) Did I miss something in the rules? Anyone else solve for this problem already? Thanks in advance for any help.
  5. Can you share, jow many pages/spells are covered in this product? Dave
  6. I'm hoping that someone compiling this into a Hero Designer file?
  7. Re: Combat Armor that requires having a skill. Thanks for the support and information. Dave
  8. Re: Combat Armor that requires having a skill. Sepia, I agree. In this case I'm modeling this based on the Traveller RPG which requires a skill to use this equipment. Oh and yes this is equipment. I also totally agree that some of this doesn't actually matter since they aren't paying points. Its just my own desire to explore this that is driving it.
  9. Re: Combat Armor that requires having a skill. I like that as model for Heroic especially in Fantasy. I'm always looking for ways that "feel" more real. This kind of thing that represents different ways to model "training" is great. Thanks for the idea I just may steal it.
  10. Re: 1000 Star HERO Weapons A little Traveller to Hero conversion action. This is a large 2 handed Laser Rifle for use in cutting through heavy Combat Armor. #0044 Laser Rifle TL11 Edition 6e Killing Attack - Ranged 3 1/2d6, Half Range Modifier (+1/4) (69 Active Points); OAF (-1), STR Minimum 9-13 (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 21) Powered off of an Backpack (END reserve) Endurance Reserve (700 END, 0 REC) Reserve: (175 Active Points); OAF (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4) (Real Cost: 64)
  11. Re: Combat Armor that requires having a skill. Mark, Thank you for the thoughts. They match a lot of my own thinking. One thing about Equipment builds. I"m not that worried about point costing RP vs AP. Since no one is paying CPs for the gear. I'm just looking at modeling the equipment down to this level so I can be sure how they should compare. Regarding scaling up the wpn damge and armor value. This is the hardest part of the conversion. Traveller scaled its weapons from HURT YOU BAD to KILL YOU. Armor values also scale from 2 up to 18. Which makes for a wider range that I allow in my Fantasy Hero campaign. So I'm doing two things: 1. Making Combat and Battle Dress Armors between 8 and 10 Defense. 2. Allowing the bigger guns to scale higher. I normally use a non linear leveling system for determining AP. I'm going to use that leveling system to calibrate but allow some of the bigger rifles to go as high as 70 and maybe even up to 90pts. But we'll see who actually has these weapons. Again thanks for the write up good to enforce some of my thinking and to get some new input.
  12. Re: Combat Armor that requires having a skill. Since I haven't been around for the long discussions on Focus vs not-focus. And without trying to open up that discussion. How would you build it ?
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