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djkester

HERO Member
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Everything posted by djkester

  1. @zslane, Where did you get the POD done? I'm looking at getting some POD on some other RPG products and looking for a solid place/reliable etc. to get it done. Thanks.
  2. Shadowcat, I'll look for the new post. Thanks for keeping this alive.
  3. In generating a planet using the Star Hero published rules I have run into a snag. I don't see any rules for generating the age of the planet but the Life determination section needs the age of the planet to decide what life is present. Any ideas on how to generate the age of a planet? I'm leaning towards Age of the Star - (2D6 * 10,000,000) Did I miss something in the rules? Anyone else solve for this problem already? Thanks in advance for any help.
  4. I'm hoping that someone compiling this into a Hero Designer file?
  5. Re: Combat Armor that requires having a skill. Thanks for the support and information. Dave
  6. Re: Combat Armor that requires having a skill. Sepia, I agree. In this case I'm modeling this based on the Traveller RPG which requires a skill to use this equipment. Oh and yes this is equipment. I also totally agree that some of this doesn't actually matter since they aren't paying points. Its just my own desire to explore this that is driving it.
  7. Re: Combat Armor that requires having a skill. I like that as model for Heroic especially in Fantasy. I'm always looking for ways that "feel" more real. This kind of thing that represents different ways to model "training" is great. Thanks for the idea I just may steal it.
  8. Re: 1000 Star HERO Weapons A little Traveller to Hero conversion action. This is a large 2 handed Laser Rifle for use in cutting through heavy Combat Armor. #0044 Laser Rifle TL11 Edition 6e Killing Attack - Ranged 3 1/2d6, Half Range Modifier (+1/4) (69 Active Points); OAF (-1), STR Minimum 9-13 (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 21) Powered off of an Backpack (END reserve) Endurance Reserve (700 END, 0 REC) Reserve: (175 Active Points); OAF (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4) (Real Cost: 64)
  9. Re: Combat Armor that requires having a skill. Mark, Thank you for the thoughts. They match a lot of my own thinking. One thing about Equipment builds. I"m not that worried about point costing RP vs AP. Since no one is paying CPs for the gear. I'm just looking at modeling the equipment down to this level so I can be sure how they should compare. Regarding scaling up the wpn damge and armor value. This is the hardest part of the conversion. Traveller scaled its weapons from HURT YOU BAD to KILL YOU. Armor values also scale from 2 up to 18. Which makes for a wider range that I allow in my Fantasy Hero campaign. So I'm doing two things: 1. Making Combat and Battle Dress Armors between 8 and 10 Defense. 2. Allowing the bigger guns to scale higher. I normally use a non linear leveling system for determining AP. I'm going to use that leveling system to calibrate but allow some of the bigger rifles to go as high as 70 and maybe even up to 90pts. But we'll see who actually has these weapons. Again thanks for the write up good to enforce some of my thinking and to get some new input.
  10. Re: Combat Armor that requires having a skill. Since I haven't been around for the long discussions on Focus vs not-focus. And without trying to open up that discussion. How would you build it ?
  11. Re: Combat Armor that requires having a skill. Thanks, that's exactly the kind of analysis i needed.
  12. I'm building some Combat Armor based on the Traveller RPG Combat Armor descriptions. The Combat Armor in Traveller requires VaccSuit skill. I'm assuming that means that using Combat Armor is similar to operating in a VaccSuit. In Hero I either require Vacc Suit as a Skill or as a Proficiency. I'm still going back and forth with this overall. Here is what I have determined I need to build for. 1. VaccSuit Skill is a proficiency. 2. Manuevers in a VaccSuit under gravity would be normal with encumbrance. 3. Manuevers in Zero-G will require Zero-G Skill rolls. So now how do I build the armor so that it requires proficiency? Right now I"m modeling it off of "Limited Power" limitation. I haven't been able to locate a more appropriate limitation. Here is what I've done so far. +10 PD, Hardened (+1/4), Resistant (+1/2) (17 Active Points); OIF (-1/2), Requires Combat Armor Training (-1/2), Real Armor (-1/4) (Real Cost: 7) If anyone knows of a another Limitation besides Limited Power that applies that would be great.
  13. Re: Something all SF gamers should have. I'm just bumping this thread to refocus folks on it. Really enjoying me some Star Hero lately. We are starting a Traveller Hero campaign and its looking to be a lot of fun.
  14. Re: 1000 Star HERO Weapons I was thinking about a concealable Needler (Gaus) Pistol. Slow to reload it since the device has to be pulled apart and reloaded by hand. #0043: G-2 Gaus Pistol Edition 6e Killing Attack - Ranged 1 1/2d6 (Custom Adder:Easily Concealed +2 to concealment (2 active points), Armor Piercing (x2; +1/2) (40 Active Points); 2 clips of 2 Charges (Increased Reloading Time: 2 Full Phases; -1 1/2), OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -3/4), -1 Decreased STUN Multiplier (-1/4), Real Weapon (-1/4) A compact fairly flat gun. Compact size and materials made it easy to hide and keep hidden. Fires single shot with two rounds. Bullets are meant to puncture light armor easy but with the extra puncture the rounds tend to not distort upon entry reducing STUN damage.
  15. Re: How to Build: Read Ancient Ruins / Writings \LOL My bad spelling. I meant, runes. But I like that one.
  16. Re: How to Build: Read Ancient Ruins / Writings Thanks. The translator with limitations sounds like what I need. Thanks again.
  17. I'm working on building a spell / power for reading ancient languages. The effect: You cast a spell and gain an understanding of the ancient writing / ruins. I'm looking for suggestions on how to build this. I haven't got any good brainstorms yet so I'm hoping for your help. Thanks to everyone who responds. dave
  18. Re: TUALA MORN -- Interested In More Stuff? i'm in for $5 if you put it together.
  19. Re: MYTHIC HERO Kickstarter If this kickstarter fails I believe its 100% based on the size of the Hero System community. There is no lack of support from this community and Steve's made his position very clear and he's done the work to promote the product. I do not believe it will fail but if the final support does not come in it means we the community need to turn our attention at attracting people to this system. And products need to be focused on growing the consumers of the products.
  20. Re: New Hero System Players And Game Masters Spend time with younger generations of your family and friends. Go out and do stuff with younger people. Of my current gaming group 2 are in their 20s, 1 30s and 3 40s. Being older than 40 means you remember what it was like to play these games and can show others how much fun they are. I suggest hosting a game. Also, go to conventions and run games.
  21. Re: Pdf I read the PDFs on my iPad using PerfectReader. This application presents the PDF the same as kindle or other book reading software does. I hadn't tried a PC reader. But this one is java based and seems pretty good. http://www.pokat.com/ Dave
  22. Re: Dungeons, suitable for crawling or delving? I have done this several times and have planned yet another one of these. The players in my campaign will one day be very surprised when they break into a tomb and find a dead body.
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