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KingsTears

HERO Member
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Everything posted by KingsTears

  1. I'm kinda confused about combat skill levels. The GM insists that one can buy a 1 or even 1/2 d6 Killing Attack and then just buy 5pt Combat Skill Levels and apply them for additional dice... as many dice as you want. So.... Why would I ever buy more than 1/2 d6 of attack if the Combat Skill Levels are effectively cheaper than buying more of the attack, OCV, and DCV?
  2. Re: Combat Record Sheet The suggestions above are great, but not quite what I was hoping for. The app rocked, and if we ever get a computer in the room, I'd definitely queue that up. I broke down and made my own Combat Record Sheet, based on the 4th ed one that came with the GM screen. I loved that floppy 20 pages of EVERYTHING I needed to run the game. Ah, back in the days when the game was simple. Or maybe I just had more time to do the math. (I had about 50 custom villains back in the day.) You can check it out here: http://kingstears.pbworks.com/f/COMBAT%20RECORD%20SHEET2.pdf and here: http://kingstears.pbworks.com/f/COMBAT%20RECORD%20SHEET2.docx If you have a Hero System/Champions fansite and would be willing to host it, that would be great. The place it's up at now is temporary.
  3. Re: Noob here... Being that the Hero System is a point-based system, you should consider getting a subscription to Hero Designer as well. The beauty of the Hero System is the ability to create any kind of power and have it work and interact with the other powers in the game in a balanced way. Calculating the variations can bog the character creation process down, and Hero Designer takes that trouble out of the game. It also makes experimenting with different Power Advantages and Limitations FAR easier.
  4. Re: Combat Record Sheet Well, since there's no apparent update, I made a sheet. If you're game, give it a look over and feel free to make suggestions. If anyone has a Hero/Champions fansite and you'd like to host it, that would be great. The place it's at is very much temporary, and I don't plan on having a site. Thanks! http://kingstears.pbworks.com/f/COMBAT%20RECORD%20SHEET2.pdf http://kingstears.pbworks.com/f/COMBAT%20RECORD%20SHEET2.docx
  5. Re: Combat Record Sheet lol. kk. It's not that he can't count to 12... he can't remember on what phases his villains and NPCs go on, and frequently forgets them. He won't do the prep work that I would (like making a sheet when I make the encounter), but I thought that *maybe* if we filled in a sheet with our characters and give it to him, he would get the clue and doodle a note or two and put an X in the circles and... remember what he was doing. When I GM, I have no problem; I do the prep. Prepping your GM is not always as easy; thus the "hey, there's a game aid for this... I happen to have it... do you want to use it?" approach. I just wanted something that I could print out and send around the table to prompt a little less confusion. Not that this would be a cure... "So, I guess he's going to shoot you." 30 seconds later someone asks, "Is combat starting then?" Followed by someone else waiting 20 seconds and, "We start in 12. Who goes first?" And the GM says, "I don't know, what, we use DEX in this game, right?" And another player says, "The ninja there goes in 30... Is the villain faster?" EVERY WEEK. Last week the GM remembered that I scratched out a Combat Record Sheet on notebook paper the 2nd week and pulled that out.... after we were in 8.... Sometimes it's hard not to take over someone else's game. And I really don't want to. The ideas are fine, but the combat is really an effort. As far as the 12 sider... it's been used at the table all along. My hubby pulled it out with the hex battlemat... something the GM doesn't think we need but will grudgingly accept. He's pretty sure that the game can just be faked and that the distances don't really matter. LOS? Sure, it would be easier if the villains always had it on us. He ran GURPS like that for years... while some of us got out the big-boy game of Champions and really kicked butt. That we can roll 3d6 and tell him the DCV we hit, with the variations of size and distance is a wonder to him. If we had a computer, I'd be more inclined to make a quick Excel sheet, but we're at the old game store and the computer is not really an option. It's pen & paper old skool for the win!
  6. edit: I think I should have posted this here. Back in the day... the 4th Edition IIRC, I bought a GM Screen that had a booklet of photocopyable templates of character sheets and, most importantly, the Combat Record Sheet. I used that thing all through the remainder of the 4th ed and even into 5th ed. Then, I had a kid, did some other stuff and... hey, look, someone's running 6th ed. Guess what? I have NO IDEA where my trusty old insert book went to. And no, I'm not terribly excited about trolling eBay. My GM sucks at organization and can't keep the phases straight, and I thought the Combat Record Sheet was exactly what we need. Didn't see one in the new addition anywhere. Before I sit down and start trying to recreate the thing, is there a PDF of it, or the new one? Was I the only one that remembers and loved that tool?
  7. Back in the day... the 4th Edition IIRC, I bought a GM Screen that had a booklet of photocopyable templates of character sheets and, most importantly, the Combat Record Sheet. I used that thing all through the remainder of the 4th ed and even into 5th ed. Then, I had a kid, did some other stuff and... hey, look, someone's running 6th ed. Guess what? I have NO IDEA where my trusty old insert book went to. And no, I'm not terribly excited about trolling eBay. My GM sucks at organization and can't keep the phases straight, and I thought the Combat Record Sheet was exactly what we need. Didn't see one in the new addition anywhere. Before I sit down and start trying to recreate the thing, is there a PDF of it, or the new one? Was I the only one that remembers and loved that tool?
  8. I feel *so* noobish.... I cannot remember how to build a simple force field. Been gone too long from the game, and I ran back in the 5th when it was a basic package. Now I've got access to the cool HD6, but cannot fathom how to just build a force field that I turn on. I did figure out how to simply buy some rPD and rED and then round out by buying the rest off the Characteristics page. This is somehow very unsatisfying compared to just getting a FF.
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