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Rook

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  1. Rook

    Goofy Villains

    Re: Goofy Villains As was mentioned above, Corporal Punishment and his sidekick Whipping Boy, masochistic villians who are just in it to take a beating. Also Shocking Pink, a villainess whose grand schemes revolve around turning major landmarks pink.
  2. Rook

    "Focus Man"

    Re: "Focus Man" You know, this might be more fun if you didn't identify the item but let others guess.
  3. Rook

    Super Names

    Re: Super Names Patient Zero The term refers to the first person to be infected with a disease that later becomes an epidemic (c.f., Ground Zero).
  4. Here's one team logo we used. Two versions of another follow.
  5. Rook

    Superhero Graphics

    Our resident gunbunny with the copyrighted tagline... When the judge and jury fail, it's time for... the Executioner.
  6. Rook

    Superhero Graphics

    Here are a couple of new ones from our new game. Stiletto, the martial artist in bladed high heels.
  7. This one was waaay too easy. I'm currently playing as a PC a character who is an NPC villain in my own campaign. The idea was to go back to a point before he "went bad" and have him take a different path. So I know exactly what he would have been like. My character is a disembodied shadow with abilities that have little to do with the question at hand. He believes he has been sent by a higher power to lead "his people" (all other shadows, whom he believes to be alive) from the darkness to the light - to save them in the messianic sense. In accordance with his current philosophy, this means helping human beings (who he calls companions) since it is through a "training period" of subservience to humans that his people learn the lessons needed to make their journey into the afterlife. He thinks of human beings essentially as nothing more than cocoons. Of course, to protect his fellow shadows, he must protect their humans. Not very heroic from a human standpoint, but at least he's on the right side. The character as a villain is mostly the same but he believes that human beings have enslaved their shadows and that his mission is to free them. As a villain, he leads a large cult dedicated to this purpose. The decisive moment came when he confronted and killed his human half (an innocent child) to be sure that he would never again be enslaved to him.
  8. In my current game I play a character whose actions are dictated by strongly held religious beliefs. He is a living shadow and has some very strange beliefs that I'm slowly dropping hints about. I would say more but other members of my group post here and I'd prefer not to spoil the surprise. In the past I've had a character who was a disciple of a paranormal claiming to be Christ (he was later revealed to be a fraud).
  9. Rook

    Super Names

    Here are a few not on the list. Alter Ego Big Iron Blood Red Captain Crunch Chanteuse Corporal Punishment and Whipping Boy Dark Horse Dreadlock Genome Grindstone Human Vegetable, the Id Jack Hammer (Jackhammer is listed) Knossos Midnight Son (Midnight Sun is listed) Miss Fit Mister Twisted Navarone Oblique Perdition Pirouette Prankster, the Primal Scream Psybolt Queen Conch Shocking Pink Snowman, the Spade Sprocket Sturm and Drang (Sturm is already listed) Torso, the and... Rusty the Wonder Pup
  10. Rook

    power level

    This is the way I tend to handle things as well. What I do is have players describe in detail what their powers can and can't do and then just assign a number of dice to them.
  11. I use a fictional name only for the city in which the campaign is set. My campaigns have been set in a fictional city called Olympus. It is situated on the east coast somewhere south of Washington (it replaces Norfolk, VA in my campaign world, though I never really say this). If you want to rename several real cities, I would recommend looking up city nicknames and basing their new names on these, if possible. This is how DC came up with Gotham City (and possibly others).
  12. I used to do the same thing when running a Cthulhu-influenced D&D game years ago. The campaign started out as a regular D&D game but during one session the players faced an unnamed horror they had no chance of defeating. At first, they mistook the thing for a mountain. They put up a fight and later tried to run, but all were eventually slaughtered. As the players were packing up and leaving, the group's cleric woke up screaming. I had several dream sequences that they played through from time to time during the course of the campaign. Each one revealed a little more about what they would eventually face "for real." Each dream ended with every PC dead. The situations were unwinnable, but with no real lasting effect on their characters, the players accepted them. (Except while playing through the first, naturally.)
  13. The worst I can remember was the first convention I attended. I had signed up for a day-long game - a mistake - and the GM did not have pregenerated characters. When it was time to break for lunch, some people were still working on their characters. Needless to say, I decided not to return for the afternoon session. Another low point was an Ars Magica game I played in. It would probably have been best if I had had the sense to not play, because the GM and I were not a good fit. I'm the kind of player who likes to make things up hoping that the GM will run with it, but the GM liked everything scripted to the letter and relentlessly railroaded us to the point that I felt that I couldn't affect the outcome of events in any meaningful way. It all came to a head when the GM felt that my character needed to be gotten rid of for the good of his campaign. Our characters were granted an audience with the king (I can't remember why) and in his presence when the following exchange occurred (I remember most of it word for word): Me: A thought balloon appears above my head, "The king is a goblin-sympathizer!" GM: You say that?!? Me: No. I said "a thought balloon appears." I was thinking it. GM: Well if you thought it, you probably said it. Me: No. I thought it. GM: Well, you probably muttered it under your breath. Me: Who's playing my character here, you or me? I said I thought it. GM: Okay... You notice an amulet around his neck. He's read your mind! End of character. And end of my involvement in the campaign. It still makes me laugh, though.
  14. Rook

    Superhero Graphics

    I primarily use Fireworks. I use PhotoImpact for some effects and some photo fonts from Hemera Photo-Objects. The last member of our group settled on a name for her character, so here's the graphic for our gangbusting water elementalist...
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