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Mystic Pilgrim

HERO Member
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About Mystic Pilgrim

  • Birthday 06/29/1974

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  1. Re: Well, hello there, HERO System! (New Guy) Oh man... I would have to be in Ohio... argggg
  2. Re: Well, hello there, HERO System! (New Guy) Welcome, Strongbow... I, too, am a reformed GURPS connoisseur... To be honest, I was originally intimidated by the HERO System, at first... Mainly, because it was such a radical shift of role playing philosophy from all the other RPGs; but once you get used to it, it has such an amazing eloquence and flexibility compared to all other systems. Anyway, I'm sorry for rambling... Again, welcome to the boards... You'll find the folk here are helpful and friendly and very welcoming.
  3. Re: Spells in MUltipowers? I was actually thinking that one way to reign it in would be to have the Requires a Roll then attack it to the "magic" skill at a -1 per 5 active points. That way, they can have a zillion spells, but regardless of how many spells they actually know, they would have to "work harder" to fire off a more powerful spell. Also, if it looks like spells are still way too powerful, slap the "increased END" limitation on the multi-power. What do you all think?
  4. Re: Star Trek Races - Andorian and Aenar I agree, it's hard enough making it when you only have two genders to contend with lol
  5. Re: Star Trek Races - Andorian and Aenar How does this sound? For the Andorians: 0 Andorian Procreation: In order to procreate, Andorians require both male genders [chan and thaan] to fertilize the egg, a Shen the produce an agg, and a Zhen to carry to zygote to term 15 Social Complication: Duty to Reproduce [Requires a compatible member of all four genders to procreate] Infrequently, Severe The Aenar as a little less strict, as they obviously don't have their duty to procreate the way that the Andorians do... Hence their dwindling numbers 0 Aenar Procreation: In order to procreate, Aenar require both male genders [chan and thaan] to fertilize the egg, a Shen the produce an agg, and a Zhen to carry to zygote to term
  6. Re: Star Trek Races - Andorian and Aenar How would you go about codifying that social complication?
  7. Re: Star Trek Races - Andorian and Aenar Yeah, I know... I'm basing a lot of my work off of that document. Basically, I'm going to updating the information to 6th, tweeking some of the stuff that I feel needs to be tweeked, and expanding upon what is already there... (For example adding more species and such...)
  8. Greetings, everyone. One of my pet gaming projects of the year is going to be writing a comprehensive Star Trek Hero book for 6th edition. (Granted this is not going to be to actually publish. well, more than maybe post it on the forum.) It's primary for my own enjoyment. The first step in this project will be the development of the racial information and package deals. The first two races on the list are the Andorians and their sub-race, the Aenar. Andorian Package Deal Cost Ability 3 +3 Strength 2 +2 Constitution 2 +2 Ego Cost Perk 1 Species: Andorian (0 Active Points) Cost Power 8 Andorian Antennae: (Total: 21 Active Cost, 8 Real Cost) Ultrasonic (Subsonic) Hearing (Hearing Group) (3 Active Points); OIF Fragile Expendable (Will grow back after several months; Andorian Antennae; -1 1/4) (Real Cost: 1) plus +2 PER with all Sense Groups (9 Active Points); OIF Fragile Expendable (Will grow back after several months; Andorian Antennae; -1 1/4) (Real Cost: 4) plus +3 PER with all Sense Groups (9 Active Points); OIF Fragile Expendable (Will grow back after several months; Andorian Antennae; -1 1/4), Conditional Power Only for perception within 4 meters (-1) (Real Cost: 3) 2 Redundant Andorian Circulatory System: Life Support (Safe in Intense Cold) 18 Total Package Cost Cost Matching Complications 15 Physical Complication: Redundant Andorian Circulatory System [Poisons and toxins take effect quicker] (Infrequently; Greatly Impairing) 10 Psychological Complication: Code of Vengeance, Honorable, or other appropriate limitation (Common; Moderate) And of course: Aenar Package Deal Cost Ability 3 +3 Strength 2 +2 Constitution 2 +2 Ego 3 +1 OMCV 6 +2 DMCV Cost Perk 1 Species: Aenar (0 Active Points) Cost Power 8 Aenar Antennae: (Total: 21 Active Cost, 8 Real Cost) Ultrasonic (Subsonic) Hearing (Hearing Group) (3 Active Points); OIF Fragile Expendable (Will grow back after several months; Aenar Antennae; -1 1/4) (Real Cost: 1) plus +2 PER with all Sense Groups (9 Active Points); OIF Fragile Expendable (Will grow back after several months; Aenar Antennae; -1 1/4) (Real Cost: 4) plus +3 PER with all Sense Groups (9 Active Points); OIF Fragile Expendable (Will grow back after several months; Aenar Antennae; -1 1/4), Conditional Power Only for perception within 4 meters (-1) (Real Cost: 3) 11 Aenar Telepathy: Telepathy 4d6 (Sentient Minds class of minds) (20 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Costs END To Maintain (Half END Cost; -1/4) 2 Redundant Andorian Circulatory System: Life Support (Safe in Intense Cold) 38 Total Package Cost Cost Matching Complications 15 Physical Complication: Redundant Aenar Circulatory System [Poisons and toxins take effect quicker] (Infrequently; Greatly Impairing) 10 Social Complication: Non-Violent and Pacifist Ideology Frequently, Minor What do you all think? Do these packages sound reasonable?
  9. Re: Supernatural Hero I was actually thinking there might be another way, which is actually similar to the way I'm planning to implement certain types of magic within one of up upcoming fantasy campaigns. First, before the "boys" actually do an exorcism or lay a demon trap, they always have their faces in books... Their father's journal... Bobby's Library... etc. So, I was thinking about tackling this issue from that perspective. For example, their father's book had a butt-load of exorcisms in it. So, I might build it as a function of the book, which would be equipment. (In a heroic game, equipment does not cost CPs) I wouldn't necessarily use the OAF limitation, requiring the character to read it from the book... (Although that might be a possibility, since in the phantom traveler episode, Sam is seen reading the exorcism from their father's journal.) New hunters would also want to start their own journal. That way they could copy exorcisms and the such into their own personal "experience book," allowing for easy access. - Is there any reason that you would use RKA for an exorcism, after all that would kill the "meat suit" that it's inside as well. Instead, maybe one might considering using the transform power to transform it from a "possessed human" to a "normal human."
  10. Re: Kingdom Rules - Used in Any Supplements? I completely agree, this seems like an EXTREME cool idea to me.
  11. Re: Kingdon-Level Napoleonic Setting I really like this idea... Fascinating.
  12. Re: Update On The Conversion... In fact, one of the guys in my group borrowed a basic rulebook last night. I just got a call from him informing me that he's already read the book cover-to-cover. Of course, he has many questions; but that's just awesome! Mr. Long, WAY TO GO, man.
  13. Hey, guys. I thought I'd keep you up to date. I ran my first HERO game for a couple of members of my gaming group. (2 of 8 of them) Their officially opinion of the system is WOW. They have officially called it, after one game session, their favorite gaming system... Blowing GURPS, D&D, nWOD, and D6 out of the water. So, yeah... So far so very good
  14. Re: Tron That's awesome, Chris... I, too, was a major fan-boy, back in the day.
  15. Re: Shadowcats Vehicular Insanity Shop[6E]: The General Lee[Car] I can follow most of your logic, but there are still a couple of items that I'm confused on. Remember, I'm still learning: Why would you model the engine as an Endurance reserve; and do the END and REC levels have any actual meaning or are they completely arbitrary? What about the 4, 1 hour charges... I kinda think I know where you are going with this; but what made you pick those numbers... When the charges expire, is it "out of gas"?
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