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fredrik_nilsson

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Everything posted by fredrik_nilsson

  1. Thanks for all the help this far. You are absolute correct in that this is a simple system. This is a game from the mid-80s (and it shows). You have understood the basics correctly. You choose a profession (that might be modelled as a template). Each character starts with eight skills (five at skilled level and three at master level). Based on the chosen profession, you get a recommended skill list to choose from. The professional templates -- based on how they look in the game -- are easy to convert. The spell system is the same as the one in Runequest (called sorcery in BRP). It's far from a preferred system, but it does it job and I'm after that old school revamp (some changes are allowed). As for the spell system, how would you create this spell system: Every spell is its own skill. Each spell has a set effect. At the cost of more energy, you can increase the effect (damage, duration, and so on). Raising the effect increases the difficulty (sort of like the AP penalty to skill rolls in the Hero System).
  2. I shall try to write up what I need to get a game running, but to get you going: This is initially a three session game, so XP can be ignored. The version of the percentile game that are most common in Sweden are the 1d20 (1 step for each step of 5 %), so using 3d6 could be excused that is a way to "charm" the GURPS players. Which template would you recommend? I know the vast majority of you can't read swedish, but here's a brief look of what I'm after: http://www.riotminds.se/downloads/OLD/04.pdf Before anybody asks if this is an illegal link: no, it isn't. The current owners of the DoD system have released the majority of the old stuff free online (at the time of the system's anniversary). You can find the rest here: http://www.riotminds.se/spelen/tiden-innan-trudvang/
  3. I forgot to state the reason for using Fantasy Hero to "run Basic Roleplaying." I want to do it to be able to enhance the game in the future with different add on rules that I know will fit into the game without game balance issues.
  4. I have thoughts on running a game of "Drakar & Demoner" (see link below). Initially I had thoughts on running it as an old school game -- just something to keep nostalgia at bay -- but the I thought of taking another path. http://en.wikipedia.org/wiki/Drakar_och_Demoner As you might have already have guessed, I want to run Fantasy Hero as if it was Basic Roleplaying (BRP). How would you modify the Hero System, so that it could cheat a BRP player that they actually are playing another game?
  5. How would you write up a defence that only protects against BODY attacks (but let through STUN) and only versus firearms?
  6. Re: Where do I find... Thanks for the help.
  7. Re: Building Firearms That answer is good enough for me. Thanks for the help.
  8. Call me absent-minded, but I can't find the rules for "diving in front of a bullet" and "OCV modifers for moving targets". Do you know where they are?
  9. Can someone please help me out with the firearms construction rules in the Hero system? I thought I understod them well enough, but appearently I don't. Take for example the Colt M1911A Semiautomatic Handgun (p.195 in the revised rules set): RKA 2d6-1 (25 active points) +1 STUN mod (+1/4) According to my (and Hero Designer's) calculations that would give 31 active points, but according to the book it would be 34 active points. If this kind of error wouldn't have showed up in any more firearms writeups I would have thought that I was right and the book wrong. The problem is that I'm almost always wrong compared to the books (5th rev., DC and the equipment guide)
  10. Re: Pied Piper of Hamelin I thought about writing up the powers in a MP (instead of an EC) to highlight the fact that the powers can't be used at the same time.
  11. I'm trying to create a NPC that draws some inspiration from the Pied Piper, but I'm not quite certain on how to model him in Hero System terms. Initially I had thoughts on creating him with "EC: Rat Control" with an OAF flute and a list of summons and mind controls, but I'm not certain that it's the best way to do it (due to the hassle of keeping track of all rats). Another idea was to just have the rat's being the SFX and just let the character get a few physical powers and a limited teke. How would you do it?
  12. I don't know if this is of interest for anyone but me (and my current group), but if you want it I've recreated all talents as powers (in the attached HD v.3 prefab file). Naturally, you are free to use the file in whatever way you want (provided that it doesn’t violate Hero Games rules). If you have a bit of time to spare, I would appreciate if you could error check the powers for me.
  13. Re: Martial Art: Tricking Yes there was... DH#2 I think.
  14. Re: Martial Art: Tricking GURPS has skills divided as the list below. How could you convert that to the Hero System? Martial Art: The same as the default Hero System approach Combat Art (Martial Art): Virtually martial art tricking and advanced katas Combat Sport (Martial Art): Basically STUN only combat
  15. Re: Martial Art: Tricking Sorry for taking so long to responde to your replies. The "MA: Tricking" is supposed to be used for a Champions character, so realism isn't a major issue.
  16. How would you construct the "martial art" Tricking in 5ER? For simplicity, assume that the Wikipedia list below is both correct and complete: Tricking Moves
  17. Re: Matter Mimicry This is also a good idea. I will probably not take it as it is, but I will certainly use the spirit of the idea. If it’s possible to achieve “good enough” with a simple MPP I’ll run with that, otherwise I’ll run with your idea.
  18. Re: Matter Mimicry He, he... I agree in that the Absorbing Man would have been a better example, but I (or rather my player) actually said Sandman. He thinks it would be cool to transform in the same way (making the hands into weapons, and such). I'm not even certain that he's heard of the Absorbing Man (he doesn't read comic that much). Copying material was (for him) a way of trancending Sandman.
  19. Re: Matter Mimicry He wants to be able to copy the properties of any solid material he touches, and be able to travel through (or even merge with) the touched material. Think Marvel’s character Sandman and you have a general idea of what he wants. I tried to do something similar, but I used the Body Of “X” from the USPDB. Hmmm, to be able to copy the properties of any solid, without using a VPP it might be good to limit “any” to a fixed number of materials common in an average American metropolitan city. Have I missed some important material in the list below? [*]Earth [*]Glass [*]Metal [*]Plastic [*]Wood I guess we could simplify the character even more by assuming that asphalt, brick and sand has the similar properties as earth. Grass and flowers can be assumed to be similar enough to wood. What do you think? That is especially true with this player. For him character creation is a complete bore compared to actual play.
  20. I'm helping a player that is new to the system to create a matter mimicry guy. How would you construct such a guy without the use of VPP:s?
  21. Re: Champions the Comic I would rather buy a comic based on the new Champions edition. A real "wet dream" would be if some famous comics writer (like Neil Gaiman or Alan Moore) would create them. A side-effect could be an increased interest in the Champions Universe. How do you think it would end up? Which characters (both heroes and villains) would take the "front seat"?
  22. Re: Champions the Comic The rest of us (I'm not from the US either) can buy them for $0.99 here: DriveThruRPG: Heroic Publishing
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