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AirborneRob

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  1. I'm actually digging the CE example and input a bit up-thread. In that way, it acts as an aura as opposed to initiating the effect via PA. With the hit to EGO, only those strong of mind have a chance to counter it and have the will to act.
  2. Re: My thief can't hit a firbolg? Yes, from a character perspective a Grizzley Bear is intimidating.... an undead Grizzley Bear is as close to self defecation as i could see happen
  3. Re: My thief can't hit a firbolg? Sooner or later, a group will learn to put two words in the same sentence. Tactical...Withdraw
  4. Re: Regarding Snipers and Spotters Also as a point of reference for shots at extreme range, a Canadian sniper holds the record atm with a confirmed kill at 1 1/2 miles.
  5. Re: My thief can't hit a firbolg? Just to make sure i have it right, between Combat Maneuvers, STR, Skill Levels and Base damage cannot be more than doubled. So a 1/2d6 with all regular factors included can only be a 1d6+1. Now Deadly Blow allows the character to add additional DC's on top of all that if i read your post right. For example if the 1/2d6 has been doubled using skill levels, STR and whatnot to 1d6+1, you can then add 1 level of Deadly Blow to get a final result of 2d6+1. Do i have that right?
  6. Re: My thief can't hit a firbolg? You mentioned the 6 CSL's from one of my posts and i just wanted to point out that i recommended keeping the CSL's as only to add damage. Yea, a blanket +6 CSL's in a Heroic game of 175 pts was not where i was going with that. I agree that it would be bad to have that high a potential OCV
  7. Re: My thief can't hit a firbolg? As i understand how STR reacts with KA damage, yea, if you have a 10 STR in effect you can only add 2 DC's to the damage and only if it doesnt more than double the base KA damage. I thought skill levels were there to add damage above what the KA w/STR gives you. I have not had the opportunity as yet to play in a Heroic setting but i thought that your weapons were supposed to be real ones with the STR min.
  8. Re: My thief can't hit a firbolg? You're right, completely forgot about that ability. Sneak Attack is one of the options under Deadly Blow but seems a little pricey though. Wouldn't the 6 CSL's do the same thing and save on a few points? I think it costs 12 points for 6 CSL's with the sneak attack as i built it. I figured sneak attack would be considered a single attack type and would save him 4 points in the process.
  9. Re: My thief can't hit a firbolg? I think the Limited Power Limitation would be applicable. Maybe Limited Power: Power only works when attacking from behind -1.
  10. Re: My thief can't hit a firbolg? If i were to build a Thief, i may have went with a handful of special attack options. I think between his Dagger and STR, his HKA should be sitting at around 1d6+1. Now if you give your Thief an attack like backstab or call it Sneak Attack and then add some CSL's to increase the damage done and limit it to Only when attacking from behind. Keep in mind that there are people on the boards with more know how regarding building something than I. If it were me though, i would build it as Sneak Attack, Armor Piercing (find the sweet spot), +6 CSL's (only to apply damage), only when attacking from behind. That gives you an HKA now of 2d6+1 if my math is right and the 15 PD drops to a 7 if the GM is kind If i did this right, you will have much better potential damage.
  11. Re: Terracide: A Space Opera Noir Setting Remember....what happens in Vega, stays in Vega Lol, in all seriousness Xavier, as a sci-fi lover, your initial post for Terracide sounds awesome man and i look forward to hearing/reading more about it.
  12. Re: A level of confusion Blue Suede Shoes: 5-point CSLs with all Elvis paraphernalia; OIF (-1/2), Limited Power ( Being stepped on causes the CSL's to lose all effectiveness) -2 [real cost: 1 point each]
  13. Re: Which is easier to swing, an axe or a sword? lol, i dub thee a nut
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