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Thanelord

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  1. So, I'm back after reviewing that Parasite information. There are some similarities in the two characters apparently, but not exactly the same. As I mentioned above, Mimic doesn't actually drain the power of the target - he just copies it at roughly 50% power level. He also has no fade rate. Whatever power he copies he keeps until he decides to replace it with another. I applied some Google-fu to scour the interwebs to see if anyone else had taken a stab at writing up Mimic in Champions, but came up empty. No worries. Not like it's a pressing matter. I was mostly interested from a mechanics point of view in how such a character would be constructed. I think you are on the right track with your suggestion of VPP/Multi-form, and perhaps with the right modifiers his set of powers could be worked out. If I ever get my campaign going again, I'll likely make a go at trying to write him up myself and see what I come up with. My campaign world is an amalgamation of Marvel, DC, Champions Universe, and my own creations, so I incorporate a lot of different characters depending on the story-line without regard for original universe the character came from. Thanks again, Hyper-man!
  2. OK, will check out that Parasite write-up you mention. Mimic is a character who can copy up to five powers from other characters at one time, and he does so at 50% of the power level of the person whose power he is copying. So, if he copied the strength of a character who could lift ten tons, then Mimic would be able to lift five tons. He does not prevent the character he copied from from using their power. He just copies it himself so he can use it. Off to check out that Parasite write-up...
  3. Good stuff, Hyper-man. I did indeed enjoy the Hawkgirl and Thor write-ups as well. The Fantastic Four stuff you've been working on is good stuff too. I'd give a starting Thing a strength of 55-60 myself. I think that would fit in well with what you already have for Mr. F and Susie too. Switching gears a second - have you ever read Marvel's "Exiles"? I ask because I started reading it recently (late to that show too), and really like it. Was wondering how you would write-up Mimic from that team. I think most of the team is pretty straight-forward, but Mimic seems a bit more complex to me. Thanks again, and keep up the great work!
  4. I realize I'm late to this party, but just wanted to say I love this thread. Great job on the write-ups, and the character sheets look great. I'd love to see you give this treatment to the Avengers (founding team) as well. Great work, Hyper-man! Thanks for sharing.
  5. Re: Women of the Champions Universe (Fanpictorial) Well done! I liked them all, though V'han, Galaxia, and Flashover were my favorites. Thanks for sharing! Look forward to future efforts as well.
  6. Re: Superhero Characteristics Templates Awesome work on all of these, Cassandra. I enjoyed reading all of them. Thanks for sharing.
  7. Re: Where is your campaign based? My game is set in Detroit, MI. Sadly, we don't get to play much due to life reasons, though.
  8. Re: Which edition do you feel is best for JUST supers? 1. My preferred set is 5e, though I also have 4e and some of the older stuff. 2. I will continue to run 5e. Used to run 4e and found the 5e migration to be a natural for me. I don't own 6e yet (and not sure that I will). 3. I use primarily 5e. Can't think of anything I've ported over from earlier editions other than characters and background info. Nothing from a rules perspective. 4. Nothing wrong with mixing and matching if that's what one wants. The rules are there to be used to have fun. If you find a combo that is fun for you and your group, who is to stop you?
  9. Re: What's different about YOUR Champions Unvierse? Detroit has not been destroyed in my game. Detroit is actually the main campaign city as well. Doctor Destroyer is ruler of a small eastern european country called Transia which shares a border with Latveria (ruled by Doctor Doom). As you can see, my game is a mix of CU, my own homebrew, and Marvel Universe elements. The doctors are currently locked in terrible warfare, each seeking to prove ultimate dominance over the other. They are evenly matched and very similar in personality, technology, and ambition. The outcome of their struggle is not decided yet and it is possible the PC's could become involved in their conflict if they chose to. The Champions are a small but well-known supergroup that operates out of Kansas City, MO. The premier supergroup of North America is called Vigilance, and they have chapters in most large cities in the United States, including Detroit. The Masters of Evil are the main villainous supergroup and led by a man calling himself Master Mayhem. Moonstone has been experimented on by MM (who is an insane genetics genius) and has recently been transformed to a much more powerful being who calls herself Moonstar now. She no longer serves MM and in fact has warned him to stay far from her, or risk her considerable wrath. Goliath was recently captured by the Detroit chapter of Vigilance, but Blackout managed to escape in the struggle. He is still at large.
  10. Re: Unkindness Available in Hero Store Thanks for the explanation, folks. And sorry to hear about your licensing issues, Mattingly.
  11. Re: Unkindness Available in Hero Store Please forgive my ignorance, but what is "ICONS" as it pertains to the Hero System? I did a quick search on Google but failed my "search-fu" roll and didn't find anything useful. Thanks!
  12. Re: "Bloodied" in HERO In 4th edition D&D "bloodied" describes when a character is at or below half their starting hit points.
  13. Re: Query's Art & Stuff Thread I've enjoyed all your pieces of art, Query. Thanks for sharing. Wish I had half the talent to draw that you do.
  14. Re: 43 Questions: A Character Developement Tool Yes. All my characters must have Goals, Motivations, and Conflict (something that prevents or hinders them from achieving their Goal). I learned the GMC concept in my writing class when I was learning how to write good fiction, and though it sounds basic, helps tremendously in both prose and gaming. Also helps with consistency as well. If you define these things up-front, will be easier to know how a given character will respond to a specific situation.
  15. Re: Does your campaign world have a S.H.I.E.L.D.? Yep. My game world has SHIELD, directly pulled from Marvel, even though my actual gameworld is a mish-mash of Marvel, Champions, DC, and my own homebrew stuff.
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