Jump to content

Sailboat

HERO Member
  • Posts

    25
  • Joined

  • Last visited

Reputation Activity

  1. Sad
    Sailboat got a reaction from Steve in The Most Grandiose Crime?   
    Back a couple of decades ago, I had a neo-Confederate group try to start a second US Civil War.  At that time it seemed far-fetched.
  2. Haha
    Sailboat got a reaction from Gauntlet in The Most Grandiose Crime?   
    Back a couple of decades ago, I had a neo-Confederate group try to start a second US Civil War.  At that time it seemed far-fetched.
  3. Sad
    Sailboat got a reaction from Lord Liaden in The Most Grandiose Crime?   
    Back a couple of decades ago, I had a neo-Confederate group try to start a second US Civil War.  At that time it seemed far-fetched.
  4. Like
    Sailboat got a reaction from Lord Liaden in Best Quotes or your Characters or Villains   
    In a heroes-for-hire mercenary campaign, I was able to talk my team into going off-mission to help a citizen WITHOUT a contract or even expecting payment.
     
    When she expressed her gratitude afterwards, my hero affected his best Golden Age good guy manners and replied:
     
    "You're welcome,  ma'am.  Just *not doing our job.*"
  5. Like
    Sailboat got a reaction from Haerandir in The Most Grandiose Crime?   
    Back a couple of decades ago, I had a neo-Confederate group try to start a second US Civil War.  At that time it seemed far-fetched.
  6. Like
    Sailboat got a reaction from Hermit in Where have you drawn inspiration from?   
    Some time back, I ran a campaign for ten years before finally resting on my laurels.
     
    While moral ambiguity has its charms, most of the time I wanted the heroes to face evil that clearly needs to be stopped.  For that, history was my best source.  I have a long historical memory,  and the pages of history provide an almost limitless rogue's gallery of people who *should have been* punched. 
     
    So my gallant team of meddling do-gooders faced Nazis, evil cultists, the KKK, an attempted second US Civil War, terrorism (not all of it foreign, some of it from homegrown Cold War intellectuals), conquistadors, corrupt politicians,  quasi-legal government agencies spiraling out of control , computer hacker hangs, Stalinists, and so on.
     
    Another trope I played with was the reluctant/unintentional bad guy.  Standout creations in that trope:
     
    * a powerful being who got swayed into villainy by peer pressure from his more nasty associates
     
    * a mild-mannered congressional aide who turned into an out-of-control monster when sufficiently threatened, and apologized profusely afterwards
     
    * and my personal favorite,  a young special-needs boy with game-breaking time-travel powers who was good-natured but gullible, and was repeatedly targeted by villains wanting to trick him into using his powers to aid their nefarious schemes
     
     
  7. Like
    Sailboat got a reaction from Lord Liaden in Where have you drawn inspiration from?   
    Some time back, I ran a campaign for ten years before finally resting on my laurels.
     
    While moral ambiguity has its charms, most of the time I wanted the heroes to face evil that clearly needs to be stopped.  For that, history was my best source.  I have a long historical memory,  and the pages of history provide an almost limitless rogue's gallery of people who *should have been* punched. 
     
    So my gallant team of meddling do-gooders faced Nazis, evil cultists, the KKK, an attempted second US Civil War, terrorism (not all of it foreign, some of it from homegrown Cold War intellectuals), conquistadors, corrupt politicians,  quasi-legal government agencies spiraling out of control , computer hacker hangs, Stalinists, and so on.
     
    Another trope I played with was the reluctant/unintentional bad guy.  Standout creations in that trope:
     
    * a powerful being who got swayed into villainy by peer pressure from his more nasty associates
     
    * a mild-mannered congressional aide who turned into an out-of-control monster when sufficiently threatened, and apologized profusely afterwards
     
    * and my personal favorite,  a young special-needs boy with game-breaking time-travel powers who was good-natured but gullible, and was repeatedly targeted by villains wanting to trick him into using his powers to aid their nefarious schemes
     
     
  8. Haha
    Sailboat got a reaction from drunkonduty in GM Goof-ups   
    I was NOT the GM for the misadventure I am about to relate, but it's the worst example I know of.
     
    D&D.  The DM's wife was a writer and wanted to see what this D&D thing was all about, so we set up a little party for a campaign.
     
    * Elven Rogue (me), sailor by trade, good with knots.
     
    * Dwarf fighter, strong and tough.
     
    * Halfling of some flavor.
     
    * Halfling bard of some sort (DM's wife).
     
    So the absolute opening scene of the campaign:  we open a door and are confronted by a chasm with a river of lava in the bottom.  We must cross to continue.
     
    My sailor Elf with rope and high agility manages to get a grapnel across and shimmies over.  We have to make dex rolls, which frankly not many first-level characters are good at. The generic halfling goes over next.  
     
    Then the DM's wife.  She rolls a 1.
     
    Down she plunges toward searing molten lava! 
     
    Signaling to our doughty Dwarf, still on the starting side,  to anchor the rope around his waist and brace himself, my Elf leaps into the abyss, swinging down to save his companion, the DM's wife, and the entire campaign.
     
    A perfect roll!  The elf snatches her from certain death.  Both their falls are checked momentarily by the Dwarf's brawn as he performs a belay.
     
    He rolls a 1, and is yanked off the ledge. You knew this was coming, didn't you?
     
    All 3 of us plunge into fiery death.
     
    The halfling is the sole survivor, left alone in the hostile side of the chasm with no rope and no way home.
     
    The DM's wife, who, as a published author, is used to having *total control* of plot and characters all to herself, storms out of the room without a word.
     
    Campaign *finis*.  She never wanted to try again.
  9. Haha
    Sailboat got a reaction from Scott Ruggels in GM Goof-ups   
    I was NOT the GM for the misadventure I am about to relate, but it's the worst example I know of.
     
    D&D.  The DM's wife was a writer and wanted to see what this D&D thing was all about, so we set up a little party for a campaign.
     
    * Elven Rogue (me), sailor by trade, good with knots.
     
    * Dwarf fighter, strong and tough.
     
    * Halfling of some flavor.
     
    * Halfling bard of some sort (DM's wife).
     
    So the absolute opening scene of the campaign:  we open a door and are confronted by a chasm with a river of lava in the bottom.  We must cross to continue.
     
    My sailor Elf with rope and high agility manages to get a grapnel across and shimmies over.  We have to make dex rolls, which frankly not many first-level characters are good at. The generic halfling goes over next.  
     
    Then the DM's wife.  She rolls a 1.
     
    Down she plunges toward searing molten lava! 
     
    Signaling to our doughty Dwarf, still on the starting side,  to anchor the rope around his waist and brace himself, my Elf leaps into the abyss, swinging down to save his companion, the DM's wife, and the entire campaign.
     
    A perfect roll!  The elf snatches her from certain death.  Both their falls are checked momentarily by the Dwarf's brawn as he performs a belay.
     
    He rolls a 1, and is yanked off the ledge. You knew this was coming, didn't you?
     
    All 3 of us plunge into fiery death.
     
    The halfling is the sole survivor, left alone in the hostile side of the chasm with no rope and no way home.
     
    The DM's wife, who, as a published author, is used to having *total control* of plot and characters all to herself, storms out of the room without a word.
     
    Campaign *finis*.  She never wanted to try again.
  10. Haha
    Sailboat got a reaction from Eyrie in GM Goof-ups   
    I was NOT the GM for the misadventure I am about to relate, but it's the worst example I know of.
     
    D&D.  The DM's wife was a writer and wanted to see what this D&D thing was all about, so we set up a little party for a campaign.
     
    * Elven Rogue (me), sailor by trade, good with knots.
     
    * Dwarf fighter, strong and tough.
     
    * Halfling of some flavor.
     
    * Halfling bard of some sort (DM's wife).
     
    So the absolute opening scene of the campaign:  we open a door and are confronted by a chasm with a river of lava in the bottom.  We must cross to continue.
     
    My sailor Elf with rope and high agility manages to get a grapnel across and shimmies over.  We have to make dex rolls, which frankly not many first-level characters are good at. The generic halfling goes over next.  
     
    Then the DM's wife.  She rolls a 1.
     
    Down she plunges toward searing molten lava! 
     
    Signaling to our doughty Dwarf, still on the starting side,  to anchor the rope around his waist and brace himself, my Elf leaps into the abyss, swinging down to save his companion, the DM's wife, and the entire campaign.
     
    A perfect roll!  The elf snatches her from certain death.  Both their falls are checked momentarily by the Dwarf's brawn as he performs a belay.
     
    He rolls a 1, and is yanked off the ledge. You knew this was coming, didn't you?
     
    All 3 of us plunge into fiery death.
     
    The halfling is the sole survivor, left alone in the hostile side of the chasm with no rope and no way home.
     
    The DM's wife, who, as a published author, is used to having *total control* of plot and characters all to herself, storms out of the room without a word.
     
    Campaign *finis*.  She never wanted to try again.
  11. Haha
    Sailboat got a reaction from Strand in My Speedster Name Ideas   
    Friend of mine made a character Woth the hilarious name Blue Bayou.  (As in, he just blew by you.)
     
    His emblem was a palm tree bent over by strong wind,  as if he had just passed by but was already out of the frame, so to speak.
  12. Like
    Sailboat got a reaction from dialNforNinja in The strangest character concepts   
    Necro-ing this topic to add a few characters.  I never made a player character who was too weird, but during 10 years as a GM, I made some strange NPC concepts.
     
    I did play one PC who wasn't especially weird, but his concept came out of my own contrarian response to something in the rules.  The Extra Limb rules in early editions said you could get a bonus to OCV by attacking unexpectedly with the extra limb(s), but not to DCV, obviously, because that makes no sense.  Well, I set out to imagine an extra limb that could plausibly help with dodging but *could not possibly* deal damage...and thus Flying Squirrel was born.  He was a successful and popular character in a years-long campaign.
     
    For NPCs, possibly the strangest was the Gerrymander.  When subjected to stress and fear, milquetoast political consultant/campaign manager (picture Rick Moranis) Gerald Manders would involuntarily turn into the Gerrymander, a weird, flat, segmented dragon-like monster that was constantly twisting, folding and unfolding, and producing extra appendages with claws.  The apparently mindless, raging monster absorbed physical blows and energy, putting the points into Duplication....when a sufficient point total was reached, it would divide into two Gerrymanders, and so on.  I statted him out to 8 total duplcates, but the most we ever got into play was 2.  He also had a big self heal that was bought as some sort of permanent thing, but linked back to the Duplication, so it essentially only went off once each time he duplicated (so that the duplicates would be scary instead of nearly dead).  The secret to defeating the beast was to stop beating on it and employ gentler means of absorbing the rage....one time they hurled it into deep water.  (Unlike the illustration in the Wikipedia article, my version lacked wings.)  The players developed a much better approach -- keep Gerald Manders safe and blissfully ignorant of conflict and stress.  In a few adventures, babysitting Gerald and keeping him unaware of scary things was considered a prestigious and critical job.  "What was that loud crash!?"  "Oh, it's trash pickup day, Gerald.  Now tell me about the demographics of District 11, that sounded fascinating."
     
    My hands-down favorite NPC was Stevie Far-Traveler.  Stevie had pretty over-the-top time travel powers, the kind you never let players get their hands on.  He was also a Down Syndrome kid.  Sweet, innocent, friendly kid who didn't usually recognize when he was being manipulated by bad guys.  Clearly, an existential threat to the timeline and a complete wild card.  Possibly the safest thing to do would be to lock him up, despite the moral repugnance of doing so -- his power was vastly dangerous.  However, no government or villain could control him for long, as he was for all practical purposes invulnerable (being able to see everything coming) and could disappear into time and space on a whim.  He showed up periodically through the campaign, smiling like a cherub, sometimes remembering the players (the first time they met, he remembered them as friends) and sometimes "before" he had met and grown to trust them.  He arrival was usually associated with some high-pucker-factor threat like a railgun tank from the far future (he thought the touchscreen controls were a video game, and was happily blowing up the landscape), or "Hey guys, wanna see a Tyrannosaurus?"  Sometimes villains would attempt to bribe, nab, trick, or control him.  The players tried to be protective of him, but he was never around for long, as his attention span was too short and there were so many interesting things to see.
     
  13. Like
    Sailboat got a reaction from Drhoz in The strangest character concepts   
    Necro-ing this topic to add a few characters.  I never made a player character who was too weird, but during 10 years as a GM, I made some strange NPC concepts.
     
    I did play one PC who wasn't especially weird, but his concept came out of my own contrarian response to something in the rules.  The Extra Limb rules in early editions said you could get a bonus to OCV by attacking unexpectedly with the extra limb(s), but not to DCV, obviously, because that makes no sense.  Well, I set out to imagine an extra limb that could plausibly help with dodging but *could not possibly* deal damage...and thus Flying Squirrel was born.  He was a successful and popular character in a years-long campaign.
     
    For NPCs, possibly the strangest was the Gerrymander.  When subjected to stress and fear, milquetoast political consultant/campaign manager (picture Rick Moranis) Gerald Manders would involuntarily turn into the Gerrymander, a weird, flat, segmented dragon-like monster that was constantly twisting, folding and unfolding, and producing extra appendages with claws.  The apparently mindless, raging monster absorbed physical blows and energy, putting the points into Duplication....when a sufficient point total was reached, it would divide into two Gerrymanders, and so on.  I statted him out to 8 total duplcates, but the most we ever got into play was 2.  He also had a big self heal that was bought as some sort of permanent thing, but linked back to the Duplication, so it essentially only went off once each time he duplicated (so that the duplicates would be scary instead of nearly dead).  The secret to defeating the beast was to stop beating on it and employ gentler means of absorbing the rage....one time they hurled it into deep water.  (Unlike the illustration in the Wikipedia article, my version lacked wings.)  The players developed a much better approach -- keep Gerald Manders safe and blissfully ignorant of conflict and stress.  In a few adventures, babysitting Gerald and keeping him unaware of scary things was considered a prestigious and critical job.  "What was that loud crash!?"  "Oh, it's trash pickup day, Gerald.  Now tell me about the demographics of District 11, that sounded fascinating."
     
    My hands-down favorite NPC was Stevie Far-Traveler.  Stevie had pretty over-the-top time travel powers, the kind you never let players get their hands on.  He was also a Down Syndrome kid.  Sweet, innocent, friendly kid who didn't usually recognize when he was being manipulated by bad guys.  Clearly, an existential threat to the timeline and a complete wild card.  Possibly the safest thing to do would be to lock him up, despite the moral repugnance of doing so -- his power was vastly dangerous.  However, no government or villain could control him for long, as he was for all practical purposes invulnerable (being able to see everything coming) and could disappear into time and space on a whim.  He showed up periodically through the campaign, smiling like a cherub, sometimes remembering the players (the first time they met, he remembered them as friends) and sometimes "before" he had met and grown to trust them.  He arrival was usually associated with some high-pucker-factor threat like a railgun tank from the far future (he thought the touchscreen controls were a video game, and was happily blowing up the landscape), or "Hey guys, wanna see a Tyrannosaurus?"  Sometimes villains would attempt to bribe, nab, trick, or control him.  The players tried to be protective of him, but he was never around for long, as his attention span was too short and there were so many interesting things to see.
     
  14. Like
    Sailboat got a reaction from Nekkidcarpenter in The strangest character concepts   
    Necro-ing this topic to add a few characters.  I never made a player character who was too weird, but during 10 years as a GM, I made some strange NPC concepts.
     
    I did play one PC who wasn't especially weird, but his concept came out of my own contrarian response to something in the rules.  The Extra Limb rules in early editions said you could get a bonus to OCV by attacking unexpectedly with the extra limb(s), but not to DCV, obviously, because that makes no sense.  Well, I set out to imagine an extra limb that could plausibly help with dodging but *could not possibly* deal damage...and thus Flying Squirrel was born.  He was a successful and popular character in a years-long campaign.
     
    For NPCs, possibly the strangest was the Gerrymander.  When subjected to stress and fear, milquetoast political consultant/campaign manager (picture Rick Moranis) Gerald Manders would involuntarily turn into the Gerrymander, a weird, flat, segmented dragon-like monster that was constantly twisting, folding and unfolding, and producing extra appendages with claws.  The apparently mindless, raging monster absorbed physical blows and energy, putting the points into Duplication....when a sufficient point total was reached, it would divide into two Gerrymanders, and so on.  I statted him out to 8 total duplcates, but the most we ever got into play was 2.  He also had a big self heal that was bought as some sort of permanent thing, but linked back to the Duplication, so it essentially only went off once each time he duplicated (so that the duplicates would be scary instead of nearly dead).  The secret to defeating the beast was to stop beating on it and employ gentler means of absorbing the rage....one time they hurled it into deep water.  (Unlike the illustration in the Wikipedia article, my version lacked wings.)  The players developed a much better approach -- keep Gerald Manders safe and blissfully ignorant of conflict and stress.  In a few adventures, babysitting Gerald and keeping him unaware of scary things was considered a prestigious and critical job.  "What was that loud crash!?"  "Oh, it's trash pickup day, Gerald.  Now tell me about the demographics of District 11, that sounded fascinating."
     
    My hands-down favorite NPC was Stevie Far-Traveler.  Stevie had pretty over-the-top time travel powers, the kind you never let players get their hands on.  He was also a Down Syndrome kid.  Sweet, innocent, friendly kid who didn't usually recognize when he was being manipulated by bad guys.  Clearly, an existential threat to the timeline and a complete wild card.  Possibly the safest thing to do would be to lock him up, despite the moral repugnance of doing so -- his power was vastly dangerous.  However, no government or villain could control him for long, as he was for all practical purposes invulnerable (being able to see everything coming) and could disappear into time and space on a whim.  He showed up periodically through the campaign, smiling like a cherub, sometimes remembering the players (the first time they met, he remembered them as friends) and sometimes "before" he had met and grown to trust them.  He arrival was usually associated with some high-pucker-factor threat like a railgun tank from the far future (he thought the touchscreen controls were a video game, and was happily blowing up the landscape), or "Hey guys, wanna see a Tyrannosaurus?"  Sometimes villains would attempt to bribe, nab, trick, or control him.  The players tried to be protective of him, but he was never around for long, as his attention span was too short and there were so many interesting things to see.
     
  15. Like
    Sailboat got a reaction from Grailknight in Champions Abroad   
    How about Champions of the Pacific Rim?  You could consider Japan in or out of that definition depending on the amount of material you have.  But pick up Indonesia, Micronesia, Polynesian culture, New Zealand, New Guinea, Sumatra-Borneo, Java, Krakatoa, sharks, garbage patch (ok that's in the middle), maybe China, Singapore, those sorts of things.  All sorts of thing for heroes t concern themselves with -- storms, smuggling, piracy, human trafficking, poaching, Easter Island, maybe a Space X splashdown gone wrong, and so on.  It's underused as a locale, despite being the biggest one on Earth.
  16. Haha
    Sailboat got a reaction from Nekkidcarpenter in Quote of the Week from my gaming group...   
    From old campaigns long ago:
     
    First mission of the campaign, the heroes defeated generic terrorists, but one of them knocked a terrorist into a VIP hostage, doing body damage to both.  Afterward,  as the press arrives, the hero who hates the press flees, and the other secretive hero also flees, leaving behind the only player with a "cannot tell a lie" limitation to speak on camera.
     
    "And how did the Senator get injured, <superhero>?"
     
    "He was...uh...struck by a terrorist. "
     
    In a later campaign, a darker and grittier "street-level" game, my character was a Bullseye analogue,  able to add damage and accuracy to any ranged weapon.  Long story short, we were betrayed by a teammate and captured by my arch nemesis. 
     
    Because my character could throw almost anything as a weapon, he was bolted to the wall stark naked.  After much embarrassment and frustration, I made a spectacular roll and got free from my bonds, loosening a single bolt.  Hurling the bolt, I smashed the cell door lock.  Hurling the lock fragment, I KOed the approaching guard,  and retrieved his armor-piercing energy pistol -- a very nice weapon that would be outright deadly in my character's hands.
     
    Without waiting to dress, I  ran down the hallway, blowing open the other cell doors to free my team.  The character who had betrayed us (and since apologized and offered to rejoin us) was the last to be freed.  She gasped in alarm as I raced to confront my arch foe:  "Wait!  You're still naked!"
     
    And thus I had the God-given opportunity to deliver my best line of the campaign:
     
    "I'm not naked.  I  have a gun."
  17. Like
    Sailboat got a reaction from Amorkca in Champions adventure scenes that are memorable   
    Long time ago I was in a super duo campaign, but we must have been difficult for our GM to balance -- I was a metamorph brick with stretching and  damage reduction,  but my partner was a martial artist with a stick.  Most foes that could challenge me were a serious threat to him. The GM struggled to pose danger to me.
     
    Eventually we were at our school prom.  I was with Nadia, a sultry beauty.  The lights went out and pandemonium ensued.
     
    Eventually we made our way to the outside, just in time to see Nadia being hauled into a Soviet VTOL jet fighter.  Her kidnappers escaped when we were unable to Fastball Special my martial artist partner to stop them.
     
    As we watched the jet head for a Soviet jump-jet carrier off the coast, it finally dawned on my brick that the GM had at last found an appropriate rival for his staggering power.
     
    Open mouthed, I turned to my friend.  "The Soviet Union stole my prom date?!?"
     
    [Turned out she was descended from the Romanovs and a potential heir to the Czar's throne.]
  18. Like
    Sailboat got a reaction from Cancer in Quote of the Week from my gaming group...   
    From old campaigns long ago:
     
    First mission of the campaign, the heroes defeated generic terrorists, but one of them knocked a terrorist into a VIP hostage, doing body damage to both.  Afterward,  as the press arrives, the hero who hates the press flees, and the other secretive hero also flees, leaving behind the only player with a "cannot tell a lie" limitation to speak on camera.
     
    "And how did the Senator get injured, <superhero>?"
     
    "He was...uh...struck by a terrorist. "
     
    In a later campaign, a darker and grittier "street-level" game, my character was a Bullseye analogue,  able to add damage and accuracy to any ranged weapon.  Long story short, we were betrayed by a teammate and captured by my arch nemesis. 
     
    Because my character could throw almost anything as a weapon, he was bolted to the wall stark naked.  After much embarrassment and frustration, I made a spectacular roll and got free from my bonds, loosening a single bolt.  Hurling the bolt, I smashed the cell door lock.  Hurling the lock fragment, I KOed the approaching guard,  and retrieved his armor-piercing energy pistol -- a very nice weapon that would be outright deadly in my character's hands.
     
    Without waiting to dress, I  ran down the hallway, blowing open the other cell doors to free my team.  The character who had betrayed us (and since apologized and offered to rejoin us) was the last to be freed.  She gasped in alarm as I raced to confront my arch foe:  "Wait!  You're still naked!"
     
    And thus I had the God-given opportunity to deliver my best line of the campaign:
     
    "I'm not naked.  I  have a gun."
  19. Like
    Sailboat got a reaction from Drhoz in Quote of the Week from my gaming group...   
    From old campaigns long ago:
     
    First mission of the campaign, the heroes defeated generic terrorists, but one of them knocked a terrorist into a VIP hostage, doing body damage to both.  Afterward,  as the press arrives, the hero who hates the press flees, and the other secretive hero also flees, leaving behind the only player with a "cannot tell a lie" limitation to speak on camera.
     
    "And how did the Senator get injured, <superhero>?"
     
    "He was...uh...struck by a terrorist. "
     
    In a later campaign, a darker and grittier "street-level" game, my character was a Bullseye analogue,  able to add damage and accuracy to any ranged weapon.  Long story short, we were betrayed by a teammate and captured by my arch nemesis. 
     
    Because my character could throw almost anything as a weapon, he was bolted to the wall stark naked.  After much embarrassment and frustration, I made a spectacular roll and got free from my bonds, loosening a single bolt.  Hurling the bolt, I smashed the cell door lock.  Hurling the lock fragment, I KOed the approaching guard,  and retrieved his armor-piercing energy pistol -- a very nice weapon that would be outright deadly in my character's hands.
     
    Without waiting to dress, I  ran down the hallway, blowing open the other cell doors to free my team.  The character who had betrayed us (and since apologized and offered to rejoin us) was the last to be freed.  She gasped in alarm as I raced to confront my arch foe:  "Wait!  You're still naked!"
     
    And thus I had the God-given opportunity to deliver my best line of the campaign:
     
    "I'm not naked.  I  have a gun."
  20. Like
    Sailboat got a reaction from pinecone in Quote of the Week from my gaming group...   
    From old campaigns long ago:
     
    First mission of the campaign, the heroes defeated generic terrorists, but one of them knocked a terrorist into a VIP hostage, doing body damage to both.  Afterward,  as the press arrives, the hero who hates the press flees, and the other secretive hero also flees, leaving behind the only player with a "cannot tell a lie" limitation to speak on camera.
     
    "And how did the Senator get injured, <superhero>?"
     
    "He was...uh...struck by a terrorist. "
     
    In a later campaign, a darker and grittier "street-level" game, my character was a Bullseye analogue,  able to add damage and accuracy to any ranged weapon.  Long story short, we were betrayed by a teammate and captured by my arch nemesis. 
     
    Because my character could throw almost anything as a weapon, he was bolted to the wall stark naked.  After much embarrassment and frustration, I made a spectacular roll and got free from my bonds, loosening a single bolt.  Hurling the bolt, I smashed the cell door lock.  Hurling the lock fragment, I KOed the approaching guard,  and retrieved his armor-piercing energy pistol -- a very nice weapon that would be outright deadly in my character's hands.
     
    Without waiting to dress, I  ran down the hallway, blowing open the other cell doors to free my team.  The character who had betrayed us (and since apologized and offered to rejoin us) was the last to be freed.  She gasped in alarm as I raced to confront my arch foe:  "Wait!  You're still naked!"
     
    And thus I had the God-given opportunity to deliver my best line of the campaign:
     
    "I'm not naked.  I  have a gun."
  21. Like
    Sailboat got a reaction from BoloOfEarth in Quote of the Week from my gaming group...   
    From old campaigns long ago:
     
    First mission of the campaign, the heroes defeated generic terrorists, but one of them knocked a terrorist into a VIP hostage, doing body damage to both.  Afterward,  as the press arrives, the hero who hates the press flees, and the other secretive hero also flees, leaving behind the only player with a "cannot tell a lie" limitation to speak on camera.
     
    "And how did the Senator get injured, <superhero>?"
     
    "He was...uh...struck by a terrorist. "
     
    In a later campaign, a darker and grittier "street-level" game, my character was a Bullseye analogue,  able to add damage and accuracy to any ranged weapon.  Long story short, we were betrayed by a teammate and captured by my arch nemesis. 
     
    Because my character could throw almost anything as a weapon, he was bolted to the wall stark naked.  After much embarrassment and frustration, I made a spectacular roll and got free from my bonds, loosening a single bolt.  Hurling the bolt, I smashed the cell door lock.  Hurling the lock fragment, I KOed the approaching guard,  and retrieved his armor-piercing energy pistol -- a very nice weapon that would be outright deadly in my character's hands.
     
    Without waiting to dress, I  ran down the hallway, blowing open the other cell doors to free my team.  The character who had betrayed us (and since apologized and offered to rejoin us) was the last to be freed.  She gasped in alarm as I raced to confront my arch foe:  "Wait!  You're still naked!"
     
    And thus I had the God-given opportunity to deliver my best line of the campaign:
     
    "I'm not naked.  I  have a gun."
  22. Haha
    Sailboat got a reaction from Amorkca in Quote of the Week from my gaming group...   
    From old campaigns long ago:
     
    First mission of the campaign, the heroes defeated generic terrorists, but one of them knocked a terrorist into a VIP hostage, doing body damage to both.  Afterward,  as the press arrives, the hero who hates the press flees, and the other secretive hero also flees, leaving behind the only player with a "cannot tell a lie" limitation to speak on camera.
     
    "And how did the Senator get injured, <superhero>?"
     
    "He was...uh...struck by a terrorist. "
     
    In a later campaign, a darker and grittier "street-level" game, my character was a Bullseye analogue,  able to add damage and accuracy to any ranged weapon.  Long story short, we were betrayed by a teammate and captured by my arch nemesis. 
     
    Because my character could throw almost anything as a weapon, he was bolted to the wall stark naked.  After much embarrassment and frustration, I made a spectacular roll and got free from my bonds, loosening a single bolt.  Hurling the bolt, I smashed the cell door lock.  Hurling the lock fragment, I KOed the approaching guard,  and retrieved his armor-piercing energy pistol -- a very nice weapon that would be outright deadly in my character's hands.
     
    Without waiting to dress, I  ran down the hallway, blowing open the other cell doors to free my team.  The character who had betrayed us (and since apologized and offered to rejoin us) was the last to be freed.  She gasped in alarm as I raced to confront my arch foe:  "Wait!  You're still naked!"
     
    And thus I had the God-given opportunity to deliver my best line of the campaign:
     
    "I'm not naked.  I  have a gun."
  23. Like
    Sailboat got a reaction from Sundog in Quote of the Week from my gaming group...   
    From old campaigns long ago:
     
    First mission of the campaign, the heroes defeated generic terrorists, but one of them knocked a terrorist into a VIP hostage, doing body damage to both.  Afterward,  as the press arrives, the hero who hates the press flees, and the other secretive hero also flees, leaving behind the only player with a "cannot tell a lie" limitation to speak on camera.
     
    "And how did the Senator get injured, <superhero>?"
     
    "He was...uh...struck by a terrorist. "
     
    In a later campaign, a darker and grittier "street-level" game, my character was a Bullseye analogue,  able to add damage and accuracy to any ranged weapon.  Long story short, we were betrayed by a teammate and captured by my arch nemesis. 
     
    Because my character could throw almost anything as a weapon, he was bolted to the wall stark naked.  After much embarrassment and frustration, I made a spectacular roll and got free from my bonds, loosening a single bolt.  Hurling the bolt, I smashed the cell door lock.  Hurling the lock fragment, I KOed the approaching guard,  and retrieved his armor-piercing energy pistol -- a very nice weapon that would be outright deadly in my character's hands.
     
    Without waiting to dress, I  ran down the hallway, blowing open the other cell doors to free my team.  The character who had betrayed us (and since apologized and offered to rejoin us) was the last to be freed.  She gasped in alarm as I raced to confront my arch foe:  "Wait!  You're still naked!"
     
    And thus I had the God-given opportunity to deliver my best line of the campaign:
     
    "I'm not naked.  I  have a gun."
  24. Haha
    Sailboat got a reaction from Christougher in Quote of the Week from my gaming group...   
    From old campaigns long ago:
     
    First mission of the campaign, the heroes defeated generic terrorists, but one of them knocked a terrorist into a VIP hostage, doing body damage to both.  Afterward,  as the press arrives, the hero who hates the press flees, and the other secretive hero also flees, leaving behind the only player with a "cannot tell a lie" limitation to speak on camera.
     
    "And how did the Senator get injured, <superhero>?"
     
    "He was...uh...struck by a terrorist. "
     
    In a later campaign, a darker and grittier "street-level" game, my character was a Bullseye analogue,  able to add damage and accuracy to any ranged weapon.  Long story short, we were betrayed by a teammate and captured by my arch nemesis. 
     
    Because my character could throw almost anything as a weapon, he was bolted to the wall stark naked.  After much embarrassment and frustration, I made a spectacular roll and got free from my bonds, loosening a single bolt.  Hurling the bolt, I smashed the cell door lock.  Hurling the lock fragment, I KOed the approaching guard,  and retrieved his armor-piercing energy pistol -- a very nice weapon that would be outright deadly in my character's hands.
     
    Without waiting to dress, I  ran down the hallway, blowing open the other cell doors to free my team.  The character who had betrayed us (and since apologized and offered to rejoin us) was the last to be freed.  She gasped in alarm as I raced to confront my arch foe:  "Wait!  You're still naked!"
     
    And thus I had the God-given opportunity to deliver my best line of the campaign:
     
    "I'm not naked.  I  have a gun."
  25. Like
    Sailboat got a reaction from Barton in Looking for Champions 6e players   
    Barton,
     
    You invited me from another thread (my intro).  I'm flattered and intere4sted, but I don't think I count as a newbie per se.  GMed for many years although that was 8-10 years ago by now.  Looking at the Champions Complete book, not that mnuch has changed from my day except the removal of "figured characteristics" (which I can see the reasoning behind). 
     
    I live in Virginia so my presence would have to be virtual in any case.
     
    If you do decide you'd like me to join, like if you need warm bodies, let me know and I will weigh in regarding playtime scheduling.  If not, thanks for the offer and have a great campaign!
     
     
×
×
  • Create New...