Lets see if this works...
Interceptor
Player:
Val
Char
Cost
55
STR
0
15
DEX
15
19
BODY
0
4
SPD
15
1" RUN-100" SWIM-20" LEAP0Characteristics Cost: 87
Cost
Power
END
36
Point Defense 25mm Auto Cannon: Killing Attack - Ranged 1d6 (vs. PD), 64 Charges (+1/2), Autofire (5 shots; +1/2), Does Not Require a hardpoint to mount weapon (+1) (45 Active Points); Real Weapon (-1/4)
36
Point Defense 25mm Auto Cannon: Killing Attack - Ranged 1d6 (vs. PD), 64 Charges (+1/2), Autofire (5 shots; +1/2), Does Not Require a hardpoint to mount weapon (+1) (45 Active Points); Real Weapon (-1/4)
19
Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (39 Active Points); Costs Endurance Costs END Every Phase (-1/2), Increased Endurance Cost 2x END (-1/2) (uses Personal END)
8
26
Power Plant A: Endurance Reserve (200 END, 50 REC) Reserve: (70 Active Points); OIF Bulky Fragile (-1 1/4) REC: (50 Active Points); Limited Recovery (-2) [Notes: Ion Drive, requires Hydrogen and Oxygen for Reaction, Tech 9]
3
Auxillary Power System A: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Bulky Fragile (-1 1/4), Visible (-1/4), Only Powers Electrical Devices (-1/4) REC: (10 Active Points); Limited Recovery-Light source required (-2) [Notes: Solar, Tech 9]
22
2 g Flight: Flight 15", Usable Underwater (+1/4), Combat Acceleration/Deceleration (+1/4) (45 Active Points); Costs Endurance Costs END Every Phase (-1/2), Increased Endurance Cost 2x END (-1/2) (uses Personal END)
8
4
Defense Shields A: Force Field (10 ED), Affects Desolidified Any form of Desolidification (+1/2), Invisible Power Effects (Fully Invisible, Hearing Group; +1 1/4) (27 Active Points); Increased Endurance Cost 5x END (-2), OIF Bulky Fragile (-1 1/4), Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Ablative BODY or STUN (-1), Real Armor (-1/4) (uses Personal END)
15
12
Sensor / Comm Group: Multipower, 35-point reserve, all slots: (35 Active Points); OIF Bulky Fragile (-1 1/4), Increased Endurance Cost 2x END (-1/2), Costs Endurance Only Costs END to Activate (-1/4)
1u
1) Radar (Discriminatory, Increased Arc of Perception: 360-Degree, Range, Tracking) (35 Active Points) (uses Personal END)
6
1u
2) Radio Perception/Transmission (10 Active Points) (uses Personal END)
2
1u
3) Targeting Sense (Radar) (10 Active Points) (uses Personal END)
2
1u
4) Active Sonar (Discriminatory, Increased Arc of Perception: 360-Degree, Sense, Tracking) (32 Active Points) (uses Personal END)
6
1u
5) Infrared Perception (Targeting Sense, Tracking) (20 Active Points) (uses Personal END)
4
Powers Cost: 163
Cost
Perk
0
2g Acceleration Couch, 1 person
10
Fuel Tanks 100 units
Perks Cost: 10
Total Character Cost: 250
Val
Disadvantages
25
Social Limitation: Property Very Frequently (14-), Severe
Disadvantage Points: 25
Base Points: 225
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0