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comfortmd

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About comfortmd

  • Birthday 04/29/1973

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  1. Re: Traveller Character Conversions: Rules discussion zero g combat first level eliminates any penalties for fighting in zero g, environmental movement would be served by control jets or other things that would be in a space suit or grav belt levels beyond the first count as ocv/dcv modifiers at +1 per level for weapons same basic rule applies, first gives proficiency, further gives bonuses
  2. this seems like a ggod place to call home...
  3. i ran ars magica for years, i own all those books, of which most are out of print... The easiest way to simulate magic that would have an ars magicka "feel" would be to have the various forms as seperate multipowers with rsr's of the requisite technique involved. Planar travel and summoning btw was rego (to control or regulate), creo (to create), or muto (to mutate or transform), perdo (to destroy) and "VIM" which relates to magic itself, and is involved with penetrating levels of regio or banishing / summoning / controlling demons and the fey (or faeries). Be careful of how you use that magic setup, as it was always possible to burnout (Twilight) or just damage your ability to cast magic. Also there were skills such as penetration, and the "Parma Magicka" that gave mages innate and STRONG magic resistance. PM me if you have any futher questions.
  4. i have seen references to that on their website, so i must assume it will be out soon
  5. aargh didn't work right... basically meant for strafing or for sale to non or ex military personnel
  6. Lets see if this works... Interceptor Player: Val Char Cost 55 STR 0 15 DEX 15 19 BODY 0 4 SPD 15 1" RUN-100" SWIM-20" LEAP0Characteristics Cost: 87 Cost Power END 36 Point Defense 25mm Auto Cannon: Killing Attack - Ranged 1d6 (vs. PD), 64 Charges (+1/2), Autofire (5 shots; +1/2), Does Not Require a hardpoint to mount weapon (+1) (45 Active Points); Real Weapon (-1/4) 36 Point Defense 25mm Auto Cannon: Killing Attack - Ranged 1d6 (vs. PD), 64 Charges (+1/2), Autofire (5 shots; +1/2), Does Not Require a hardpoint to mount weapon (+1) (45 Active Points); Real Weapon (-1/4) 19 Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (39 Active Points); Costs Endurance Costs END Every Phase (-1/2), Increased Endurance Cost 2x END (-1/2) (uses Personal END) 8 26 Power Plant A: Endurance Reserve (200 END, 50 REC) Reserve: (70 Active Points); OIF Bulky Fragile (-1 1/4) REC: (50 Active Points); Limited Recovery (-2) [Notes: Ion Drive, requires Hydrogen and Oxygen for Reaction, Tech 9] 3 Auxillary Power System A: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Bulky Fragile (-1 1/4), Visible (-1/4), Only Powers Electrical Devices (-1/4) REC: (10 Active Points); Limited Recovery-Light source required (-2) [Notes: Solar, Tech 9] 22 2 g Flight: Flight 15", Usable Underwater (+1/4), Combat Acceleration/Deceleration (+1/4) (45 Active Points); Costs Endurance Costs END Every Phase (-1/2), Increased Endurance Cost 2x END (-1/2) (uses Personal END) 8 4 Defense Shields A: Force Field (10 ED), Affects Desolidified Any form of Desolidification (+1/2), Invisible Power Effects (Fully Invisible, Hearing Group; +1 1/4) (27 Active Points); Increased Endurance Cost 5x END (-2), OIF Bulky Fragile (-1 1/4), Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Ablative BODY or STUN (-1), Real Armor (-1/4) (uses Personal END) 15 12 Sensor / Comm Group: Multipower, 35-point reserve, all slots: (35 Active Points); OIF Bulky Fragile (-1 1/4), Increased Endurance Cost 2x END (-1/2), Costs Endurance Only Costs END to Activate (-1/4) 1u 1) Radar (Discriminatory, Increased Arc of Perception: 360-Degree, Range, Tracking) (35 Active Points) (uses Personal END) 6 1u 2) Radio Perception/Transmission (10 Active Points) (uses Personal END) 2 1u 3) Targeting Sense (Radar) (10 Active Points) (uses Personal END) 2 1u 4) Active Sonar (Discriminatory, Increased Arc of Perception: 360-Degree, Sense, Tracking) (32 Active Points) (uses Personal END) 6 1u 5) Infrared Perception (Targeting Sense, Tracking) (20 Active Points) (uses Personal END) 4 Powers Cost: 163 Cost Perk 0 2g Acceleration Couch, 1 person 10 Fuel Tanks 100 units Perks Cost: 10 Total Character Cost: 250 Val Disadvantages 25 Social Limitation: Property Very Frequently (14-), Severe Disadvantage Points: 25 Base Points: 225 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  7. heck, i would get digital hero but i don't have a credit card...
  8. The tardis is whatever the chameleon circuit is programmed to make it, inside and out. Also, a time lord is any gallifreyan that has been imbued with the extremely long life span, inherent time sense, and regenerations bestowed by Rastelon THAT should make it EXTREMELY easy.... On a different Note, just get the Hitchhikers books, remember that the point of them was that Life was just not stressing about, have some fun and laugh at yourselves, and you will do ok... Tales from the floating Vagabond (OOOLD RPG) was the closest thing that approximated the Zany Feel of the books, even if the game was not in Hitchhiker's universe. Anybody have any info on Plot lines from Dark Star?? I've heard that would be a cool one, too. ALSO, THANK YOU for the filmography on Nicolas Courtney. He was my favorite companion / co-worker of the Doctor, he was just cool, and i wanted to show appropriate appreciation.
  9. conquerors killers and crooks primarily and champions universe it helps round out the champions universe giving you a kind of idea what the players are up against. It also takes some of the burden off of you as game master in not having to write up the bad guys. It's my advice, if that helps you.
  10. why not use fuel charges to simulate the battery pack for the suit??
  11. *blink* you are right, they were with the first romana...right?????
  12. doctor who and Lord of the rings / The Hobbit were my childhood. The last Episode i believe Leftbridge Stuart was in was Mawdryn Undead, part of the Keys to Time series (somewhat right before Terminus when Nyssa leaves to help the lepers...)
  13. Hey the daleks also said the phrase "Kill the Doctor", heh heh heh (Do you know they have a remote control dalek now:D). I have almost all the Doctor Who's recorded from PBS and transferred to med quality mpeg 2 (just in case the stupid BBC tries to destroy all the episodes of Doctor Who again) and i agree that making a Hero mod would be cool. The only problem would be that it wouldn't be "Doctor Who" it would be PC's running around the universe in a T.A.R.D.I.S.... Time travel / sci fi would be cool, but i would need Brigadeer Leftbridge Stuart and John Pertwee or Tom Baker to really enjoy it, and i understand the venerable John Pertwee has passed on.
  14. we are not debating right or wrong, just talking about the "normal" bar in a sci fi game. Star trek wouldn't have been any good if all the klingons had been the equals of bad tempered lemmings. The only real answer is "how nasty do you want your campaign to be?"
  15. oops.... i think i started a brush fire with that request, I din't mean to make a fuss (would be nice though -chuckle-)
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