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TheRealVector

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Everything posted by TheRealVector

  1. I gave my players 40 "points" to distribute (just like when starting a character in Fallout: New Vegas) among their seven S.P.E.C.I.A.L. stats. For this purpose, the actual Hero System character points were irrelevant. So far it's worked out very well.
  2. I just used the Side Effect limitation to cover the addiction chance. Psycho for example: Psycho: +3 CSL Only To Add DCs With All Attacks, Usable By Other (+1/2), Recipient must be within Limited Range of the Grantor for power to be granted; 1 Continuing Charge lasting 1 Turn (-1 1/4), OAF (-1), Gestures (-1/4), Side Effects (Side Effect only affects the recipient of the benefits of the Power, Side Effect occurs when character stops using power; 20% Chance Of Psycho Addiction (-3 EN & -3 PE); Removed by more Psycho use, Fixer drug, or application of appropriate medical skills -0) plus Cannot Be Stunned
  3. This chart shows how I handled stats. My choices might not fit everyone's style, but it has been working very well in our game.
  4. I made Luck (LK) it's own stat, so my Fallout characters lose EGO (no real use in Fallout, just use Intelligence and/or Perception depending upon the exact nature of a mental attack) but gain a Luck stat. Also, players gain Luck or Unluck depending upon their Luck stat. 1 Luck = 3d6 Unluck 2 Luck = 2d6 Unluck 3 Luck = 1d6 Unluck 4 Luck = None 5 Luck = None 6 Luck = None 7 Luck = 1d6 Luck 8 Luck = 2d6 Luck 9 Luck = 3d6 Luck 10 Luck = 4d6 Luck
  5. Here is a word file of one of the player's character sheet. Once the basics of the conversion is has been explained to the players, the idea is for the character sheet to just present useful info without the need for the player to convert anything. So, for example, all stats are expressed as S.P.E.C.I.A.L. EZEKIEL MOREAU.docx
  6. Nice to see that I wasn't the only one interested in running a Fallout game. I love the flexibility of the Hero System, and knew that was the way to go when I got the idea. I've been running a Fallout game set in the New Vegas setting for some time now. There was a good bit of work to get it off the ground. So far, I've been able to create all the Fallout Weapons in the Hero System. Also, I've imported nearly all the Perks, and have created several new ones along the way. Have you gotten you're game up and running? How are you're players liking it so far? I've had an unconventional approach to adapting Fallout to the Hero System rules. What I've done, to "simulate" the experience of playing the video games, is adapt the rules to the Fallout universe where possible. For example, my players have S.P.E.C.I.A.L. stats, skills organized into the FO categories, and get to choose a Perk every two levels. Adapting a level mechanic to the Hero rules was easy, and has worked well so far. Like the video game, it's a very skill and equipment based campaign. The only 'powers' are found within the Perks. Fire up FO3, New Vegas, or FO4, along with the creation kit, console command 'free camera' plus 'screen print' and I have endless tokens and tactical maps for roll20. Extract the sound files straight from the pc game files, and I have tons of authentic sounds for use in Syrinscape. The game has been a blast so far!
  7. Re: Istvatha V'han - why can't she conquer Earth? Istvatha V'han - why can't she conquer Earth? Because of me, Vector, baby! I've got the Overconfident disadvantage so I can say that.
  8. Re: Information for HERO/Champions Fans About The Champions Online MMO Congratulations are in order!! This sounds like a good move for the company. Since I never actually use the Champions setting it won't affect my game all that much.
  9. Re: What Are You Listening To Right Now? Futile pleas for help...from the basement.
  10. Re: Istvatha V'han - why can't she conquer Earth? Uh, because then the heroes would be defeated, the Earth enslaved and the campaign would be over? See where your Vulcan logic has taken us! Are you happy now?
  11. Re: Istvatha V'han - why can't she conquer Earth? Why? Cause that's where Vector keeps all his stuff, that's why!
  12. Re: First Impressions of Traveller Hero But is there a good chance my character dies during the creation process? If not then it's not true Traveller! LOL
  13. Re: Is "Hollywood-style" decompression accurate?
  14. Re: Is "Hollywood-style" decompression accurate? Also, to save future time and effort, if anyone is thinking of asking "Is 'Hollywood-style' (fill in the blank) accurate?" here's the answer... NO.
  15. Re: Is "Hollywood-style" decompression accurate? I've always come down on the side that it was all just his awesome vacation memories. When they are prepping Arnold for his "trip" in the Recall office the final woman displayed on the video monitor during his sexual preference quiz is the actress who plays the Mars prostitute/rebel. And the young assistant even looks at some computer discs and mumbles to himself, "blue sky on Mars, hmm." That added to all the scientific imposibilities has always made me think it was all just a wild memory implant.
  16. Re: Dumbest thing... I think this also works in RPGs for many GMs.
  17. Re: Hulk vs Superman Thanks for the info. Sounds like a wee bit of retcon, but not too much a stretch I guess.
  18. Re: Hulk vs Superman Whoah! I haven't read Hulk in years (been enjoying my Hulk DVD with all issues up to 2004, just finished 1969) but the Hulk has always had a weakness to gas attacks and has passed out on a number of occasions after finding himself in the upper atmosphere (with heat/cold, radiation, vacuum not being the problem). Did they retcon something while I was away? As for Superman, if he was one of my players I would kick the crap out of his munchkin ass here in the real world, but that's a whole other (several in fact) thread.
  19. Re: Hulk vs Superman I think the Hulk vs. Wolverine battle you refer to is back in the Hulk's "Grey Hulk/Mr. Fixit" days. That version was much weaker than the traditional green Hulk. The traditional green goliath was often described as the "mightiest mortal on the planet". That just might have been Stan's usual hyperbole, but I think he meant it. As I recall the Hulk and Wolverine's very first encounter, in the comic that introduced Wolverine, Logan was unable to penetrate the green Hulk's skin at all. The Hulk was drawn with simple dark lines arcross his skin to represent where Wolverine struck. Kinda like the red marks I might leave across my arm if I scratched it.
  20. Re: When GMs Rewrite the rules The Hero system rulebook is an awesome value. In addition to containing one of the best roleplaying systems it is also heavy and sturdy enough to be used as a bludgeon against bad GMs.
  21. Re: Where have all the Superheroes gone? It seems every generation thinks they're living in the "end of times" and it's never been worse. On some level the comic industry/talent/audience did grow up and realize the superhero genre is inherently silly. So are a lot of wonderfully fun genres! Just try to grab a little optimism in your real life and pull on the old thights and cape in your game and have fun! Or do gritty Post-Apocolyptic gaming or anything in between. On a slightly related note I'm looking forward to the next Fallout PC game.
  22. Re: How to kill characters? Well, I don't claim to be a rules guru like some around here, but your knockback can't be megascaled until you actually get some, and you've got no chance of inflicting knockback on an opponent until you hit them with your punch, and punches are usually short ranged. I've got a couple of block busting brick villains with special haymakers that do megascaled knockback. I run it just like a regualar haymaker attack and if knockback is generated then I read every hex of knockback as 1 kilometer instead of two meters. I've seen megascaled knockback listed in the UNTIL powers book and the Ultimate Brick so they're legit if the GM will allow it. Now when it's apropriate to use it is another question.
  23. Re: How to kill characters? I believe he means Megascale knockback.
  24. Re: Help With Avoiding Cliches... That's damn good! I like to keep aliens and time travel down to a bare minimum even in my full blown super hero games so I will in no way be using aliens or time travel. In this game I'm going to shoot for a mix of "Real Life" (the one outside your office window), Heroes (the NBC TV show), Sin City (the movie and comics), and Max Payne (the video games). I'm planning on them dealing with only normal crime for quite a while before they meet anyone else with exceptional powers/abilities.
  25. Re: Help With Avoiding Cliches... While these ideas aren't really standard cliches, I do now plan to avoid them. Thanks!
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