Jump to content

Pizza Man

HERO Member
  • Posts

    788
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    Pizza Man got a reaction from Beast in How would you build a ghostly Girlfriend?   
    I posted this pic on the Sunny Place thread, about a ghost that follows the heroes home.  and it got me thinking. I'm not talking about a DNPC, but rather a follower.  The ghost would have to be able to provide enough...benefits to justify keeping the relationship going (mere eye candy only lasts so long). and certainly the ghost cannot drain/feed off of her love if she is going to keep him. 
     
    I'm thinking that the automaton powers won't really apply in this case, and they generally make a follower too expensive to purchase.
     
    How would you make a ghost girlfriend? I'm kinda stumped with this one.

  2. Like
    Pizza Man got a reaction from BoloOfEarth in Supers Image game   
    Mary was a typical Las Vegas showgirl working for Penn and Teller. One day a magic trick went awry, spraying her with a caustic reactive magical liquid. Mary was rushed to the hospital. After many tests, the doctors told Mary that she would forever have...Bad Hair! 
     
    Her career lay in ruins, her future was  shattered, even her boyfriend left her for another woman. Mary went Mad.
    Donning her old showgirl outfit, Mary became Psycho-Chick. an evil world ruling dictator wannabee.
     
    Her first criminal effort to inject the magic liquid into various hair care products failed at the hands of heroes. Even Penn and Teller were forced to adopt secret Hero IDs to stop her madness. Although her scheme failed, Psych-Chick eluded capture.
     
    Where is she now? No one knows for sure, some say she is in the jungles of Florida searching for components for her next effort.  others say she is in the avocado jungles of California working with some plan involving guacamole face creme. But wherever she is, she should know that heroes will not rest until she is facing a long term in a beauty salon behind bars. 
  3. Haha
    Pizza Man got a reaction from Amorkca in Supers Image game   
    Mary was a typical Las Vegas showgirl working for Penn and Teller. One day a magic trick went awry, spraying her with a caustic reactive magical liquid. Mary was rushed to the hospital. After many tests, the doctors told Mary that she would forever have...Bad Hair! 
     
    Her career lay in ruins, her future was  shattered, even her boyfriend left her for another woman. Mary went Mad.
    Donning her old showgirl outfit, Mary became Psycho-Chick. an evil world ruling dictator wannabee.
     
    Her first criminal effort to inject the magic liquid into various hair care products failed at the hands of heroes. Even Penn and Teller were forced to adopt secret Hero IDs to stop her madness. Although her scheme failed, Psych-Chick eluded capture.
     
    Where is she now? No one knows for sure, some say she is in the jungles of Florida searching for components for her next effort.  others say she is in the avocado jungles of California working with some plan involving guacamole face creme. But wherever she is, she should know that heroes will not rest until she is facing a long term in a beauty salon behind bars. 
  4. Like
    Pizza Man got a reaction from death tribble in Quote of the Week from my gaming group...   
    I was in a rather mercenary DnD campaign, almost all of us died and started new characters. We had the money to revive characters but no one wanted to spend the cash, so we just looted the dead and split it among the survivors.  only one character did not a die, a big bad pile of hit points named, Circum. He was also the richest having split the treasure of all his former comrades. We began to call the game session, "Circum and his amazing Friends."
     
    Before one session a player remarked, "We tend to roll-play and not role-play. Circum I don't even know what color your cloak is. Do you wear a hat? When you go to the tailor for a new suit...just what is Circum's size?"
  5. Like
    Pizza Man got a reaction from Ninja-Bear in Toy Boy: Help Wanted   
    The 5th could be " The Weasel" it's a giant and will rip and tear into the PCs.
  6. Like
    Pizza Man got a reaction from Armory in Changes in a world with superpowers   
    I imagine a group of fan boys out to photograph heroes acting like spies to get close, and possibly endangering secret IDs.  They would post everything on Reddit, and pat each other on the back.
  7. Like
    Pizza Man got a reaction from Armory in Quote of the Week from my gaming group...   
    I was in a rather mercenary DnD campaign, almost all of us died and started new characters. We had the money to revive characters but no one wanted to spend the cash, so we just looted the dead and split it among the survivors.  only one character did not a die, a big bad pile of hit points named, Circum. He was also the richest having split the treasure of all his former comrades. We began to call the game session, "Circum and his amazing Friends."
     
    Before one session a player remarked, "We tend to roll-play and not role-play. Circum I don't even know what color your cloak is. Do you wear a hat? When you go to the tailor for a new suit...just what is Circum's size?"
  8. Like
    Pizza Man got a reaction from L. Marcus in Quote of the Week from my gaming group...   
    I was in a rather mercenary DnD campaign, almost all of us died and started new characters. We had the money to revive characters but no one wanted to spend the cash, so we just looted the dead and split it among the survivors.  only one character did not a die, a big bad pile of hit points named, Circum. He was also the richest having split the treasure of all his former comrades. We began to call the game session, "Circum and his amazing Friends."
     
    Before one session a player remarked, "We tend to roll-play and not role-play. Circum I don't even know what color your cloak is. Do you wear a hat? When you go to the tailor for a new suit...just what is Circum's size?"
  9. Like
    Pizza Man got a reaction from tkdguy in Creative challenge: Make an island kingdom, ship or characterr   
    This exercise was inspired by a unique map I found on DA.
    https://black-falcon01.deviantart.com/art/Map-537204736

     
    Here's the background. 1000 years ago a meteor struck and destroyed a continent. It should have been a mass extinction event, but it was not. The continent survived as a mass of islands. Many of the buildings survived intact and undamaged as did many of the animals...the people all died.
     
    The meteor introduced magic (both clerical and arcane) to the world. Very rare items of master craft make became magic overnight. Clerics found they could cast spells the next day, and studious types started inventing spells.  Nations found themselves in a magic arms race. Today there is a magic culture a 1000 years strong, fully supported by the surviving nations and newer, independent universities. Even necromancers are not shunned, although they still creep people out.
     
    Further, it brought monsters. They spontaneously erupted everywhere. the intelligent races of goblins, orcs, etc, were planted on the remaining continents, though some have found their way to the Scattered islands. A new race of goblin men also arrived, they have all the stats and beauty of Half-elves, but are green and consider themselves "High Goblins." these High Goblins are civilized, love the arts, but are militaristic conquerors and slavers. 
     
    This world uses the magic system that divides the cost of spells by three. its is a DnD magic heavy world, and players can start with a simple magic item purchased with character points if they wish. artificers exist who can suck the magic out of unwanted items and create new items to taste...but it will cost you.  (I grew up with DnD and would like to play a similar world). The meteor also ripped through dimensions weakening the barriers. as a result, elementals and genies have been enslaves (while alive, elementals are unintelligent and are used to power certain items).
     
    Races:
    The brothers of Man:
    Humans, Elves, Dwarves, Half elves (rare), Dark elves (they are identical to elves, have their own above ground nations, and are evil), halflings (they wear shoes and are just 3 foot tall people with pointy ears - no beards)
     
    Goblinkind: goblins, orcs. gnolls, ogres, giants, and High Goblins ( they have all the stats and beauty of Half-elves, but are green ).
     
    Religions of the world
    Jupiter: the head honcho. Leader of the pantheon. God of storms, emperors, war, the legal system, and humans.
    Hera: his wife. Goddess of family, hearth, home, and agriculture. Patron of the halflings.
    Hekate:  goddess of magic, both good and evil. patron of the dark elves.
    Vulcan: God of the forge, creation, Artificers (makers of magic items), volcanoes and patron of the dwarves
    Dionysus : God of wine, hedonism, brothels, casinos, and parties
    Hades: god of the dead, necromancy, often involved in evil underhanded scheme to overthrow the gods and make himself ruler. secret patron of goblinkind
    Mercury: Animal Husbandry, Travel, Trade, Athletics, Language, Thievery, Good Luck, Guide of the Dead, Herald of the Gods
    Venus: Goddess of: Love, Beauty, Pleasure, Procreation, the Arts, patron of the elves
     
    Temples (and clerics) can be either pantheonic, or dedicated to a single diety. The alignment of a cleric matters not - good or evil they are not denied their spells.
    HEALING is run by a house rule: it can be cast as often as desired.
     
     
     
    The Scattered Islands: a continents worth of land has been shattered into millions of islands. The adventure is set here. Even after a 1000 years, most of the islands have never been explored. Every island, no matter how small has a fresh water source (its magic). evolution has sped up and land locked animals are all different from island to island. Civilizations have risen and fallen in the isles. People of all sorts have fled here, criminals, exiles, pirates and escaped slaves. Typically, kingdoms are restricted to one island. Every magical resource (no matter how rare) is found in the islands.  The climate is temperate (ala, North America) with no deserts, and no snow in winter. Winter is a time of cold and very bad storms, sailing is impossible for much of winter. The season is short however, just three months.
     
     Players are required to have a skill involved with sailing of some sort (at least Profession Sailing). Boats are the only way to get around. Horses are rare. Lamas and mules are used to move cargo on land. Abandoned lamas are found on many islands.
    ---------------------------------------------------------------------------------------------------------------------------------------
    THE CHALLENGE:
    You don't need to do the math or spell out in points, bur create an island kingdom, a ship (magical or not), or a character. I am not so worried about stats,  just be creative.
    The characters are all 6E 175 point starting characters. starting magic has a limit of 45 active points (divide the cost of spells by three).  Clerics need the faith skill and mages buy skills by school. Outside of that...have fun.
  10. Like
    Pizza Man got a reaction from Ndreare in Creative challenge: Make an island kingdom, ship or characterr   
    This exercise was inspired by a unique map I found on DA.
    https://black-falcon01.deviantart.com/art/Map-537204736

     
    Here's the background. 1000 years ago a meteor struck and destroyed a continent. It should have been a mass extinction event, but it was not. The continent survived as a mass of islands. Many of the buildings survived intact and undamaged as did many of the animals...the people all died.
     
    The meteor introduced magic (both clerical and arcane) to the world. Very rare items of master craft make became magic overnight. Clerics found they could cast spells the next day, and studious types started inventing spells.  Nations found themselves in a magic arms race. Today there is a magic culture a 1000 years strong, fully supported by the surviving nations and newer, independent universities. Even necromancers are not shunned, although they still creep people out.
     
    Further, it brought monsters. They spontaneously erupted everywhere. the intelligent races of goblins, orcs, etc, were planted on the remaining continents, though some have found their way to the Scattered islands. A new race of goblin men also arrived, they have all the stats and beauty of Half-elves, but are green and consider themselves "High Goblins." these High Goblins are civilized, love the arts, but are militaristic conquerors and slavers. 
     
    This world uses the magic system that divides the cost of spells by three. its is a DnD magic heavy world, and players can start with a simple magic item purchased with character points if they wish. artificers exist who can suck the magic out of unwanted items and create new items to taste...but it will cost you.  (I grew up with DnD and would like to play a similar world). The meteor also ripped through dimensions weakening the barriers. as a result, elementals and genies have been enslaves (while alive, elementals are unintelligent and are used to power certain items).
     
    Races:
    The brothers of Man:
    Humans, Elves, Dwarves, Half elves (rare), Dark elves (they are identical to elves, have their own above ground nations, and are evil), halflings (they wear shoes and are just 3 foot tall people with pointy ears - no beards)
     
    Goblinkind: goblins, orcs. gnolls, ogres, giants, and High Goblins ( they have all the stats and beauty of Half-elves, but are green ).
     
    Religions of the world
    Jupiter: the head honcho. Leader of the pantheon. God of storms, emperors, war, the legal system, and humans.
    Hera: his wife. Goddess of family, hearth, home, and agriculture. Patron of the halflings.
    Hekate:  goddess of magic, both good and evil. patron of the dark elves.
    Vulcan: God of the forge, creation, Artificers (makers of magic items), volcanoes and patron of the dwarves
    Dionysus : God of wine, hedonism, brothels, casinos, and parties
    Hades: god of the dead, necromancy, often involved in evil underhanded scheme to overthrow the gods and make himself ruler. secret patron of goblinkind
    Mercury: Animal Husbandry, Travel, Trade, Athletics, Language, Thievery, Good Luck, Guide of the Dead, Herald of the Gods
    Venus: Goddess of: Love, Beauty, Pleasure, Procreation, the Arts, patron of the elves
     
    Temples (and clerics) can be either pantheonic, or dedicated to a single diety. The alignment of a cleric matters not - good or evil they are not denied their spells.
    HEALING is run by a house rule: it can be cast as often as desired.
     
     
     
    The Scattered Islands: a continents worth of land has been shattered into millions of islands. The adventure is set here. Even after a 1000 years, most of the islands have never been explored. Every island, no matter how small has a fresh water source (its magic). evolution has sped up and land locked animals are all different from island to island. Civilizations have risen and fallen in the isles. People of all sorts have fled here, criminals, exiles, pirates and escaped slaves. Typically, kingdoms are restricted to one island. Every magical resource (no matter how rare) is found in the islands.  The climate is temperate (ala, North America) with no deserts, and no snow in winter. Winter is a time of cold and very bad storms, sailing is impossible for much of winter. The season is short however, just three months.
     
     Players are required to have a skill involved with sailing of some sort (at least Profession Sailing). Boats are the only way to get around. Horses are rare. Lamas and mules are used to move cargo on land. Abandoned lamas are found on many islands.
    ---------------------------------------------------------------------------------------------------------------------------------------
    THE CHALLENGE:
    You don't need to do the math or spell out in points, bur create an island kingdom, a ship (magical or not), or a character. I am not so worried about stats,  just be creative.
    The characters are all 6E 175 point starting characters. starting magic has a limit of 45 active points (divide the cost of spells by three).  Clerics need the faith skill and mages buy skills by school. Outside of that...have fun.
  11. Like
    Pizza Man got a reaction from Hyper-Man in Magic items purchased with starting character points   
    Question. What about an endurance reserve Mages have in the Fantasy hero sample character? The staff he weilded was an END reserve...would that be allowed in your campaign?
  12. Like
    Pizza Man reacted to Beast in How would you build a ghostly Girlfriend?   
    I went a built a full character ,as I liked the concept
    the character is over here

    thanks for the concept Pizza Man
    it has been a while since I came up with a character design liked
     
     
  13. Like
    Pizza Man reacted to Beast in Haunted   
    so yes I borrowed from Pizza Man's idea of a haunted character
    I had fun building her as a change enviroment
    this is a fleshed out version of the whole character
    I kinda went with a mashup of Harry Dresden and John Constantine
    as both are haunted by their pasts
    comments are welcome

    I present

    Haunted    aka   John Dresden
    Haunted
     
    Val Char Cost Roll Notes
    15 STR 5 12- Lift 200.0kg; 3d6 [1]
    18 DEX 16 13- OCV: 8/DCV: 8
    25 CON 15 14-
    23 INT 13 14- PER Roll 14-
    23 EGO 13 14- ECV: 3 - 3
    20+60 PRE 10 13- / 25- PRE Attack: 4d6/16d6
     
    8 OCV 25
    8 DCV 25
    3 OMCV 0
    3 DMCV 0
    4 SPD 20 Phases: 3, 6, 9, 12
     
    2+28 PD 0 Total: 2/30 PD (0/15 rPD)
    2+28 ED 0 Total: 2/30 ED (0/15 rED)
    10 REC 6
    20 END 0
    15 BODY 5
    45 STUN 13 Total Characteristic Cost: 166
     
    Movement: Running: 12m/24m
    Leaping: 4m/8m
    Swimming: 4m/8m
    Teleportation: 10m/20m
     
    Cost Powers END
    24 Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
    2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0
    1f 2) My girlfriend the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0
    2f 3) My girlfriend the ghost talks with her ghost friends: Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic: +20 (60 Active Points) 0
    2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0
    1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0
     
    14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)
    2 Teleportation: Fixed Location (2 Locations) 0
    Notes: His Base and team base
     
    97 Variable Magic Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Half-Phase Action (+½), No Skill Roll Required (+1) (135 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)
    0 1) Soulfire blast: Blast 5d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (56 Active Points) Real Cost: 28 6
    0 2) Napalm for the soul: Blast 3d6+1, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (ED; All Or Nothing; +1) (59 Active Points) Real Cost: 29 2
    0 3) Hell fire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (60 Active Points) Real Cost: 30 6
    0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +3 Increased STUN Multiplier (+¾) (60 Active Points) Real Cost: 30 6
    0 5) Undead banisment: +60 PRE (60 Active Points) Real Cost: 30
    0 6) quick healing: Healing BODY 2d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (60 Active Points) Real Cost: 30 6
    0 7) Major trama healing: Healing BODY 6d6 (60 Active Points) Real Cost: 30 6
    0 ? Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) Real Cost: 30 6
     
    Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾)
    8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0
    9 2) Combat Luck (15 PD/15 ED) (30 Active Points)
    16 3) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points) 14-
     
    Perks
    5 always knows which horse to pick: Money: Well Off
    3 Anonymity
    10 Vehicles & Bases
     
    Skills
    3 Acting 13- (25-)
    3 Bribery 13- (25-)
    3 Bureaucratics 13- (25-)
    3 Conversation 13- (25-)
    3 Criminology 14-
    3 Inventor 14-
    3 Navigation (Dimensional, Land) 14-
    5 PS: Mage: all in practioner of the dark arts 14-
    3 Persuasion 13- (25-)
    3 Security Systems 14-
    3 Stealth 13-
    3 Streetwise 13- (25-)
     
    Total Powers & Skill Cost: 235
    Total Cost: 400
     
    400+ Matching Complications
    15 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; Harshly Punish)
    15 Psychological Complication: Smart mouth (Common; Strong)
    5 Susceptibility: Holy relics 1d6 damage Instant (Uncommon)
    15 Psychological Complication: Hates being ordered around (Common; Strong)
    20 Psychological Complication: Protective of normals (Very Common; Strong)
    5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
     
    Total Complications Points: 400
     
     
     
     
     
     

     
     


  14. Like
    Pizza Man got a reaction from assault in A Sunny Place for Shady People   
    You know you could play with this making it a really weird place, attracting a number of Magical based villains and groups.
    The mental hospital  haunting are just the tip of the iceberg. The entire area is a supernatural hot spot.
     
    Make maps/floorplans of the facility impossible as the walls/corridors/rooms change and move when the players are not looking.  players that sleep in the facility wake up strapped to an operating table facing a lobotomy. Escaping, they end up in a nightmarish parody world of the 1940's Sunny Bay...the only way out is to go back into the mental hospital. --are the people here real? or trapped souls unable to escape. Outside of Sunny Bay, there is nothing, this parody world ceases to exist, but it never runs out of food. Bizarre murders happen, pools of blood take months to dry up.  The people are haunted, despairing of any release - they know little more than the PCs.  The mental ward is universally feared
     
    A top secret govt agency is trying to seal off and contain the facility, but containment breaches happen. and evil duplicates of the heroes emerge, but they only understand 1940's technology.
     
    A ghost could follow the players back home to their base...pleading for sanctuary from the torturers in the hospital. The Ghost would be willing to watch the base and even become an honorary member. But the Mental ward does not give up its dead so easily. Hunters will emerge to track down the ghost  and any PCs who fell asleep in it. 
  15. Like
    Pizza Man reacted to steriaca in A Sunny Place for Shady People   
    Other ideas:
     
    Sunny Day really is a retirement village for golden age and silver age superheros and supervillains of a more frendly persuasion. The existence of caves where the retiries placed there various supertech and mystical dodads and promptly forgotten about them are prime targets for new supervillains who wants a power up. Some even make there base in the caves.
  16. Like
    Pizza Man reacted to BoloOfEarth in A Sunny Place for Shady People   
    As an alternate, the town could be the location for a training camp for VIPER or a weapons development facility for ARGENT.  The latter could bring various supervillains into town looking to purchase bleeding-edge tech, and give the heroes an overarching plot (Find the Super-Secret R&D Labs).  If the latter, have a good reason why ARGENT wouldn't want to relocate the R&D facility once the heroes set up shop.  Perhaps they built a prototype cold fusion reactor and can't easily move it or replicate it. 
     
    Also I'll second Pizza Man's suggestion about a university with a prominent research facility.  Or it could be a major corporation's research arm, located away from the city for safety.  Or both (a private university and a corporation R&D, either connected or not).  Either / both could tie either directly or indirectly to an ARGENT R&D lab too.  Plenty of possibilities there.
     
    I like the idea of an old mental hospital.  I'd have that be its own plot element, not tied to any of the above. 
     
    The retired supervillain who lives in the area may be funding one or more of the above.  He could, for example, be the CEO or major shareholder in the corporation, with an estate on the outskirts of town. 
     
    If not a training camp, the VIPER facility could be a private school for VIPER agents' kids, with behind-the-scenes training for would-be future VIPER agents.  Or a private boarding school for supervillains' kids, run by VIPER. 
     
     
  17. Like
    Pizza Man got a reaction from BoloOfEarth in A Sunny Place for Shady People   
    Perhaps something to draw major villains in from the city, like a university with a prominent research facility.
     
    As a port town adjacent to a big city, it might be considered safer to bring in certain types of valuable cargo rather than risk a city full of super villains.
    Raw jewels,  rare tech components, rare minerals/alloys only available from overseas are just a few things that could lure a super villain.
     
    The military base and its research might draw or worse: create a villain.  Certainly experiments with dimensional barriers might draw the interest of the Empress and truly alien agents might show up to investigate. in fact, more human looking  agents of the Empress might have a semi permanent base here also investigating such strange phenomenon.
     
    The haunted lighthouse might have a ghost who falls in love with a PC. Makes for an interesting contact at the very least.
     
    Temporary dimensional portals might open from time to time, letting in dinosaurs and other large alien predators. The first such visitor could be an ankylosaurus eating in someone's garden. its sheer size may be a problem for the heroes.  Next elephants could start disappearing from the zoo with suspicious t-rex footprints nearby. play it right with a few clues and players could be freaked out by all of this. I wouldn't be afraid to beef up the dino to put a real fear of dinos in the players hearts.
    ---but the real questions is, are these portals opening on their own? or as a result of experimentation from the govt labs...
     
     
  18. Like
    Pizza Man got a reaction from Lord Liaden in A Sunny Place for Shady People   
    Perhaps something to draw major villains in from the city, like a university with a prominent research facility.
     
    As a port town adjacent to a big city, it might be considered safer to bring in certain types of valuable cargo rather than risk a city full of super villains.
    Raw jewels,  rare tech components, rare minerals/alloys only available from overseas are just a few things that could lure a super villain.
     
    The military base and its research might draw or worse: create a villain.  Certainly experiments with dimensional barriers might draw the interest of the Empress and truly alien agents might show up to investigate. in fact, more human looking  agents of the Empress might have a semi permanent base here also investigating such strange phenomenon.
     
    The haunted lighthouse might have a ghost who falls in love with a PC. Makes for an interesting contact at the very least.
     
    Temporary dimensional portals might open from time to time, letting in dinosaurs and other large alien predators. The first such visitor could be an ankylosaurus eating in someone's garden. its sheer size may be a problem for the heroes.  Next elephants could start disappearing from the zoo with suspicious t-rex footprints nearby. play it right with a few clues and players could be freaked out by all of this. I wouldn't be afraid to beef up the dino to put a real fear of dinos in the players hearts.
    ---but the real questions is, are these portals opening on their own? or as a result of experimentation from the govt labs...
     
     
  19. Like
    Pizza Man got a reaction from Drhoz in Quote of the Week from my gaming group...   
    Playing Shadowrun:  The players were all scrounging for clue when this was said in all seriousness
    "OK, you guys reach out to your contacts. I'll see what I can squeeze out of Mr Johnson."
  20. Like
    Pizza Man got a reaction from assault in What can you do with a single point left? 399 out of 400.   
    Thank guys. these are all great suggestions.
    I'm going to go for the Ambidexterity, as this is for a giant pair of hands after all.
     
  21. Haha
    Pizza Man got a reaction from Steve in Quote of the Week from my gaming group...   
    Playing Shadowrun:  The players were all scrounging for clue when this was said in all seriousness
    "OK, you guys reach out to your contacts. I'll see what I can squeeze out of Mr Johnson."
  22. Like
    Pizza Man got a reaction from BoloOfEarth in GM review please, Talos   
    I have returned from a 5 year hiatus. I opened up my old Hero designer and made Talos. But I installed a new computer and HD3 will not translate to Windows 10. So I will purchase a new HD soon. Anyways, I would love your input as a GM on Talos, as if he was submitted to your campaign.  I liked the concept enough to commission art for him.
     
    Please click on the PDF link to see his write up. Thanks. (thought it would post)

    Talos  updated profile
    15 STR    5
    20 DEX 20
    25 CON 15
    13 INT      3
    13 EGO     3
    20 PRE   10
    7 OCV    20
    7 DCV     20
    3 OMCV
    3 DMCV
    6 SPD      40
    2  PD  (22/20r)
    2  ED   (22/20r)
    20 REC  16
    60 END     8
    15 BODY  5
    50 STUN  15
    ----------------------------------------------Total Characterisics 180
    9 +3 CSL with the three Punch attacks in Multipower
    3 Streetwise 13-
    3 Charm 13-
    3 Conversation 13-
    3 Persuasion 13-
    3 Interrogation 13-
    3 Stealth 13-
    3 Shadowing 12-
    3 Breakfall 13-
    3 Criminology 12-
    2 Campaign city:  KS 11-
    2 Super human world:  KS 11-
    2 Ambidexterity -1 with offhand
    ------------------------------------------------------ 42 total Skills
    POWERS
    3 Nightvision (5 Active Points); OIF (OAF Visor; -1/2)
    3 Sight Group Flash Defense (5 points) (5 Active Points); OIF (OIF Visor; -1/2)
    3 Mental Defense (5 points total) (5 Active Points); OIF (OIF visor; -1/2)
     
     
      9 +20 PRE (20 Active Points); Conditional Power (Only usable for Presence attacks; -1), Gestures (Must use Gauntlets; -1/4)
    13 Gauntlet hit points:  +20 BODY (20 Active Points); Only for Gauntlets Power does not affect Characteristics (-1/2)
     
     
    20 Power Defense (20 points)
    60 Resistant Protection (20 PD/20 ED)
    1 Life Support  (Longevity: 200 Years)
    17 Gauntlet Flight:  Flight 30m (30 Active Points); Restrainable (-1/2), Physical Manifestation (-1/4)
     
     
    34 Fists of the Collosus:  Multipower, 60-point reserve,  (60 Active Points); all slots Restrainable (-1/2), Physical Manifestation Physical Manifestation (Gauntlets; -1/4)
    *** the gauntlets have 12 PD/ED and 20 hit points
     
    3f Gauntlet Punch:  E Blast vs PD 12d6 (60 Active Points); Restrainable (-1/2), Physical Manifestation Physical Manifestation (Gauntlets; -1/4)  6 END
    3f Pulled Punch:  Drain STUN 6d6 (60 Active Points); Restrainable (-1/2), Physical Manifestation Physical Manifestation (Gauntlets; -1/4)  6 END
    3f   Devastation Punch:  Drain BODY 6d6 (60 Active Points); Restrainable (-1/2), Physical Manifestation Physical Manifestation (Gauntlets; -1/4) 6 END
    3f Gentle hands: Telekinesis (40 STR) (60 Active Points); Restrainable (-1/2), Physical Manifestation Physical Manifestation (Gauntlets; -1/4)  6 END
    3f  Unstoppable. Tunneling 8m through 26 PD material (60 Active Points); Restrainable (-1/2), Physical Manifestation Physical Manifestation (Gauntlets; -1/4)
     
     
    -------------------------------------------------Total Powers 178
    ------------------------------------------------ Total Total 400 points
    Complications 75
    15 Secret ID
    15 Overconfidence
    15 Hunted:  IHA Infrequently (Mo Pow; Harshly Punish)
    15 Hunted:  The Hellions Motorcycle Gang (known to use supers as leaders) Frequently (As Pow; Harshly Punish)
     5 Enraged:  When innocents are harmed, go 8-, recover 14-
    10 Distinctive Features: MUTANT:  (Shines like a neon light on mutant detectors)
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Height: 5’9”
    Weight: 180
    Eye Color:  Blue
     
    Hair Color: Brown
    Background/History: Steve Drake was born in Phoenix, Arizona. He grew up camping and fishing all over the west. But his great love was boxing. He joined Golden Gloves as a child and excelled until his teens. He only quit when his powers began to manifest. His natural armor was making him harder to hurt. Realizing he may be a mutant, he quit to preserve his secret...Steve has reason to be cautious. A major IHA cell was hidden somewhere in the Phoenix area.
     
    At 16, he got a job, purchased a motorcycle, and camped out in remote areas of the desert to practice with his powers. It was on one of these trips he encountered the Hellions. They were a motorcycle gang that tattooed their faces to look demonic and wore prosthetic horns. They also had a habit of making supers their leaders. Steve heard them coming a long ways off. The gang was looking for a bit of fun, but never expected a full fledged Super to contend with. This gang had a super with fire powers as their leader: a man named Pyre. Steve won the day, destroyed their bikes, ripped out their horns, and drove the unconscious Pyre to a nearby town to wait for pick-up. All he had was a pair of shades and some gloves to conceal his ID. But he does sport a nice souvenir necklace made up of Hellion horns.
     
    Since then he has had several run ins with both the Hellions and the IHA, but mostly he kept busy saving people from burning high rises and such. at 18, Steve got a much better job saved up for a year, and left Phoenix for the campaign city to learn real hero work.
     
    Steve did share his secret with his parents, and they are proud that their upbringing produced a hero.
     
    Personality:  Steve is a real easy going guy. He gets along with everyone. But. He knows when to throw a punch. He has seen every super hero movie ever made. He took up boxing to be more like a super...and now he has a couple of giant boxing gloves.
    So Steve has inadvertently trained to be a hero all his life...this is his big opportunity.
     
    Quote:  Shut up! You talk too much! (Steve is not very good with playful combat banter)
     
    Powers/Tactics: The Fists of the Colossus are two Giant Gauntlets with a steampunk look to them. They appear to be made of steel and leather. They act like they are solid steel, but are in fact mental constructs. The parts of his brain that grant this ability are the same parts that provide mental defense - Steve will always be weak in that area.  The upside is Magneto can't do a thing with them.
    Steve is no fool, he is not as invulnerable as he would like to be. He prefers to fight at range.
     
    Campaign Use:  As a hero, Talos is just that. His mobility means he can be in for an adventure and out again
    As a Villain, Talos can lead or be part of a mutant motorcycle gang. But he would likely hire out for any villain that paid well.  As a hunted …please make note of his PRE skills, they are 13-. Steve will use all his information gathering skills to learn of every weakness the hero has…including DNPCs. And he is certainly smart enough not to take your hero when there is a whole team to back him up.
     
    Appearance: The gauntlets are huge. Three and a half feet from brass knuckle to brass knuckle and six feet long.
    As Talos, Steve wears a leather jacket, a colored t shirt, jeans, gloves and a visor that Defender made for him. Talos isn't into that whole spandex thing, he doesn't trust his clothes, wallet and keys will be where he left them. His goal is to blend into the crowd and disappear.
     
     
     
×
×
  • Create New...