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Guzalot

HERO Member
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Everything posted by Guzalot

  1. TTS? That's it? So all of my players have to pay for TTS just to play in my game.
  2. Are there any plans to make the HERO rules available for virtual table tops?
  3. Are there any plans to make Champions/Hero system available on Fantasy Grounds?
  4. Re: D&D Magic Items 3.5 to HERO Good stuff
  5. Re: PS238 RPG Cover Preview I am definitely looking forward to this
  6. Re: Istvatha V'han - why can't she conquer Earth? She has a rivalry with Tyrannon. If she commits too many resources to conquer Earth then other dimensions she controls are left under-defended against an invasion by Tyrannon. It's all about logistics.
  7. Re: Villains Vandals And Vermin (VVV)
  8. Re: Villains Vandals And Vermin (VVV)
  9. Re: Who are your favourite Superhero Artists? No love for Arthur Adams?
  10. Any input, critique or suggestions are much appreciated. Thanks in advance. It was difficult to get this character squeezed into the campaign guidelines of 200 + 100 and he still doesn't feel quite right. Mercurites powers are based around his Mercurization Belt which transforms his body into living mercury. This makes him extremely dense and heavy and allows him to stretch and contort his body. Also, since mercury is semi-frictionless, he can "skate" very quickly. He has also constructed a pair of Power gauntlets that have a variety of non-lethal attacks. Mercurite aka: Dr. Marcus Curry Val Char Cost 15/30 STR 5 20/26 DEX 30 18/23 CON 16 10 BODY 0 23 INT 13 17 EGO 14 10 PRE 0 14 COM 2 9/12 PD 6 9/12 ED 4 4/6 SPD 10 8 REC 0 46 END 0 31 STUN 1 21" RUN 0 2" SWIM 0 3"/6" LEAP 0 Characteristics Cost: 101 Cost Power 10 Mercurizer Belt: Elemental Control, 30-point powers, (15 Active Points); all slots OIF (Belt; -1/2) 10 1) Heavy: Density Increase (800 kg mass, +15 STR, +3 PD/ED, -3" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); OIF (Belt; -1/2) 8 2) Squeeze Through Cracks: Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), OIF (Belt; -1/2) 8 3) Malleable: Physical Damage Reduction, Resistant, 50% (30 Active Points); OIF (Belt; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) 7 4) Malleable: Energy Damage Reduction, Resistant, 50% (30 Active Points); OIF (Belt; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Conditional Power Power does not work in Uncommon Circumstances (Not vs. Electrical Attacks; -1/4) 10 5) Frictionless : Running +15" (21" total) (30 Active Points); OIF (Belt; -1/2) 11 6) Elastic: Stretching 5", Reduced Endurance (1/2 END; +1/4) (31 Active Points); OIF (Belt; -1/2) 35 Power Gauntlets: Multipower, 52-point reserve, (52 Active Points); all slots OIF (Power Gauntlets; -1/2) 3u 1) Neuro Blast: Energy Blast 7d6, 16 Charges (+0), STUN Only (+0), Armor Piercing (+1/2) (52 Active Points); OIF (Power Gauntlets; -1/2), No Knockback (-1/4) 3u 2) Energy Web: Entangle 4d6, 6 DEF (50 Active Points); OIF (Power Gauntlets; -1/2), 12 Charges (-1/4) 3u 3) Optic Pulse: Sight Group Flash 10d6 (50 Active Points); OIF (Power Gauntlets; -1/2), 12 Charges (-1/4) 9 Reflex Enhancers: +6 DEX (18 Active Points); OIF (Powerbelt; -1/2), No Figured Characteristics (-1/2) 13 Reflex Enhancers: +2 SPD (20 Active Points); OIF (Powerbelt; -1/2) 7 Stamina Boost: +5 CON (10 Active Points); OIF (Powerbelt; -1/2) 5 Strong Will: Mental Defense (8 points total) Powers Cost: 142 Cost Martial Arts Maneuver 5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 3d6 / 6d6 +v/5; FMove 5 Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 3d6 / 6d6 +v/5; Target Falls; FMove Martial Arts Cost: 10 Cost Skill 3 Breakfall 14- 3 Computer Programming 14- 3 Deduction 14- 3 Electronics 14- 3 Inventor 14- 3 Mechanics 14- 3 Paramedics 14- 3 Scientist 2 1) SS: Biochemistry 14- (3 Active Points) 1 2) SS: Biology 11- (2 Active Points) 2 3) SS: Chemistry 14- (3 Active Points) 1 4) SS: Force Field Physics 11- (2 Active Points) 2 5) SS: Genetics 14- (3 Active Points) 2 6) SS: Medicine 14- (3 Active Points) 1 7) SS: Metallurgy 11- (2 Active Points) 1 8) SS: Physics 11- (2 Active Points) 2 Weaponsmith (Energy Weapons) 14- Skills Cost: 38 Cost Perk 2 Money: Well Off 1 Fringe Benefit, M.D.: License to practice a profession Perks Cost: 3 Cost Talent 6 Combat Luck (3 PD/3 ED) Talents Cost: 6 Total Character Cost: 300 Pts. Disadvantage 20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish) 10 Hunted: Tachyon 8- (As Pow, Harshly Punish) 15 Psychological Limitation: Code Versus Killing (Common, Strong) 15 Psychological Limitation: Scientific Curiosity (Common, Strong) 15 Psychological Limitation: Seeks Justice (Common, Strong) 15 Social Limitation: Secret ID (Dr. Marcus Curry) (Frequently, Major) 10 Dependent NPC: Dr. Alicia Sales 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) Disadvantage Points: 100 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Background: Marcus Curry has always possesed a natural scientific curiosity. Because of this he was a top student and graduated at the head of his class from Kansas University Medical School. He continued his studies and earned a PHD in Physics and Biotechnology from MIT. Highly recruited out of college Dr. Marcus Curry chose a position with The Devalier Research Institute in Chicago. Unbeknownst to Marcus, DRI was actualy a cover organization for VIPER, who planned to use his inventions for their own purposes. During his work on the Human Mercurization Project, Marcus began to get suspicious of his employers motives. While doing research late one night he stumbled on documents linking DRI with VIPER. He knew he couldn't allow his inventions to fall into the hands of such a dangerous organization. Marcus destroyed his research data and donned the Mercurization Belt to make his getaway. He was confronted by the supervillain mercenary Tachyon who was working as security for VIPER. In the ensuing battle Marcus managed to incapacitate Tachyon and make good his escape. Since then Marcus has taken on the name of Mercurite and devoted himself to opposing crime (and VIPER in particular). To this end he has perfected his Mercurization Belt and developed a pair or powerful gauntlets to give him some added firepower for his fight against crime. Marcus patented some of his lesser biotechnology discoveries and is now living off of the royalties. Marcus recently moved to Millennium City to be "closer to the action" as the crimefighter Mercurite. Personality Marcus is an introvert. He's not antisocial, but he chooses his friends carefully and only has a few people that he would call true friends. Marcus would rather spend an evening in the lab doing research or taking apart a captured piece of hi-tech than going out on the town. Despite that, he does have a good sense of humor and is basicly a good natured person. He is very loyal to his friends and is commited to fighting crime. He prefers to stay out of the spotlight and avoids interacting with the media whenever possible.
  11. Re: Help me make Awesome Presence PRE Drain, area effect, personal immunity. And I agree with Braincraft.
  12. Re: Incredibles Write-ups? Nice. While I disagree with making Mr. Incredible, Elasti-Girl and Frozone, highly experienced supers all, on 350pts they are a good starting point to build from. Thanks for the link!
  13. Re: Villains Vandals And Vermin (VVV)
  14. Re: Villains Vandals And Vermin (VVV) Which artwork is yours?
  15. Re: Villains Vandals And Vermin (VVV) I just got my copy about a week ago. I agree that a large portion of the artwork is sub-par and some of it is downright bad. Unlike many of the other posters here, I really like the Brain Trust and the Crimelords. They are about the right power level for the campaign that I co-GM, where the characters started at 300 points and most are now in the 325 to 350 range. They are also generic enough to drop into just about any plotline for whatever reason I need at the moment. Though some of the other villains in the book will never see the light of day in my games there are enough good ones for me to say that I think it's money well spent. Sunspot, Spirit Dragon, Plague and The Curse are some favorites. Overall, I give it 3 out of 5 stars.
  16. Re: Steampunk Rayguns I posted this on the Pulp Hero board, but here is a link to a funny promotional video: http://www.wetanz.com/rayguns/infomercial.php "Even in the stifling humid rain forests of Vespurgia, I managed to discover and acquire 47 new species! Most of them charred beyond scientific recognition." And
  17. Dr. Grodborts Infallible Aether Oscillators Take the time to watch the ad reel "Even in the stifling humid rain forests of Vespurgia, I managed to discover and acquire 47 new species! Most of them charred beyond scientific recognition."
  18. Re: Marvel Characters Try this link: http://www.mactyre.net/scm/deejay/champs/writeups.html
  19. Re: MancerBear's Art Den This one kicks ass! I resurrected Muerte in my campaign and now I have the appropriate artwork. Repped
  20. Re: Teen Champions Villians Several of the villains in DC:The Animated Series would fit perfectly into a Teen Champions campaign.
  21. Re: List of Forum Members - Super Teams & Members All Stars - Central City Mystic Blade : energy blaster/swordsman Dr. Loveless : mystic/Dr. Who wannabe The Stranger : desolidifying martial artist Vega$ : luck based HtH combatant Force Knight : energy projector Shadowman : darkness-based brick Rock Star : sonic energy projector (and the teams only female)
  22. Re: CHAMPIONS UNIVERSE: NotW -- Updating Villains GRAB has always been a favorite of mine. I'd love to learn more about their mysterious benefactor as well. And Eurostar is definitely due for an update. Other than that, in no particular order: Mechassassin, Black Harlequin and Zorran the Artificer.
  23. Re: Character: Admiral Dame Honor Harrington Argh! Spoilers everywhere! I'm only on the second book. Nice writeup though
  24. Re: What Have You Watched Recently? I saw Sky High for the first time Saturday. Predictable, but pretty good despite that. I give it
  25. Re: Traveller Hero, a major announcement Printer + $30 worth of ink = hard copy that still needs to be bound
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