Jump to content

Beast

HERO Member
  • Posts

    3,143
  • Joined

  • Last visited

5 Followers

About Beast

  • Birthday 04/11/1962

Contact Methods

  • Website URL
    http://

Profile Information

  • Gender
    Male
  • Location
    Altadena, Ca
  • Interests
    Hero system and Ren faire

Recent Profile Visitors

1,973 profile views

Beast's Achievements

  1. a quote from Pheonix Command "If you cannot dazzle them with style, riddle them with bullets" makes everybody on Earth detect as a mutant Spoofing Mutant detectors: Change Environment (-10 to Detect PER Rolls), Area Of Effect (2m Radius; +1/4), MegaScale (1m = 10,000 km; +2), Cannot alter scale (-1/4) (60 Active Points); IIF Immobile (-1 1/4), No Range (-1/2)
  2. Beast

    Enemies III

    Ah the villains I learned Champions on from the Caltech crew(they wrote them up) that is where I got my PDF(also have a hard copy)
  3. he works as a teen(300pts) and normal super (400pts+) or as a veteran(500+) it really just depends on the game
  4. Beast

    DESILU

    Desilu prod also did star trek so add TOS techno babble
  5. was on the 2016 KS for Strike Force and will most likely get this too
  6. Wouldn't this be a reverse move through where the attacker is using the movement of the target for the velocity(and to hit)mod?
  7. 2m x 2mx 1m extra dimensional space from APG1 base 15pts IAF(key fob,etc...)-1/2 0 dcv -1/2 extra time (extra phase only to activate -1/4) Limited Power (no living matter may be held in this space; -1/4) Custom Power (15 Active Points); IAF (-1/2), Concentration (0 DCV; -1/2), Gestures (Requires both hands; pulling it to correct size; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Limited Power Power loses about a fourth of its effectiveness (no living matter may be held in this space; -1/4) real cost 5pts
  8. Comments are welcome Nemesis Anastasia Romanova Background Anastasia was the not so bright apprentice to a great and evil mage(Koschei the deathless) The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats During this time the mage added many spells to aid his creation to look normal ,as the times warranted it he needed to disguise her later she became his lover and assassin posing as his apprentice with a wandering eye later the mage died in a lab accident(not her fault) and Anastasia was left without being controlled She is looking to right the wrongs she did while controlled in her past most of her magic skills have been suppressed Motivations Anastasia was a assassin for over 5 thousand years and is now trying to atone for that she has been free of that mage for just over 100 years and only recently broken the magics that limited her learning VAL CHA Cost Roll Notes 35 STR 5 16- HTH Damage 7d6 END [1] 18 DEX 16 13- 20 CON 10 13- 13 INT 3 12- PER Roll 12- 13 EGO 3 12- 13 PRE 3 12- PRE Attack: 2 1/2d6 7 OCV 20 4 DCV 5 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 7 PD 5 7/15 PD (0/8 rPD) 7 ED 5 7/15 ED (0/8 rED) 15 REC 11 40 END 4 12 BODY 2 40 STUN 10 Movement Cost Meters Notes RUNNING 0 22m/44m END [2] LEAPING -2 20m 20m forward, 10m upward TUNNELING 2m/4m Characteristics Total: 118 Cost Powers Orachalcum body(Iron) - END= 30 1) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points) - END= 24 2) Resistant Protection (8 PD/8 ED) - END=0 - END= Magics attached to golem body, all slots Unified Power (-1/4) - END= 29 1) Life Support (Eating:only once per week; Immunity All terrestrial diseases and poisons;Immortal; Safe in High Pressure; Radiation; Intense Cold;Heat in Low Pressure/Vacuum; Self-Contained Breathing;only has to sleep 8 hours per week) (36 Act Pts) - END=0 9 2) Tongues spell: Universal Translator 13-, Invisible Power Effects (Invisible to [one Sense Group]hearing an accent; +1/2) (31 Active Points); Extra Time (1 Day, Only to Activate, -2) - END= 4 3) Library of the ages: +1 with all Non-Combat Skills (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2) - END= 6 4) Shape Shift(humanoids) (Sight, Smell/Taste, Touch and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+1/4) (31 Active Points); Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/4), Increased Endurance Cost (x5 END; -1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Gestures (Requires both hands; Complex; -3/4) - END=10 - END= gems of seeing, all slots Increased Endurance Cost (x5 END; -2), Lockout (normal sight; -1/2), Perceivable (unnatural eye colors white or gold depending on which is in use(superceeds shape shift); -1/2), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) - END= 4 1) White eyes Magic based: Radar (Radio Group), +1 to PER Roll, Discriminatory (21 Active Points) - END=10 5 2) Golden eyes: Detect and read/ analyze magic(stopped by gold)) A Large Class Of Things 13- (Unusual Group), Discriminatory, Range, Sense (23 Active Points) - END=10 - END= 8 Various magics blended into the Iron Golem : Multipower, 10-point reserve, (10 Active Points); all slots Unified Power (-1/4) - END= 1f 1) Magic from Boots of Striding and Leaping: Running +10m (22m total) (10 Active Points) [Notes: Max NC per turn 176m/31.68 mph] - END=1 1f 2) Magic from Boots of Striding and Leaping w/ a lot of levitation: Leaping +20m (20m forward, 10m upward) (10 Active Points) [Notes: 80m per turn/ 14.4 mph] - END=1 1f 3) Magic from Boots of Striding and Leaping blended in to a Super Parkour movement style: Running 1m, x4 Noncombat, Usable [As Second Mode Of Movement] (Leaping; +1/4) (10 Active Points) [Notes: Max NC 208m/turn/37.44 mph max span 52m] - END=1 1f 4) wedging/poking in her frail looking fingers to climb: Clinging (normal STR) (10 Active Points) - END=0 1f 5) HKA 1/2d6 (3d6 w/STR) (10 Active Points) - END=1 1f 6) Reforging metal: Healing BODY 1 point, Decreased Re-use Duration (1 Turn; +1 1/2) (7 Active Points); Limited Power Power loses about half of its effectiveness (only vs metal; -1) - END=1 - END= Powers Total: 125 Cost Skills Presence Skills may add + 2 for Striking Appearance 3 1) Acting 12- 3 2) Charm 12- 3 3) Streetwise 12- 3 4) High Society 12- Int based +1 from Library 3 Navigation 12- 3 Inventor 12- Dex skills 5 1) Stealth 14- Everyman skills 0 1) Climbing 8- 0 2) Concealment 8- 0 3) Deduction 8- 0 4) Language: English (completely fluent; literate) (4 Active Points) 0 5) Paramedics 8- 0 6) Persuasion 8- 0 7) PS: Assassin 11- 0 😎 Shadowing 8- 0 9) TF: Everyman Skill, Small Motorized Ground Vehicles 0 10) AK 8- Skills Total: 23 Cost Talents 6 +2/+2d6 Striking Appearance (vs. all characters) 3 Bump Of Direction Talents Total: 9 Value Complications 5 Distinctive Features: Detects as magical (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 10 Distinctive Features: usually the hottest woman around (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: Artifact collectors(she is a magical artifact) Infrequently (As Pow; Harshly Punish) 10 Physical Complication: she has no organs(normal healing powers have no effect on her Iron Golem body (Infrequently; Slightly Impairing) 15 Psychological Complication: protective of the inocent (Common; Strong) Complications Points: 50 Base Points: 275 Experience: 0 Experience Unspent: 0 Total Character Cost: 275
  9. Fantasy version of Nemisis(an Orrichalcum golem View File Nemesis Anastasia Romanova Background Anastasia was the not so bright apprentice to a great and evil mage(Koschei the deathless) The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats During this time the mage added many spells to aid his creation to look normal ,as the times warranted it he needed to disguise her later she became his lover and assassin posing as his apprentice with a wandering eye later the mage died in a lab accident(not her fault) and Anastasia was left without being controlled She is looking to right the wrongs she did while controlled in her past most of her magic skills have been suppressed Motovations Anastasia was a assassin for over 5 thousand years and is now trying to atone for that she has been free of that mage for just over 100 years and only recently broken the magics that limited her learning VAL CHA Cost Roll Notes 35 STR 5 16- HTH Damage 7d6 END [1] 18 DEX 16 13- 20 CON 10 13- 13 INT 3 12- PER Roll 12- 13 EGO 3 12- 13 PRE 3 12- PRE Attack: 2 1/2d6 7 OCV 20 4 DCV 5 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 7 PD 5 7/15 PD (0/8 rPD) 7 ED 5 7/15 ED (0/8 rED) 15 REC 11 40 END 4 12 BODY 2 40 STUN 10 Movement Cost Meters Notes RUNNING 0 22m/44m END [2] LEAPING -2 20m 20m forward, 10m upward TUNNELING 2m/4m Characteristics Total: 118 Cost Powers Orachalcum body(Iron) - END= 30 1) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points) - END= 24 2) Resistant Protection (8 PD/8 ED) - END=0 - END= Magics attached to golem body, all slots Unified Power (-1/4) - END= 29 1) Life Support (Eating:only once per week; Immunity All terrestrial diseases and poisons;Immortal; Safe in High Pressure; Radiation; Intense Cold;Heat in Low Pressure/Vacuum; Self-Contained Breathing;only has to sleep 8 hours per week) (36 Act Pts) - END=0 9 2) Tongues spell: Universal Translator 13-, Invisible Power Effects (Invisible to [one Sense Group]hearing an accent; +1/2) (31 Active Points); Extra Time (1 Day, Only to Activate, -2) - END= 4 3) Library of the ages: +1 with all Non-Combat Skills (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2) - END= 6 4) Shape Shift(humanoids) (Sight, Smell/Taste, Touch and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+1/4) (31 Active Points); Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/4), Increased Endurance Cost (x5 END; -1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Gestures (Requires both hands; Complex; -3/4) - END=10 - END= gems of seeing, all slots Increased Endurance Cost (x5 END; -2), Lockout (normal sight; -1/2), Perceivable (unnatural eye colors white or gold depending on which is in use(superceeds shape shift); -1/2), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) - END= 4 1) White eyes Magic based: Radar (Radio Group), +1 to PER Roll, Discriminatory (21 Active Points) - END=10 5 2) Golden eyes: Detect and read/ analyze magic(stopped by gold)) A Large Class Of Things 13- (Unusual Group), Discriminatory, Range, Sense (23 Active Points) - END=10 - END= 8 Various magics blended into the Iron Golem : Multipower, 10-point reserve, (10 Active Points); all slots Unified Power (-1/4) - END= 1f 1) Magic from Boots of Striding and Leaping: Running +10m (22m total) (10 Active Points) [Notes: Max NC per turn 176m/31.68 mph] - END=1 1f 2) Magic from Boots of Striding and Leaping w/ a lot of levitation: Leaping +20m (20m forward, 10m upward) (10 Active Points) [Notes: 80m per turn/ 14.4 mph] - END=1 1f 3) Magic from Boots of Striding and Leaping blended in to a Super Parkour movement style: Running 1m, x4 Noncombat, Usable [As Second Mode Of Movement] (Leaping; +1/4) (10 Active Points) [Notes: Max NC 208m/turn/37.44 mph max span 52m] - END=1 1f 4) wedging/poking in her frail looking fingers to climb: Clinging (normal STR) (10 Active Points) - END=0 1f 5) HKA 1/2d6 (3d6 w/STR) (10 Active Points) - END=1 1f 6) Reforging metal: Healing BODY 1 point, Decreased Re-use Duration (1 Turn; +1 1/2) (7 Active Points); Limited Power Power loses about half of its effectiveness (only vs metal; -1) - END=1 - END= Powers Total: 125 Cost Skills Presence Skills may add + 2 for Striking Appearance 3 1) Acting 12- 3 2) Charm 12- 3 3) Streetwise 12- 3 4) High Society 12- Int based +1 from Library 3 Navigation 12- 3 Inventor 12- Dex skills 5 1) Stealth 14- Everyman skills 0 1) Climbing 8- 0 2) Concealment 8- 0 3) Deduction 8- 0 4) Language: English (completely fluent; literate) (4 Active Points) 0 5) Paramedics 8- 0 6) Persuasion 8- 0 7) PS: Assassin 11- 0 😎 Shadowing 8- 0 9) TF: Everyman Skill, Small Motorized Ground Vehicles 0 10) AK 8- Skills Total: 23 Cost Talents 6 +2/+2d6 Striking Appearance (vs. all characters) 3 Bump Of Direction Talents Total: 9 Value Complications 5 Distinctive Features: Detects as magical (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 10 Distinctive Features: usually the hottest woman around (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: Artifact collectors(she is a magical artifact) Infrequently (As Pow; Harshly Punish) 10 Physical Complication: she has no organs(normal healing powers have no effect on her Iron Golem body (Infrequently; Slightly Impairing) 15 Psychological Complication: protective of the inocent (Common; Strong) Complications Points: 50 Base Points: 275 Experience: 0 Experience Unspent: 0 Total Character Cost: 275 Submitter Beast Submitted 11/19/2023 Category Characters Rules Version HERO System 6th Edition  
  10. Version 1.0.0

    6 downloads

    Nemesis Anastasia Romanova Background Anastasia was the not so bright apprentice to a great and evil mage(Koschei the deathless) The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats During this time the mage added many spells to aid his creation to look normal ,as the times warranted it he needed to disguise her later she became his lover and assassin posing as his apprentice with a wandering eye later the mage died in a lab accident(not her fault) and Anastasia was left without being controlled She is looking to right the wrongs she did while controlled in her past most of her magic skills have been suppressed Motovations Anastasia was a assassin for over 5 thousand years and is now trying to atone for that she has been free of that mage for just over 100 years and only recently broken the magics that limited her learning VAL CHA Cost Roll Notes 35 STR 5 16- HTH Damage 7d6 END [1] 18 DEX 16 13- 20 CON 10 13- 13 INT 3 12- PER Roll 12- 13 EGO 3 12- 13 PRE 3 12- PRE Attack: 2 1/2d6 7 OCV 20 4 DCV 5 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 7 PD 5 7/15 PD (0/8 rPD) 7 ED 5 7/15 ED (0/8 rED) 15 REC 11 40 END 4 12 BODY 2 40 STUN 10 Movement Cost Meters Notes RUNNING 0 22m/44m END [2] LEAPING -2 20m 20m forward, 10m upward TUNNELING 2m/4m Characteristics Total: 118 Cost Powers Orachalcum body(Iron) - END= 30 1) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points) - END= 24 2) Resistant Protection (8 PD/8 ED) - END=0 - END= Magics attached to golem body, all slots Unified Power (-1/4) - END= 29 1) Life Support (Eating:only once per week; Immunity All terrestrial diseases and poisons;Immortal; Safe in High Pressure; Radiation; Intense Cold;Heat in Low Pressure/Vacuum; Self-Contained Breathing;only has to sleep 8 hours per week) (36 Act Pts) - END=0 9 2) Tongues spell: Universal Translator 13-, Invisible Power Effects (Invisible to [one Sense Group]hearing an accent; +1/2) (31 Active Points); Extra Time (1 Day, Only to Activate, -2) - END= 4 3) Library of the ages: +1 with all Non-Combat Skills (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2) - END= 6 4) Shape Shift(humanoids) (Sight, Smell/Taste, Touch and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+1/4) (31 Active Points); Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/4), Increased Endurance Cost (x5 END; -1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Gestures (Requires both hands; Complex; -3/4) - END=10 - END= gems of seeing, all slots Increased Endurance Cost (x5 END; -2), Lockout (normal sight; -1/2), Perceivable (unnatural eye colors white or gold depending on which is in use(superceeds shape shift); -1/2), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) - END= 4 1) White eyes Magic based: Radar (Radio Group), +1 to PER Roll, Discriminatory (21 Active Points) - END=10 5 2) Golden eyes: Detect and read/ analyze magic(stopped by gold)) A Large Class Of Things 13- (Unusual Group), Discriminatory, Range, Sense (23 Active Points) - END=10 - END= 8 Various magics blended into the Iron Golem : Multipower, 10-point reserve, (10 Active Points); all slots Unified Power (-1/4) - END= 1f 1) Magic from Boots of Striding and Leaping: Running +10m (22m total) (10 Active Points) [Notes: Max NC per turn 176m/31.68 mph] - END=1 1f 2) Magic from Boots of Striding and Leaping w/ a lot of levitation: Leaping +20m (20m forward, 10m upward) (10 Active Points) [Notes: 80m per turn/ 14.4 mph] - END=1 1f 3) Magic from Boots of Striding and Leaping blended in to a Super Parkour movement style: Running 1m, x4 Noncombat, Usable [As Second Mode Of Movement] (Leaping; +1/4) (10 Active Points) [Notes: Max NC 208m/turn/37.44 mph max span 52m] - END=1 1f 4) wedging/poking in her frail looking fingers to climb: Clinging (normal STR) (10 Active Points) - END=0 1f 5) HKA 1/2d6 (3d6 w/STR) (10 Active Points) - END=1 1f 6) Reforging metal: Healing BODY 1 point, Decreased Re-use Duration (1 Turn; +1 1/2) (7 Active Points); Limited Power Power loses about half of its effectiveness (only vs metal; -1) - END=1 - END= Powers Total: 125 Cost Skills Presence Skills may add + 2 for Striking Appearance 3 1) Acting 12- 3 2) Charm 12- 3 3) Streetwise 12- 3 4) High Society 12- Int based +1 from Library 3 Navigation 12- 3 Inventor 12- Dex skills 5 1) Stealth 14- Everyman skills 0 1) Climbing 8- 0 2) Concealment 8- 0 3) Deduction 8- 0 4) Language: English (completely fluent; literate) (4 Active Points) 0 5) Paramedics 8- 0 6) Persuasion 8- 0 7) PS: Assassin 11- 0 😎 Shadowing 8- 0 9) TF: Everyman Skill, Small Motorized Ground Vehicles 0 10) AK 8- Skills Total: 23 Cost Talents 6 +2/+2d6 Striking Appearance (vs. all characters) 3 Bump Of Direction Talents Total: 9 Value Complications 5 Distinctive Features: Detects as magical (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 10 Distinctive Features: usually the hottest woman around (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: Artifact collectors(she is a magical artifact) Infrequently (As Pow; Harshly Punish) 10 Physical Complication: she has no organs(normal healing powers have no effect on her Iron Golem body (Infrequently; Slightly Impairing) 15 Psychological Complication: protective of the inocent (Common; Strong) Complications Points: 50 Base Points: 275 Experience: 0 Experience Unspent: 0 Total Character Cost: 275
  11. then talk about a replacement for them to reuse those points for and maybe allow more points to be added for improvements
  12. if the item is paid for the GM should have it so the character can find it when they escape
  13. I would add Superpowered by Stellagama it is a 2d6 Quantum Engine based game fairly rules light to medium crunch
×
×
  • Create New...