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Beast

HERO Member
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About Beast

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    Knotworking for a better tomorrow
  • Birthday 04/11/1962

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  • Gender
    Male
  • Location
    Altadena, Ca
  • Interests
    Hero system and Ren faire

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  1. Shrinking might be a better route for points cost at a low to zero end cost Images :I'd go for the full 4m radius as the cost is the same and you do not have to use it all ,just when the situation calls for it Aid vs Healing: Aid fades with time but can have the target be greater at something Healing just maxes the target to starting levels. You also need to buy down the reuse time(normally heal can only be done once per day per target per what gets healed) both are worth wild to have as multipower slots
  2. I'd go with a really good invisibilty or shrinking ,then Images for your ghost(does not have to real good just a location for your blessing/curse powers to come from) then I would have indirect (range as needed)on most of your powers you might need a penetrating vision for walls and corners to see through
  3. using Hero Designer and going to File>Preferences>uncheck the show common limitations in slots on Lists/Frameworks box this will only list all common advantages/disadvantages on the list/framework and not on the slots you may still add advantages/disadvantages on individual slots
  4. Abby Wayne: The Blind Detective View File Abby Wayne Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 18 DEX 16 13- OCV: 9/DCV: 9 15 CON 5 12- 23 INT 13 14- PER Roll 14- 15 EGO 5 12- ECV: 3 - 3 15 PRE 5 12- PRE Attack: 3d6 9 OCV 30 9 DCV 30 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 14 PD 0 Total: 14 PD (12 rPD) 14 ED 0 Total: 14 ED (12 rED) 10 REC 6 40 END 4 20 BODY 10 50 STUN 15 Total Characteristic Cost: 164 Moveme
  5. Version 1.0.0

    6 downloads

    Abby Wayne Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 18 DEX 16 13- OCV: 9/DCV: 9 15 CON 5 12- 23 INT 13 14- PER Roll 14- 15 EGO 5 12- ECV: 3 - 3 15 PRE 5 12- PRE Attack: 3d6 9 OCV 30 9 DCV 30 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 14 PD 0 Total: 14 PD (12 rPD) 14 ED 0 Total: 14 ED (12 rED) 10 REC 6 40 END 4 20 BODY 10 50 STUN 15 Total Characteristic Cost: 164 Movement: Running: 24m/96m Leaping: 4m/8m Swimming: 4m/8m Cost
  6. this is a first draft of a new character I was inspired by a question side kicks doing the detective work 1 comment I agreed with was that that was the job of the DNPC to stumble,investigate, piss off the wrong people,etc.... I also came up with Danger sense with all the bells and whistles Kinda like Chirrut Imwe from Rogue one turned up to 11 (where Chirrut is at 7 already) https://starwars.fandom.com/wiki/Chirrut_Îmwe I could use some help fleshing her out more I'm kinda going with a blind Jedi but she is not a jedi I was thinking she was mutated some
  7. Beast

    Basic Thugs

    what level of power are the heroes? if a hero is dealing say 10 DCs of damage and has say 10 resistant def + 10 normal def and a dcv/ocv of 8 for me thugs will look like this IMHO Thugs dcv/ocv 6 defenses thugs are 1 hit wonders attacks 7-8 DCs 5 thugs for 1 hero
  8. if the gestures takes time(more than a 1/2 phase) or he attacker has done a cover maneuver on the 1 doing gestures
  9. Sure , but I prefer to build the characters I play(been playing hero system since 1985) you might want to add that the characters are pregens and maybe post them somewhere
  10. What point and ocv/dcv/DCs/etc....are you looking for?
  11. what about this 29pts fetid odors: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (4m Radius; +1/4) (59 Active Points); Limited Power Power loses about half of its effectiveness (target only loses 1/2 phase; -1)
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