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Posts posted by Beast
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I'd go with a Computer Follower(perks)
as the "Man in the Chair" assisting the PC with added skills
Can the alien sentience take over the armor if the character is knocked out?
if so then I would add a multiform where the armor is a robot character with defenses and LS Usable Simultaneously to protect the KO'ed character
then the suit does more to get the character to safety, than continue the fight -
a quote from Pheonix Command
"If you cannot dazzle them with style, riddle them with bullets"makes everybody on Earth detect as a mutant
Spoofing Mutant detectors: Change Environment (-10 to Detect PER Rolls), Area Of Effect (2m Radius; +1/4), MegaScale (1m = 10,000 km; +2), Cannot alter scale (-1/4) (60 Active Points); IIF Immobile (-1 1/4), No Range (-1/2) -
Got the 1st 2 in hard copies and pdf
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Ah the villains I learned Champions on from the Caltech crew(they wrote them up)
5 hours ago, Steve said:Wasn’t it also in the bundle that was put out a while ago on bundle of holding?
that is where I got my PDF(also have a hard copy)
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9 hours ago, Cancer said:
This may be a generational thing, but to me Desilu is Desilu Productions, Lucille Ball & husband Desi Arnaz's TV production company. For the sake of us old folks, you might add some bits that come in from that association.
Desilu prod also did star trek so add TOS techno babble
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5 minutes ago, GDShore said:
I have always understood this rule as Gauntlet has described, and we always used it as so in our campaigns. If you think that a human could not remove a head with an ordinary sword, I refer you to the Japanese Samurai, there are too many tales of them doing so to ignore and if you require an example closer to home culturally I present Richard the third also known as the Lionheart. A story supported by 6 references (3 primary and 3 secondary) ascribe the following; as the heat of battle grew Richard struck a man while ahorse from his right shoulder through his body and out his left hip and as the horse continued past the body fell atwain to either side of the horse. Now admittedly Richard was a superior human, brighter than most, faster and stronger he was still human. Thus it is possible for a man to remove the head of a dragon, a vampire or that of a werewolf with a single blow. By the way the chap copped in half was reportedly wearing chain and leather.
Wouldn't this be a reverse move through where the attacker is using the movement of the target for the velocity(and to hit)mod?
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2m x 2mx 1m extra dimensional space from APG1
base 15ptsIAF(key fob,etc...)-1/2
0 dcv -1/2
extra time (extra phase only to activate -1/4)
Limited Power (no living matter may be held in this space; -1/4)
Custom Power (15 Active Points); IAF (-1/2), Concentration (0 DCV; -1/2), Gestures (Requires both hands; pulling it to correct size; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Limited Power Power loses about a fourth of its effectiveness (no living matter may be held in this space; -1/4)
real cost 5pts -
Comments are welcome
Nemesis
Anastasia RomanovaBackground
Anastasia was the not so bright apprentice to a great and evil mage(Koschei the deathless)
The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats
During this time the mage added many spells to aid his creation to look normal ,as the times warranted it he needed to disguise her
later she became his lover and assassin posing as his apprentice with a wandering eye
later the mage died in a lab accident(not her fault) and Anastasia was left without being controlled
She is looking to right the wrongs she did while controlled in her past most of her magic skills have been suppressedMotivations
Anastasia was a assassin for over 5 thousand years and is now trying to atone for that
she has been free of that mage for just over 100 years
and only recently broken the magics that limited her learningVAL CHA Cost Roll Notes
35 STR 5 16- HTH Damage 7d6 END [1]
18 DEX 16 13-
20 CON 10 13-
13 INT 3 12- PER Roll 12-
13 EGO 3 12-
13 PRE 3 12- PRE Attack: 2 1/2d6
7 OCV 20
4 DCV 5
3 OMCV 0
3 DMCV 0
4 SPD 20 Phases: 3, 6, 9, 12
7 PD 5 7/15 PD (0/8 rPD)
7 ED 5 7/15 ED (0/8 rED)
15 REC 11
40 END 4
12 BODY 2
40 STUN 10Movement Cost Meters Notes
RUNNING 0 22m/44m END [2]LEAPING -2 20m 20m forward, 10m upward
TUNNELING 2m/4m
Characteristics Total: 118
Cost Powers
Orachalcum body(Iron) - END=
30 1) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points) - END=
24 2) Resistant Protection (8 PD/8 ED) - END=0
- END=
Magics attached to golem body, all slots Unified Power (-1/4) - END=
29 1) Life Support (Eating:only once per week; Immunity All terrestrial diseases and poisons;Immortal; Safe in High Pressure; Radiation; Intense Cold;Heat in Low Pressure/Vacuum; Self-Contained Breathing;only has to sleep 8 hours per week) (36 Act Pts) - END=0
9 2) Tongues spell: Universal Translator 13-, Invisible Power Effects (Invisible to [one Sense Group]hearing an accent; +1/2) (31 Active Points); Extra Time (1 Day, Only to Activate, -2) - END=
4 3) Library of the ages: +1 with all Non-Combat Skills (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2) - END=
6 4) Shape Shift(humanoids) (Sight, Smell/Taste, Touch and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+1/4) (31 Active Points); Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/4), Increased Endurance Cost (x5 END; -1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Gestures (Requires both hands; Complex; -3/4) - END=10
- END=
gems of seeing, all slots Increased Endurance Cost (x5 END; -2), Lockout (normal sight; -1/2), Perceivable (unnatural eye colors white or gold depending on which is in use(superceeds shape shift); -1/2), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) - END=
4 1) White eyes Magic based: Radar (Radio Group), +1 to PER Roll, Discriminatory (21 Active Points) - END=10
5 2) Golden eyes: Detect and read/ analyze magic(stopped by gold)) A Large Class Of Things 13- (Unusual Group), Discriminatory, Range, Sense (23 Active Points) - END=10
- END=
8 Various magics blended into the Iron Golem : Multipower, 10-point reserve, (10 Active Points); all slots Unified Power (-1/4) - END=
1f 1) Magic from Boots of Striding and Leaping: Running +10m (22m total) (10 Active Points) [Notes: Max NC per turn 176m/31.68 mph] - END=1
1f 2) Magic from Boots of Striding and Leaping w/ a lot of levitation: Leaping +20m (20m forward, 10m upward) (10 Active Points) [Notes: 80m per turn/ 14.4 mph] - END=1
1f 3) Magic from Boots of Striding and Leaping blended in to a Super Parkour movement style: Running 1m, x4 Noncombat, Usable [As Second Mode Of Movement] (Leaping; +1/4) (10 Active Points) [Notes: Max NC 208m/turn/37.44 mph max span 52m] - END=1
1f 4) wedging/poking in her frail looking fingers to climb: Clinging (normal STR) (10 Active Points) - END=0
1f 5) HKA 1/2d6 (3d6 w/STR) (10 Active Points) - END=1
1f 6) Reforging metal: Healing BODY 1 point, Decreased Re-use Duration (1 Turn; +1 1/2) (7 Active Points); Limited Power Power loses about half of its effectiveness (only vs metal; -1) - END=1
- END=Powers Total: 125
Cost Skills
Presence Skills may add + 2 for Striking Appearance
3 1) Acting 12-
3 2) Charm 12-
3 3) Streetwise 12-
3 4) High Society 12-
Int based +1 from Library
3 Navigation 12-
3 Inventor 12-
Dex skills
5 1) Stealth 14-
Everyman skills
0 1) Climbing 8-
0 2) Concealment 8-
0 3) Deduction 8-
0 4) Language: English (completely fluent; literate) (4 Active Points)
0 5) Paramedics 8-
0 6) Persuasion 8-
0 7) PS: Assassin 11-
0 😎 Shadowing 8-
0 9) TF: Everyman Skill, Small Motorized Ground Vehicles
0 10) AK 8-Skills Total: 23
Cost Talents
6 +2/+2d6 Striking Appearance (vs. all characters)
3 Bump Of DirectionTalents Total: 9
Value Complications
5 Distinctive Features: Detects as magical (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
10 Distinctive Features: usually the hottest woman around (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Hunted: Artifact collectors(she is a magical artifact) Infrequently (As Pow; Harshly Punish)
10 Physical Complication: she has no organs(normal healing powers have no effect on her Iron Golem body (Infrequently; Slightly Impairing)
15 Psychological Complication: protective of the inocent (Common; Strong)Complications Points: 50
Base Points: 275
Experience: 0
Experience Unspent: 0
Total Character Cost: 275 -
10 minutes ago, Gauntlet said:
But what if the item is completely destroyed rather than just being stolen?
then talk about a replacement for them to reuse those points for and maybe allow more points to be added for improvements
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On 11/16/2023 at 7:05 AM, Scott Ruggels said:
Different take on the above. If a player pays points, then the item paid in points for, will return to the character. They cannot lose it permenantly. Items paid for in money can be lost, stolen, or damaged,permanently. This was discussed 6-9 months ago already.
if the item is paid for the GM should have it so the character can find it when they escape
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5 hours ago, Old Man said:
It's been weird and disappointing that the mainstreaming of superheroes and D&D hasn't translated into a resurgence of superhero TTRPGs (if not Champions in particular). Near as I can tell the supers RPG landscape suffers from fracturing--or maybe pulverization is a better word. Just glancing at /r/rpg some RPG options are:
Marvel Multiverse RPG (2023) aka D616
Marvel Heroic (2012) (literally never heard of this until today, seems to be well received)
Marvel Super Heroes aka MSH aka FASERIP (1984)
Marvel Superhero Adventure Game aka SAGA ("uses cards")
Sentinel Comics RPG
Masks
Mutants and Masterminds 2e
Mutants and Masterminds 3e (seems like there's a feud between the 2e/3e players)
ICONS
Worlds in Peril
GURPS (seriously there are some folks out there using this for supers)
Prowler & Paragon
Cypher
Four Color Heroics from Spectrum Games
Supers! Revised
DC Heroes
Ascendant. (EDIT--it appears the author/publisher of this game is some kind of alt right agitator, proceed with caution)
Heroes Unlimited (Palladium)
Villains & Vigilantes
Spectaculars
...and Hero.
Work is bugging me so I don't have time to google these, bring back a report if you do.
I would add Superpowered by Stellagama it is a 2d6 Quantum Engine based game
fairly rules light to medium crunch -
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I'd be interested
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1 minute ago, BigJackBrass said:
No, I don't believe it does. Essentially it describes how the book involves selecting multiple modules—around half a dozen for a 400 point character—and equipment bundles, then goes into some examples. At a brief glance I can't see a mention of random characters.
Thanks
Are the modules each a point based in groups like a 100,50,25pt groups?(or something like this?)
as to mix and match -
On 3/30/2023 at 1:55 AM, BigJackBrass said:
Obviously not a free peek, but the PDF was released in sections through the Hero Patreon. I've been laid low by covid and a post-covid lung infection, so although I have the files I've yet to even start reading them, I'm afraid.
Glancing at it now, there are indeed nine sample characters at the end of the book. The format is various modules you assemble to make a character. I'll put a screenshot of the ToC here, which of course I'll remove if it's not acceptable to do so:
BigJackBrass does the "How to use this book section have note on doing random chargen?
Still debating on getting this as an expansion of CCCC
I just don't want to set up the templates -
On 3/30/2023 at 1:55 AM, BigJackBrass said:
Obviously not a free peek, but the PDF was released in sections through the Hero Patreon. I've been laid low by covid and a post-covid lung infection, so although I have the files I've yet to even start reading them, I'm afraid.
Glancing at it now, there are indeed nine sample characters at the end of the book. The format is various modules you assemble to make a character. I'll put a screenshot of the ToC here, which of course I'll remove if it's not acceptable to do so:
looks to be an expanded or at least different version of CCCC
more the reason to have had the modules done up as Hero Designer templates -
35 minutes ago, HeroGM said:
All I've seen is those three examples. I honestly wish I could say more or point you where to go outside the Facebook group.
I saw it there
I asked if there where hdc files
Otto said no and he does not have HD
for me the Hero Machine pics where a turn off on the GA characters -
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43 minutes ago, IndianaJoe3 said:
I prefer Change Environment because it's a straightforward mechanical build. You want to be harder to track, and penalties to a Tracking roll will accomplish that. Change Environment is the Power that lets you apply penalties to a skill roll.
also changing you feet does nothing if your walking style stays the same
the change needs to be some distance from the old trail otherwise the tracker will figure out that the feet have changed but the gate and your style have stayed the same
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23 minutes ago, unclevlad said:
Pretty sure OP is looking for something like a 1st or 2nd level D&D spell/effect...not 8th or 9th.
then use tracking as an opposing skill to leave a false trail
or go 1 direction leaving a trail to follow, then fly in another
Swinging, teleport or gliding to leave a limited trail -
Lets see.....
ways to deceive tracking
False trails: Change Environment (-6 to Characteristic Roll or Skill Roll, Long-Lasting 1 Week), MegaScale (1m = 10 km; +1 1/4), Cannot alter scale (-1/4) (68 Active Points)False Trails mk 2: Sight, Smell/Taste and Touch Groups Images, +/-5 to PER Rolls, MegaScale (1m = 1 km; +1) (87 Active Points); 4 clips of 1 Continuing Charge lasting 1 Day (+1/2)
6th Ed. Alien Exo-Skeleton/Power Armor Build
in HERO System Discussion
Posted
Ok, let's try this
1 can the robot pass for human?(without the armor)
2 did it build the armor or does it have the skills to mod the armor?
3 what job was the robot built for?
4 why does it need a suit of armor to improve it?
5 why or how did it end up on Champions earth?