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Beast

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Posts posted by Beast

  1. I'd go with a Computer Follower(perks)
    as the "Man in the Chair" assisting the PC with added skills

    Can the alien sentience take over the armor if the character is knocked out?
    if so then I would add a multiform where the armor is a robot character with defenses and LS Usable Simultaneously to protect the KO'ed character
    then the suit does more to get the character to safety, than continue the fight

  2. a quote from Pheonix Command
    "If you cannot dazzle them with style, riddle them with bullets"

    makes everybody on Earth detect as a mutant


    Spoofing Mutant detectors:  Change Environment (-10 to Detect PER Rolls), Area Of Effect (2m Radius; +1/4), MegaScale (1m = 10,000 km; +2), Cannot alter scale (-1/4) (60 Active Points); IIF Immobile (-1 1/4), No Range (-1/2)

     

     

     

  3. Ah the villains I learned Champions on from the Caltech crew(they wrote them up)

    5 hours ago, Steve said:

    Wasn’t it also in the bundle that was put out a while ago on bundle of holding?

    that is where I got my PDF(also have a hard copy)

     

  4. 9 hours ago, Cancer said:

    This may be a generational thing, but to me Desilu is Desilu Productions, Lucille Ball & husband Desi Arnaz's TV production company.  For the sake of us old folks, you might add some bits that come in from that association.

    Desilu prod also did star trek so add TOS techno babble

  5. 5 minutes ago, GDShore said:

    I have always understood this rule as Gauntlet has described, and we always used it as so in our campaigns. If you think that a human could not remove a head with an ordinary sword, I refer you to the Japanese Samurai, there are too many tales of them doing so to ignore and if you require an example closer to home culturally I present Richard the third also known as the Lionheart. A story supported by 6 references (3 primary and 3 secondary) ascribe the following; as the heat of battle grew Richard struck a man while ahorse from his right shoulder through his body and out his left hip and as the horse continued past the body fell atwain to either side of the horse. Now admittedly Richard was a superior human, brighter than most, faster and stronger he was still human. Thus it is possible for a man to remove the head of a dragon, a vampire or that of a werewolf with a single blow. By the way the chap copped in half was reportedly wearing chain and leather. 

    Wouldn't this be a reverse move through where the attacker is using the movement of the target for  the velocity(and to hit)mod?

  6. 2m x 2mx 1m extra dimensional space from APG1
    base 15pts

    IAF(key fob,etc...)-1/2

    0 dcv -1/2

    extra time (extra phase only to activate -1/4)

    Limited Power (no living matter  may be held in this space; -1/4)

     

    Custom Power (15 Active Points); IAF (-1/2), Concentration (0 DCV; -1/2), Gestures (Requires both hands; pulling it to correct size; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Limited Power Power loses about a fourth of its effectiveness (no living matter  may be held in this space; -1/4)
    real cost 5pts

  7. Comments are welcome

    Nemesis
    Anastasia Romanova

     

    Background

    Anastasia was the not so bright apprentice to a great and evil mage(Koschei the deathless)
    The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats
    During this time  the mage added many spells to aid his creation  to look normal ,as the times warranted it he needed to disguise her
    later she became his lover and assassin posing as his apprentice with a wandering eye
    later the mage died in a lab accident(not her fault) and Anastasia was left without being controlled
    She is looking to right the wrongs she did while  controlled  in her past most of her magic skills have been suppressed

     

    Motivations

    Anastasia was a assassin for over 5 thousand years and is now trying to atone for that
    she has been free of that mage for just over 100 years
    and only recently broken the magics that limited her learning

     

    VAL    CHA    Cost    Roll    Notes
    35    STR    5    16-    HTH Damage 7d6  END [1]
    18    DEX    16    13-
    20    CON    10    13-
    13    INT    3    12-    PER Roll 12-
    13    EGO    3    12-
    13    PRE    3    12-    PRE Attack: 2 1/2d6
    7    OCV    20
    4    DCV    5
    3    OMCV    0
    3    DMCV    0
    4    SPD    20    Phases:  3, 6, 9, 12
    7    PD    5    7/15 PD (0/8 rPD)
    7    ED    5    7/15 ED (0/8 rED)
    15    REC    11
    40    END    4
    12    BODY    2    
    40    STUN    10

    Movement    Cost    Meters    Notes
    RUNNING    0    22m/44m    END [2]

    LEAPING    -2    20m    20m forward, 10m upward

     

    TUNNELING        2m/4m

    Characteristics Total: 118

    Cost    Powers
        Orachalcum body(Iron) - END=
    30    1)  +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points) - END=
    24    2)  Resistant Protection (8 PD/8 ED) - END=0
          - END=
        Magics attached to golem body, all slots Unified Power (-1/4) - END=
    29    1)  Life Support  (Eating:only once per week; Immunity All terrestrial diseases and poisons;Immortal; Safe in High Pressure; Radiation; Intense Cold;Heat in Low Pressure/Vacuum; Self-Contained Breathing;only has to sleep 8 hours per week) (36 Act Pts) - END=0
    9    2)  Tongues spell: Universal Translator 13-, Invisible Power Effects (Invisible to [one Sense Group]hearing an accent; +1/2) (31 Active Points); Extra Time (1 Day, Only to Activate, -2) - END=
    4    3)  Library of the ages: +1 with all Non-Combat Skills (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2) - END=
    6    4)  Shape Shift(humanoids)  (Sight, Smell/Taste, Touch and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+1/4) (31 Active Points); Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/4), Increased Endurance Cost (x5 END; -1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Gestures (Requires both hands; Complex; -3/4) - END=10
          - END=
        gems of seeing, all slots Increased Endurance Cost (x5 END; -2), Lockout (normal sight; -1/2), Perceivable (unnatural eye colors white or gold depending on which is in use(superceeds shape shift); -1/2), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) - END=
    4    1)  White eyes Magic based: Radar (Radio Group), +1 to PER Roll, Discriminatory (21 Active Points) - END=10
    5    2)  Golden eyes: Detect and read/ analyze magic(stopped by gold)) A Large Class Of Things 13- (Unusual Group), Discriminatory, Range, Sense (23 Active Points) - END=10
          - END=
    8    Various magics blended into the Iron Golem : Multipower, 10-point reserve,  (10 Active Points); all slots Unified Power (-1/4) - END=
    1f    1)  Magic  from Boots of Striding and Leaping: Running +10m (22m total) (10 Active Points) [Notes: Max NC per turn 176m/31.68 mph] - END=1
    1f    2)  Magic  from Boots of Striding and Leaping w/ a lot of levitation: Leaping +20m (20m forward, 10m upward) (10 Active Points) [Notes: 80m per turn/ 14.4 mph] - END=1
    1f    3)  Magic  from Boots of Striding and Leaping blended in to a Super Parkour movement style: Running 1m, x4 Noncombat, Usable [As Second Mode Of Movement] (Leaping; +1/4) (10 Active Points) [Notes: Max NC 208m/turn/37.44 mph max span 52m] - END=1
    1f    4)  wedging/poking in her frail looking fingers to climb: Clinging (normal STR) (10 Active Points) - END=0
    1f    5)  HKA 1/2d6 (3d6 w/STR) (10 Active Points) - END=1
    1f    6)  Reforging metal: Healing BODY 1 point, Decreased Re-use Duration (1 Turn; +1 1/2) (7 Active Points); Limited Power Power loses about half of its effectiveness (only vs metal; -1) - END=1
          - END=

    Powers Total: 125


    Cost    Skills
        Presence Skills may add + 2 for Striking Appearance
    3    1)  Acting 12-
    3    2)  Charm 12-
    3    3)  Streetwise 12-
    3    4)  High Society 12-
        
        Int based +1 from Library
    3    Navigation 12-
    3    Inventor 12-
        
        Dex skills
    5    1)  Stealth 14-
        
        Everyman skills
    0    1)  Climbing 8-
    0    2)  Concealment 8-
    0    3)  Deduction 8-
    0    4)  Language:  English (completely fluent; literate) (4 Active Points)
    0    5)  Paramedics 8-
    0    6)  Persuasion 8-
    0    7)  PS: Assassin 11-
    0   😎 Shadowing 8-
    0    9)  TF:  Everyman Skill, Small Motorized Ground Vehicles
    0    10) AK 8-

    Skills Total: 23


    Cost    Talents
    6    +2/+2d6 Striking Appearance (vs. all characters)
    3    Bump Of Direction

    Talents Total: 9

    Value    Complications
    5    Distinctive Features:  Detects as magical (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    10    Distinctive Features:  usually the hottest woman around (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    10    Hunted:  Artifact collectors(she is a magical artifact) Infrequently (As Pow; Harshly Punish)
    10    Physical Complication:  she has no organs(normal healing powers have no effect on her Iron Golem body (Infrequently; Slightly Impairing)
    15    Psychological Complication:  protective of the inocent (Common; Strong)

    Complications Points: 50

    Base Points: 275
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 275

     

     

    DeanSpencer-spotcol-femalemage.png

    318138918_448461070816091_888327135457499987_n.jpg

    DeanSpencer-spotcol-shadowsorcerer.png

  8. On 11/16/2023 at 7:05 AM, Scott Ruggels said:

    Different take on the above. If a player pays points, then the item paid in points for, will return to the character. They cannot lose it permenantly. Items paid for in money can be lost, stolen, or damaged,permanently. This was discussed 6-9 months ago already. 

    if the item is paid for the GM should have it so the character can find it when they escape

     

  9. 5 hours ago, Old Man said:

     

    It's been weird and disappointing that the mainstreaming of superheroes and D&D hasn't translated into a resurgence of superhero TTRPGs (if not Champions in particular).  Near as I can tell the supers RPG landscape suffers from fracturing--or maybe pulverization is a better word.  Just glancing at /r/rpg some RPG options are:

     

    Marvel Multiverse RPG (2023) aka D616

    Marvel Heroic (2012) (literally never heard of this until today, seems to be well received)

    Marvel Super Heroes aka MSH aka FASERIP (1984)

    Marvel Superhero Adventure Game aka SAGA ("uses cards")

    Sentinel Comics RPG

    Masks

    Mutants and Masterminds 2e

    Mutants and Masterminds 3e (seems like there's a feud between the 2e/3e players)

    ICONS

    Worlds in Peril

    GURPS (seriously there are some folks out there using this for supers)

    Prowler & Paragon

    Cypher

    Four Color Heroics from Spectrum Games

    Supers! Revised

    DC Heroes

    Ascendant. (EDIT--it appears the author/publisher of this game is some kind of alt right agitator, proceed with caution)

    Heroes Unlimited (Palladium)

    Villains & Vigilantes

    Spectaculars

    ...and Hero.

     

    Work is bugging me so I don't have time to google these, bring back a report if you do. 

    I would add Superpowered by Stellagama it is a 2d6 Quantum Engine based game
    fairly rules light to medium crunch

  10. 1 minute ago, BigJackBrass said:

    No, I don't believe it does. Essentially it describes how the book involves selecting multiple modules—around half a dozen for a 400 point character—and equipment bundles, then goes into some examples. At a brief glance I can't see a mention of random characters.

    Thanks
    Are the modules each a point based in groups like a 100,50,25pt groups?(or something like this?)
    as to mix  and match

  11. On 3/30/2023 at 1:55 AM, BigJackBrass said:

    Obviously not a free peek, but the PDF was released in sections through the Hero Patreon. I've been laid low by covid and a post-covid lung infection, so although I have the files I've yet to even start reading them, I'm afraid. 

     

    Glancing at it now, there are indeed nine sample characters at the end of the book. The format is various modules you assemble to make a character. I'll put a screenshot of the ToC here, which of course I'll remove if it's not acceptable to do so:

     

    1E4627B6-AAB4-4531-8DF0-F607F48FE529.thumb.jpeg.8aaf2154106987c69d1ac6a36d99375c.jpeg

    BigJackBrass does the "How to use this book section have note on doing random chargen?
    Still debating on getting this as an expansion of CCCC
    I just don't want to set up the templates

  12. On 3/30/2023 at 1:55 AM, BigJackBrass said:

    Obviously not a free peek, but the PDF was released in sections through the Hero Patreon. I've been laid low by covid and a post-covid lung infection, so although I have the files I've yet to even start reading them, I'm afraid. 

     

    Glancing at it now, there are indeed nine sample characters at the end of the book. The format is various modules you assemble to make a character. I'll put a screenshot of the ToC here, which of course I'll remove if it's not acceptable to do so:

     

    1E4627B6-AAB4-4531-8DF0-F607F48FE529.thumb.jpeg.8aaf2154106987c69d1ac6a36d99375c.jpeg

    looks to be an expanded or at least different version of CCCC
    more the reason to have had the modules done up as Hero Designer templates

  13. 43 minutes ago, IndianaJoe3 said:

     

    I prefer Change Environment because it's a straightforward mechanical build. You want to be harder to track, and penalties to a Tracking roll will accomplish that. Change Environment is the Power that lets you apply penalties to a skill roll.

    also changing you feet does nothing if your walking style stays the same

    the change needs to be some distance from the old trail otherwise the tracker will figure out that the feet have changed but the gate and your style have stayed the same

  14. Lets see.....
    ways to deceive tracking
    False trails:  Change Environment (-6 to Characteristic Roll or Skill Roll, Long-Lasting 1 Week), MegaScale (1m = 10 km; +1 1/4), Cannot alter scale (-1/4) (68 Active Points)

    False Trails mk 2:  Sight, Smell/Taste and Touch Groups Images, +/-5 to PER Rolls, MegaScale (1m = 1 km; +1) (87 Active Points); 4 clips of 1 Continuing Charge lasting 1 Day (+1/2)

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