Jump to content

shadowcat1313

HERO Member
  • Content Count

    2,911
  • Joined

  • Last visited

  • Days Won

    2

shadowcat1313 last won the day on May 22 2013

shadowcat1313 had the most liked content!

7 Followers

About shadowcat1313

  • Rank
    Wandering Punster
  • Birthday 05/11/1963

Contact Methods

  • Website URL
    http://fafrhd.pocketempires.com/
  • ICQ
    98107255

Profile Information

  • Biography
    longtime gamer of many systems, playtester on various traveller products and Mechwarrior
  • Occupation
    Industrial Security

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. the new T5 kickstarter had a -package of deckplans incluided that might prove useful theres also a really sweet book of deckplan geomorphs that is a **FREE** download, it says unofficial, but Marc Miller has approved it being distributed, it just cant be sold. I was the one who took it to Marc for verification of permission, and can provide such if ever needed. its not my work, I just happen to talk to Marc a fair bit, usually by accident http://travellerrpgblog.blogspot.com/2018/10/the-starship-geomorphs-book-if-finally.html. for scale reference 2 hero hexes=1 traveller square
  2. Wendys RPG "Feast of Legends" https://www.feastoflegends.com/?fbclid=IwAR0kCucGGAJRmTXzWE9O-jOUKvN0cRHmLmTeJH0BBiFLo_flWqBWOOueavI I think its getting a frosty response from the RPG community "Single... Double... Broil and Trouble" now I have to write the module "Hall of the Fryer Giant King"
  3. these are wonderful... have you found a use for Quantum Ducks yet?
  4. what can I do to help on your project, I have a quite a few notes and HD files you might find useful for idea mining if nothing else, I would love to share ideas

     

  5. seriously, talk to Killer Shrike or at least look at his website, a whole displacement ton of useful ideas there for High Fantasy Hero, http://www.killershrike.com/FantasyHERO/FantasyHERO.aspx
  6. Brains... Brains the magical fruit... the more you eat the more you LOOT
  7. Re: Genre-crossover nightmares ewww... I get this image of Jabba telling Luke "I see what we have here is a failure to communicate"
  8. Re: Genre-crossover nightmares oh wait... DoTD vampires eat brains... they would starve to death in Twitlight
  9. Re: Genre-crossover nightmares Breaking Dawn of the Dead... Zombies invade the Twitlightverse.... everybody dies, we win
  10. Re: Genre-crossover nightmares the Empire finally fires the incompetent Stormtroopers, and hires Minions... so the 7th movie could be "Despicable Sith"
  11. Re: Beginner Recommendations plenty of good printed material out there, and several of us have sites that can provide more inspiration.. if you have something specific in mind post some ideas here, we can take and run with it, or point you to something similar thats already been done
  12. Re: Del Monte Hero - Reaping the Grapes of Wrath Where in the World is Carmen Miranda? A rival company has a new mascot and spokesperson – a woman they call Carmen Miranda, who is a dead ringer for the dead singer. Same voice, same charisma, same fruit-appeal. But then she vanished, apparently abducted. Suspicion has been cast on us. If we find her, not only do we clear our name, but we look good, we make the competition look like losers for losing her, and maybe, just maybe, she'll be grateful enough to consider breaking her contract. theres a wonderful anthology about ghosts in space, based on a filksong called Carmen Mirandas Ghost. maybe shes an undead ringer...
  13. not even remotely my work, but a really cool 2 part series on Ekranoplans from the Dark Roasted Blend site http://www.darkroastedblend.com/2007/05/ekranoplans-showcase.html http://www.darkroastedblend.com/2009/06/ekranoplans-showcase-part-2.html
  14. MAXIMUS SCV-12 STARSHIP CONSTRUCTION VEHICLE Val Char Cost Notes 40 STR 0 Lift 6400.0kg; 8d6 10 DEX 0 OCV 3 DCV 3 12 BODY 4 10 INT 0 PER Roll 11-/15- 0 EGO 0 ECV: 0 10 PRE 0 PRE Attack: 2d6 10 COM 0 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 4 Movement: Running: 6" / 12" Swimming: 2" / 4" Leaping: 2" Flight: 10" / 20" Cost Powers END Construction 45 1) Metal Skin: Armor (10 PD/10 ED) (90 Active Points); OIF (-1/2), Ablative BODY Only (-1/2) 0 45 Automaton (Takes No STUN (loses abilities when takes BODY)) 0 15 Does Not Bleed 0 14 Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (42 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Equipment; -1/4), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END) 4 8 Lifting Arms : +30 STR (30 Active Points); OAF Bulky (-1 1/2), Requires A Skill Roll (-1/2), Restrainable (-1/2) (uses Personal END) 3 1 Extra Limbs (4) (5 Active Points); OAF Bulky (-1 1/2), Restrainable (-1/2), Limited Manipulation (-1/4) 0 Powerplant 4 1) Endurance Reserve (10 END, 10 REC) (11 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Equipment; -1/4) 0 Locomotion 8 1) Thruster Arrays: Flight 10", Position Shift (25 Active Points); OIF Immobile (-1 1/2), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4) 0 Sensors and Electronics 5 1) Heavy Duty Floodlights: Sight Group Images Increased Size (4" radius; +1/2) (15 Active Points); OIF Bulky Durable (-1), Only To Create Light (-1) (uses Personal END) 1 6 Sensors and Commo: Multipower, 20-point reserve, (20 Active Points); all slots OIF Immobile (-1 1/2), Custom Modifier (only for sensors and commo; -1) 1u 1) Radio Perception/Transmission (Radio Group), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down (+1/4) (20 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (only for sensors and commo; -1), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END) 2 1u 2) High Res Thermographics: IR Perception (Sight Group), +5 to PER Roll, Discriminatory, Analyze (20 Active Points); OIF Bulky (-1), Custom Modifier (only for sensors and commo; -1), Costs Endurance (Only Costs END to Activate; -1/4) (uses Personal END) 2 1u 3) Enhanced Audio pickups: +4 PER with Hearing Group (8 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only for sensors and commo; -1) 0 1u 4) Rad Scanner: Detect A Single Thing 13-/17- (Unusual Group), Discriminatory, Analyze; OIF Immobile (-1 1/2), Custom Modifier (only for sensors and commo; -1) 0 Specialized Equipment 11 1) Plasma Cutting/Welding Torch: RKA 3d6+1 (vs. ED) (50 Active Points); OAF Bulky (-1 1/2), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Restrainable (-1/2), No Range (-1/2), Real Weapon (-1/4) (uses Personal END) 5 3 2) Magnetic Grapples: Clinging (50 STR) (13 Active Points); OAF Bulky (-1 1/2), Custom Modifier (only against magnetic surfaces; -1), Linked (???; -1/2) 0 Talents 2 Absolute Time Sense (3 Active Points); OIF (-1/2), Custom Modifier (Real Equipment; -1/4) 2 Bump Of Direction (3 Active Points); OIF (-1/2), Custom Modifier (Real Equipment; -1/4) 2 Eidetic Memory (5 Active Points); OIF (-1/2), Custom Modifier (Real Equipment; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4) 2 Lightning Calculator (3 Active Points); OIF (-1/2), Custom Modifier (Real Equipment; -1/4) Skills 1 +1 with Mechanics (2 Active Points); OIF Bulky (-1) 1 +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 1/4) 3 +2 with Systems Operation (Communications Systems, Environmental Systems) (8 Active Points); OIF Immobile (-1 1/2) 2 +2 with KS 1 +1 with KS Total Powers & Skill Cost: 185 Total Cost: 189 200+ Disadvantages 20 Social Limitation: All Robots are treated as Property (Very Frequently; Severe; Not Limiting In Some Cultures) 10 Physical Limitation: Must Refuel or Recharge for 8 hours once a week (Infrequently; Greatly Impairing) 15 Physical Limitation: Requires repair rolls and parts to heal (Frequently; Greatly Impairing) 0 Experience Points Total Disadvantage Points: 189
  15. Maximus GPR-9A Mining Robot Player: Val Char Cost 15 STR 5 13 DEX 9 10 CON 0 15 BODY 10 13 INT 3 0 EGO 0 10 PRE 0 0 COM -5 8 PD 21 8 ED 21 3 SPD 7 5 REC 0 30 END 5 6" RUN 0 0" SWIM -2 0" LEAP -3 Characteristics Cost: 71 Cost Power 45 Automaton (Takes No STUN (loses abilities when takes BODY)) 15 Does Not Bleed 7 Mining Drill: Tunneling 3" through 5 DEF material (21 Active Points); OAF Immobile (-2) 5 Mineral sampler: Detect A Large Class Of Things 14- (Unusual Group), Discriminatory, Analyze (22 Active Points); OAF Fragile (Telescoping Sensor Arm; -1 1/4), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Restrainable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) 3 Passive Sonar: Ultrasonic Perception (Hearing Group), +5 to PER Roll (8 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (Only Costs END to Activate; -1/4) 4 Radio Perception/Transmission (Radio Group) (10 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (Only Costs END to Activate; -1/4) 4 +2 PER with Sight Group 10 Remote Camera System: Clairsentience (Sight Group), Discriminatory, Transmit, 1 Continuing Charge lasting 6 Hours (+0) (27 Active Points); OIF Bulky Fragile (-1 1/4), Sense Affected As More Than One Sense [very common Sense] (-1/2) 3 Mind Link , Control Unit class of minds, One Specific Mind (5 Active Points); Costs Endurance (-1/2) 17 LS (Eating Character only has to eat once per week; Longevity 200 Years; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping Character only has to sleep 8 hours per week) Powers Cost: 113 Cost Skill 2 Navigation (Land) 12- 5 KS 14- 5 KS 14- Skills Cost: 12 Cost Talent 3 Absolute Range Sense 3 Absolute Time Sense 3 Bump Of Direction 5 Eidetic Memory 3 Lightning Calculator Talents Cost: 17 Total Character Cost: 213 Pts. Disadvantage 10 Physical Limitation: Tracked Mobility (Frequently, Slightly Impairing) 10 Social Limitation: Robot (Frequently, Major, Not Limiting In Some Cultures) Disadvantage Points: 20 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
×
×
  • Create New...