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shadowcat1313

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Everything posted by shadowcat1313

  1. I was informed yesterday that Loren Wiseman of GDW fame passed away yesterday morning of natural causes, Loren worked on Traveller, Space 1889, Twilight 2000, edited Journal of the Travellers Aid Society and after GDW closed worked for Steve Jackson Games. this is posted with permission of his brother John
  2. Carrie Fisher has passed away at age 60 this morning
  3. thats why this is an open discussion forum... I make no claim to special knowledge etc.. its nice to have more thought on this stuff
  4. true enough... but now I want to read what larry called "The Apocrypha"
  5. what about this? Gift of Languages: Universal Translator 14- (21 Active Points); Extra Time (1 Minute, -1 1/2)
  6. was doing some tinkering with a writeup of Chad from the Memoirs books... but for 5E... also Larry said this was ok to post Chad MHI Grunge.TXT
  7. I quoted Heinlein in a memorial post on Facebook... We pray for one last landing On the globe that gave us birth; Let us rest our eyes on fleecy skies And the cool, green hills of Earth.
  8. another of my childhood heroes gone.... Rest In Peace John Glenn at age 95
  9. I might be considered a heretic for this... but I like the 2 memoirs books better than Larry's original series
  10. Killer Shrike is being modest... not sure getting through all of his amazing site in one day is really possible... I have tried... and there are a few bits and pieces I contributed to it
  11. and heres my collection of assorted equipment prefabs for vehicles of all kinds Gear Collection.zip
  12. since I dont remember whats old and new, heres my complete archive of aircraft conversions Aircraft.zip
  13. since I dont remember whats old and new, heres my complete archive of aircraft conversions
  14. thats also why I was debating making it a 50% reduction with an activation roll... or just a flat 50%, in that it doesnt always work.... or it doesnt stop all the damage
  15. and lets not even talk about the differences in Laser output in megawatts in Classic Traveller versus whats in GURPS Traveller, this came up when I was writing the specs for various weapons in Traveller Hero
  16. a lot of modern tanks and AFVs etc are fitted with a spall liner thats designed to mitigate the spall effects I treat it as 50% RDR vrs spalling hits
  17. there was a chart dating back to the to a Star Hero playtest document that iirc is still on the Red October website that may or not prove useful its ancient[4E] but might prove helpful as for comparisons heres the table I used for rough ideas on converting damages from Traveller to Hero its borrowed from the old playtest draft of Star Hero 2, which I found on the Red October BBS site INTEGRATED DAMAGE CLASS TABLE<B-Header> The following Integrated Damage Class table is for use with real world information about weapons and energy output. For example, if you know the energy output of a gun in foot-pounds, check the energy column of the chart, cross reference to DC, and round up. For example, a .44 Magnum produces 1200 FP. On the chart, that cross references to 2d6, as 1200 is less than 2000 and greater than 1000, rounding up. Energy ouput is listed in Joules, foot-pounds, and Watts, all of which are numerically equivalent for this purpose. The Explosives column is the amount of TNT that will produce the indicated Damage Classes. Other explosives are more or less powerful for the same mass, as indicated in the separate Relative Explosives Power table. INTEGRATED DAMAGE CLASS TABLE<C-HEADER> DC Killing Damage Explosives Energy Output (Joules/Foot-Pounds/Watts) 1 1 pip .016 gram 64 2 1/2d6, 1d6-1 .032 125 3 1d6 .064 250 4 1d6+1 .125 500 5 1 1/2d6, 2d6-1 .250 1 Thousand/Kilowatt 6 2d6 .500 2 7 2d6+1 1.000 gram 4 8 2 1/2d6, 3d6-1 2.000 8 9 3d6 4.000 16 10 3d6+1 8.000 32 11 3 1/2d6, 4d6-1 16.000 64 12 4d6 32.000 125 13 4d6+1 64.000 250 14 4 1/2d6, 5d6-1 125.000 500 15 5d6 250.000 1 Million/Megawatt 16 5d6+1 500.000 2 17 5 1/2d6, 6d6-1 1 Kilogram 4 18 6d6 2 8 19 6d6+1 4 16 20 6 1/2d6, 7d6-1 8 32 21 7d6 16 64 22 7d6+1 32 125 23 7 1/2d6, 8d6-1 64 250 24 8d6 125 500 25 8d6+1 250 1 Billion/Gigawatt 26 8 1/2d6, 9d6-1 500 2 27 9d6 1 Ton 4 28 9d6+1 2 8 29 9 1/2d6, 10d6-1 4 16 30 10d6 8 32 31 10d6+1 16 64 32 10 1/2d6, 11d6-1 32 125 33 11d6 64 250 34 11d6+1 125 500 35 11 1/2d6, 12d6-1 250 1 Trillion/Terawatt 36 12d6 500 2 37 12d6+1 1 Kiloton 4 38 12 1/2d6, 13d6-1 2 8 39 13d6 4 16 40 13d6+1 8 32 41 13 1/2d6, 14d6-1 16 64 42 14d6 32 125 43 14d6+1 64 250 44 14 1/2d6, 15d6-1 125 500 45 15d6 250 1 Quadrillion/Petawatt 46 15d6+1 500 2 47 15 1/2d6, 16d6-1 1 Megaton 4 48 16d6 2 8 49 16d6+1 4 16 50 16 1/2d6, 17d6-1 8 32 51 17d6 16 64 52 17d6+1 32 125 53 17 1/2d6, 18d6-1 64 250 54 18d6 125 500 55 18d6+1 250 1 Quintillion/Exawatt 56 18 1/2d6, 19d6-1 500 2 57 19d6 1 Gigaton 4 58 19d6+1 2 8 59 19 1/2d6, 20d6-1 4 16 60 20d6 8 32 61 20D6+1 16 64 62 20.5D6 32 128 63 21D6-1 64 256 64 22D6 128 512 RELATIVE EXPLOSIVE POWER<C-Header> Substance DC Modifier Black Powder -2 Homemade Chemical -2 Dynamite -1 TNT +0 Blasting Gelatine +1 Plastique +2 Nitroglycerine +2 Nuclear +0 (in TNT equivalents) Antimatter +35
  18. then there are several flavors of laser guided rockets, damage would stay the same. just treat as a laser guided weapon and no longer have the inaccurate limitation
  19. werent there issues with the fuses etc on the early Zuni? iirc thats what caused the near catastrophe fire on the Forrestal
  20. damage scaling has always been strange, heres what I did for 5E stats Hellfire Missile: RKA 4d6, Armor Piercing (x2; +1/2), Explosion (+1/2) (120 Active Points); OIF Bulky (-1), 4 Charges (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Custom Modifier (Low Cloud Ceilings cut range in half and slow reaction time to fire a missile; -1/2), Real Weapon (-1/4), Custom Modifier (Laser Guided, must have a painted target to launch, but not once fired; -1/4) FFAR Rocket Pod: RKA 3d6, Armor Piercing (+1/4), Explosion (+1/2), Increased Maximum Range (3,600m; +3/4), Autofire (3 shots; +1 1/4) (180 Active Points); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Real Weapon (-1/4), Inaccurate (1/2 OCV; -1/4), 19 Charges (+1/4) or go with the Brimstone-2 ATGM... british design as an advanced Hellfire Brimstone-2 ATGM: (Total: 256 Active Cost, 65 Real Cost) Killing Attack - Ranged 5d6, Armor Piercing (+1/4), Area Of Effect Nonselective (4m Radius Explosion; +1/4), Increased Maximum Range (48,000m; 48km Max Range; +1 1/2) (225 Active Points); OAF Bulky (-1 1/2), 3 Charges (-1 1/4), Custom Modifier (Must have Target Lock to Fire; -1/2) (Real Cost: 53) <b>plus</b> Radar (Radio Group), +3 to PER Roll, Discriminatory (23 Active Points); OIF Bulky Fragile (-1 1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 9) <b>plus</b> +1 with Ranged Combat (8 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Must have a Target Lock; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 3)
  21. depends on which edition your using, damage scaling in Hero has never been really well done for example... taken from the really old book "Here there be Tigers" 9D6 Normal explosion/5D6+1 RKA AP from a direct impact for a LAW rocket
  22. the old Space Opera RPG did a take on Romans in space... The Merchantile League... it was book 2 of the sector atlas series
  23. Traveller Hero was mostly written with Classic Traveller in mind
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