Jump to content

shadowcat1313

HERO Member
  • Posts

    2,962
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by shadowcat1313

  1. that spall protection is only good should the shot NOT penetrate the vehicle(great vs squash warheads)

    once penetration happens the spall liner is moot as the penatrator has defeated it

    thats also why I was debating making it a 50% reduction with an activation roll... or just a flat 50%, in that it doesnt always work.... or it doesnt stop all the damage

  2. there was a chart dating back to the to a Star Hero playtest document that iirc is still on the Red October website that may or not prove useful

    its ancient[4E] but might prove helpful as for comparisons

    heres the table I used for rough ideas on converting damages from Traveller to Hero
    its borrowed from the old playtest draft of Star Hero 2, which I found on the Red October BBS site



                               INTEGRATED DAMAGE CLASS TABLE<B-Header>

          The following Integrated Damage Class table is for use with real world
    information about weapons and energy output. For example, if you know the
    energy output of a gun in foot-pounds, check the energy column of the
    chart, cross reference to DC, and round up. For example, a .44 Magnum
    produces 1200 FP. On the chart, that cross references to 2d6, as 1200 is
    less than 2000 and greater than 1000, rounding up. Energy ouput is listed
    in Joules, foot-pounds, and Watts, all of which are numerically equivalent
    for this purpose.
          The Explosives column is the amount of TNT that will produce the
    indicated Damage Classes. Other explosives are more or less powerful for
    the same mass, as indicated in the separate Relative Explosives Power
    table.

                                INTEGRATED DAMAGE CLASS TABLE<C-HEADER>
    DC       Killing Damage        Explosives     Energy Output
                                                  (Joules/Foot-Pounds/Watts)
     1             1 pip           .016 gram             64
     2         1/2d6, 1d6-1        .032                 125
     3              1d6            .064                 250
     4             1d6+1           .125                 500
     5        1 1/2d6, 2d6-1       .250                   1    Thousand/Kilowatt
     6              2d6            .500                   2
     7             2d6+1           1.000 gram             4
     8        2 1/2d6, 3d6-1       2.000                  8
     9              3d6            4.000                 16
    10             3d6+1           8.000                 32
    11        3 1/2d6, 4d6-1       16.000                64
    12              4d6            32.000               125
    13             4d6+1           64.000               250
    14        4 1/2d6, 5d6-1       125.000              500
    15              5d6            250.000                1    Million/Megawatt
    16             5d6+1           500.000                2
    17        5 1/2d6, 6d6-1       1 Kilogram             4
    18              6d6            2                      8
    19             6d6+1           4                     16
    20        6 1/2d6, 7d6-1       8                     32
    21              7d6            16                    64
    22             7d6+1           32                   125
    23        7 1/2d6, 8d6-1       64                   250
    24              8d6            125                  500
    25             8d6+1           250                    1    Billion/Gigawatt
    26        8 1/2d6, 9d6-1       500                    2
    27              9d6            1 Ton                  4
    28             9d6+1           2                      8
    29        9 1/2d6, 10d6-1      4                     16
    30             10d6            8                     32
    31            10d6+1           16                    64
    32       10 1/2d6, 11d6-1      32                   125
    33             11d6            64                   250
    34            11d6+1           125                  500
    35       11 1/2d6, 12d6-1      250                    1    Trillion/Terawatt
    36             12d6            500                    2
    37            12d6+1           1 Kiloton              4
    38       12 1/2d6, 13d6-1      2                      8
    39             13d6            4                     16
    40            13d6+1           8                     32
    41       13 1/2d6, 14d6-1      16                    64
    42             14d6            32                   125
    43            14d6+1           64                   250
    44       14 1/2d6, 15d6-1      125                  500
    45             15d6            250                    1    Quadrillion/Petawatt
    46            15d6+1           500                    2
    47       15 1/2d6, 16d6-1      1 Megaton              4
    48             16d6            2                      8
    49            16d6+1           4                     16
    50       16 1/2d6, 17d6-1      8                     32
    51             17d6            16                    64
    52            17d6+1           32                   125
    53       17 1/2d6, 18d6-1      64                   250
    54             18d6            125                  500
    55            18d6+1           250                    1    Quintillion/Exawatt
    56       18 1/2d6, 19d6-1      500                    2
    57             19d6            1 Gigaton              4
    58            19d6+1           2                      8
    59       19 1/2d6, 20d6-1      4                     16
    60             20d6            8                     32
    61    20D6+1               16             64
    62    20.5D6               32             128
    63    21D6-1               64                 256
    64    22D6               128             512
                      

                                  RELATIVE EXPLOSIVE POWER<C-Header>
    Substance                 DC Modifier
    Black Powder                  -2
    Homemade Chemical             -2
    Dynamite                      -1
    TNT                           +0
    Blasting Gelatine             +1
    Plastique                     +2
    Nitroglycerine                +2
    Nuclear                       +0
    (in TNT equivalents)
    Antimatter                    +35
     

  3. damage scaling has always been strange, heres what I did for 5E stats

    Hellfire Missile:  RKA 4d6, Armor Piercing (x2; +1/2), Explosion (+1/2) (120 Active Points); OIF Bulky (-1), 4 Charges (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Custom Modifier (Low Cloud Ceilings cut range in half and slow reaction time to fire a missile; -1/2), Real Weapon (-1/4), Custom Modifier (Laser Guided, must have a painted target to launch, but not once fired; -1/4)

     

    FFAR Rocket Pod:  RKA 3d6, Armor Piercing (+1/4), Explosion (+1/2), Increased Maximum Range (3,600m; +3/4), Autofire (3 shots; +1 1/4) (180 Active Points); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Real Weapon (-1/4), Inaccurate (1/2 OCV; -1/4), 19 Charges (+1/4)

     

    or go with the Brimstone-2 ATGM... british design as an advanced Hellfire

    Brimstone-2 ATGM:  (Total: 256 Active Cost, 65 Real Cost) Killing Attack - Ranged 5d6, Armor Piercing (+1/4), Area Of Effect Nonselective (4m Radius Explosion; +1/4), Increased Maximum Range (48,000m; 48km Max Range; +1 1/2) (225 Active Points); OAF Bulky (-1 1/2), 3 Charges (-1 1/4), Custom Modifier (Must have Target Lock to Fire; -1/2) (Real Cost: 53) <b>plus</b> Radar (Radio Group), +3 to PER Roll, Discriminatory (23 Active Points); OIF Bulky Fragile (-1 1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 9) <b>plus</b> +1 with Ranged Combat (8 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Must have a Target Lock; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 3)

  4. are you trying to immobilize or injure... AOE autofire TK with very short range.... to simulate rapidy turning the gravity plates on and off... this idea was called "Gravity Pong" during Traveller the New Era... as a means of dealing with boarding parties

×
×
  • Create New...