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RadeFox

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About RadeFox

  • Birthday 01/02/1969

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  1. Re: New to Hero System - kind of... Very well done indeed, one of the better styles I've seen. She has a 'realness' to her many superhero sketches lack. I would like very much if you were so inclined to add more of your sketches to share with us. Again, excellent work!
  2. RadeFox

    [R]Evolution

    Re: [R]Evolution Repped, ya!! Keep up the great work! Making me itch like crazy to run a game in this world. Thank you for all the effort and skill on our behalf, and sharing it. KUDOS
  3. Re: 10kT nuclear bomb From my understanding of nuclear weaponry, size doesnt really do anything more then increase the destructive radius of the blast. In most cases, Id follow a simple rule of thumb where every doubling of damage increases the radius multiplier. So in this case, 1mt=as described, 2mt= x2 radius, 4mt x3 radius, 8mt= x4 radius from the 1 mt blast. ( I am unfamiliar with the digital hero write-up, so no hard numbers) More insterstingly, in a low powered Digital or Dark style campaign, Im dying to know "Why" you want to know such things! Being at ground zero is pretty much death to anyone outside a 4 color supers game, and even then, many of them would perish as well!
  4. Re: Starter - Rescuer My only quibble with the write up is allowing the Always On power mod to his armor. This is not a drawback, and would not be worth any points in most campaigns Ive been in, imo. But fun read, even if krypton is ringing in your ears as you read it.
  5. Re: Baby Destroyer Well, being heroes, of COURSE we hand him over to UNTIL to sequester and raise to be a force for good. Hopefully under the cautious surveillance of mentalists to be sure his "old" memory doesn't return. I dont think even the most dark of heroic types, (later wolverine, or dark knight batman) would do anything differently to a baby displaying no knowledge of his former self.
  6. Re: Mental Illusions: Can attacks look like nothing? Wow, thats a lotta stuff, lets break it down 1: This would be best handled as an EGO attack, with the special FX being the target thinks they are being hit by an invisible man 2: Im not sure what you're asking on this one, Sounds like you're asking if you attack someone with an Illusory fire, can you mask the 'scene' of the attack so it looks like the victim is still just sitting in the chair. You can do it with a Mental Illusion, stong enough in power to get to the 3x ego level to do actual damage. The "type" of attack (fire/tiger/gun/etc) is irrevelant. You would need a second power of standard Illusions to cover over the scene, with full senses, plus a possible Darkness field 1 Hex vs sound to cover the shouts of the victim. The effect you are asking for is complicated and I dont see it being handled with a single power. 3: This is the easiest one, this is a standard Illusions power use, bought with AOE, radius. It would affect anyone in the AOE with whatever you describe happening, in your siutation above they would all see Kevin getting shot, if you roll was enough to overcome Kevins EGO X3 he would take damage, possibly resulting in a presence attack on the other affected targets.
  7. Re: Classic Comic Book Groups Way to Go girl! Its Super Cool (pun intened) to see all those group made up on a typical starting points base. Very useful for cross over games too. Thanks so much for the efforts. Your the Queen of Evil for the day !
  8. Re: 250 point par characteristics Sounds like you got it down Nerdnumber. Using the GMs guidlines for active points and DC ranges/averages gives you mega cookies in my book. Its always nice to have a player work within the framework, and not try to numbercrunch their way outside it. Kudos to you. Love the backstory so far too. Sounds like it will be a fun game!
  9. Re: How do you design your champions game Some excellent ideas here in this thread! I do always make sure I know the player characters before the game starts, as well as the desires of the players. This helps me make those split-second additions to the flow of the story and make it look like I planned it. IN MEDIA RES! I think that is the absolute best way to kick off every session and especially the campaign. Before the players get to the table, we've worked out backstory's and who-knows-who-how stuff. When the campaign opens at the table I always try to do it with a BANG to get the action rolling, and let the characters interplay be woven into the action as they deal with the situation at hand. That said, I do try to avoid the bank robbery as the first issue. Usually I know what the major overarcing story is going to be, and I tie in a handful of clues to this in that first encounter to make sure they stick in the players minds. Roll Cameras.......Action!
  10. Re: Help Creating a Desol Character I agree with jtelson above. Good base for the Desol. For Manipulation I would use Telekinesis, Fine Manip. 10-15 Str. No Range. Very cheap and appropriate. For some other similarties to the Doctor, Eidetic Memory, Absolute Time Sense, Human Calculator. Things a computer mind would have. May want to come up with a way to simulate his ability to access computer records too, always a useful talent.
  11. Re: Solar HERO: Cliffs of Mars Nice photo, just got some new ones of one of Saturns moons yesterday too, complete with an ice eruption. Pretty cool how active the solar system is.
  12. Re: Mood Music Almost all movies today have soundtracks that can be purchased, but the secret is to find and buy the Movie SCORES. THis is th background m usic for most of the sccenes ina movie, and they are godsends to the GM who has a penchant for running games with music. Some of the ones I've found that I really like for this genre are Pelican Brief- Great suspense and investigation music StarShip Troopers- Great for the Big Daddy G-men scenes with governmental involvement/entanglement Batman/ Anything by Danny Elfman- Will cover it all from Dark Comedy to Dark Grandeur Aliens/ And most anything by James Horner- Great stuff for both suspense and high energy chases and fights. There are many more, but being at work, I can't recall them. Check out the soundtracks area in any big music store, and check for Scores over soundtracks. Game Hard!
  13. Re: What was that? Elvis weapon in LOTR movie. I know Tolkien said goblins and orcs preffered curved blades, but after seeign the movies, I am heavily inclined to adopt the simple cleaver aspect for them from now on. Basically it boils down for me to skill/time for crafting. A curved blade is harder to craft well, and takes more time and effort from the smith. A simple chopper is quicker to forge, and requires little effort. Much closer to the mindset of most goblins and orcs. Being that orcs are twisted elves, I would however still allow for that rare twisted/fallen sindar to still partake of his now twisted love of the forgecraft, and have a few, 'prized' curved, wickedly pointed/unusual blades be in the hands of those orcs strong enough to keep such a prize. This still helps keep them the 'favored' weapons of the goblinoids, but also helps maintain a higher level of 'suspension of disbelief' for me, and hopefully my players!
  14. Re: Jedi Characters http://www.herocentral.net/export/index.jsp?character=Jenica.hdc&image=JenicaSallaros.jpg&template=DefaultPrintTemplate.hde THis link links to my old character I made up for a SWG game on HeroCentral, I think she came out remarkably well for making a starting jedi padawan character in a 75/75 game. I do miss playing her, but other things have entered my life, and I am glad the GM found her a good player!
  15. Re: LotR Challenge... Excellent site, LL. Instant bookmark, as I love Tolkiens efforts, and even with the ICE embellishments, which are far from all bad, it will make a great site to use for material in any Middle Earth game I get around to runnning.
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