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nexus last won the day on December 24 2004

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  • Birthday 08/12/1972

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  1. Re: The REALLY important 6th Edition question Choke points are generally a bad thing I agree. And notoriously easy to unknowingly slip into scenarios. There should generally be more than one way to give at a vital clue or other information than a single deduction or die roll. Any type of success or failure based on a single binary occurrence might be tense but isn't necessarily dramatic. Though I do think victory/success should not be assured in most conflict/obstacle situations. The PCs should be able to screw things up to the point success is impossible or Pyrrhic and useless at best. The ability to fail, IMO, is an important aspect indistiguishing role playing games from shared fiction creating, maintain both tension and drama and the game aspect of role playing game. Not to mention a sense free will (for lack of a better term) among the players, their descisions and actions matter. Being railroaded to success is still being railroaded. But I digress from what was being discussed I think
  2. How much was the option to use combat skill levels to increase damage used in your games? A general estimate like "Allot", "occasionally" or "almost never" is fine, I don't need precise numbers.
  3. Re: A Thread for Random Videos Total Eclipse of the Heart: Literal version http://www.youtube.com/watch?v=lj-x9ygQEGA&feature=related
  4. Re: A Thread for Random Videos William Shatner does Sarah Palin
  5. Re: Confused about 6th edition Here's how I understand it There will be a Character Creation book and a Combat and Adventuring book and later an Advanced Player's Guide with extra and more optional rules that weren't considered important enough to include in the two core books In addition there will be slimmed down "basic" book similar to Hero sidekick with somewhat simplified rules. I am not sure when it will be released. I think at about the same time as the two core books.
  6. Re: Superhero Images Razor: A bloody minded young woman from our Dark Champions PBEM
  7. Re: Confused about 6th edition I actually had a faint hope Comeliness might appear in the APG.
  8. Re: 6E Rules changes confirmed so far The issue for me isn't that point have intrinsic value but that I don't like juggling with lots of points to create a character. A higher base to get the same results is a turn off for me. It has nothing to do with high points=automatically bad but it is another reason I prefer low point games.
  9. Re: 6E Rules changes confirmed so far I can't see why not. Though its legitimate in 5th too.
  10. Re: 6E Rules changes confirmed so far That's the thing. I've never ran into a situation where it was nessescary. Either no one made up the sort of characters were it comes up or they found away around it (PA character either didn't take it, got their "figured" OIF or didn't muss with them as it wasn't to come concept for example). I suppose it could have just been luck or ignorance but in any case dropping them is more a hassle for me that keeping them. I can understand it's the opposite for some but that's where I stand on it and it's a reason not to switch for me. Totally subjective as it is.
  11. Re: 6E Rules changes confirmed so far Well, I'm not going to dismiss what you say. We all have different gaming experiences and perhaps my style just fell into synch with this particular issue so it didn't get annoying. There's probably a few things that bug me that were never a problem for you and your players. Thanks for the thought out and civil response.
  12. Re: 6E Rules changes confirmed so far How were unusual character's penalized unduly?
  13. Re: 6E Rules changes confirmed so far You already have the same design flexibility. If you wanted to make a character who was an "exception" to the general rule then buy some or all of the relevant characteristics with No Figured. At least I never ran into a character I couldn't build with Figured chars in place.
  14. Re: 6E Rules changes confirmed so far re: Figured Chars I think at this point its just better to say they were a Feature to some, a Bug to others and the two sides aren't likely to meet eye to eye on it now anymore than earlier.
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