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nexus

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Everything posted by nexus

  1. Re: Sixth Edition Showcase #3: Area Of Effect And Damage Shield The picture was very cool too. Doesn't look like the artwork will be problem at all. I don't really care that much about art in books but its nice to have. It's basically gravy, IMO, but in this case the gravy looks good.
  2. Re: Sixth Edition Showcase #3: Area Of Effect And Damage Shield
  3. Re: Sixth Edition Showcase #3: Area Of Effect And Damage Shield Not a bad idea. Explosion really is an AOE variant anyway. I wonder if it will still be possible to vary the fade rate for explosion Very different. I'm curious about what the base effect will be and how much increasing it will cost.
  4. Re: Sixth Edition Showcase #3: Area Of Effect And Damage Shield Interesting changes. Anyone know what the base standard for AOE: Surface will be?
  5. Re: Shape Shift into Water: Clever or Cheesy? An idea struck me for a Method C Purchase the shapeshift and get levels with Stealth and Concealment that only work in water and a high Contortionist skill that are tied to the shapeshift. That was get about what the player seems to want. Alternately they could get a high Power Skill with Shapeshift and use it as complimentary to those skills.
  6. Re: Justifying Playable SPD I agree with Bloodstone. There's very few published characters that I can use unaltered (different settings, different preferences and all).
  7. Re: Shape Shift into Water: Clever or Cheesy? In any case, he'd be a really short tree
  8. Re: Shape Shift into Water: Clever or Cheesy? Well running with more official numbers Method A 13 Water Form: Shape Shift (Sight and Touch Groups) Method B 16 Water Form 1: Desolidification , Limited Power Power loses less than a fourth of its effectiveness (Does not provide immuntanity to sonar, smell, etc; +0) (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2) 6 Water Form 2: Invisibility to Sight Group (20 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only in Water; -1 1/2), Chameleon (-1/2), Linked (Water Form; -1/4) An EC actually made it slightly more expensive. (25 points total). I guess it comes down what the GM feels most accurately reflect the mechanical effects the power would have and what price seems fair for the utility of those effects.
  9. Re: your pcs might be OVERPOWERED IF... Dr. Destroyer refers to them as "Sir" and "ma'm" in subdued tones.
  10. Re: Justifying Playable SPD One alternate way to view Spd (totally unsupported by the books and just a POV thing) is "air time" or page count. The PC are among the main characters in their respective stories, shows or comics so they get more of it even its not "justified" in game. IOW, they get compatible Speeds with the rest of their more innately superhuman companion a bit slower comparable to the campaign scale but it justified narratively instead of by in game reality (super reflexes, hyper trained combat skills, etc).
  11. Re: Shape Shift into Water: Clever or Cheesy? Those were the effects the OP asked about so I assume they are the main benefits the player wants: impossible/extremely difficult to detect in water and the ability to "flow" like water. I admit to have difficulty thinking what other major benefits he would want from Shapeshift: One form: Water (which to be pedantic isn't a "form" its a substance and seems to precedent like Shapeshift: One form: uranium or granite and expecting to freebies for it) Even the flowing like water ability is somewhat questionable since the character can only later their size and mass by +/- 10 percent so doing things like flowing under doors and down regular sized pipes, etc seems questionable.
  12. Re: Shape Shift into Water: Clever or Cheesy? Actually I was assuming the "Does not move through solid object negates the sensory bonus (which are a another "freebie" assumed special effect thing IMO). Only works in Water is almost equal to one charge, never recovers or No Conscious Control? Didn't know that was some official ruling but not in any campaign I'll run unless its taking place somewhere like Dune. I can see an argument where it might be higher than -1/2 but not quite that high.
  13. Re: Shape Shift into Water: Clever or Cheesy? Well, looking at the situation cost wise Water Form A 13 Water Form: Shape Shift (Sight and Touch Groups) 1end per phase Water Form B 16 Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2) 8 Invisibility to Sight Group (20 Active Points); Chameleon (-1/2), Limited Power Power loses about a third of its effectiveness (Only in water; -1/2), Linked (Desolidification; -1/2) Total 6 Endurance per turn. The Shapeshift method is definitely the better deal (even more so if the Gm won't waive that rule that requires "Affects Real World" on attack for Method B. You could put the first two powers in an EC that might reduce the cost a little.
  14. Re: 6E Rules changes confirmed so far The issue for me isn't that point have intrinsic value but that I don't like juggling with lots of points to create a character. A higher base to get the same results is a turn off for me. It has nothing to do with high points=automatically bad but it is another reason I prefer low point games.
  15. Re: 6E Rules changes confirmed so far I can't see why not. Though its legitimate in 5th too.
  16. nexus

    Golden Girl

    Re: Golden Girl Novice Superhero seems more like a physical limitation (she can't be mind controlled to not be a novice) and might be difficult to make calls on as a GM. Basically you'd have to determine when she was behaving "too experienced" which can be tough. I'd suggest maybe using the Grace Under Fire rules and giving Pre attacks in superheroic combat and other stressful heroic situations a small bonus. She might suffer CV or skill penalties in some situations, like trying to coordinate attacks with team mates, for example. A die or two of Unluck with sfx:Rookie Mistakes might represent this is a less fiat driven manner if you prefer. Tries to be a good superhero could be interesting. What does she consider a "good superhero"? Will she be moralizing to "youth" to stay in school, posing dramatically when she should be acting or making bombastic speeches allot and otherwise doing "impressive and heroic" things rather than "tactically sound or sensible" things?
  17. nexus

    Golden Girl

    Re: Golden Girl I don't see anything...
  18. Re: Hero Extreme Edition I can't see a game with this degree of granularity being popular among anything but a very select niche market of hardcore Game Mechanics. With that much division and things to purchase to make even the simplest of characters it probably would be sort of an example of some of the hyperbolic complaints leveled at Hero.
  19. Re: Shape Shift into Water: Clever or Cheesy? My initial instinct is Cheeze. If the primary effect the player is looking for is to be (nearly) undetectable in a specific situation and avoid constraints it seems like limited but dependable invisibility and desol* is what they're looking for and this is an attempt to lump two other Powers under another to save points. Its a bad precedent, IMO for things like "Shapeshift: One form: Transparent or Shapeshift One form: Rubber or some other substance or material and getting "free" effects from it. *As an alternative linked skills/skills bonuses for Contortionist, Stealth, Concealment might reasonable and I'd possible give some situational bonus but it would be very specific. He'd be able to conceal himself in still water much easier than moving water, for example.
  20. Re: 6E Rules changes confirmed so far That's the thing. I've never ran into a situation where it was nessescary. Either no one made up the sort of characters were it comes up or they found away around it (PA character either didn't take it, got their "figured" OIF or didn't muss with them as it wasn't to come concept for example). I suppose it could have just been luck or ignorance but in any case dropping them is more a hassle for me that keeping them. I can understand it's the opposite for some but that's where I stand on it and it's a reason not to switch for me. Totally subjective as it is.
  21. Re: 6E Rules changes confirmed so far Well, I'm not going to dismiss what you say. We all have different gaming experiences and perhaps my style just fell into synch with this particular issue so it didn't get annoying. There's probably a few things that bug me that were never a problem for you and your players. Thanks for the thought out and civil response.
  22. Re: Sixth Edition Showcase #2: New Combat Maneuvers; Objects As Weapons Maybe Unified Power or some new/revised version of Linked will cover this aspect. I was wondering if Unified Power did effectively make two or more Powers act as one in all ways including activation and use.
  23. Re: Sixth Edition Showcase #2: New Combat Maneuvers; Objects As Weapons Well, we haven't seen a Disable, Exert or Flash Basic maneuver or some of the other elemens that can be applied while building Martial Arts Maneuvers. Given some comments MA in the past I suspect they'll remain (much) the same but only time will tell. Personally, I see a place for them. I used the MA design rules to create 0 pt maneuvers for some games and players still purchased MA both for the additional elements and the better quality of MA. Same as the strike maneuvers could always be simulated (to some extent) with CSL but players still purchasd things like Martial Strike.
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