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Nicholiathan

HERO Member
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  1. Aside form the Champions superhero campaign we've been playing since the 80's, I've run a brief game based on the Negima Manga & Harry Potter. Set in The Briarwood Academy, a school for gifted youngsters at the turn of the 21st century the players were high school freshmen. Their classmates included a sentient robot, a ghost, an orc, an apiring steam punk engineer and many wizards. It didn't run long but I'd love to revisit it.
  2. Re: Precognition/Retrocognition recording? I'd apply a +1 (or higher) advantage to the precognition/retrocognition power if I'd even allow such a thing. I'd also give the player a set of hunteds the first anyone outside of the character's group discovered that the player had this power. Hunted by every law enforcement agency Very Frequently monitored wants their cold cases solved. Hunted by victims of unsolved crimes Very Frequently wants justice for their crimes. Hunted by people who have lost something VF wants their items found Hunted by buisiness F want to know market trends Hunted by organized crime VF wants to capture and use for gambling ect ect.
  3. I have look through and the hero system rules and I find there there is nothing to cover situations where two characters are trying to out run each other. Straight from the book there is no way of determining who the winner would be beyond the rigid numbers of their powers. In reality such a race is never as cut and dried. When a well matched wide receiver and corner back line up at the line of scrimmage there's now way of knowing who will get down field faster. When the horses line up at the starting gate there's no way of knowing which horse will win. When purse snatcher is running from the pursuing police officer he may or may not get away from that officer (though he won't be able to out run radio so his fate is somewhat predetermined.) Does anyone have house rules that cover chases? Is there a supplement to use for such events?
  4. Re: Character with two "bodies" The Astral is a seperate entity with a seperate will of it's own and has differing personalities. The Weirn, Wendy McAdams, a shy book worm who prefers not to be noticed. The Astral is curious and artistic with a tendacy of calling attention to itself. For her introduction this character will be sitting at the back of the class confortably forgotten while the teacher fills out lessons on the black board turning to the class to explain she exclaims "Wendy McAdams you will control your astral in my class!" The class turns to see that her Astral has been drawing art work on the back wall with a permenate marker. When left to it's own the Astral will do things like search other students bags for cookies, deface puplic property and search where it's not ment to look.
  5. Re: Character with two "bodies" Considering the nature of these characters building the astral as a follower of the weirn makes the most sense. Both the character and astral have a dependence upon each other forcing them to stay close to each other. Since this is an NPC in the game having the GM play the follower is a non issue. Thanks for all the advice.
  6. I'm creating a character for a new campaign based on Svetlana Chmakova's Nightschool manga. The charcter is a Weirn, sort of a witch, who's familiar, an astral, is an extention of the character's self. The astral is a seperate entity that is always near the character and can go invisible, twist 1/2" steel railings into decrotive patterns, punch through brick walls and change into wings for the character to fly. The character I'm building will have a much less powerful astral than the source material with the slips through cracks form of desolidification, invisibility and aid intelligence of the main character only. To represent this I'm considering building the astral as a seperate character and charging the main character for this 2nd character as duplication. Both the characters have a dependance with incompetency to each other. Is there a better way to represent this dual character in 6E rules?
  7. Re: The HERO System 6th Edition Is there any estimate on when Volume 2 Combat and Adventuring will be available again. My local game store can't get it in stock and my online order is stuck in pending.
  8. Re: Music to Kill Zombies By Weapon - chain gun like the one the terminator uses in T2, unlimited ammo of course Music - Liliam, better known as the opening theme of Elfen Lied Person - Makina Hoshimura, the corpse princes from Shikibane Hime, provided she stays past her 108 kills
  9. Re: Your "2011" Pet Gaming Projects I'm putting together a game set in a school of magic. Drawing from the Harry Potter novels and throwing in elements from the mangas Negima and Night School. The player's will start with VPPs for magic and or martial arts powers and only be able to use powers related to the courses their studying in school.
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