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Everything posted by Christougher

  1. It is a very Britishism. Try it with Harry Potter.
  2. Aww dammit, that means they're all gonna die and he's gonna come back alone.
  3. Christougher


    Sensor things, based loosely on Master of Orion and some of my own interpretations. Each TL advance allowed an additional 25 Active Points. Most sensors were built on 25 points, with modifiers of 25 AP each, Active, Microscopic, Nanoscale, Molecular, Quantum, Megascale, Planetary, Orbital, System, Lightyear. Your empire had to possess the knowledge of certain SFX types to have these sensors: Optical, Infrared, Laser Radar, Radar, Chemical, Radiation, Warp, Seismic, Environmental, Botanical, Magnetic, Ionic, Neutrino, Biological, Psionic, Motion, Gravity, Microbial, Neural, Medical, Density, Tachyon, Particle, Flux, Genetic, Viral, Antimatter, Multiphase, Dark Matter, Dark Energy, Subspace, Quantum
  4. Christougher


    Late to this particular party. I had started work on defining various sensors for a Master of Orion game. I'll have to dig up and post. Chris.
  5. Dammit Jayne, stay in your own 'verse.
  6. Extra Time on an attack power can be used to represent a charge-up type attack where the character can do nothing else while it starts. A pocket monster CCG also has an inverse effect - after the attack, they can no longer do anything else. Inflicting Stunned as a Side Effect works, but adds a lot of nasty issues - powers drop, doubles damage taken. Same with Draining or Suppressing SPD, biting into SPD chart nastiness. Is there an easy way to represent this, other than Limited Power: Lose Next Phase?
  7. Alas, the convention has just posted that they will again not hold the convention this year due to Covid,
  8. Someone with video editing skills should take the Revenge of the Sith clip of the battle on Mustafar, and set it to Michael Jackson's music. With of course, the song changing to Smooth Criminal when Obi Wan takes the high ground...
  9. (Writing this from memory / without the aid of books.) Most Fantasy Hero weapon writeups are built with Costs 0 END(+1/2). Adding STR to the weapon damage should normally be prorated for the cost of the Advantage. But they don't; +5 STR over the STR Min is +1 DC. END Cost for Strength in Fantasy Hero is 1 END per 5 Active Points, instead of 1 END per 10 Active points. If the weapon's Advantage, and the doubled END cost, were dropped, how well would this work out?
  10. Hey, they were smart enough to leave out Windows ME and not break the graph. Not sure how far negative it will render.
  11. Your thread on same actually led to this one. Though I'm not worrying about what you can build, but why the costs are the same but the benefits seem to be so dissimilar.
  12. I get that you can apply different fade rates to the Drain and Aid. But what is a threshold trigger?
  13. How are Duplication and Summon balanced against each other? In 5Er and 6E, it costs 80 points to create a 400 point duplicate, and the same 80 points for a 400 point summon. The cost of higher powered, or additional bodies, appears to be the same. The duplicate is controlled by me and absolutely loyal. If the duplicate dies, it stays dead. If I want a duplicate to have different powers than me it takes a +1 Advantage. The summon has to be bribed or threatened to do a handful of things and then is done. Or it takes a +1 advantage to make it as loyal as the duplicate, and I still don't control it. If it dies I can just summon another, unless I take another +1 advantage to make it summon the same being. If I want a summon to have different powers than me, it is free, unless I want to be able to have any powers, then it's a +1 advantage for Expanded Class. Those are the differences in the power as I understand them. The underlined portion is the basis of my question. Why does it cost twice as much for a Summon to behave the same way as a Duplicate? Do the other points listed under Summon justify this price? Is there something else relevant that I am missing? Chris.
  14. I know that Transfer was removed, but I'm still playing mostly 5Er plus a few things stolen from 6E. That right there basically proves my point: Instead of one clean and simple power, you have to go and link two powers. And then I still have to Advantage around the forced self-only Aid for it to affect someone else. If I want to lose the abilities I'm Aiding, then I have to apply Side Effects. Altering the definition of Transfer to move points from A to B, and change who gains and who loses, covers all these cases in a much less complicated way. Chris.
  15. Transfer officially states it takes points from an opponent and adds it to self. Wouldn't a lot of builds be easier if it just applied 'from one target to another'? This would allow healing type effects where the characteristics are donated by the healer or an (un)willing third party. Perhaps a+1/4 advantage to change between operational modes would be needed. Chris.
  16. Yes, it is a requirement. Five shot burst or full clip is shooter's choice. Chris.
  17. What Obi Wan should have told Luke about how his father died...
  18. This is indeed the crux of the problem and why I've turned to Herodom Assembled for additional ideas. "Natural" is the term used by City of Heroes, and includes things like training and skill, Ch'i abilities and mundane technology, and leaves the door open to other suggestions. All of these that I have so far tend to violate reasonable plausibility when it comes to things like fists and armor of actual stone and firing off blasts of radiation. So I'm looking for additional ideas to make "superpowers" available to those who don't fit the other origin types. Chris.
  19. During a discussion on character creation and CIty of Heroes style origins of powers, the Infinity Gauntlet was mentioned. I considered the idea of a similar artifact, but related to power Origins. So our would-be Thanos gathers the Tech Stone, the Science Stone, the Magic Stone, the Mutant Stone... And then picks up an unremarkable rock off the ground, and slams it into the gauntlet as the Natural Stone.
  20. I haven't really done aliens in my world for that exact reason - whole races of similarly powered individuals. I do acknowledge it as a possible answer to my issue though: How does an essentially unpowered superhero exhibit power special effects that usually require other superpowered Origins to explain? If Jace Jammer absorbs a lethal amount of gamma rays and survives with the ability to fire radioactive blasts, that's a Science Origin nobody would blink at. But how would Jace be able to fire off those same blasts without having had that accident? It's not like it's 1985 and he could just pick up plutonium at the corner drugstore. And bonus points to you for my favorite Willow phrase. Chris.
  21. And how does she feel about you calling her 'average' ?
  22. Try the Natural origin Stone Tank and Natural origin Radiation Defender that started this thread?
  23. At the very end of the day, I'm looking for a believable way for every origin to have every powerset.
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