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Christougher

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Posts posted by Christougher

  1. 36 minutes ago, Logan.1179 said:

    vjGF0EGTTJAUiKb-hrm5Kb2Ri33L74uFrOUw2zWm

     

    That's odd, I heard they used a different magazine during bridge shots, to make sure everyone was looking at the same spot for the main viewer.

     

    Prompting Chekov's most difficult to deliver line:  "Keptin, I don't know what that is."  

     

  2. 18 hours ago, Ternaugh said:

     

    My Technics and Robotics parts are in small parts organizers, sorted by function and color. Most of the assembled models stay on display on various shelves in the house pretty much until I need the space, disassembled sets are usually bagged into Ziplocs with the set number written on the outside of the bags. There's a backlog of sets that are still in the box, waiting either for space to build/display (the Imperial Star Destroyer needs about a meter of shelf space when built, for example), or for me to get free time to build them.

     

    As there appear to be some Lego fans on the board, I know there are locally owned franchise shops who buy and sell used Lego sets.   Many of them are struggling, and some do a once weekly online sale on the Book of the Face.  PM me if you want more details.

  3. Sensor things, based loosely on Master of Orion and some of my own interpretations.

     

    Each TL advance allowed an additional 25 Active Points.  Most sensors were built on 25 points, with modifiers of 25 AP each, Active, Microscopic, Nanoscale, Molecular, Quantum, Megascale, Planetary, Orbital, System, Lightyear.

     

    Your empire had to possess the knowledge of certain SFX types to have these sensors:

    Optical, Infrared, Laser Radar, Radar, Chemical, Radiation, Warp, Seismic, Environmental, Botanical, Magnetic, Ionic, Neutrino, Biological, Psionic, Motion, Gravity, Microbial, Neural, Medical, Density, Tachyon, Particle, Flux, Genetic, Viral, Antimatter, Multiphase, Dark Matter, Dark Energy, Subspace, Quantum

     

     

  4. 15 hours ago, Tjack said:


        I thought that’s where they went for coffee.    I’d go there for coffee.....the barista’s all damp and sweaty from the steamed milk fixtures, I wouldn’t even care if she smoked those cigars while getting my order.     I’ll be in my bunk.

     

    Dammit Jayne, stay in your own 'verse.

  5. Extra Time on an attack power can be used to represent a charge-up type attack where the character can do nothing else while it starts.  A pocket monster CCG also has an inverse effect - after the attack, they can no longer do anything else.  Inflicting Stunned as a Side Effect works, but adds a lot of nasty issues - powers drop, doubles damage taken.   Same with Draining or Suppressing SPD, biting into SPD chart nastiness.

     

    Is there an easy way to represent this, other than Limited Power: Lose Next Phase?  

  6. Someone with video editing skills should take the Revenge of the Sith clip of the battle on Mustafar, and set it to Michael Jackson's music.

     

    With of course, the song changing to Smooth Criminal when Obi Wan takes the high ground...

  7. (Writing this from memory / without the aid of books.)

     

    Most Fantasy Hero weapon writeups are built with Costs 0 END(+1/2).  Adding STR to the weapon damage should normally be prorated for the cost of the Advantage.  But they don't; +5 STR over the STR Min is +1 DC.

     

    END Cost for Strength in Fantasy Hero is 1 END per 5 Active Points, instead of 1 END per 10 Active points.

     

    If the weapon's Advantage, and the doubled END cost, were dropped, how well would this work out?  

     

     

  8. 3 hours ago, Christopher R Taylor said:

    Both summon and duplication (and follower for that matter) are a little bit off in cost because of how many more points it takes to make the same character in 6th but there's not an easy way to fix that.

     

    Your thread on same actually led to this one.   Though I'm not worrying about what you can build, but why the costs are the same but the benefits seem to be so dissimilar.  

  9. 1 minute ago, Grailknight said:

    Variable Fade rates being the biggest benefit unrestricted recipients and threshold triggers are also enabled without having to apply modifiers to the basic Drain power.

     

    I get that you can apply different fade rates to the Drain and Aid.  But what is a threshold trigger?

  10. How are Duplication and Summon balanced against each other? 

     

    In 5Er and 6E, it costs 80 points to create a 400 point duplicate, and the same 80 points for a 400 point summon.  The cost of higher powered, or additional bodies, appears to be the same.

     

    The duplicate is controlled by me and absolutely loyal.  If the duplicate dies, it stays dead.  If I want a duplicate to have different powers than me it takes a +1 Advantage.

     

    The summon has to be bribed or threatened to do a handful of things and then is done.  Or it takes a +1 advantage to make it as loyal as the duplicate, and I still don't control it.  If it dies I can just summon another, unless I take another +1 advantage to make it summon the same being.   If I want a summon to have different powers than me, it is free, unless I want to be able to have any powers, then it's a +1 advantage for Expanded Class.

     

    Those are the differences in the power as I understand them.  The underlined portion is the basis of my question.  Why does it cost twice as much for a Summon to behave the same way as a Duplicate?   Do the other points listed under Summon justify this price?  Is there something else relevant that I am missing?

     

    Chris.

     

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