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Christougher reacted to BoloOfEarth in Funny Pics II: The Revenge
So... before my wife and I had any kids, I told her that I wanted to name our first-born son after my father and her father, as that was how I was named (after my two grandfathers). Thus, if we had a son, his first and middle names would be William James.
Fast forward a few years... we have two kids, both girls. I'm happy to have them, not disappointed at all at not having a son. But the story of our "son's" name does get told to the girls at some point.
Fast forward many more years, and my now-adult daughters tell me that back in middle school and high school they had an imaginary big brother, of course named William James. They even told their friends and classmates about him - how my wife and I were somehow upset that he joined the military (which also explained his absence from our home), and that we didn't have any pictures on display of him because we were so worried about him and didn't want constant reminders.
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Christougher reacted to Logan D. Hurricanes in Jokes
Procrastination is totally a good thing. You always have something to do tomorrow, plus you have nothing to do today.
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Christougher reacted to Logan D. Hurricanes in Jokes
I like to use "defenestrate" in casual conversation, whenever a window of opportunity presents itself.
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Christougher reacted to Starlord in Funny Pics II: The Revenge
The rules state that she can move any number of squares vertically, horizontally and diagonally, combining all the powers of the rook and bishop.
Also, she gets this cool hat
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Christougher reacted to Logan D. Hurricanes in Jokes
Interviewer: Can I get your references?
Me: *sighing* Probably not; nobody else does.
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Christougher got a reaction from Ninja-Bear in Spears
My fantasy system actually has a rule for that - when the whole is greater than a cubit (elbow to fingertip). Weapons shorter than that are legal to carry in most towns, longer are not.
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Christougher reacted to Pariah in Jokes
When Bob died, he left $30,000 behind with very specific instructions for his funeral. After the service, Jody came up to his widow Helen and said, "That was really a beautiful service. But tell me, how much did you really spend on it?"
"All of it," Helen responded. "$30,000."
"No way," Jody responded. "How much did everything cost?"
"Well, the funeral home charged $6500 for preparation, burial, the casket, and the plot," Helen said. "I donated $500 to the church. Food, drinks, and the speaker for the wake cost another $1000. The rest went to the memorial stone."
Jody did a quick bit of mental math. "The memorial stone was $22,000? How big is it?"
"Two and a half carats."
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Christougher reacted to Logan D. Hurricanes in Jokes
My wife crashed the car while listening to Adele.
She was rolling in the Jeep.
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Christougher got a reaction from Duke Bushido in Spears
Why exactly is a spear -1 OCV? In hand to hand they're literally point and shoot.
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Christougher reacted to Duke Bushido in Spears
Agreed! In a confined space, a horse is a terrible melee weapon.
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Christougher reacted to Lord Liaden in What rules have interesting ideas in the social section?
You may want to look at the 6E Hero System Advanced Players Guide II, which includes detailed optional rules for "Social Combat." Let me excerpt a couple of passages from p. 79 introducing that section, to see if how it defines Social Combat aligns with what you're looking for:
A Social Combat system provides a HERO System rules framework for character interaction that would otherwise have to be relegated either to a few Skill rolls, or entirely to roleplaying. Both of those approaches have their merits, and you should use them if they work for you. But some gamers prefer a more structured way of determining the outcome of a social encounter, and Social Combat rules provide that.
As always, the GM should use common and dramatic sense when adjudicating the course of a Social Combat and its outcome. Social Combat rules, regardless of the specifics, are designed to enhance game play and make it more fun for everyone, not to provide characters with an easy way to force NPCs to do what they want regardless of logic, common sense, or the demands of the story.
Since Social Combat can be a broad, vague, intangible sort of thing compared to physical combat, it often helps if all the characters involved state their goals for the interaction when it starts: obtain a certain piece of information; get the girl; make my opponent look like a fool; prevent myself from being made to look like a fool; intimidate my opponent into going away; make this guy angry. That gives the GM a clear idea of what’s intended and how the Social Combat may evolve as the characters pursue their respective goals. It may also help him think of clever and creative ways to represent success, failure, and their implications. For example, maybe a character succeeds in intimidating a high-ranking nobleman, but that nobleman then spreads vicious rumors about him to all the rich and powerful people in the kingdom, which will cause the character problems down the line. Or the character fails to impress the girl of his dreams, but his efforts bring him to the attention of someone who’s actually much better suited for him.
APG II includes three complete Social Combat systems. One is Skill based, expanding on the uses of standard Hero Skills and adding a couple of new ones, plus new mechanics to represent the results of more complex interactions. Another is Talent based, providing a range of new Talents built using the standard system rules, which can impact people in a variety of subtle ways. The third is Combat Maneuvers based, offering a fair-sized number of new Social Combat Maneuvers with rules for attacking, defending, and "damaging" an opponent. Each system has its strengths and weaknesses, depending on how they match what you'd like to have happen in your game.
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Christougher got a reaction from Lawnmower Boy in Funny Pics II: The Revenge
Madness over Hare Dimes over Toy Soldiers
Ides over Middle Ides over Madness Ents over Cannons Ents over Dimes Ents over Penguins
Trombones over Coronets Cannon over Ides Ents over Imperial Wedding over Funeral
Cannon over Reeds Cannon over Trombone Imperial over Wedding Imperial over Nissan
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