Jump to content


HERO Member
  • Posts

  • Joined

  • Last visited

  • Days Won


OddHat last won the day on April 1 2006

OddHat had the most liked content!


Contact Methods

  • Website URL

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

OddHat's Achievements

  1. Re: Susano Considers His Next Possible Projects (What Do You Want To See?) Personally, I'm really looking forward to Mythic America. The parts I've seen have been amazing, and it has been in the pipeline a while. So many ways to use it in so many genres. That said, the American Monsters book would also be fun, and it's potentially cross system as well. Once you've done the research you can just re stat it for other systems. I'd buy a K5 supplement. The Tarot Council sounds like good old school Champions.
  2. Re: Religions in SF settings. Repped Vondy, for an excellent post.
  3. Re: Character for Review: American Icon A great take on a classic archetype mix, and I like the origin. Should be a blast to play.
  4. Re: Religions in SF settings. In my Alternate History SF setting, I took a real historical religious shift, added an SF element, and tried to come up with a good story about how adding that SF element to real history would have changed the development and spread of that faith. For my purposes at least, I think working from a real religion and then changing what you need (and only what you need) for the story gives a much richer and more authentic feeling to the setting.
  5. Re: Examples of low-powered/street level supers not from comics Been having an interesting conversation for a few days with Bazza about using Stargate as a low powered Supers setting. You have warriors with low level Super Strength, Regeneration, and Martial Arts; Super Speed granting bracelets, personal force fields and other Super technologies; Psionics that are usually low level by Comic Book standards; a race of true High Powered Supers who have a set of rules that keeps most of them out of Human affairs. All sorts of potential there.
  6. Re: One Sun, Many Sungods? Can't rep you, but no, they don't.
  7. Re: One Sun, Many Sungods? Order was just an accidental manifestation of Chaos that managed to stabilize itself in the original Amber series; no reason it shouldn't be so in a Fantasy world. You'd be moving from Morecock to Zelzany, but most gamers won't mind.
  8. Re: One Sun, Many Sungods? My default position in my Fantasy setting (Caelum Imperium) is that the physics and physical universe are only as different as they have to be to allow for the type of Magic I use. So, on a purely physical level, the Sun is the Sun, exactly as it is in our universe for all practical purposes. The various Sun Gods are spirits that feed off of human belief in a Sun God. Sometimes they merge and flow into one another as beliefs shift. Sometimes they change. Sometimes they split. The life cycle of spirits is not well understood by mortals, and can't always be explained in terms mortals could understand. In the Dream Lands, fragments of the Other World, the Sun is many things, as many things as there are different beliefs about its nature. A mortal spirit traveling in a particular Dream Land might find the sun to be a chariot, a ball of molten gold, even a smiling human infant. And in those lands, the gods of that land would rule.
  9. Re: How to understand the SuperHero Genre Actually, I liked Howard the Duck as well. It wasn't the comic book character at all, but it had a Silver Age whimsy to it that worked for what it was. It died because fans didn't recognize the character and wider audiences weren't willing to go with the joke.
  10. Re: How to understand the SuperHero Genre For me, they're part of "etc", just after Howard the Duck.
  11. Re: How to understand the SuperHero Genre Batman Begins, Dark Knight Returns, Superman 1 & 2, Darkman, Spiderman 1 & 2, Arahan, Vampire Cop Ricky, The Heroic Trio, etc, etc. There's plenty of good Superhero stuff outside of comics, any of which can make for great gaming.
  12. Re: How to understand the SuperHero Genre Superheroes: Saving the world, one giant monster at a time.
  13. Re: How to understand the SuperHero Genre
  14. Re: How to understand the SuperHero Genre Have to spread rep before giving it again, Liaden.
  15. Re: How to understand the SuperHero Genre I love your post, and I can hear its drumbeat and poetry. However, I do disagree with this part of it. Supers, even masked Super Heroes, are a world wide phenomena. Darna has been published in the Philippines steadily since 1949. Sure, you can point to her roots in Captain Marvel, but she is a true Filipina heroine. Ultraman has been flying since 1966, and he was not the first modern Japanese Superhero. Chinese Wuxia Supers have been exhibiting every sort of Superpower since at least the Tang dynasty, when fantasy started mixing with action adventure. I'm not down playing in any way the importance of the American Superhero story, which added its own elements to the mix. Just pointing out that the roots run deep and the branches spread wide, and that you can find stories of masked heroes fighting evil bandits and corrupt officials almost everywhere, in almost every period. Even masked hereos with Superpowers, though they were rare in Western literature until the American Superhero.
  • Create New...