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OddHat

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  1. Here: http://www.purgingtalon.com/nlm/worldmyth/african.htm Dxui, Gunab, and Kibuka all look good. Easy to google for others.
  2. Special effects. Buy your Champions Martial Artist with a FF to simulate blocks and a Damage Shield Hand Attack with double knockback for counterstrikes, maybe add in an AOE HA with selective effect for punching out groups of thugs, and he too can be Bruce. Heck, depending on the campaign he could do it with a speed of 3.
  3. A lot of it comes down to what you charge points for and special effects. If a Jackie Chan character has to pay separately for each and every variation on a strike or weapon, is given damage in the 12DC range, and has to pay for all the weapons and perks he uses in the films, then it could easily be up close to 1000 points. OTOH, give him a DEX of 18-20, some overall levels, and interpret the character differently then he might come in for 250 or so points. It's a limitation of any point-based system. As to the X-Men and other well established heroes, you have to ask yourself how many heroes that powerful and experienced you want running around in your game world. You're the GM; it's your call. In my setting in the USA you end up with around 281 chacters as powerful as most heroes were when just starting out, around 28 at full "Four Color" levels, and maybe 2 or 3 world shakers. You also have plenty of interesting low level supers around for crazed cultist / mysterious mage / government telepath / super thug of the week duties. World wide you have more than enough supers to keep things interesting. If you want more and tougher, feel free. ;-)
  4. I use a semi-Wild Cards modified setting. About one person in 10,000 has some kind of minor meta-human power or disadvantage (often an obvious physical deformity, such as a cat's head and night vision, 50 point characters), about 1 in 100,000 has powers significant enough to make their living from them in one way or another (150 point characters, minor criminals with one or two significant powers, magicians, psychics, government or corporate telepaths, etc.) , and about 1 in 1,000,000 is in the big leagues (250-350 point characters with standard champions levels of power). There might be a dozen beings on earth with "cosmic" levels of power (1000+ points). They're rarely involved directly in games. China and most of SE Asia are broken up into a dozen waring kingdoms ruled by Metahumans and plagued by Metahuman bandits, most crime families have baseline human mooks at the bottom and Metahumans at the top, all the best positions in police and security agencies worldwide go to Metahumans and the baselines don't like it, etc. The Middle East and much of South and Central America are ruled by Metahuman thugs as well. The largest Metahuman divisions in the world are controlled by China, America, Egypt, England, Germany, India, Russia, and the Catholic Church. So, fairly powerful.
  5. It's an international team. No reason for the names to be in English. !na-ka-ti is the son of the wind in African mythology. Good name for an eco-character, and good chance for him to lecture ethnocentric Westerners who can't be bothered to learn how to prononce it. The Azure Lantern in Japanese could be reasonably be translated as Soten-kento or Soten-Bon (sounds better but not as close, refers to "O-Bon,"the lantern festival for the dead). The speedster wants to be a star. Call him Swift Justice, and have him change his name with every movie. Or give him a contract with a TV advertiser as Speedy Delivery Guy or somesuch. ;-)
  6. Sooner or later, so long as you're willing to stretch a bit, everything has been done. The trick is to pick good source material and re-do it well. "Once you've filed off the serial numbers it belongs to you." -Heinlein ;-)
  7. Try a themed group. "The Frat Boys." "The French Philosophers." "The Special Olympians." Then, have the press lionize them above your PCs. It'll drive them nuts. ;-) Mixing and matchiing is probably easiest. Example: The Rough Mechanicals Brick: Zebediah "Boozer" Davis, 170 year old alchoholic ex-gold miner on a bender. Got drunk in 1852 and hasn't sobered up yet. Theme powers include "too drunk to feel pain" and "drunken rage." Mentalist/Mystic: Ricky the Thinking Brain Dog (credit to Pratchett). Zebediah's 150 year old dog, happy, stupid for a human (IQ of 80), awesome mental powers. Mental Paralysis effect: Go Lick Yourself. Martial Artist / Gadgeteer / Weapon's Master: Floyd "Barman" Hooker. Skinny potbellied 182 year old bartender alchamist, can turn anything found in a bar into a deadly weapon. Brewed the Eternal Red Eye that created the Rough Mechanicals. Shouldn't have mixed in those funny mushrooms from the meteor crater in the Indian burial grounds. Patriot / Speedster: Vladislav "Red Ink" Kopernik. Came to America in 1864 as an accountant for a mining company and was drinking in the bar on Eternal Red Eye Day. Small, skinny, gloomy. Surfs on red ink that sprays from under his fingers, may also entangle or blind foes using same ink. Insanely law abiding, loves his country, fights evil because it's disorderly. Power Armor / Metamorph: Frieda "Still Married" Dueseldorfer Hooker. 180 year old fat shrewish wife of Floyd, wears shape-changing power-armor made of "Drunken Metal" remains of Floyd's brewing equipment and things Floyd has added from various bars over the years. Some shape changing and regeneration powers of her own, all offense (other than personality based) comes from suit. Background: Ever since ERE Day, the Rough Mechanicals have worked together for Truth, Justice, and the American Way of Life. Well, technically, only Red Ink and maybe Ricky have cared about those things, but the others have tagged along. Low on offensive power, the absurd regenerative powers bestowed by the Eternal Red Eye together with over a century and a half of experience have made the group surprisingly formidable, and the accumulated wealth generated by Floyd's pattents (he invented the pub quiz) and Vladislav's investing accumen have made them rich. Floyd has yet to duplicate the ERE, but he swears that it's only a matter of time. Meanwhile, wherever evil rears it's ugly head, wherever good men suffer, wherever the taps break on game night, there you will hear the battle cries of the Rough Mechanicals! Boozer: You think yer better than me! Ricky: Woof! Woof! Barman: Have one on the house! Red Ink: Time to ballance your accounts lawbreaker! Still Married: What would you mama think of what you doing!
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