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OddHat

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  1. Thanks
    OddHat got a reaction from Hermit in Champions Universe: Through the 'Ages'   
    Bravo! Encore! Suggoi! Hen How! Whoot!
  2. Like
    OddHat got a reaction from Hermit in The Power Brigade Interview Form   
    Re: The Power Brigade Interview Form
     

     
    Super Hero Name:
     
    OddHat
     
    (Optional)Secret Idenity/Alternate Name:
     
    Hat.
     
    (Optional)Ethnic Group/Species:
     
    Hat.
     
    Place of Birth:
     
    Brobdingnagian Habidashers Limited, London.
     
    Date of Birth:
     
    1687
     
    Question 1. How did you hear about the Power Brigade team?
     
    Infomercial.
     
    Question 2. What do you feel you can offer (Both in Super heroic powers/gifts and your knowledges) to the Power Brigade team?
     
    Over 300 years of experience as Wizards' fashion accessory. Wide knowledge of sorcery and the occult world(s) from the hat's eye-view. Sidekick wizard available.
     
    Question 3. Why do you wish to join our team, and what do you hope for if you join?
     
    Fight evil. Spend some time thinking outside of the hatbox. Observe modern world and offer wise counsel and smug asides. Hatrack and repairs must be provided.
     
    Question 4. Have you ever been on a super hero team before? If so, which one(s) and why are you no longer a member?
     
    Knights of the New Roundtable. All dead. The Hermetic Order of the Golden Dawn. All dead. The Eternal Brotherhood of the Enlightened Truth. Eaten by hamsters. The Sixth Circle of Divine Justice. Eaten by something with many mouths and just one eye. Her Majesty's Order of The Silver Shield. Dead, some eaten. The Wildmen of the West. Blown up. The Council of Seven. Melted, then blown up. Task Force Five. Blown up. Amazing Dynamo and his Dynamic Friends. Disbanded, turned into living ice sculptures, melted, drunk. The House of Redemption. Dimensional portal severed, house may have been blown up.
     
    Question 5. Are you a supervillain, govt agent, law enforcement official, media person, or anyone else who is attempting to infilitrate the Power Brigade?
     
    No. I am a hat.
     
    Question 6. How often will you be availible to fight crime and save the world? What schedule would be best for you?
     
    No need to sleep or eat. No job. Private time hung in library or propped up in front of dvd collection and player from 7:00 pm to 10:00 pm prefered.
     
    Question 7: Do you have some disability, ailment, or other situation (Occasional Demonic possession, intense allergy to space rocks, etc) that our scientists, doctors, and mystics should take into account?
     
    I am a hat.
     
    Question 8. To what degree do you comply with the law? Are you registered?
     
    Not registered. Willing to register wizard to keep government happy.
     
    Question 9. Will you be able to provide your own transporation to and from the Power Brigade HQ?
     
    Teleportation, limited flight and head riding are available.
     
    Question 10. What are your feelings on death and property damage?
     
    Largely negative, but think it best to keep my options open.
     
    Question 11. Are you willing to wear our team Logo?
     
    No. Dislike being sewn or patched. Am willing to decorate my wizard as per team preferences.
     
    Question 12. How may we contact you should we be interested in having you join? (Phone, mystic mirror, large signal, etc)
     
    Email my wizard at expendable@grognard.com
     
    Please include any additional notes about yourself you feel are relevant below:
     
    I am a hat.
     
     
     
     
     
     
     
     
  3. Like
    OddHat got a reaction from Cancer in NGD Scenes from a Hat   
    Re: NGD Scenes from a Hat
     

     
    Momma Queezel's 100% Organic Peyote Snappers
  4. Like
    OddHat got a reaction from Cancer in A Thread for Random Musings   
    Re: A Thread for Random Musings
     
    There are two types of people: Those who run, and those who realize it won't save them.
  5. Like
    OddHat got a reaction from Cancer in NGD Scenes from a Hat   
    Re: NGD Scenes from a Hat
     

     
    "Bilbo, you must cary the ring!"
     
    "Why not call an Eagle?"
     
    "What?"
     
    "Call an Eagle. It'll be easy. We can get rid of the ring in a day or two, tops."
     
    "No! Man's destiny is his own! The Eagles must not interfere!"
     
    "Get serious. I'm not a man, you're not a man, the Elves and Dwarves aren't men. Also, I've read the books, and the Eagles save you and join the final fight, as well as rescuing me and Sam. So, you're full of it. Now call a frickin' Eagle."
     
    "You smug little twerp! All of you are "men"; you're an idealized country squire, Sam is your dogsbody, the Elves are the aristocracy, and the Dwarves are Welsh miners. Now get on the road!"
     
    "No."
     
    "GET OUT!"
     
    "Or what?"
     
    "I shall recite deeply bad poetry at you!"
     
    "You smegger. Fine."
     
    "So, how about a quick one?"
     
    "Pervy Hobbit fancier."
  6. Like
    OddHat got a reaction from Cancer in NGD Scenes from a Hat   
    Re: NGD Scenes from a Hat
     

     
    A .... no, forget it, Cancer wins.
  7. Like
    OddHat got a reaction from Kaze9999 in Complicate the Person Above   
    From Enforcer84's idea. Mention one thing you believe to be true about the most recent poster, and then add a complete and total lie, to make that poster appear to be more complicated.
     
    Well, it might not work, but give it a try.
     
    Enforcer84 - Not only is he a fine player and a good guy to hang out with, but Enforcer84 also has the largest single collection of lawn ornaments in North America.
  8. Like
    OddHat got a reaction from Cancer in The Things I've Learned Playing A Mentalist   
    Re: The Things I've Learned Playing A Mentalist
     
    Talk it over with your GM before you try running a mentalist, carefully and at length. Few character types require more careful consultation to fit into a game.
  9. Like
    OddHat reacted to Mentor in The Things I've Learned Playing A Mentalist   
    Re: The Things I've Learned Playing A Mentalist
     
    Mental Paralysis is the best power one can use on a physical combatant. Even just a phase or two of ineffectiveness can be the difference between victory or defeat for your team. You did remember that you are operating on a team, right?
  10. Like
    OddHat reacted to zornwil in The cranky thread   
    Re: The cranky thread
     

     
    PS - only "mildly" embarrassed!? Good for you!
  11. Like
    OddHat reacted to DocMan in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    Two quotes from last Friday's Champions game:
     
    Klytus (the GM): (in spooky, yet urbane character's voice) I represent...
    Players: ... The Lollipop Guild, The Lollipop Guild...
     
    Later on, while Foxfire was trying to determine which attack to use:
     
    White Heat: You Foomfed him last time so you're Shoomfing him this time.
     
    Doc
  12. Like
    OddHat reacted to hooligan x in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    In my WWII side game, American Ace is visiting the injured troops in a field hospital. He has been talking to a soldier who lost both his legs crossing the Rhiene.
     
     
    American Ace: Well, we'll give the hun one from you!
     
    Soldier: I already gave him the only two I had!
     
    AA (a bit flustered): Right. Um, well chin up!
     
    Soldier: Dont say chin in front of O'Banyion!
     
    O'Banion: 'looooo bammsaaard!
  13. Like
    OddHat reacted to CrosshairCollie in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    From the inaugural Pulp Hero game:
     
    "I'm certain there's a perfectly logical, rational, scientific explanation for this. However, that doesn't mean it doesn't scare the (urine) out of me, so I'm running away now."
     
    -------------------------------------------------------------------
     
    Nightsky (former WWI Pilot): "I knew a lot of lieutenants in the service who needed a pole-up-the-butt-ectomy. I just need to get you up in the plane, and we'll get it out of you."
    Edward "Surname stolen from Keith" Curtis: "If by 'it', you mean my urine, I'm certain that shall be the case."
    Nightsky: "So long as we're upside down, that works for me."
     
    ----------------------------------------------------------------------
     
    "We're evil Satanic supervillains, we've got to think big! WE MUST SACRIFICE THE VIRGIN ISLANDS!"
  14. Like
    OddHat reacted to Dr. Anomaly in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    "Okay, I need my dice, my character sheets...and a lot more alcohol."
     
     
    -----
     
     
    "...but then again, I'm just a scientist who's come back from the dead with a headful of multiple personalities."
  15. Like
    OddHat reacted to Samuraiko in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    From Saturday's Champions game (this was TOTALLY unplanned between me and Shane, but it just WORKED):
     
    Whisper: "Want to go beat up on each other in the Danger Room? Straight up martial-arts, no magic, no mental abilities."
    Midnight: "You're going to hand me my a**. On the other hand, if we were playing chess, I could probably hand you yours."
    Whisper: "I play chess, too."
    Midnight: "And I suppose you have a perfect memory too!"
    Whisper: "As it happens, yes."
    *pause*
    Midnight: "Call out moves?"
    Whisper: "As we fight?"
    Midnight: "Three seconds per chess move?"
    Whisper: "You're on."
    Midnight: *with a gleam in her eyes* "Touchstone, keep track of the moves we call out as we spar."
    Touchstone: "Wha-?"
     
    Off go Whisper and Midnight to the Danger Room with Touchstone. Vice (the base computer) pulls up a dojo (and a chessboard for Touchstone to use to keep track), and the two ninja start slugging it out, calling out chess moves.
     
    (Both Shane and I actually started reciting chess moves - no idea if we were playing legit games, but it sounded good. The GM actually tells everyone else to shut up so he can watch this... I roll Midnight, Shane rolls Whisper... and Shane rolls something like an 11 on a Tactics 15- roll. I roll a 4.)
     
    GM: "Midnight beats you in 12 moves."
    Shane: "Wha-?"
     
    Michelle
    aka
    Samuraiko
  16. Like
    OddHat got a reaction from SatinKitty in Complicate the Person Above   
    From Enforcer84's idea. Mention one thing you believe to be true about the most recent poster, and then add a complete and total lie, to make that poster appear to be more complicated.
     
    Well, it might not work, but give it a try.
     
    Enforcer84 - Not only is he a fine player and a good guy to hang out with, but Enforcer84 also has the largest single collection of lawn ornaments in North America.
  17. Like
    OddHat reacted to proditor in Pulp Hero: The animated series artwork   
    Yes, I'm almost serious. Some of you may know Bruce McCall, an artist who appeared in many many magazines over the last 40 or so years. He makes some wonderfully whimsical pieces and I thought I'd share a few with you. Specifically, these would be of tremendous aid to anyone doing a Pulp/Anime style of game with large monstrous ridiculous vehicles.
     
    I'll put each pic/description in it's own post, as otherwise, this will be one long sucker, and if it hoses halfway through, I don't want to have to retype it all again.
     
    Okay, away we go.
     
    The Caproni-Maroni C2 "Scud", sometimes called "The Instant Reversing Fighter" was a design anomaly. The sleek pusher/puller prop design was fast and strangely manueverable with the addition of the centerline ailerons. But its main claim to fame was the ability to reverse thrust at a moments notice (comparitively) and zoom off in another direction entirely. The designers did not wish to ruin the lines of their creation with any unsightly guns, so this unique ability proved more useful than might be thought.
     

  18. Like
    OddHat reacted to Enforcer84 in Musings on Random Musings   
    Re: Musings on Random Musings
     
    It couldn't be Lloth, she was with me last night.
  19. Like
    OddHat reacted to zornwil in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    I don't recall the precise quote, but basically, "See, if the orc's tent is a typical single pole structure, when the cow hits here it should..." because we were flinging cows on the enemy...
  20. Like
    OddHat reacted to ghost-angel in A Thread for Random Musings   
    Re: A Thread for Random Musings
     
    Of the top 78 posters (those with a Post Count of 1,000 or more) only 6 joined in 2004 or later.
    Of the top 21 posters (those with a Post Count of 3,000 or more) only 2 joined in 2004 or later.
    Everyone else in those groups joined in 2003 - usually early 2003.
     
    I seem to be the most prolific non-NGD poster who joined in 2004 or later.
     
    I think I just found out where all my free time went.
  21. Like
    OddHat got a reaction from lemming in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    Set Up: The player characters have manaed to catch Mentalla and Durak, and have successfully transported them to Stronghold. This week, with a partial group, we role played a Eurostar Recruitment Drive as Fiacho plans to free his comrades.
     
    Fiacho: My mind is ablaze, sparking with flashes of thought spiraling into a towering crescendo of creative alternatives!
    Space Cowboy (played by M): Gol dammit Mr. Fiacho, you use your tongue prettier than a twenty dollar whore!
    ---
    Fiacho (addressing the gathered mob of third string super villains): You, my fine friends, are the very scum of evil! You are that which has risen to the top! You are terrorists, cut throats, mercenaries, murderers, bounty hunters, mugs, pugs, thugs, vipers, snipers, con men, perverts, pederasts, muggers, freedom fighters, hackers, horse thieves, bull dykes, ***-kickers, ****-kickers and Scientologists!
    ---
    Fiacho: Gentlemen, to Evil!
     

    The players performed a raid on the HQ of the Sydney Harbour Patrol, Sydney's premier Super Team, in order to obtain computer codes needed for Fiacho's scheme. Ilya Mourometz (played by M) and Ephemra (NPC) created a distraction by raiding the Powerhouse Museum while Cold Mary (played by SatinKitty) broke into the Harbour Patrol HQ and hacked their computers
     
    Illa Mourometz (M), is at the bottom of a long flight of steps, surrounded by more than a dozen full baby carriages that he has saved as Ephemra sent them down the stairs, one after the next - "Stop pushing babies!"
    --
     
    Harrier and Brigade of the Sydney Harbour Patrol arive on the scene
     
    Brigade - Oy! He's stealing babies!
     
    They attack the huge, costumed Illya, ignoring the plain clothed Ephemra.

    Illya Mourometz (M) - And people say Illya is dumb.
    --
     
    Cold Mary (SatinKitty) is caught red handed by Walkabout as she finishes copying the last of the data she needs. Walkabout succeeds at performing a Cover maneuver.
     
    Walkabout - Hold it right there, little girl. Stand up slowly and step away from the computer.
     
    Cold Mary (SatinKitty) - Didn't you get the memo? About the Virus? (Makes Seduction and Persuasion rolls, criticals the Seduction roll)
     
    Walkabout - What virus? (breaks Cover)
     
    Cold Mary - (Attacks).
     
    ---

    Illya Mourometz, after being captured, is given a perfect opportunity to escape.
     
    Illya Mourometz (M) - I break the chains! (rolls very well, breaks the chains in two phases).
     
    GM - Good. You hear an alarm sound, but there's no one here at the moment. Now what do you do?
     
    Illya - I sulk!
     
    GM - Don't you want to escape?
     
    Illya - No! [The heroes] locked me up, after I saved all those babies!? Fiacho partners me with that ***** Ephemra? I sit right down in my cell, cross my legs and sulk. Let them fight their own battles.
     
    GM - OK.
     
    Illya - Maybe I'll just get 500 hours of community service.
  22. Like
    OddHat got a reaction from Tim in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    Set Up: The player characters have manaed to catch Mentalla and Durak, and have successfully transported them to Stronghold. This week, with a partial group, we role played a Eurostar Recruitment Drive as Fiacho plans to free his comrades.
     
    Fiacho: My mind is ablaze, sparking with flashes of thought spiraling into a towering crescendo of creative alternatives!
    Space Cowboy (played by M): Gol dammit Mr. Fiacho, you use your tongue prettier than a twenty dollar whore!
    ---
    Fiacho (addressing the gathered mob of third string super villains): You, my fine friends, are the very scum of evil! You are that which has risen to the top! You are terrorists, cut throats, mercenaries, murderers, bounty hunters, mugs, pugs, thugs, vipers, snipers, con men, perverts, pederasts, muggers, freedom fighters, hackers, horse thieves, bull dykes, ***-kickers, ****-kickers and Scientologists!
    ---
    Fiacho: Gentlemen, to Evil!
     

    The players performed a raid on the HQ of the Sydney Harbour Patrol, Sydney's premier Super Team, in order to obtain computer codes needed for Fiacho's scheme. Ilya Mourometz (played by M) and Ephemra (NPC) created a distraction by raiding the Powerhouse Museum while Cold Mary (played by SatinKitty) broke into the Harbour Patrol HQ and hacked their computers
     
    Illa Mourometz (M), is at the bottom of a long flight of steps, surrounded by more than a dozen full baby carriages that he has saved as Ephemra sent them down the stairs, one after the next - "Stop pushing babies!"
    --
     
    Harrier and Brigade of the Sydney Harbour Patrol arive on the scene
     
    Brigade - Oy! He's stealing babies!
     
    They attack the huge, costumed Illya, ignoring the plain clothed Ephemra.

    Illya Mourometz (M) - And people say Illya is dumb.
    --
     
    Cold Mary (SatinKitty) is caught red handed by Walkabout as she finishes copying the last of the data she needs. Walkabout succeeds at performing a Cover maneuver.
     
    Walkabout - Hold it right there, little girl. Stand up slowly and step away from the computer.
     
    Cold Mary (SatinKitty) - Didn't you get the memo? About the Virus? (Makes Seduction and Persuasion rolls, criticals the Seduction roll)
     
    Walkabout - What virus? (breaks Cover)
     
    Cold Mary - (Attacks).
     
    ---

    Illya Mourometz, after being captured, is given a perfect opportunity to escape.
     
    Illya Mourometz (M) - I break the chains! (rolls very well, breaks the chains in two phases).
     
    GM - Good. You hear an alarm sound, but there's no one here at the moment. Now what do you do?
     
    Illya - I sulk!
     
    GM - Don't you want to escape?
     
    Illya - No! [The heroes] locked me up, after I saved all those babies!? Fiacho partners me with that ***** Ephemra? I sit right down in my cell, cross my legs and sulk. Let them fight their own battles.
     
    GM - OK.
     
    Illya - Maybe I'll just get 500 hours of community service.
  23. Like
    OddHat got a reaction from Cancer in The cranky thread   
    Re: The cranky thread
     

     
    You know, you could have just typed "Sturgeon's Law" and cut the rest of the above paragraph.
  24. Like
    OddHat reacted to Susano in Supers With Pictures: Fun For All   
    Re: Supers With Pictures: Fun For All
     
    NINA COROVIC
     

    [b]Val CHA Cost Roll Notes[/b] 75 STR 65 24- Lift 800 tons; 15d6 HTH Damage 24 DEX 42 14- OCV: 8/DCV: 8 33 CON 46 16- 23 BODY 26 14- 18 INT 8 13- PER Roll 13- 18 EGO 16 13- ECV: 6 23 PRE 13 14- PRE Attack: 4 1/2d6 18 COM 4 13- 40 PD 25 Total: 40 PD (40 rPD) 40 ED 33 Total: 40 ED (40 rED) 5 SPD 16 Phases: 3, 5, 8, 10, 6, 12 22 REC 0 66 END 0 77 STUN 0 [b]Total Characteristics Cost: 284 Movement:[/b] Running: 12"/24" Leaping: 30"/60" Swimming: 0"/0" [b]Cost Powers & Skills[/b] 47 [b]Strength Tricks:[/b] Multipower, 47-point pool 2u 1) [b]Barrier Penetration:[/b] Indirect (attack always originates up to Nina's reach in front of her; +1/4) for up to 75 STR, END 2 2u 2) [b]Armored Limbs:[/b] HA +5d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2) 4u 3) [b]Spearhand Strike:[/b] HKA 2d6 (3d6+1 with STR), Armor Piercing (+1/2) 3u 4) [b]Crushing Grip:[/b] HKA 2d6 (3d6+1 with STR), Penetrating (+1/2); Must Follow Grab (-1/2) 3u 5) [b]Super-Strength Smash-Through:[/b] Tunneling 1" through DEF 15 materials; No Noncombat Movement (-1/2), END 5 19 [b]Energy Efficient:[/b] Reduced Endurance (1/2 END; +1/4) on 75 STR, END 4 10 [b]Armored Cybernetic Body:[/b] Hardened (+1/4) for 40 PD/40 ED 40 [b]Armored Cybernetic Body:[/b] Damage Resistance (40 PD/40 ED), Hardened (+1/4); Visible (-1/4) 30 [b]Armored Cybernetic Body:[/b] Physical and Energy Damage Reduction, Resistant, 1/4 15 [b]Cybernetic Body:[/b] Does Not Bleed 2 [b]Heavy:[/b] Knockback Resistance -1" 20 [b]Armored Cybernetic Body:[/b] Lack Of Weakness (-10 to Find Weakness for Normal PD and ED, and Damage Resistance) 4 [b]Wall Climbing:[/b] Clinging (75 STR); Costs Endurance (-1/2), Restricted Use (only for climbing, and the surface climbed must have DEF 15 or less; -1/4), Slow Climbing (character can only move at the rate of 2" per Phase; -1/2), Side Effects (always causes relatively minor damage to the environment [the surface being climbed]; -0), END 1 15 [b]Cybernetic Legs:[/b] Leaping +15" (30" forward, 15" upwards), END 1 12 [b]Cybernetic Legs:[/b] Running +6" (12" total), END 2 -2 [b]Heavy:[/b] Swimming -2" (0" total) 2 [b]Hyper-Efficent Metabolism:[/b] Life Support (Diminished Eating: only has to eat once per week, Diminished Sleeping: only has to sleep 8 hours per week) 72 [b]Cybernetic Body:[/b] Life Support (Safe Environment: Low/High Pressure, Intense Cold/Heat; Longevity: Does Not Age; Immunity: All Galactic Diseases, Biowarfare Agents, Poisons, Chemical Warfare Agents) [b]Perks[/b] 4 Contact: Defender 3000 (very useful Skills or resources) 11- 2 Membership: Federation Defense Forces [b]Talents[/b] 9 [b]Full Coordination:[/b] Ambidexterity (no Off Hand penalty) 4 [b]Microgravity Training:[/b] Environmental Movement (No Penalties In Zero-Gravity) [b]Skills[/b] 10 Combat Skill Levels: +2 with Hand-to-Hand Combat 2 AK: The Galactic Federation 11- 2 AK: Zeta Leporis 11- 0 Climbing 8- 3 Computer Programming 13- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 3 Electronics 13- 2 KS: History Of The Federation Defense Forces 11- 2 KS: Major Archeological Finds/Mysteries Of The Galactic Federation 11- 2 KS: Major Flora And Fauna Of The Galactic Federation 11- 2 KS: Sentient Species Of The Milky Way Galaxy 11- 0 Language: Galactic Federation Standard (native) 3 Mechanics 13- 3 Navigation (Space, Hyperspace) 13- 3 Paramedic 13- 2 PS: Federation Defense Forces Officer 11- 0 Shadowing 8- 0 Stealth 8- 3 Systems Operation 13- 3 TF: Human Common Motorized Ground Vehicles, Human Small Personal-Use Spacecraft, Human Small Military Space Craft 2 WF: Human Advanced Small Arms 3 Scientist 2 1) SS: Anthropology 13- 2 2) SS: Archeology 13- 2 3) SS: Biology 13- 2 4) SS: Biochemistry 13- 2 5) SS: Ecology 13- 2 6) SS: Xenology 13- [b]381 Total Powers & Skills Cost 665 Total Character Cost 550+ Disadvantages[/b] 15 Hunted: Overrider (As Pow, Capture) 8- 20 Hunted: Mechanon 3000 (MoPow, Capture) 8- 5 Physical Limitation: Awkward Size And Weight (7' tall, 600 lbs) (I, S) 20 Psychological Limitation: Code Versus Killing (C, T) 15 Psychological Limitation: Unsure Of Self In Combat; fears hurting people with her strength (C, S) 20 Social Limitation: Subject To Orders (VF, M) 10 Social Limitation: Famous (F, Minor) 10 [b]Experience 665 Total Disadvantage Points[/b]
     

     
    Background/History:
    Born in the low-gravity environment of the Zeta Leporis asteroid belt, Nina Corovic, like all belters, grew up to be tall and thin, with a lightly-built frame. She also found herself far more interested in the various alien races who passed through Zeta Leporis than in digging ore out of asteroids, and decided to become a xenobiologist as opposed to a miner or system pilot. Excelling in her studies, she applied to attend the Federation Defense Forces academy, graduating with honors, joining the scout services in studying and exploring the fringes of of the Federation's borders. Certainly her proudest of her career was to be selected to be part of the expedition to the distant Olra system, located on the edge of Federation/Mandaarian space, to assist in studying the mysterious ruins recently found there.
     
    Initially the expedition went well, with the team settling in place and starting to explore the fringes of what turned out to be a millennia old complex of streets and buildings. But then, disaster struck. The complex was still operational, and some buildings still possessed automated defense systems; worse yet, the ruins were inhabited by a non-indigenous race of exceedingly hostile xenomorphs who attacked en masse, slaughtering most of the expedition members in their initial attack, and pursuing the rest through the ruins.
     
    Nina, wounded in the initial attack by several xenomorph darts, tried to flee, but was unable to keep up with the others. Instead, weak from blood loss, she stumbled into an open building, hoping to hide and escape later. By chance, it so happened she ended up in a medical station,which activated itself upon detecting her entrance. Unable to resist, Nina found herself placed in an examination chamber, which scanned her body, collated data, and then went to work rebuilding her damaged body. Months later, she emerged, to find the surgical chamber had remade her into a full-body cyborg, with strength and durability beyond her comprehension. With her new body she was easily able to evade the xenomorphs, find a shuttle, and launch a rescue drone asking for pickup.
     
    Upon being returned to the Galactic Federation, Nina found herself to be a major celebrity, seeing as she was the only survivor of the Olra expedition, not to mention her new cybernetic body. Defender, of the new Champions, even went so far as to extend an invitation to join his new team, but Nina turned him down, at least for the moment, wishing to first come to grips with the capabilities of her new body, as well as preparing for the eventual return to Olra and the mysterious ruins found there.
     
    Personality/Motivation:
    Former a good-natured and lively person, Nina has had some problems coming to grips with her new body. She wonders is she's still human, or is now simply a glorified robot. Having the Overrider try and "recruit" her didn't help matters, neither did Mechanon 3000's attempt to capture her for study (which is how she met Defender 3000 and the Champions). And, of course, discovering she could smash robots with her bare hands didn't do much for her peace of mind, either. However, she has decided to not give into depression and despair, and has decided to take a lead from Firedancer, and make the best of her situation. She'd like to remain with the Galactic Federation Defense Forces, possibly working as a scout, exploring hostile environments and works, or as some form of special operative, used for emergency situations (such as accidents and the like). Regardless of what she does, Nina tries to be as gentle as possible when deal with "normal" people. She's seen the damage her body can do if she's not careful, and she has no desire to kill or injure anyone with a miscalculated application of strength. Interesting, versus non-sentient objects (such as Mechanon's or Overrider's drones) or physical obstacles, she is more than willing to use her full strength
     
    Quote: "Overrider says I am a machine because of my body, while Mechanon isn't sure what I am. As for myself, I know I'm a human. It's not my body, but my heart and mind that tells me so."
     
    Powers/Tactics:
    Nina possesses one of, if not the most powerful cyborg body in the galaxy. Her physical prowess far dwarfs any Galactic Federation battlesuit, and she even stronger than the armored suits worn by the Celestial Rangers. She can lift hundreds of tons, and ranks in the top ten of known beings with extreme superhuman strength in the galaxy. Her body allows her to punch through most walls and barriers with ease, she crush most anything she can hold in her hand, and can leap immense distances. The armor plate sheathing renders her virtually invulnerable to most conventional weapons, allows her to survive a wide range of environmental conditions, and grants her immunity to almost all known diseases and toxins. In addition, her body is amazingly energy efficient, and requires very little fuel to operate, with the only waste product being Nina's hair, which grows at a highly accelerated rate and will reach ankle-length in a matter of weeks if Nina doesn't keep it trimmed.
     
    As Nina is still growing used to her new body, her battle tactics are fairly basic. She will close with the largest and/or toughest she can see and engage them in hand-to-hand combat. If hard-pressed she will flee by leaping away. For the most part however, she'd rather not fight anyone, and if given the chance will try to help by getting innocent bystanders out of the line of fire or helping rescue the injured or those trapped by debris. Of course, with time and experience, it is expected she will become comfortable with her body's capabilities and will evolve into a very effective superhuman combatant.
     
    Appearance:
    Nina stands just shy of seven feet in height, her pale face framed by a thick fall of lavender hair that easily reaches her ankles (and the floor if she's not careful). Her cybernetic body is well-proportioned for her height, with gold limbs and white knees, shoulders, hands, feet, and torso. Gunmetal actuators link points on her arms, torso, and hips. As her armored body is more than capable of withstanding virtually any environmental condition, Nina doesn't bother wearing clothing -- unless it is absolutely required, at which point she'll dress in something fairly lose fitting and functional.
     
    Designer's Notes:
    Nina's design comes from the Kia Asamiya series of images (and possible manga series) called "D-Divine." I have no idea of the character's real name, or even if she's a cyborg or wearing a battlesuit. The D-Divine character designs are full of neat ideas, with one of them giving me the idea for Ninja Hero's Tsukikage. I built her for the Galactic Champions setting, because it seemed the best fit for her look and power level. Her origin is a bit dark for the setting, but fits, and isn't all that much different than Firedancer's. At 665 points, Nina is on the low side for a Galactic Champions campaign, but that's okay, she's really a novice hero who hasn't had time to create tricks and techniques for herself to use. Add in something like Rampart's Brick Tricks to Nina's original Strength Tricks and she'll top 700 points in no time!
     
    As a final note, I have no real ideas for the ruins found in the Olra system. Game Masters can do what they wish with what I've created here, and expand on it at will.
     
    (Character created by Michael Surbrook)
     

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