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PerennialRook

HERO Member
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About PerennialRook

  • Birthday 07/09/1982

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    PerennialRook

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  1. Using the optional language table, how much does it cost a character whose native language is Irish English to also know both English and Irish Gaelic, having all three idiomatic with a native accent? -PK
  2. Using the optional language table, how much does it cost a character whose natice language is irish english to also know both english and irish gaelic, with all three being idiomatic with a native accent? -PK
  3. Little or no experience with RPG's and none with hero? Are you insane? Trying to teach basic RPG, the basic hero system, and start a new adventure in one afternoon... Try a quick and rewarding dungeon crawl with a handful of interesting NPC's. Let them kill stuff. Insert a good quick hack and slash with a bit of a challenge. Have a traveling minstrel of sorts acompany them and then have him/her regail crowds with tales of their adventures in a heroic, nearly fantastic light. Create a clear antagonist, like the classic dark priest of the necromatic arts (remember that they will not have run into two or three hundred of these before, as most of us have). Reward the PC's with things most apealing to teenagers. And, most important, make sure they have fun with it. Just a few suggestions, -Preston
  4. Seems like a reasonable extrapolation of the rules to me. It doesn't seem unreasonable to uncap the ceiling on speeds since no other stat has a top end limit. -Preston
  5. Why make the character buy the whole weapon if everyone else gets it for free? Yes if the only difference between the character with both the halberd and shield and the character with just a halberd are the equpitment they have or are able to use then yes, the one with the shield is obviously superior. One must also take into consideration what the character wielding only the halberd spent the other 10 (or howevermany points the ability should cost) points. The halberd only character could have an entire point of speed for those ten points, a few martial manuvers, or maybe straight CSL's with a halberd. The character should not have to spend points for something everyone else gets for free. -Preston
  6. The whole point was to let the character have a shield on his other arm. It's like saying here, wield this two handed weapon in one hand and use your other to hold this really big shield. I think that's worth more than just 2 or 3 points, not to mention the added benefits for then weilding a two handed weapon as a one handed weapon in two hands. -Preston
  7. What I described would be a type of talent. If I did the math correctly (which is what I was origionally checking, along with whether my aproach would be a good solution) then for a halberd wielding it in one hand is worth about 20 points. Allowing a character to buy a talent that allows him/her to treat a specific two handed weapon would in effect be buying off the disadvantage. In this case it ends up, if my math is correct, that it costs 10 points, right? -Preston
  8. Wouldn't making any halberd a one handed weapon have greater game impact than just being able to wield it in one hand?
  9. Give me a little more credit than that. I know that increasing the STR Min by 3 would make a two handed weapon usable, and I wouldn't have a problem then buying the 20 STR required to wield it two handed, but FREd specificaly mentions polearms as not being usable in one hand per this rule. -Preston
  10. Some of you may recognise this a feat from that 'other' game. In converting a beloved character over from that 'other' game (a dwarven defender with a halberd and shield), i find myself needing to replicate it's effects. It makes it so that you can use a specific weapon which is normaly weilded in two hands as a one handed weapon. I tried to do this myself (with my loose grasp of how the system works) and ended up just 'buying back' the -1/2 advantage 'two handed' then applying to the points spent the -1 disadvantage 'halberd only'. Since the real cost of the halberd in FH is 59 points the two handed disadvantage is worth (59 - (59 / 1.5)) 20 points, then taking the -1 'halberd only' disadvantage on the 20 points is (20 / 2) 10 points. Should the 'halberd only' disadvantage be any less or greater? Is this even the best way to go about acomplishing this? Thank you for your help. -Preston Edit: It's late. "%" and "/" are two compleytely different things, but somehow this was just not registering in my brain.
  11. I was making/altering a race when I came to something that I don't know how to do. Ears. I don't know how many people have ever tried to sneek up on a deer, I have. As you are aproaching if they smell or hear something out of the ordinary (you) they become alert and their ears stick up. I would assume this helps them hear better. Then if they are alert and you make a noise they point their ears towards you. I assume this helps them hear in that particular direction better. Jumping to another animal, the wolf, it seems like any time a wolf is attacking or otherwise engaged in a fight it's ears lay back on it's head. This, I assume, is to keep them protected. This gives me four modes of hearing: Normal, Alert, Directional, and Defensive. How would I portray this type of ear using the hero system? Would I build it as a multipower? Thank you for your help. -Preston
  12. Q: What do you think about the rumors saying that the Hilton sisters are going to be playing two of the girls in the live action Powerpuff Girls movie? A: Bednobs and broomsticks.
  13. Q: What did you say you wanted your advertisment slogan to be? A: Powerpuff Girl re-runs.
  14. I'm building a spell for a sorcerer from a place called "The Bitter Expanse" it is a frozen wasteland. One of the spells he has developed is called bitter cold touch. The most interesting aspect of it is that it adds a constant 3d6 stun only damage to any metalic weapon he touches. Thus when fireing his bow he says the incantation, gentle mist falls from this hand and he touches the tip of the arrow. Said arrow, when embedded in the chest of some deserving orc, continues to do 3d6 stun unless removed, fading to 2d6 stun after 1 minute, to 1d6 stun after 2 minutes, and finally is no longer cold after 3 minutes have gone by. When applied to a melee weapon it adds 3d6 stun only damage for the next minute then fades as the arrow. While the power is activated it will do 3d6 stun only damage added to a strike or grapple. It also freezes water. How do I build this? -Preston
  15. Full I just filled my last spot. If you REALLY want to play, I'll extend one last slot, though all I need is a tank. Email me, with the subject line "Late Arrival" The game is now full. -Preston
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