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Watchdog

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Everything posted by Watchdog

  1. The file still doesn’t show when I do that. You’re getting frustrated so I’m going to stop now. Thank you for trying.
  2. Okay, this is as far as I can get after clicking on desktop. I can see the time stamp on when I added the file to the desktop, after selecting desktop/view/details. But the available section is still blank. I don’t know why the .HDE file doesn’t show.
  3. I don’t know what else to tell you. That photo shows I did select desktop after choosing users/DavidWulatin. Here’s another shot that shows the dialog tree. The file saved in desktop does not appear.
  4. Sorry, second and third pics were out of order. The other pic shows the lack of matching files on the right after desktop is selected:
  5. First photo: image of the .HDE file in my desktop. Second photo: this is what I see in HD when I try to select export template with “Look in (my name).” Third photo is what I see after clicking on the desktop option in the second photo. Edit: sorry, second & third photos should be switched.
  6. Appreciate your help, but I can’t figure this out. I have an export template stored in several different places. Example: I have one in Dropbox. I can navigate to Dropbox.app, which shows a file labeled contents, which has 6 files: _codesignature, frameworks, macOS, plug-ins, resources, XPCSerices. Some of these are blank, some have additional files. I can’t find any trace of the template. I even tried copying the template into desktop, but the desktop option in the select export template doesn’t have it. it’s been years since I downloaded any templates but I don’t remember it being this difficult.
  7. The directory with the .HDE is not an option I can select from the Select Export Template window.
  8. Those options take me to a "Select Export Template" window with a list of empty files: applications, desktop, documents, downloads, etc. with a an "available" box that's blank and a description box that says "Please select a directory which contains export templates (.HDE files) That's why I thought I had to drag the files into one of those folders because they're all blank even though I can see some of the templates I downloaded when I look in finder.
  9. It’s been a long time since I used HD and this my first time using it on a Mac. I can’t seem to load any of the .HDE files into HD. There’s many file options under “select export template” but I can’t drag the downloaded template into any of them. Any idea what I’m doing wrong?
  10. Re: CHAMPIONS VILLAINS -- What Do *You* Want To See? I think there were some interesting villains in Shadows of the City and Underworld Enemies that have been lost in the shuffle since Dark Champions became pretty much supers-free with the 5th edition. Specifically the Nocturnals and Reverend M's organization in the former, and the Saietta crime family in the latter. Reverend M wouldn't necessarily have to keep his street orgins, but a superpowered evangelist with the power to "heal" (and give powers to) his flock could be a great villain, especially if given some political aspirations as well. The Nocturnals and/or Saiettas could need some heavy reworking, as one cannibalistic supervillain group might be enough. Come to think of it, they could even be combined: the Saiettas are the human-looking offspring, while the Nocturnals are the "Defective" children. As far as solo villains go, I'd love to see the Weasel from Hi-Tech Enemies again. He's one of the few NPC villains that still really inspires a feeling of dread in my players. Thanks for the opportunity to weigh in! Edited to add: I'm not sure if that counts as asking for "new" villains as per your op. If it does, I apologize. As far as making the book more useful, I do enjoy the suggestions to make villains more or less powerful. Conversion ideas from Champions to Dark Champions in 5th ed. hwere often less effective, as often it was all or nothing: "Take away the Dark Mage's Wand of Despair and give him a shotgun."
  11. Re: Must use villains No love for Utility?
  12. Re: You know the GM has it in for you when... "Ready to play Paranoia?"
  13. Re: Pulling Authority & Other Genres Didn't see this when it first started, but I think one reason that we expect our superheroes to not kill is that they often have the power to stop crime, catch the bad guys, etc., without killing. In other genres, from sword & sorcery to James Bond superspies, this usually isn't an option. Bullets and blades are legitimate threats, so kill or be killed situations come up much more often.
  14. Re: The most unbelievable trope in the superhero genre...
  15. Re: Concepts You Just Can't Build on 350 points. I'm not familiar with the character, but if the powers can be fit into a multipower framework, you can do a lot with 350 points. Imo, this would have more to do with the inherent problems with the Marvel game rules than with the impossibility of Spidey beating Firelord. This got discussed at extreme length here: http://www.herogames.com/forums/showthread.php?t=19461 Okay, at the risk of hijacking this thread, when I tried to reread portions of the thread in my link, I found that one of the poster's comments have been deleted, so they will only show up in posts where his comments are quoted. What did I miss?
  16. Re: Concepts You Just Can't Build on 350 points. Some other character that would be tough to create using 350 points: Aunt May Willy Lumpkin Ma Kent
  17. Re: [Just for Fun] Champions Skits This is something I would probably leave to the pros at Twisted Toyfare Theater. Plus, if vulgarity and poor taste aren't allowed, that pretty much KOs most of my ideas, like: "Mary Kate? This is Seeker's masseuse! I think he's dead!"
  18. Re: Idea: Super Hero "Morality scale" I agree that good, neutral, evil, etc. should be on a straight line. But if we're going to have a truly radical, never-before-done way of measuring the morality of player characters, we would need to measure another trait. As others have hinted at, there are different outlooks of both good and evil. For some, the greater good is what matters most, while others are more concerned with protecting the rights of the individual. Perhaps if we called these traits something like, oh, I don't know, "lawful", "neutral", and "chaotic"...
  19. Re: Realism vs cynicism The world's reactions to superhumans
  20. Re: Poor Taste? Even if you can get past the "ick" factor, it's going to lead to a lot of problems when you try to integrate the character with the rest of the PCs, especially if a few of them are still playing characters from the original group: PC: I'm not sure what's worse - a shapeshifting villain desecrating the memory of one of our greatest heroes, or a shapeshifting villain too dumb to impersonate a live hero! You: No, I'm really a hero! See, I just need to desecrate and rob graves to get the corpses to possess them so I can use their powers! PCs: .....oh. You: So can I join the team? I will need a little extra room at your HQ for my...stuff. PCs: Well, uh, we're still waiting to hear back from...uh...The Aryan. But if that falls through, we have your resume'... As others have said, if your GM and the other players are okay with this, then it's all good. But I think one way to make the character more palatable is to make him more like the alien played by Jeff Bridges in Starman. Your character could take the form/powers of any deceased character if he can touch any of that character's DNA. Now instead of having to pilfer graves, your character could be someone who discovered his power after being a longtime collector of hero memorabilia - a cape at a charity auction, a coffee mug used by a heroine before a Regis & Kelly interview that found its way onto EBay, etc. This still gives your character that hint of creepiness without crossing the line of graverobbing.
  21. Re: where do the villains get the MONEY? A lot depends on how much the rest of your campaign world has "adjusted" to the presence of superpowers. Without adjustments: 1 STR TK, fine manipulation, invisible power effects, would allow you to do a lot of damage at the roulette or craps table. 4d6 telepathy, invisible power effects, would be enough to make you the best no limit holdem player in the world. So it depends how prevalent the countermeasures are. Casinos aware of superpowers need some detection capabilities. And those sunglasses favored by so many of the top poker pros would probably have an expensive but much needed 10-20 points of mental defense.
  22. Re: Eternity Enraged: When betrayed by Judas' dog for thirty Milk Bones.
  23. Re: New Character: Lady Liberty Hunted: Cloverfield Monster 14-
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