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Ghost Face

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Posts posted by Ghost Face

  1. Does anyone know of a site that sells futuristic/space miniatures I can use for my Star Hero campaign? I have some Warhammer ones and a few HeroClix Skrull ones I've been using, but I'd like to try some new ones.

  2. 7 minutes ago, Simon said:

    You mean 5th Edition Talents aren't available as 6th Edition Perks?!?

     

    You'll find them listed under Talents when using a 5E rules template (where they are defined).

    I found out why they weren't listed. For some reason, the sourcebooks under Preferences > Templates only had 5th edition checked. Does installing an update or new version change which sourcebooks are selected?

  3. On 6/3/2019 at 11:26 PM, Durzan Malakim said:

    Repurposing the Cost field makes it much easier to verify that you're staying within the Resource Pool budget.

    Thank for the heads up about the Campaign Setting. Cognitive dissonance, I banish thee!

     

    Equipment-Cost-Campaign-Settings.png

    Durzan, how do I repurpose the Cost Field to show the Real Cost instead of a $ sign?

  4. I have not seen what's in the Millennium City sourcebook, so I don't know the exact details behind the destruction of Detroit. I was curious though because I was flipping through my fourth edition book and wondered what happened to the Champions that were on that team and if the members left off that team died in the battle with Dr Destroyer? If they did not die, were they just written out of the continuity?

     

    Those members were Seeker, Obsidian, Quantum, Solitaire and Jaguar.

  5. Re: There's always one

     

    Ok, I have *no* experience as a GM, so my response comes purely from the player's side and might be totally useless too you. That's fine, I'm just trying to help.

     

    You said the player is impossible to hit, but has relatively low powers. Well, that sounds like most of my characters. However, for me it's as much how I play them as their actual character sheets. I tend to write characters with reasonable (not high, not low) speed, and low defenses, but high in perception or extras in other senses. I also tend to roll very lucky, nothing to do with the character, just dumb luck there.

     

    Anyway, I don't charge out in front. I tend to let the bricks do that. I tend to be a range person, and I tend to roll and make my PER checks so I can abort to cover or a force field if I need to.

     

    Bottom line, characters I play tend to be hard to hit but one decent/good hit and I'm down for the count.

     

    So is it the character or the player that makes him so hard to hit?

     

    I'll give some more details as I didn't before.

     

    This is a relatively low power campaign setting with 275 total character points. The character could be taken out with a good hit as his defenses are not very high. The problem comes with the character having no ranged attacks and is not really going to be played as a defensive character from what I've seen from his sheet. He has a pretty hefty HtH attack damage in regards to the campaign settings where most attacks are 8d6 with 10d6 being a powerful attack. His base HtH attack is 12d6 and with most characters averaging 2-3 DCV lower than this character's base OCV it's almost an automatic hit every time with average rolls. My concern comes where I try and make opponents to specifically have a chance against this one character, making it unfair to the other PCs.

     

     

     

    I'll post the character when I get a chance.

  6. My group has a wide range of personalities in it. One guy is really sadistic, another is laid back, one guy is the know it all. But there is this one guy that just, I don't know...

     

    He's always unbalancing the campaign. He just made a character that had relatively low powers but his characteristics made the guy almost impossible to hit. He also has a high strength, speed, ego and intelligence. Other than an area affect attack or a lucky roll, most villains will be unable to hit him physically, or mentally.

     

    I know some of you have probably run into players like this. How have you found to be the most effective way of dealing with them without alienating him/her?

  7. I'm trying to create a power that hurts whenever the target moves. What I came up with was the following....

     

    1d6+1 EB - BOECV and Mental Defense, Continuous, Trigger(whenever target moves) trigger resets automatically and action takes no time.

     

    My question is, does the target only take damage during the attacker's phases or whenever he moves? Does the Trigger advantage accomplish what I want?

  8. I just got back from a gaming session and there was a discussion about a character that had ranged martial arts and the added damage from his maneuver. The PC had an offensive strike with +4 DC. The rifle he was using had a basic damage of 2D6.

     

    I stated that the rifle should have done 2 and 1/2D6 after the added damage classes from the maneuver were added in. Another guy thought the rifle should have been doing 3d6+1. I thought that added damage classes for killing attacks required 2 DC for every move down the damage class table.

     

    Let me know which one of us was right.

  9. Re: Painful shot giving me pain!

     

    did you select +2 Increased Stun Multiplier as a Naked Advantage or a normal Advantage?

     

    If it's a naked advantage, the power would end up with a base of 30 AP. Then your various other limitations would modify that cost.

     

    If you select that from the normal Advantages/Limitation tab then it would come up 0 since it has nothing to modify.

     

    Bloodstone, that was exactly it. Thanks for the help.

  10. Re: Painful shot giving me pain!

     

    okay, I found how to post character sheets. I'm still can't find a solution to my naked modifier problem though. Can someone point me to a thread that I might be missing in my searches?

     

    [b] - [/b]
    
    [b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
    10    STR     0   10      11-       HTH Damage 2d6  END [1]
    10    DEX     0   10      11-       OCV 3 DCV 3
    10    CON     0   10      11-
    10    BODY    0   10      11-
    10    INT     0   10      11-       PER Roll 11-
    10    EGO     0   10      11-       ECV: 3
    10    PRE     0   10      11-       PRE Attack: 2d6
    10    COM     0   10      11-
    2    PD      0   2             2 PD (0 rPD)
    2    ED      0   2             2 ED (0 rED)
    2    SPD     0   2                 Phases:  6, 12
    4    REC     0   4
    20    END     0   20
    20    STUN    0   20
    6    RUN      0   6"                END [1]
    2    SWIM     0   2"                END [1]
    2    LEAP     0   2"                2" forward, 1" upward
    
    [b]CHA Cost: 0[/b]
    
    [b][u]Cost[/u]   [u]POWERS[/u][/b]
    0     [b][i]Painful Shot[/i][/b]: Naked Advantage:  for up to 60 Active Points, +2 Increased STUN Multiplier for any firearm built up to 60 points (+1/2) (0 Active Points); OIF (Firearms of opportunity; -1/2), Requires A Trickshooting Roll  (-1/2) - END=0
    
    [b]POWERS Cost: 0[/b]
    
    
    
    
    
    Base Pts: 125
    Exp Required: 0
    Total Exp Available: 0
    Exp Unspent: 0
    Total Character Cost: 0
    
    
    
    

  11. I'm trying to recreate the Painful shot power skill from the Dark Champions book, page 118. The Naked Advantage keeps coming up to 0 points and I don't know what I'm doing wrong. This is how I built it...

     

    Painful Shot: Naked Advantage: for up to 60 Active Points, +2 Increased STUN Multiplier for any firearm built up to 60 points (+1/2) (0 Active Points); OIF (Firearms of opportunity; -1/2), Requires A Trickshooting Roll (-1/2)

     

    (I'm not sure how to post the character sheets in the forums so I posted it this way.)

     

    Can anyone help me?

  12. Re: Ballistics are obsolete

     

    One wonders if there are other damage examination signatures to examine.

     

    Say that the the laser beam from the weapon used to commit the crime had slightly flawed optics, so the beam cross section was an oval at a given angle instead of perfectly circular.

     

    This sounds more like what I was thinking. I was wondering on what methods would be used in the future to differentiate between beam weapons and conclusively say, "This weapon/pistol is the one that fired the shot that killed this person."

  13. I have a Star Hero campaign and just thought about the types of weapons we're using, mostly beam weapons. Wouldn't the use of these types of weapons render ballistic testing obsolete? What do you think law enforcement would be able to utilize to replace that method of solving crimes?

     

    Thanks

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