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Acroyear II

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Everything posted by Acroyear II

  1. Hello, Has anyone ever run The Confluence War scenario from the Mystic Masters sourcebook? I have been running a mystic masters campaign intertwined with my superhero campaign since 2005, and I'm preparing to bring it to a close (of sorts), and was looking to use The Confluence War as the final scenario for that campaign. The PCs are all students of the Revered Elder, and have had many adventures as his pupils, so it seems like a good choice of an adventure to end on, saving the multiverse and all that. I had read in Allen Varney's campaign notes on his own Mystic Masters campaign (of which he used to write the sourcebook of the same name) he had the Revered Elder sacrifice himself to save his students and the multiverse from Tyrannon and his Thanatic Rod. But his writings, nor the Mystic Masters sourcebook, makes no mention of the fate of the Revered Elder's former pupil, Vincent Dimitrios, while the official Champions Universe sourcebook timeline (4th Edition) states that on December 26th, 1990, Vincent Dimitrios was freed from the Thanatic Rod by the Circle. I'm curious if anyone out there has ever run The Confluence War scenario in their own campaigns, and if so, wouldn't mind sharing their experiences with it. Did you run it as is, or did you chance certain elements of the story, and if so, which elements?
  2. Within the next few days I do a complete write-up of the adventure. I keep a detailed timeline of all the adventures in the campaign. I also update the adventure log I keep on each adventure with which characters, NPCs and villains were involved, so I can look and see this info at a glance. If any villains were captured and sent to Stronghold, I add them to my prisoner list so I can remember who's been jailed at this point in the campaign. If I drew out a map of a location that might be used again, I may make a physical paper copy (I usually draw them on a vinyl hex-map).
  3. I have always allowed PCs and villains to push repeatedly to overcome a Mental Entangle. As I recall, pushing costs 10 END, so as long as the character has END I allow him to push on each of his turns in their attempt to free themselves of the Mental Entangle.
  4. Hello There, I was wondering if anyone knew if the Aquatic Powers pdf contains powers different from what was previously released in the UNTIL Superpowers Database I and II?
  5. Ah, okay Archer. Thanks for the reply though! I went looking for the website the Batman 5th Edition character sheet originated from, and it seems it is currently under renovation, so no way that I see to contact the owner. But I did find a parent directory here: http://www.newmuse.com/hero_rpg/ that has many other superhero stats using the same super-kewl character sheet. And I also found within that directory a PDF with what looks like the HTML code to build the 5th Edition character sheets he used for Batman and many others on the site. That link is here: http://www.newmuse.com/hero_rpg/ExportTags.pdf But I don't have any idea how to make use of those Export Tags to duplicate his character sheet. Anyone else understand this hi-tech stuff?
  6. Hi Archer, That character sheet you have for the Batman is fantastic-looking! Is that an export sheet useable with Hero Designer v3? It looks like it is for the 5th Edition, which is what my group still plays. Any chance you could share a copy of it, if it is indeed a HD export file?
  7. My Champions Universe is based primarily on the 4th Edition version of the official universe with a few elements of the 5th Edition added in. My campaign started back in 1993, and has continued on to present day, so when 5th Edition came out I updated all the PCs to 5th Edition rules. I very much liked a lot of the 'new' 5th Edition official universe, so have tried to slowly bring in those elements that I felt were a must, such as the updated versions of Dr. Destroyer, Mechanon, and Firewing. Still, there is a lot of the 5th Edition universe I have not yet brought into the campaign, as it would/will take some work on my end, such as the new version of the Champions, and the existence of teams like the Justice Squadron and Sentinels. For example, I am still currently using the 4th Edition version of the Sentinels, which is the large team of heroes from Canada, and don't want confusion with the 5th Editions version of the Sentinels, a U.S. (New York?) based hero team. A few years back I began taking steps to introduce the 5th Edition version of Stronghold into the campaign by having the old 4th Edition version destroyed in a mass jailbreak. My campaign is now entering it's 26th year (in fact, my first session of this year is this coming Saturday).
  8. SWEET MARY ANN! Thank you, Proditor! That's exactly what I was looking for, and MORE! I sincerely appreciate you sharing these! I've taken a quick look at some of the conversions, and they are wonderfully done. Thank you again! ? Also, thanks to all of you for chiming in and offering your assistance in my request, and special thanks to RJD59 for posting his 6th Edition versions of the characters. Certainly the HERO community is one of the nicest, most helpful communities I've ever had the good fortune to be affiliated with.
  9. Thanks, Archer. I was able to track down all of the Crusaders last night, but only the Shrew from the Crushers. I see your links lead to them as well. But the other Crushers conversions seem to be lost in time. It looks like HERO member Proditor actually made full conversions with HD files of many of the Crushers, but that link is dead and I don't know if he's active around these parts anymore. I do have stats for F.I.S.T., Mace, Hornet, and Shocker, which seemed to come from Proditor, so I have a good start on about half the villain team. Again, thanks for your help!
  10. Hi All, As I recall there was once some old threads with conversions of Villains & Vigilantes characters to the Hero System, specifically the Crusaders and Crushers from the module Crisis At Crusader Citadel. Would anyone still have these around to re-post?
  11. Congratz, Darren! I thought your Golden Age Champions book was wonderfully written and full of fascinating information on the characters of the time period. You certainly deserved this win, sir!
  12. Yep, these are the same ones Lord Liaden had saved and then shared with me above. Thanks for doing these, BTW! These are a big help to me, bud.
  13. That is kinda what I was thinking, but wanted to get some further thoughts on the matter. Thanks guys.
  14. Hi All, I'm building a power (using 5th Edition) for a player character that represents the hero making the target look into the "void" (a flash attack) that also induces fear. I have it built as follows: Gaze Into The Void: Sight Group Flash 3d6; Limited Range (20"; -1/4) <b>plus</b> Drain PRE 3d6; Power Does Not Work If Flash Has No Effect (-1/2), Linked (Flash; -1/4) My question is, do I have to purchase Ranged on the linked Drain, or is that not necessary because the Drain is linked to the Flash, which is already a ranged attack. Page 300 of the 5th Edition Revised seems to indicate this is the case, but is a tad unclear. Any insight anyone might have would be appreciated.
  15. Thank you Lord Liaden. These will be good to look at to see what (if any) updates were made to the original versions of the characters.
  16. Hi All, I'm having no luck with the search function to find any posted information on Aaron Allston's creations known as The Blood. I could have sworn that I saw a post a long while back that gave a simple Blood package that provided sample power builds (teleportation, n-ray vision, etc.) and some disadvantages (detects as mutant, etc.). Specifically I'm looking for any updated builds on Blood characters, such as Blade and Sabre. Does anyone know if such information exists here on the boards?
  17. Champions 3-D is one of my favorite HERO products! A few years ago I ran the Horror World scenario, but instead of doing it as an alternate universe, I did it as a dark future, which was part of a year long story arc that had the heroes escape Hell (they were banished there by DEMON's High Morbanes), but in doing so they returned to Earth but five years in the future to see the world devastated by the Anopheles. After finding their way to 1928 they defeated Dr. Kulik and his cultist, averting the takeover by the Anopheles in the 1990's. The Revered Elder of that time period then gave the heroes a magical tea to drink which put them in suspended animation for the next 62 years, until they where awoken up by the Archmage to aid him in defending his monastery from DEMON's attack (DEMON had banished the heroes to Hell to give them a clear line of attack on the Elder). The best part was, the past versions of the heroes slumbered in a sealed chamber of the monastery that I had introduced into the campaign a year prior; the modern day players were told by the Revered Elder that the room was off limits, and they should never, ever enter it. Of course, had they gone against his warning, they would have found themselves sleeping in status (from 1928) waiting to be awoken in the near future. My players really enjoyed the Horror World scenario, and were actually disturbed by the story's dark and terrifying tone. I plan to make use of the Backward World and Nazi World scenarios too. Definitely a sourcebook worth having!
  18. The heroes of my Champions campaigned were brought together by a businessman (my character's secret identity) to form the Justice Force, a corporate sponsored superhero team. The team was disbanded a few months later by PRIMUS, who felt that a group of unsanctioned supers running around was not a good idea. The team later reformed as a government sanction team with the same name but slightly different lineup. As I recall, I floated the idea of the team name to my players beforehand to see if they liked it, and they did, so when it came time to form the team we used the name.
  19. Received my copy in the mail today, and it looks awesome! Very excited to sit down and read it. Thankful to everyone who made this a reality!
  20. Grey Warrior the Master of Metropolis. Certainly does not sound very super villainy. lol.
  21. In the 4th Edition timeline, Frisbee was killed by the vigilante Sniper. Sledge was killed by VIPER agents.
  22. Just made my pledge. Loved the original book, which I still pull out for pointers from time to time. Hope this one gets funded.
  23. I use set in stone dates in my campaign, and have stuck with them since the start. It does cause the campaign to fall behind in comparison to the real world date, but if you and your players are okay with it, it should not be an issue. For example, I began my Champions campaign in 1993, but it was set in the game world as 1983 (ten years in the past). The campaign has continued non-stop now for almost 23 years, yet in the game world only seven and a half years have passed (we are now up to 1990).
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