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Acroyear II

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Posts posted by Acroyear II

  1. Iron Man and Acroyear (the Micronaut) were the original inspiration for my first Champions hero Acroyear. I played him for a while in the late 80's then ported him over when I started my own Champions campaign back in 1993. After several years in the campaign as an NPC (and member of the PC's superteam) I decided it was time to kill him off in a spectacular way that moved the campaign forward in a new direction. His memory lives on in the campaign though. :)

  2. These are great write-ups for the Olympians! I am planning to use them for an upcoming session for my Champions campaign.

     

    Enforcer84, do you have Hero Designer files on these characters you'd be willing to share? If not, no worries. I'll just copy and paste the write-ups you've provided.

  3. Gods, Stat!

     

     

     

    Well, I admit that the writeups for the various gods in The Olympians weren't always well thought through, and their power level compared to standard superheroes was not as high as their background descriptions implied they should be. OTOH I found that the book did provide some good ideas on the types of powers that the individual gods should have and how to construct them. Their personalities, and how they would react to the modern world, were also well delineated IMHO. And the book did cover the Olympian Twelve plus several other gods, and a few of the mythic heroes.

     

    I should point out that The Olympians is available from Hero Games's Online Store for a reasonable $8.95. You can find it here.

     

    I do very much agree with you, though, on Aaron Allston's Mythic Greece supplement. It not only delineated the general powers of the Greek gods as they appeared in myth, but described the special abilities of individual gods. Those stats were written for First Edition Fantasy HERO, though, which is a very different animal system-wise from 5E HERO System. The good news is that Aaron posted 4E HERO updates to Mythic Greece on his personal website, freely available, which included the basic stats and powers for the Greek gods. Although these are geared toward a FH campaign they would give you a good idea of what the gods should be able to do, and the differences between 4E and 5E are pretty small.

     

    Although Aaron no longer has those updates on his website, I have them in a text file which I'm attaching to this post.

     

    Mythic Greece itself can be hard to find, but if you'd be interested you can pick it up from a very good online retailer, Noble Knight Games, here .

     

    Speaking of Noble Knight Games, they also have copies of another book that I highly recommend, Mythic Egypt. It's a campaign sourcebook for gaming in the ancient Egypt of myth, dual-statted for Rolemaster and 4E HERO, and it gives stats for all the major gods of the Egyptian pantheon, as a group and individually. IMO these god writeups would take very little revision to adapt them for superhero gaming. The book is rather pricey, but if you need Egyptian god stats fast you should consider it. You could also use them as the basis for Norse gods - the "basic god" template is pretty flexible.

     

    Now, let me think of every other place I've seen gods written up in HERO System. I wouldn't necessarily recommend spending money on any of these just for the few writeups that might be useful to you, but if you have access to them they could benefit you. Some of these have already been mentioned. I'll start with stuff for Fifth Edition:

     

    Digital Hero #31 features a very good writeup for a superhero-level Herakles;

     

    Conquerors, Killers and Crooks includes a villain, Anubis, who's essentially an avatar of an Egyptian god. There are good ideas for Egyptian-flavored divine powers there. CKC also has writeups for two Chinese gods, Lei Kung and Guan Di;

     

    Arcane Adversaries presents the Aztec god Tezcatlipoca, a very good example of a high-powered god;

     

    Champions Worlwide gives us an avatar of the Egyptian goddess Ma'at.

     

    From Fourth Edition Champs books, Champions Presents gives you a pretty interesting and well-designed Thor writeup, while the first edition of Champions Universe stats up the awesome frost giant Ymir. Pyramid in the Sky (which is also in the Online Store) presents a version of Ra who is an immortal mutant rather than a true mythic god, but has a good set of "solar" powers. One of the adventures in Champions Presents #1 outlines a few of the innua (spirits and gods) of the Inuit. (I'd suggest checking Noble Knight if you'd like to purchase the others.)

     

    I hope this was of some help.

     

    Lord Liaden,

    Any chance you still have the 4th Edition updates for the Greek Gods that Aaron Allston created? The text file you uploaded is no longer attached to your original post, but I would love to see it. I'm planning on using some of the Greek Gods in my next Champions adventure, and those stats would come in very handy.

  4. I recently came across an article on Armor Piercing by Steve Perrin in an old issue of Adventurers Club. In the article he offers an optional way to use the Armor Piercing advantage in that instead of halving the defense of the target it only removes defense equal to the amount of BODY rolled on the damage dice.

     

    Example: An 8d6 Armor Piercing Energy Blast does an average of 28 Stun and 8 BODY. Instead of halving the defense of the target, subtract 8 points of defense for the BODY rolled. Thus a character with a  defense of 27 is only lowered to 19 by this attack, but a character with only a defense of 13 is lowered to 5.

     

    Hardened Defenses would negate this effect. x2 Armor Piercing would double the effect of the BODY rolled on that attack.

     

    This advantage has the potential to seriously harm low defense characters, but also makes it less likely to seriously harm high defense characters (like Mechanon or the like), which does appeal to me. In a way, I think it does better reflect what Armor Piercing should do (i.e. blow through low defenses but have lower impact on high defense characters). However, I'm hesitant to implement this as a house rule in my campaign without first looking at all the possible ramifications.

     

    Has anyone every used this optional Armor Piercing rule, and if so, how did it work out? Do you guys and gals feel this is a good option, or too unbalanced?

  5. Re: Only vs Elemental Attacks

     

    First' date=' what exactly is an "Elemental Attack"?[/quote']

     

    Whoops! My apologies. I wrote this question near 2 am in the morning. Was not thinking clearly. When I wrote "Elemental Attack" I meant the classic elements such as air, earth, fire, water, electricity, cold.

  6. Re: A DC Animated-style HeroMachine

     

    When Vox Mundi talks' date=' [i']everyone[/i] listens... whether they want to or not.

     

    VoxMundi-1.jpg?t=1303174275

     

    Not sure what I think about this one; something looks slightly "off" but I'm not sure what.

     

    Which art program are you using for this work? Could you provide a link if it is web-based?

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