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Posts posted by Acroyear II
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I'm a fan of Dr. Strange.
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Really enjoyed that. Thanks for posting it.
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Iron Man and Acroyear (the Micronaut) were the original inspiration for my first Champions hero Acroyear. I played him for a while in the late 80's then ported him over when I started my own Champions campaign back in 1993. After several years in the campaign as an NPC (and member of the PC's superteam) I decided it was time to kill him off in a spectacular way that moved the campaign forward in a new direction. His memory lives on in the campaign though.
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hmm it seems I've reached my upload limit
Tell you what Acroyer II, pm me an addy and I'll send to you.
Bummer on the upload limit. Was not aware there was one.
I have sent you my email address as requested.
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He might not be finished...
I sincerely hope not. I am interested in all the stats you've created for the Olympians, bud.
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Awesome. looks like the updated files are at work. I'll try posting them tomorrow
Excellent!
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Perhaps if you uploaded them to the site? Did you check under More Reply Options, down to the right?
Yes, I believe the More Reply Options button allows you to upload files to your post.
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These are great write-ups for the Olympians! I am planning to use them for an upcoming session for my Champions campaign.
Enforcer84, do you have Hero Designer files on these characters you'd be willing to share? If not, no worries. I'll just copy and paste the write-ups you've provided.
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Done. The actual updated god stats start about 2/3 of the way through the file, with "15.1 CHARACTER STATICSTICS OF THE BASIC GOD" (Aaron's typo, not mine).
Thanks, bud!
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Gods, Stat!
Well, I admit that the writeups for the various gods in The Olympians weren't always well thought through, and their power level compared to standard superheroes was not as high as their background descriptions implied they should be. OTOH I found that the book did provide some good ideas on the types of powers that the individual gods should have and how to construct them. Their personalities, and how they would react to the modern world, were also well delineated IMHO. And the book did cover the Olympian Twelve plus several other gods, and a few of the mythic heroes.
I should point out that The Olympians is available from Hero Games's Online Store for a reasonable $8.95. You can find it here.
I do very much agree with you, though, on Aaron Allston's Mythic Greece supplement. It not only delineated the general powers of the Greek gods as they appeared in myth, but described the special abilities of individual gods. Those stats were written for First Edition Fantasy HERO, though, which is a very different animal system-wise from 5E HERO System. The good news is that Aaron posted 4E HERO updates to Mythic Greece on his personal website, freely available, which included the basic stats and powers for the Greek gods. Although these are geared toward a FH campaign they would give you a good idea of what the gods should be able to do, and the differences between 4E and 5E are pretty small.
Although Aaron no longer has those updates on his website, I have them in a text file which I'm attaching to this post.
Mythic Greece itself can be hard to find, but if you'd be interested you can pick it up from a very good online retailer, Noble Knight Games, here .
Speaking of Noble Knight Games, they also have copies of another book that I highly recommend, Mythic Egypt. It's a campaign sourcebook for gaming in the ancient Egypt of myth, dual-statted for Rolemaster and 4E HERO, and it gives stats for all the major gods of the Egyptian pantheon, as a group and individually. IMO these god writeups would take very little revision to adapt them for superhero gaming. The book is rather pricey, but if you need Egyptian god stats fast you should consider it. You could also use them as the basis for Norse gods - the "basic god" template is pretty flexible.
Now, let me think of every other place I've seen gods written up in HERO System. I wouldn't necessarily recommend spending money on any of these just for the few writeups that might be useful to you, but if you have access to them they could benefit you. Some of these have already been mentioned. I'll start with stuff for Fifth Edition:
Digital Hero #31 features a very good writeup for a superhero-level Herakles;
Conquerors, Killers and Crooks includes a villain, Anubis, who's essentially an avatar of an Egyptian god. There are good ideas for Egyptian-flavored divine powers there. CKC also has writeups for two Chinese gods, Lei Kung and Guan Di;
Arcane Adversaries presents the Aztec god Tezcatlipoca, a very good example of a high-powered god;
Champions Worlwide gives us an avatar of the Egyptian goddess Ma'at.
From Fourth Edition Champs books, Champions Presents gives you a pretty interesting and well-designed Thor writeup, while the first edition of Champions Universe stats up the awesome frost giant Ymir. Pyramid in the Sky (which is also in the Online Store) presents a version of Ra who is an immortal mutant rather than a true mythic god, but has a good set of "solar" powers. One of the adventures in Champions Presents #1 outlines a few of the innua (spirits and gods) of the Inuit. (I'd suggest checking Noble Knight if you'd like to purchase the others.)
I hope this was of some help.
Lord Liaden,
Any chance you still have the 4th Edition updates for the Greek Gods that Aaron Allston created? The text file you uploaded is no longer attached to your original post, but I would love to see it. I'm planning on using some of the Greek Gods in my next Champions adventure, and those stats would come in very handy.
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Thanks for all the feedback guys. It was insightful and helped me make the choice to stay with Armor Piercing as is.
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I recently came across an article on Armor Piercing by Steve Perrin in an old issue of Adventurers Club. In the article he offers an optional way to use the Armor Piercing advantage in that instead of halving the defense of the target it only removes defense equal to the amount of BODY rolled on the damage dice.
Example: An 8d6 Armor Piercing Energy Blast does an average of 28 Stun and 8 BODY. Instead of halving the defense of the target, subtract 8 points of defense for the BODY rolled. Thus a character with a defense of 27 is only lowered to 19 by this attack, but a character with only a defense of 13 is lowered to 5.
Hardened Defenses would negate this effect. x2 Armor Piercing would double the effect of the BODY rolled on that attack.
This advantage has the potential to seriously harm low defense characters, but also makes it less likely to seriously harm high defense characters (like Mechanon or the like), which does appeal to me. In a way, I think it does better reflect what Armor Piercing should do (i.e. blow through low defenses but have lower impact on high defense characters). However, I'm hesitant to implement this as a house rule in my campaign without first looking at all the possible ramifications.
Has anyone every used this optional Armor Piercing rule, and if so, how did it work out? Do you guys and gals feel this is a good option, or too unbalanced?
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Good to know. Thanks guys.
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How was the art for the character write-ups in Digital Hero? I was thinking about picking up the issues with the Sentinels and the Fabulous Five, but only if there is full artwork to go with the character stats and history.
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My wife and I just watched a bunch of Ylvis too, and we thought they were great (but definitely for adults).
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Thanks, Oruncrest!Here's one for Marvel. I made it a long time ago and I like to think that it's still serviceable. -
I use the articles from the old AC zine still' date=' and flesh out as needed.[/quote']
Are these online somewhere?
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Hi all,
I'm looking to covert some old Marvel Super Heroes and DC Heroes modules from the mid-80's into the Hero System 5th Edition. I know there use to be some websites that had conversion notes for this, but I can no longer locate them. Anyone able to direct me to a site (or thread) that can help me?
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Re: Catch Me If You Can: A Champions Adventure
Thank you very much for sharing this! I'm always on the lookout for new adventures for my 5th Edition Champions campaign, and this is perfect! Thanks again!
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Re: Only vs Elemental Attacks
First' date=' what exactly is an "Elemental Attack"?[/quote']Whoops! My apologies. I wrote this question near 2 am in the morning. Was not thinking clearly. When I wrote "Elemental Attack" I meant the classic elements such as air, earth, fire, water, electricity, cold.
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Hi heroes,
I'm looking to build Damage Reduction with the limitaion "Only vs Elemental Attacks". In a standard 5th Edition Champions setting of superheroes, what do you think the limitation would be worth? I'm thinking -1/4, but could it be as much as -1/2?
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Re: A DC Animated-style HeroMachine
It is Heromachine 3:http://www.heromachine.com/heromachine-3-lab/
for more character creators see this thread:
http://www.herogames.com/forums/showthread.php/72794-Heromachine-and-similar-applications
Thank you for the info.
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Re: A DC Animated-style HeroMachine
When Vox Mundi talks' date=' [i']everyone[/i] listens... whether they want to or not.Not sure what I think about this one; something looks slightly "off" but I'm not sure what.
Which art program are you using for this work? Could you provide a link if it is web-based?
Good floor plans for battle maps?
in HERO System Discussion
Posted
Some nice maps there for modern settings, but none with hex grid, so not really useful. A shame there are virtually no modern maps with hex grids to be found out there.