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Acroyear II

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Posts posted by Acroyear II

  1. My players were caught in an explosion caused by Dr. Destroyer and transported to an alternate reality. In their home dimension they were believed killed by Dr. Destroyer. The alternate earth they were transported to was involved in a world war between one PCs alternate evil self (leading alien soldiers and many demonic villains) vs Dr. Destroyer's army of supervillains. Both sides are out to take over the world. Caught in the middle are the PCs, who joined with the remains of the world's super heroes to battle both sides.

     

    These alternate earth scenarios lasted almost 8 months of real time. When the heroes finally returned home, they discovered that a year had passed on their earth in contrast to the two weeks they spent on Earth-D.

     

    I think the most interesting thing about this story was when the heroes found out from what point in time the alternate earth diverged from there own. One of the PCs father was a hero in the 1970's. This hero had an affair with a teammate's wife, and the affair later became known to all. The wife, torn between both men did not know which to choose (Golden Eagle (the PCs father) or Rocket Man (her husband)). During a mission Golden Eagle had the choice of either engaging his arch foe in ariel combat, or heading back to aid Rocket Man against an overwelming force of VIPER agents. On the PCs world Golden Eagle chose to engage his arch foe which resulted in him being crippled and his teammate Rocket Man dying at the hands of VIPER. On the alternate Earth, Golden Eagle went back to aid his rival teammate Rocket Man, and saved his life. Ironically, by doing the right thing, Golden Eagle inadvertantly started a chain of events that allowed his arch foe to escape and later bring about a massive invasion of Earth by alien forces!

  2. I run a campaign set in Detroit in the 1980's, which is based on the 4th Edition Champions Universe and Dark Champions Universe. The PCs began at 250 points, and over the course of the 10 year long campaign some have earned enough XP to put them around 450 to 480 points total. There are, however, characters of lower power level, so basically the campaign has various power levels ranging from 250 to 480 (Active Cost is 50 to 70 points).

     

    In the past 10 years of the campaign the PCs have "lived" through 5 years of their lives (1983 to 1988). I have begun to add some of the elements of the 5th Edition Champions Universe to our 4th Edition Universe (for example, when the campaign reaches 1992 Dr. Destroyer will destroy Detriot, and construction will begin on Millennium City).

     

    As for the records kept on the campaign, well I'm a bit of a nut when it comes to that. I have a timeline detailing every adventure of the PCs that is over 300 pages long. I've run hundreds of adventures in the campaign's long run, and I wanted to make sure there was a record of their exploits. I also keep other detailed notes, such as details of super bases, NPCs, Stronghold guests lists, etc.

  3. Originally posted by Mangog

    Porpoise color

     

    Mangog, your art is just fantastic. Why aren't you doing freelance work for Hero?

     

    I cannot wait to see the rest of the Aquarians drawn and colored. I have not yet used them in my campaign, but plan to if you end up coloring all of them. Keep up the good work!

  4. Re: character image

     

    Originally posted by drrushing

    tell me what you think. This is a picture of my current Champions character: Nightwatch. It's a simple pencil drawing and colored with Berol Prismacolor pencils.

     

    Not bad at all. Man, I wish I had half the talent you guys who draw these pics do. Keep up the good work.;)

  5. One of my players is looking to buy a HA baton that can also be thrown and do the same damage at range as at no range. The thing is, he wants it not to be built as a multipower.

     

    He has a 25 STR, and wants a 6d6 HA, for a total of 11d6 in HTH combat. He also wants to be able to do 11d6 at range with the baton as well.

     

    What if we build the 6d6 HA with Ranged and Range Based On STR, and of course, OAF. But wouldn't he also have to buy (seperately) STR Usable At Range (+1/2 Advantage), Only with HA (maybe a -1/4 Limitation).

     

    What do you guys think?

     

    Also, is there a better way to buy this?

  6. Re: Re: How Did You Use Him?

     

    Originally posted by Monolith

    I had a fairly long running storyline with the Monster. He was the servant of a demon lord named Azarakal the Red. His purpose was do capture the hearts of 13 pure Maidens of Power and 13 Men of Might. With the hearts Azarakal could cross over into the dimension. The catch was that each heart needed to be taken in a specific order, and all of the victims needed to be pure. This meant that the hearts usually needed to be taken from children/teenagers whose powers had just manifested. Also the heart of the victim's parents or truest love needed to be take first. So a parent, sibling, or someone else would die horribly a week before, and then Monster would come for the child.

     

    Wow! Now that's what I'm talking about. What a clever way to use that character. Scary, too! :)

     

    Any one else have any kewl scenario ideas like that for the Monster?

  7. How Did You Use Him?

     

    How have any of you GMs out there used the Monster in a scenario? Just random appearances that ended in mass murders? Or did you use the Monster for more involved scenarios other than just "monster terrorizes city" games? Did he target specific people, or haunt a particular section of the city, or was he a pawn of some master villain?

  8. I'd pick up some back issues of the Avengers comic if I were you. Although the team recently started working with the United Nations after the war with Kang, long before that they dealt with many international situations. My favorite was when Ultron conquerored a small country by using his robots to slaughter the entire population. He then turned the corpses into robot/zombies while building hundreds of duplicates of himself. There is more detail to the story that I'm sure I'm forgetting, but this is only one of many stories that could be tweaked to fit your campaign (substitute Mechanon for Ultron for starters).

     

    I'd look for the recent volume of the Avengers, which started about four years ago with a new issue #1.

  9. Originally posted by Mangog

    Moray looking more... moraish(?)

     

    Your artwork is just awesome! I can't wait to see the color versions of these (please say you're going to color them, right?). I have not yet run the adventure Scourge of the Deep, but now can't wait to put these villains up against my PCs.

     

    Great job!

  10. Originally posted by phydaux

    Geez... Am I the only guy in the WORLD who still plays 250 point characters?

     

    I mean, I can fit decent stats, contacts, lots of skills, a few perks, a base and vehicle contribution, a 12 DC attack and decent defense and movement powers into 250 points no problem.

     

    Phydaux, see my post above. I still run 250 point heroes with the average of 12 DC attacks. I do have a few heroes who are near or over 400, but some are still close to the starting total of 250. I have to admit, some of these other guys campaigns seem over the top. I mean, come on, 750 points and up for characters? Yikes!:confused:

  11. 250 - 475 Points

     

    In my campaign, the players begin with characters built on 100 base points and 150 in Disadvantages. The campaign has been going for over 10 years non-stop, so many of the characters are near or over 400 points. Since the group is so large (9 to 12 players on average), we only game about 20 sessions a year. I rotate the PCs so that most games only involve 4 to 6 of them, as to not overwhelm myself, and cause combat to bog down. As a result, the XP advancement is somewhat slow, but no one complains.

  12. Re: "Suicide Squad" Champions Universe style

     

    Originally posted by Hermit

    They'd need a name ("Suicide Squad" is copyrighted for one thing ;))

    So, any thoughts on the Champions Universe version of the Suicide Squad?

     

    The 4th Edition Champions Universe had a group during WWII called The Expendables (I believe). This group is discussed in the Golden Age Champions source book. The military would use criminals to preform missions against the Axis powers. This group could be easily re-formed by the military in today's setting, and run pretty much like the Suicide Squad was in the DC Universe.

  13. Originally posted by Beetle

    Also, where were the hero's teammates while he was doing this? In a different room? Just standing off to the side? Did anybody try and talk him out of this? This trial should have major consequences on them. They'd have to testify, and the trial would probably be carried on Court TV. So the way regular folks view the team as a whole will be greatly impacted. Some heroes may come off well in a trial ("I tried to talk him out of it"), others may come off poorly ("the kid was an acceptable casualty"). There may be some inter-team tension about people's testimony if they didn't see things the same way.

     

    Does the team have any sort of official sanction? Then they're looking at state or federal investigations into how they conduct their jobs. Also, local "community groups" may start acting up (think what happens when a cop kills a kid)

     

     

    All of the hero's teammates where in other rooms of the museum at the time of the murder. And the team is sanctioned by DOSPA.

  14. Originally posted by BoloOfEarth

    Acroyear II,

     

    How has the player reacted to this turn of events? True remorse, or just "oops!"? How realistic do you play? And, if you put the hero in jail, how is the player going to react?

     

    Not to metagame, but, well, this is a game after all. If the player is truly remorseful (if the game runs really late, I've seen players do some truly loopy, out-of-character stuff), I'd find a way to salvage things. Even so, the player is going to have to meet you half-way and he's going to have to pay for what he did. Just not necessarily with jail time.

     

    I'd avoid the trite "it was all a dream" thing, but maybe there's something else you can set up. I've never read through or played in Demons Rule, but perhaps events to that point are precursors to a demonic invasion. This allows the hero to somehow get a pardon.

     

    Or the demons interfere and make sure the hero doesn't go to prison. They influence the lawyers, judge, and jury to get the hero off on a technicality but everybody knows he's guilty, making him a social pariah. The demons are trying to turn the hero over to their side by turning society, and maybe his teammates, against him.

     

    Anyway, just some things to think about.

     

    Bolo,

     

    The Player role-played out the remorse of the hero, but he himself seems indifferent over the accidental death. If it turns out the hero must go to prison, he is ready to roll up a new hero. Which is a shame, as his current hero was a few months away from getting married (I had the bachelor party and wedding all planned out!).

     

    I run a very realistic game, as far as superheroes are concerned. So, the act of the hero killing is a major event. All my players know that to do such an act will have huge reprocussions. So, I don't plan to let the player off the hook. He knew what he was doing when he declared he wanted to tear the head of the unconscious demon. He knew he did not have all the information on the demons, but still blundered ahead with no thought to his actions. As a result, a teenage boy, who was an unwilling host to the demon, lost his life. He's going to have to do time for his crime.

     

    The demons will not interfere with the hero's trial, as they will all be banished to a prison-dimension soon.

     

    My best guess it that the hero will not be charged for the death of the demon. He teammates will testify on his behalf on this, and the team leader is a super mage who can provide proof that it was truely demons the team was dealing with. However, the death of the boy cannot be excused. I'm guessing it will be Involuntary Manslaughter, unless you or one of the lawyer types out there know the correct charge for this case.

     

    I'd figure the hero will get 5 years in Stronghold, with parole after 3 years. Does this sound right?

  15. One of the PC heroes in my campaign recently crossed the line and killed a villain. I have been running the Demons Rule adventure, during which the heroes must battle real demons who are using teenage gang members as host bodies. After the first major battle with the Demons, one of the heroes becomes convinced that there will be no way for Stronghold to contain the defeated Demons. Not yet knowing that the Demons are using teenage gang members as host bodies, the hero decides that the only course of action is to kill the Demons. It took him several phases to kill the Demon, as he wanted to rip it's head off with his great strength. Let me tell you, he and the rest of the team were pretty shocked when they saw that head come off and revert to it's true form of a teenage boy.

     

    The question now is, what should the hero be charged with, and what kind of jail time is he facing?

     

    I had the DA charge him with Second Degree Murder (of the Demon) and Involuntary Manslaughter for the death of the teenage boy. What's worse, the act of killing the unconscious Demon was caught on video tape by the museum's security cameras. Also, isn't there some kind of criminal charge for dismembering a body? Ripping the head of the Demon/boy may add another charge to the list.

     

    The hero was given Bond due to the circumstances of the crime, and has been released from prison into the team leader's custody. He is currently suspended from the team, and is awaiting trial.

     

    Did I charge him with the right crimes? How many years is he facing in jail? Might he get off of the Second Degree Murder charges, as he thought he was killing a Demon. Still, as an agent of the law, he should not kill an unconscious criminal, especially by decapitation. What do you guys think?

     

    Thanks in advance.

     

    Acroyear II

  16. Originally posted by nlubofsky

    Am I the only GM in the world that runs Champions battles with miniature figures?

     

    Just curious.

    Nick

     

    We use cardboard miniatures for EVERY game. I draw all the maps for the battle scenes on hex map boards (the vinyl hexed ones).

     

    I wish the maps that come with Champions Battlegrounds where the big foldout maps like those that came with the HERO Resource Kit.

     

    Acroyear II

  17. Originally posted by Hermit

    Firewing- Okay, I read too much Silver Surfer when younger... but I like the warrior of Malva.

     

    Terror Inc- Pr Muerte was the Poor man's Doctor Destroyer, and I used his crew in more adventures than I could count.

     

    Takofanes- He's turning into a great behind the scenes villain.

     

    The Ultimates- A tight villain group that can use tactics and teamwork to great effect.

     

     

    Would you be willing to share with us some of the plots and scenarios you've run with the villains listed above? I liked to use Firewing, Terror Inc., and the Ultimates again in my campaign, but have run dry on ideas. Also, I'd be interested to hear how you have utilized Takofanes as a behind the scenes villan.

     

    Thanks in advance,

     

    Acroyear II

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