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DoItHTH

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Everything posted by DoItHTH

  1. Hmmm maybe something creative with a Force Wall can be used. Any attack not destroying the wall means no STUN. Basically, he can "brace for an attack" thus not feeling it by using a force wall that surrounds him (minimum 2"). It can be bought to move with him for when he wants to move while showing his immunity to harm. Disadvantages... 1) Either must use some form of indirect attack to fight or must drop his force wall. 2) If the Force Wall goes down he wont have much defense left. A different possibility would be Desolidifcation with appropriate limitations and attacks bought to affect real world. SFX of the desolid would be that the attacks dont affect him.
  2. From the Rules FAQ: Q: If a Penetrating Killing Attack hits a non-Hardened Force Wall, does that suffice to collapse the Force Wall, even if the BODY done by the KA would not otherwise cause a collapse? If yes, does the Penetrating effect still apply against the target’s personal defenses? A: Yes. The character with the Force Wall would still get to apply its full defenses to the KA, as usual. The Penetrating effect applies to the character’s personal defenses. Example: Forceman has a Force Wall (10 PD/10 ED) that’s not Hardened. He’s hit with an RKA 2d6, Penetrating; the damage rolled is 8 (a 5 and a 3), so 2 BODY Penetrates. Since the Force Wall is not Hardened, the damage from the Penetrating KA collapses it. ForceMan still gets to apply the 10 ED against the damage done by the RKA. ForceMan’s personal defense, a Force Field (10 PD/10 ED), also is not Hardened. So, the Penetrating gets through it as well, and he takes 2 BODY damage. 1) I am a little confused by your example. The "penetrating" should break the wall. However, if the damage is 8 and the 10ED is applied then no damage should continue to the target. How does the target then take 2 Body? 2) Can Tunneling be used to move through a Force Wall if it is bought to move through sufficient DEF? 3) If so, does the tunneling automatically destroy the wall? 4) Or if bought with the adder "fills in tunnel behind him" does this allow the force wall to be repaired and not destroyed? Thank you.
  3. Assuming that nuthing comes for free. The President buys the appropriate KS, Perks, etc. to do what he does. Then the most abusive thing "Specific Being" that I can think of would be to allow the player the ability to summon another player to assist him on the battlefield. Granted this is a pretty powerful, and could be considered a form of teleport. But the player must specify which player ahead of time and must buy the power with enough points to summon a character with points probably comparable to his own. However to simply summon a superbeing of a generic type but as powerful would also be equally useful. The only difference is the generic case would then require some advantage to make the summoned superbeing as easy to deal with as your friend. Ahhhh and here comes the +1 "Slavishly Loyal" modifier. I guess that would depend how well you get along with the other players in your group For this specific case it seems to me that using the "summon" power for this SFX makes sense from the stand point of buying teleport with a bunch of advantages would be more cumbersome. Can someone give me a clearly abussive summon of a specifc being. (Please dont use campaign significance as the abuse since, like I started the post, I dont believe the Perks come free.)
  4. How about using Desolidification with Usable by Others, Only to pass through force walls?
  5. So you do get to completely ignore the advantage when figuring how much your str boosts and yet still get the advantage?
  6. I cant recall exactly the advantage cost for double knockback off hand. Lets suppose it is (+1/2). Then 5d6 HA (+1/2) double knockback 15+7=22 pts Therefore if you had the str you could apply 22 str to your HA to have a maximum of 10d6 HA double knockback. You do not get the double knockback on your str for free since now you need to apply 22 str instead of the 15 str you normally would have needed to get the extra 5d6 HA without the double knockback advantage. If all you had was 15 str you could only add 3d6 HA with double knockback. Is this correct? Hmmm now this seems weird to me since 15 str normally gives 3d6 how come using a HA I would get +5d6 for the same str?
  7. Caris said: Well, you have yet to convince me that there is a case where Summon: Generic Being is more effective than Summon: Specific Being, so I certainly will never allow it to cost less than the basic form of Summoning. Since I have a very tiny mind when it comes to keeping my rulings consistent for my players, the fact that I can see it’s potential for being more powerful than the generic, means that everyone has to pay an advantage for it, if I allow it at all. here is a case where generic is better: I summon a generic policeman to arrest the criminals I just beat up. No problem he gladly cuffs them and starts interviewing witnesses. I summon Officer Stumpy who last week got hit by a car while walking between his cruiser and a car he just pulled over for speeding. Stumpy appears in a full body cast, screaming with pain since he now is laying on the ground instead of his nice soft hospital bed. Ok is this not a case where specific is worse then generic?
  8. I always wondered how to create a "Force Wall" that physically does not behave as a wall. A barrier that allows an individual to pass through as if it was not there but stops ranged attacks. This is like the original post but would not require any special device to allow entre. What about this?
  9. hmmm 2x the cost to have a summon that can be a plot aid seems silly. A GM probably wont create a plot limited on a players ability to summon someone with specific powers or knowledge. There would most likely be a work around. Ok I admit that I like the hack-n-slash and design mostly with combat in mind. Summoning a specific being that could die or be hurt is, to me, more limiting than the base power. This limitation more then makes up for some small advantage to plot development which the GM would provide anyway. Hmmm ok if ressurection and full heals are thrown in then you are getting close to the value of the base power. So you have something like this. 1) summon generic being (+0) 2) summon specific being who comes in the same condition he was at last time only modfied by normal healing (+0) 3) summon specific being who comes ressurected and fully healed (+1) Do these not sound balanced? So then is the full heal implied in the advantage?
  10. Wouldn't only being able to summon a specific being be balance out by the fact that they can be injured and killed? If we accept the +1 advantage to limit summon to an individual how much of a disadvantage would you give for "must be allowed to heal fully or comes hurt." To me this would be a -1 limitation.
  11. Just to make sure I havent been doing this wrong in the past... Looking at JmOz's example: "Essentialy a fixed slot has to be primed at full effect so if you have a 50 point MP Reserve and 3 different 50 point powers in the MP you would have to use the whole reserve to activate any power (So even if you wanted to use a 5d6 EB you would have to spend 50 points of your reserve to do it). These slots cost you 1/10 the points of the power" The key here is that you purchased 3 50 point powers in the MP. If i bought a 20 and 30 point powers as fixed slots in a MP. I could have both active. since they total the power points in the reserve. But if i had either the 20 or 30 active I could not have a 50 point fixed slot active. This is correct?
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