I've been following discussions about LXG. I've been writing up my own pulp flavored game for a while now. The question I have is: When does pulp go from being a heroic game to superheroic? Or does it ever? I can see advantages for going superheroic once you reach a certain level of power (and suspension of disbelief).
Let's take Quartermain for and example. I can think of three ways to write up incredible shooting.
1. Heroic game. Lots of range levels, OCV levels, levels with rapid fire, ect.
2. Heroic game. Use naked advantages useable on any gun. things like AP, no range modifier, autofire, ect.
3. Superheroic game. "Rifle mastery" multipower. Slots with long range shot (no range modifier), vitals shot (AP), rapid shooting (autofire). The advantage of this is that you can make Quartermain do whatever damage the GM thinks he can do with a gun for excellent shooting.
I can see advantages for all three options. Each gives a different feel and type of game.
Questions/Advice/Comments? (Jeers/Taunts/Shouts?)
--Locnar