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Nymaz

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About Nymaz

  • Birthday 04/06/1971

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  1. But I want everything, with whipped cream and cherries on top... Seriously, though, thanks for all the info! It does give me a lot to think about.
  2. Regarding the last question you answered, I'm the player he mentioned, and my actual question was regarding applying limitations to a single slot in the multipower. So lets say our hero GenericMan has a Multipower with a 60 point reserve, and EB, FF, and Flight all in the pool as standard (non fixed/ultra). His FF and Flight are pretty boring, but I want to throw on a few tweaks to the EB, say Double Knockback and Personal Immunity for a total advantage of +1. This would make the EB's active cost be 10/d6 or a maximum of 6d6 if all points in the Multi are put into the EB. Now I want to throw a more powerful EB than that, so I give the power an Activation Roll of 11-, making it quite unreliable, but more powerful when it does hit. Logically I'd think that if an advantage would raise the Active Cost, a limitation would lower the AC, and thus I could throw a 12d6 EB from that multipower. But from the way HeroDesigner works, and from your reply (copied below), it seems that it doesn't. I guess then my question is what is the point of applying a limitation to a single slot in a multipower? It seems that it wouldn't be to any "advantage" for me to do so.
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