There's no mechanic in Hero that really represents saving throws, is there? I could be wrong... wouldn't be the first time.
I'm not 100% sure they are needed, but I am in a bit of a quandry as I convert some D20 stuff to Hero.
Say we have some demons that have the ability to afflict a person with a spiritual disease such as gluttony, or lust. D20 simply states that the demon can do this, the victim gets a saving throw... if he fails, this is what happens.
I'm really stuck on how to represent this in Hero. I know there are a few ways, but deciding on the one that I feel will work for my campaign has been difficult.
I like the element of chance provided by the saving throw; but I don't feel that an attack roll provides enough chance. Most PC's will not have Power Defense, nor will they have much in the way of ECV (I really feel this is an boecv attack, but I'm still brushing up on 5thEd, so I may be wrong).
So, what am I saying here? I'm looking for a boecv attack that will (most likely) transform the afflicted, but there is some way to "resist" the attack that is not represented by "defense".
Would anyone say that this is already built into Transform, with the need to roll Body+? Maybe it is, and that is my answer right there... I'm just looking at a special effect.
Thoughts, hints, ideas?
TIA,
c