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chariot

HERO Member
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About chariot

  • Birthday 06/12/1969

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    http://www.digitalevildesign.com

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  1. Re: The Ultimate Mystic Still no PDF?
  2. Re: Long Time Heroes get any Beta chances? Well.. thanks for that Steve. Nice to know that it might be a consideration. Here's hoping that this really turns out to be in a feather in your cap. I've really appreciated everything DOJ has done since taking over the Hero franchise (though I can't seem to get a new campagin off the ground using any of the new goodies). I really was just doing some shameless self-promotion; I want in, and willing to do almost anything to get in ;-)
  3. Re: Long Time Heroes get any Beta chances? I am familiar with the concept, but then I didn't ask anyone to give me any info...
  4. Ok... I admit, I'm not much of a forumite. So if that's my only chance to get into Beta, I'm screwed. But I've been a Hero gamer since the days of the box set with the Big Blue dice What are the odds that some of us lurker types, who've been around for a while get a shot at this? I mean... I am a COH\COV player, been invited to every previous closed Beta there... Stormreach Beta.... It'd be good to get me in there
  5. Re: The Ability to Cloud Men's Mind...? Silly me. If I just got back to my old habits of actually READING the rule book, I'd have know that was an advantage not a limitation. I'm really starting to think that CE is not enough. And with all the advantages, and radius I would need: too expensive. Also, I still have Lamont Cranston stuck in my head. And that is Invisibility, plain and and simple. I've decided on two powers: Psionic Invisbility from the USPD, and combat skill levels that cost endurance each phase and the same sentient being limitations as Psionic Invisbility. That way, he can use the levels in combat without his friends having to turn to him afterwards and say: "where the hell did you go, dude?"
  6. Re: The Ability to Cloud Men's Mind...? Now... I've run into a bit of an issue with the Change Environment idea. It probably just needs an appropriate limitation, but I'm not sure how to word it. Using Change Environment would effect every person in the radius of effect; including fellow heroes. So everyone would be getting a bonus to their DCV, and that is not the effect I want. It really should be just against the character using the power. I really prefer the Change Environment effect to invisibility or just a bonus to DCV. So... suggestions on how to limit this?
  7. Re: Creative uses for Change Environment dah..hahahahah. Great power, too. Gonna steal some parts of this.
  8. Re: How build a "Cerbral Hard Disk" How about eidetic memory with the limitation that it can only be accesed by certain means? Figure that to be a pretty hefty limitation, -1 or so. Not positive because I never saw the movie or read the book. But this sounds like what you want.
  9. Re: The Ability to Cloud Men's Mind...? That is an interesting idea: Change Environment. I will have to look into that.
  10. Greetings Heroes! Yes, it is he of the annoying and simple-minded questions, yet-again. So I needed some defensive abilities for a hero in a darkish, action adventure game. He just happens to be a mentalist, and having a fondess for Lamont Cranston and other serial radio figures... I thought to myself: why not? But then came the problems. He's the only that seems "super-powered". His powers are not meant to be flashy, and he has the Psych Limit that he's reluctant to reveal his powers, even to his closest friends. So I'm looking at this two ways, right now: 1) Some sort of Invisibility, which is really my first choice, but the most difficult to pull off. I need to tone down its super quaility and make it more selective, some-how. 2) Levels with DCV, used to represent this ability. Thoroughly unflashy, though very SFX oriented approach to this power. Other thoughts? Thoughts on my two approaches? Your wisdom and experience are much appreciated.
  11. There's no mechanic in Hero that really represents saving throws, is there? I could be wrong... wouldn't be the first time. I'm not 100% sure they are needed, but I am in a bit of a quandry as I convert some D20 stuff to Hero. Say we have some demons that have the ability to afflict a person with a spiritual disease such as gluttony, or lust. D20 simply states that the demon can do this, the victim gets a saving throw... if he fails, this is what happens. I'm really stuck on how to represent this in Hero. I know there are a few ways, but deciding on the one that I feel will work for my campaign has been difficult. I like the element of chance provided by the saving throw; but I don't feel that an attack roll provides enough chance. Most PC's will not have Power Defense, nor will they have much in the way of ECV (I really feel this is an boecv attack, but I'm still brushing up on 5thEd, so I may be wrong). So, what am I saying here? I'm looking for a boecv attack that will (most likely) transform the afflicted, but there is some way to "resist" the attack that is not represented by "defense". Would anyone say that this is already built into Transform, with the need to roll Body+? Maybe it is, and that is my answer right there... I'm just looking at a special effect. Thoughts, hints, ideas? TIA, c
  12. Re: Campaign Creation Ok, I feel dense for not realizing this before, but over at The Harrow (online mag of horror and dark fantast), there is a wonderful collection of RPG articles penned by our managing editor/publisher/creator. http://www.theharrow.com/rpg/index.html Really, really good stuff. It comes from a D&D slant, but that it, of course, irrelevant.
  13. Re: Campaign Creation ah well, my mistake. But I see now, what you are saying.
  14. Re: Campaign Creation ummm.. are you saying you are the author of Shades of Black? Pardon my ignorance if you are. But, good show. I love that adventure, though I'll admit I have not really read through all of it. And a wonderful example you gave, too.
  15. Re: Campaign Creation Ok... so this has been good. I've got some ides, and started filling out some Word docs. Here's an associated question: fleshing out those ideas into adventures? My older gaming groups were pretty short on the roleplaying, very long on intricate, hours-long combats. My new players want more than combat, and I'm a little weak on the other areas of an adventure. People's processes for going from germ to full fledged viral outbreak?
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