Files posted by Rapier
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This is the "nonConvention" version of my character sheet. I started with the fantastic work of RPMiller; I could not possibly have done this without him doing all the heavy lifting before me.
This is designed to print a multi-page character packet that uses a significant number of the fields from Hero Designer. Before I created this, I would export a character to RTF and then spend 5 or 10 minutes "massaging" the sheet to get what I wanted. Except I would forget to do this on one and that on another; it was just a mess. Instead, I tried to get everything as I wanted into the Export Format so I only had to export and print. No massaging is required. Well, there is a little bit, but that is more about where column breaks fall, and that isn't difficult or time-consuming. I hope you find this helpful!
Particulars:
Points have been removed, they can confuse those unfamiliar with Hero. You do need to turn off Display Active Points when you create powers; you can set this as default in Preferences->Display. All distances are in inches (instead of meters) for ease of use. Beware! Having a movement power applied to "Secondary Total" screws things up. Don't do that. If anyone has a fix/workaround I would love to hear it! All character background fields are used. Campaign Use is where the scenario/campaign background information goes. Pictures are included. Images must be in jpg format and square (equal height and width). Equipment END removed. Martial Arts are included but need the "Martial Arts:" list title. Cheat sheet information included (range mods in inches, CVs, DEF, basic maneuvers).
First page is:
Character Name Alternate ID: Archetype Info (eg Opossum Druid, Male Speedster) Image: 7.5" x 7.5"
If you have any ideas for improvements or find somewhere I screwed up, let me know!
Initial Version: 2024.09.07
Character - 2 col - No Points.hde- 41 Downloads
Updated -
Doug Gordon, better known as Bile, is the older brother and the more volatile half of the Sputum Brothers. Like his younger brother Roy (Phlegm), Doug grew up in a broken household in a decaying industrial town. He had always been the one to protect Roy, taking on the role of the "big brother" with a sense of responsibility. The Gordon brothers had little growing up—no father figure, few prospects, and a mother who often reminded them that they wouldn’t amount to anything. Her repeated refrain, "You boys ain’t ever gonna amount to spit," was a phrase that dug deep into Doug’s psyche, though he always hid his insecurities with bravado and anger.
Doug’s life changed forever after the same industrial accident that gave Roy his spit-based powers. The toxic chemicals he inhaled during the plant’s catastrophic failure transformed his lungs, allowing him to exhale clouds of noxious gas with various debilitating effects. Unlike Roy, who could see his powers as something to laugh about—however grimly—Doug embraced his abilities with a mix of rage and pride. The world had always treated him like dirt, and now he had the power to choke it out. He took on the name Bile, reflecting both the literal and figurative bile that had built up inside him over the years.
- 3 Downloads
Rapier in CharactersUpdated -
Roy Gordon and his brother Doug (Bile) grew up in the rundown neighborhoods of a decaying factory town. Their mother, a blue-collar worker who spent her life in and out of dead-end jobs, often told them that the world was against them. "You boys ain't ever gonna amount to spit," she would say, resigned to the hardships of life. Those words stuck with Roy, a constant reminder of their bleak future, and eventually, they became a dark joke between him and Doug.
As teenagers, the brothers worked at a chemical processing plant—a last-ditch effort to make ends meet after their mother’s health began to decline. The conditions were hazardous, and safety regulations were often ignored. During one fateful night shift, the brothers were caught in an industrial accident involving toxic chemicals. The plant’s outdated containment systems failed, exposing them to a cocktail of dangerous substances.
While the toxic chemicals should have killed them, they instead mutated the brothers in horrifying and bizarre ways. Roy found that his saliva became acidic, sticky, and capable of incapacitating people, while Doug developed the ability to exhale clouds of toxic gas. Horrified by their new conditions, they went into hiding, trying to come to terms with their grotesque abilities.
The Sputum Brothers quickly realized that their new powers made them pariahs. Already at the bottom of society, they were now literal outcasts, mocked and feared for their disgusting abilities. Unable to find work or acceptance, Roy and Doug turned to petty crime out of necessity, hoping to scrape by. Roy took on the villain name Phlegm, and together with his brother Bile, they formed the Sputum Brothers.
At first, their criminal activities were small-time—extortion, robbery, and mercenary work. They were often hired by more powerful villains who needed disposable muscle, usually tasked with dirty work that others wouldn't touch. Their reputation as "gross" and "weird" criminals grew, and they became well-known as nuisances to local heroes, who often underestimated them due to their bizarre powers.
Phlegm always felt deep insecurity about his role in the world. While other supervillains had glamorous powers and grand ambitions, Roy saw himself as a loser who would never "amount to spit"—just like his mother said. Yet he remained fiercely loyal to his brother. Together, they fought for survival in a world that had discarded them.
- 3 Downloads
Rapier in CharactersUpdated -
This is the RTF export format I use for conventions. I started with the fantastic work of RPMiller; I could not possibly have done this without him doing all the heavy lifting before me.
This is designed to print a multi-page character packet that uses a significant number of the fields from Hero Designer. Before I created this, I would export a character to RTF and then spend 5 or 10 minutes "massaging" the sheet to get what I wanted. Except I would forget to do this on one and that on another; it was just a mess. Instead, I tried to get everything as I wanted into the Export Format so I only had to export and print. No massaging is required. Well, there is a little bit, but that is more about where column breaks fall, and that isn't difficult or time-consuming. I hope you find this helpful!
Particulars:
Points have been removed, they can confuse those unfamiliar with Hero. You do need to turn off Display Active Points when you create powers; you can set this as default in Preferences->Display. All distances are in inches (instead of meters) for ease of use. Beware! Having a movement power applied to "Secondary Total" screws things up. Don't do that. If anyone has a fix/workaround I would love to hear it! All character background fields are used. Campaign Use is where the scenario/campaign background information goes. Pictures are included. Images must be in jpg format and square (equal height and width). Equipment END removed. Martial Arts are included but need the "Martial Arts:" list title. Cheat sheet information included (range mods in inches, CVs, DEF, basic maneuvers).
First page is:
Character Name Alternate ID Genre: Name of the event Player Name: Description of the character (eg male dwarf fighter, blaster) Image: 7.5" x 7.5"
If you have any ideas for improvements or find somewhere I screwed up, let me know!
Initial Version: 2023.12.31
- 131 Downloads
Updated -
This is the 5th Edition Writer's Guidelines. I have found it handy as a baseline for creating documents. Not sure how it would/if it changed for 6th. This is not in any way meant to imply this is an official thing or whatever. I find it useful and thought other's might.
- 79 Downloads
Submitted