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Ulryk

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  1. Re: Heroes of the Turakian Age I'd love to see the logs too, I mean I don't want to be part of ruining anyone else's fun, but on a purely selfish level, I can't play any hero atm so, living vicariously through someone else's game would be fun for me. I work too much, and it makes for a sad life.
  2. Re: How about this sci-fi battle..
  3. Re: How about this sci-fi battle.. Yea the books are even billed as being alternate scenarios from the movies. In the books all three of the last crewmen (and cat) of the Nostromo survive and not just Ripley (and cat). It's an entirely different story, where the aliens infest earth, etc. etc. Not all that well written. Not horrible, mind you... just not that great. True enough, but when I played the game AvP I took out hordes of predators as a human and hordes of preds as an alien (and hordes of both as a predator) But according to at least one canonical reference one middle aged almost retired human policemen who was already wounded took out a predator in single H2H combat. So they can't be all that tough In the last movie they are the focus and end up almost as unkillable as a pre-cat superman. It depends on what version of the predator you reference.
  4. Re: Two Game Master's I'm not a big fan of co-gms but I do agree with making sure the main plot lines are well known by both and all changes/updates are planned by both. But, the only co-gm game I have been a part of that was any fun had seperate adventures/plots that only that GM knew about making it fun for the other GM as well. There should be a share of both instances where the non-active co-gm is clued in and can 'guide' the group or be the straight man to the active Gm, but also have times where the non-active co-gm is as clueless as the other players. It will help turn the non-active GMs gametime into something more than a phone-in effort while he is really thinking about what he's going to do next session. Anyway that's how I see it could be fun...
  5. Re: Heroes of the Turakian Age
  6. Re: How about this sci-fi battle.. According to Aliens EU (Earth Hive if I remember correctly), you can't cauterize the 'veins' on an alien. There is no clotting mechanism. They have compartmental circulation and if they get wounded they bleed out all the acid in that compartment but retain all the fluids in the other undamaged regions. but back to preds vs. reavers... I like to think that there are hordes of reavers. Space is big and there would have to be a lot of them to intercept one by accident when you are purposefully trying to stay out of the space lanes. (yea I know they are a frontier phenomena, but even still the odds are astronomical unless they really become numerous on the frontier) So I am imagining a zulu vs. british empire type encounter. low tech, massive numbers vs. high tech low numbers. You could have a real fight on your hands. And the Reavers would never look at that mountain of bodies it took to kill one predator and think, 'This isn't worth it.'... So just add a slight twist of your own and it becomes a much more challenging fight.
  7. Re: peaple that love star wars come here!! You know you've got a sexy jedi pose poster of Hayden Christensen over your bed...
  8. Re: light saber color signification Could you point me to where this is 'Official'? I work for them and have never seen this in any internal memo or design doc. The only thing Lucas has cared about as far as lightsaber color is red is bad guys, blue is good guys, green shows up against a sky background and purple is SLJ's personal request. Everything else is EU and Fan fiction.
  9. Re: light saber color signification The colors mean absolutely nothing according to Lucas himself. Blue = good red = bad when they started filming RotJ they realized blue wouldn't show up against the blue sky background so they added green for the good side. later, when Samuel 'I continuously play the same character in every role I do, and still they call me a great actor and shovel heaps of cash on me' Jackson said he would do the part if he could have a purple lightsaber, Lucas readily agreed since having this pop-culture icon in his otherwise unremarkable prequels would make up for all the other mistakes. It's basic red/blue symbology with a tad of specialFX and ego stroking consideration. That's all.
  10. Re: Please help critique character (points) Well, having been a part of a really great freelance far trader game during the LBB days I can see both sides of that. While the extra background would have been great (not just the military, but all aspects of life in the early 1100s) I also remember really enjoying watching the setting unfold in front of us. I was reading through my collection of old JTAS and between the TNS entries in the front and the WAR! issue, it really brought back how cool it was that Marc and Loren made you feel like days were passing and events unfolding as you played. I guess that was one of the charms of the old first gen games. Stuff we think of as being gimmicky or hackneyed today were 'cool!' back then. I've seen your site. You come up as a 'linked to' reference to my site when I google it.
  11. Re: Please help critique character (points) Yup, as I explained to the players, if for some fluke of luck the marines start taking casualties, they just pull out, nuke it, and then go back in to sift through the ashes. Unfortunately, the Jubilee celebration was meant to foster peace and goodwill not kill Terrans. The marines were out of their environment and essentially well armored targets. (Which is of limited use when the Solomani terrorists 'found' some cutting edge Light Assault Guns 'lost' by the Confederacy) Between Star Mercs, Ground Forces, and (believe it or not) Sword Worlds you get a pretty good look at Imperial Marine tactics in both good wars and bad wars.
  12. Re: Please help critique character (points) Yes, it is a Traveller campaign. From a Solomani pov. Except the Solomani and Imperium aren't as 'friendly' as they are in Canon. (Put it this way security was much tighter in the Jubilee year visit to Terra, involving several regiments of Imperial Marines, lots of local protests and violence and casualties on both sides.) As far as the owner's manual, It's a bit extraneous since there are data terminals and hand comps that do the exact same thing without having to spend character points on them. In this case however, I thought it would be cool on a slightly cinematic level that this character has the ability to keep a memory module on him at all times (about the size of a fingernail) containing pertinent engineering data his experience deems necessary. Whether this is from palming the chip from the device before it confiscated, or having a number of backups available it all works out the same. The focus ends up being any data device capable of reading the memory chip and as such is as available as any foci.
  13. Re: Pregnancy and combat "a-ah-ah-a-ah-ah-ah-I want the kniiiife..." This moment of inanity brought to you by Ulryk® maker of the Dina Meyer Boob thread. Low-browing threads one post at a time™
  14. Re: The origins of "munchkin" Just remember the term is relative. It can certainly mean the above definition, but when used by a Samwise or an artiste* it simply means “Someone I don’t approve ofâ€, or more plainly “I’m nucking futsâ€. * an artiste is a non-gaming term for someone who excels in their art to the point of convincing themselves they should police it and judge those found in error. An artiste is by definition excellent at what they do, but they allow it to interfere with their perception of reality. They know there are canonical rights and wrongs to their art and anyone that crosses the ‘wrong’ line is automatically a lesser artist without taking their work into account on its own merits. (A hack) Vincent Van Gogh became an artiste when he chopped off his ear. In a modern example, a car-artiste puts Z-rated tires on his un-modded Geo metro because, well… they’re the best… right?
  15. Ulryk

    Solar Hero

    Re: Solar Hero Definately pick it up. if you're strapped for cash just eat ramen noodles for a while. It's an incredibly good title, and abundantly useful for just about every genre out so far except fantasy. It, like the vehicle book, is second only to the core book in usefulness.
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