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Jkeown

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Everything posted by Jkeown

  1. If it helps, I got it immediately.
  2. It should be mentioned that this is for Star HERO 5th Edition.
  3. So I'm working on this thing I abandoned about 10 years ago called The Kirby Sanction. Takes place on an alternate Earth called Tellus and there's a lot of psionic powers, cyberwear, conspiracies and power-mad corporations and ambitious religious leaders. One of the character types is a Trajik. I'm using a combination of Enraged and No Conscious Control to trigger powerful "Curses." Do you think this is correct, or should I be looking at Triggers for all of it? Part of the problem is that I wrote most of it 10 years ago, so my notes contain powers, rules, vehicles that might be someone else's work. (Almost certainly the vehicles. I do not recall creating that many.) I'd share it, but I'd probably get arrested for plagiarism. This was never intended to leave my own table, you see. Trajiks Trajiks in Tellus embody the stark realities and risks inherent in wielding psionic powers. These once-mighty psions, having overexerted their abilities, find themselves in a drastically diminished state, both mentally and physically. Their journey into becoming Trajiks often begins with a critical event where the demand of psionic exertion surpasses their capacity, leading to a catastrophic burnout. This event not only depletes their psionic energies but also leaves deep scars on their psyche, manifesting as subdued and depressed personalities. The path to such a fate is varied, involving battles that pushed them beyond their limits, overuse of their powers in high-stress situations, or experiments gone awry. The aftermath of their burnout leaves them as shells of their former selves, struggling to find purpose and identity without the abilities that once defined them. The societal perception of Trajiks is complex and multifaceted. In a world where psionic abilities are both revered and feared, Trajiks serve as a somber reminder of the limits of human endurance and the potential consequences of psionic overreach. Their presence elicits sympathy, fear, and sometimes disdain from both the psionic and non-psionic communities. For some, Trajiks are pitied figures, evoking empathy and a desire to help; for others, they are cautionary tales, embodying the dangers of unchecked power. This dichotomy in societal response mirrors the internal conflict within Trajiks themselves, torn between a yearning for their lost abilities and the acceptance of their new reality. Despite their diminished state, Trajiks occasionally muster the strength to make significant impacts, hinting at the remnants of their once formidable powers. These moments, though rare, suggest that recovery, or at least a form of adaptation, may be possible. Efforts to rehabilitate Trajiks focus on healing both the psychic and emotional wounds inflicted by their burnout. Success stories, though few, offer hope and a glimpse into the resilience of the human spirit. They frequently possess flawed Psionic Multipowers (on Charges, Requires a Roll, and so on...) as well as Curses. These Curses activate when the Trajik goes berserk. They take the No Conscious Control rather than a Trigger. That might be wrong, mechanically. Trajik Template Cost Ability 6 +2 DMCV 60 Curse: Up to 60 Points of Weird Powers 3 +1 with Discipline 2 KS: The Psionic World 11- 3 Paramedics 11- 7 Psionics 13- 3 Stealth 11- 3 Streetwise 11- 4 Survival (Underground, Urban) 11- 3 Lightning Reflexes (+3 DEX to act first with All Actions) Total Cost of Template Abilities: 94 Value Complications 35 Enraged: Berserk When Exposed to Psionics or Stress (Common), go 11-, recover 8- 20 Psychological Complication: Emotional Wreck (Common; Total) Total Value of Template Complications: 55 Trajik Curses Emergency Recall Under duress, a Trajik might involuntarily teleport to a place of significant emotional importance, whether safe or not. This desperate escape mechanism could be unpredictable, with the Trajik having little control over the exact destination. Emergency Recall: Teleportation 3m, MegaScale (1m = 1,000 km; +1 ¾) (8 AP); No Conscious Control (-2) Real Cost: 3 Ephemeral Phasing As a defense mechanism, a Trajik could become intangible for brief moments, allowing attacks and objects to pass through them. However, this power might be uncontrollable, phasing in and out unpredictably. Ephemeral Phasing: Desolidification (affected by Mental Attacks) (40 AP); No Conscious Control (-2) Real Cost: 13 Manifest Nightmare Stress could cause a Trajik to inadvertently bring their fears to life, creating psychic constructs that embody their deepest anxieties. These manifestations might attack indiscriminately, spurred by the Trajik's subconscious mind. Manifest Nightmare: Summon 300-point Nightmare Ecto-Construct (60 AP); No Conscious Control (-2) Real Cost: 20 Psionic Backlash In moments of extreme stress, a Trajik could unintentionally unleash a wave of raw psionic energy, causing indiscriminate damage to both allies and enemies alike. This power could manifest as a blast or an aura of destructive force emanating from the Trajik. Psionic Backlash: Blast 6d6, Area Of Effect Nonselective (5m Radius; +¼), Personal Immunity (+¼) (45 AP); No Conscious Control (-2), No Range (-½) Real Cost: 13 Psychic Scream A Trajik could emit a powerful mental scream that disorients and potentially incapacitates nearby sentient beings. The scream might not distinguish between friend or foe, reflecting the Trajik's loss of control over their powers. Psychic Scream: Mental Blast 3d6 (Human and Animal Class of Minds classes of minds), Area Of Effect Nonselective (5m Radius; +¼), Personal Immunity (+¼) (52 AP); No Conscious Control (-2), No Range (-½) Real Cost: 15 Reality Warp A Trajik pushed to the brink might temporarily alter the fabric of reality around them, causing bizarre and unpredictable effects, such as gravity anomalies, spatial distortions, or sudden environmental changes. Reality Warp: Change Environment (-4 to Normal Sight PER Rolls, +4 Wind Levels, -3 to DEX Rolls, -4m of Running, Varying Combat Effects), Area Of Effect Nonselective (5m Radius; +¼) (64 AP); No Conscious Control (-2), No Range (-½) Real Cost: 18 Retrocognitive Burst Overwhelmed by stress, a Trajik could spontaneously receive intense visions of the past, potentially revealing hidden information or secrets but leaving them vulnerable during the vision. Retrocognitive Burst: Retrocognitive Clairsentience (Hearing Group And Normal Sight), Analyze, Discriminatory (55 AP); No Conscious Control (-2) Real Cost: 18 Self-Duplication In a moment of extreme need, a Trajik could split into multiple versions of themselves, each capable of acting independently but at the cost of further fracturing their psyche. Self-Duplication: Duplication (creates 200-point form) (40 AP); No Conscious Control (-2), Must Be Used At Full Power (-0) Real Cost: 13 Temporal Flicker In critical situations, a Trajik might briefly slip through time, either moving a few seconds into the past or future. This power could manifest as a survival instinct, allowing the Trajik to avoid immediate danger but at the risk of further destabilizing their psionic abilities. Temporal Flicker: Extra-Dimensional Movement (Same Dimension, 1d6+1 Segments into the Future) (20 AP); No Conscious Control (-2) Real Cost: 7 Psionic Feedback If threatened, a Trajik might reflexively generate a field that disrupts psionic abilities, rendering other psionics in the vicinity powerless or backfiring their powers. Psionic Feedback: Dispel Psionic Powers 20d6, Area Of Effect (5m Radius; +½), Expanded Effect (All Psionic Powers simultaneously) (+1 ½) (180 AP); No Conscious Control (-2) Real Cost: 60
  4. It has been compared to less kind things.
  5. In another reply that starts with "In my campaign..." In my campaign, we have Lockdown for normal bad guys. Huge doors, Turtle-Armor(tm) guards, blaster cannons on towers, you get the idea. Then there are a number of lonely dimensions where the mysterious Exile sends the really awful villains. No one knows what happens to them. I think maybe a Champions in 3D or Galactic Champions game might answer it. (Or me, sooner, if I get off my lazy ass at some point). For galactic threats, the Negotiator can be called on to punish the cosmically naughty. In other punishment-adjacent stuff: Ravenous supervillains committing mass murder led to Retropolis Justice Sandra Ilona handing down the first ever Instant Death Penalty. The appeal against the space-going meta Disasteroid went all the way to the Supreme Court, where Chief Justice Captain Winterbloom found herself the deciding vote. Instant Death became a legal reality, much to the chagrin of many (meta)human rights groups. Disasteroid was killed by Element Zero injection the very next day, August 29th, 2032.
  6. So... I've got two big events coming up in Meta-Earth. First is the invasion by Istvatha V'han's forces from another dimension, and then the campaign's transition to Galactic Champions. (I'm also running the Great Supervillain Contest at the same time... but that's another matter.) I've got this character, the Imp, as readers will attest from a while back. It's easy to send a detective (Thorne) from her race to Meta-Earth to cause trouble while trying to track her down. This helps introduce the Players to the wider multiverse and makes the invasion seem like a less jarring experience. Almost a narrative ringing of a doorbell. Alternatively, there is an old character in Villains and Vigilantes adventure "The Centerville Incident" named Proxima. She's an android cop, she's a spaceship... she's all that and more. I want to introduce her in my scenario "Age of Zorax." This makes Galactic Champions a smoother transition. I'm not clear on using Multiform to switch between android and ship form, and even less clear whether I care, given that it's an NPC and a solid concept. Problem is, it's the same adventure, isn't it? Alien (the Imp or Zorax) is causing trouble and cop (Thorne or Proxima) causes trouble before the Player Characters get the whole story and the scenario plays out as cooperation between Meta-Earth's heroes and the alien. I just don't feel like I can run both and not feel like I'm repeating myself.
  7. You are so welcome. Happy to assist. Always glad to help out... [insert other customer service lines here] I was able to license his whole collection of monster/character art for about $250.
  8. I've loved his art for a long time, but I was only able to license it a few days ago. If you want to work together on this bestiary, just let me know! Check the Word doc for the pics I've already done and chose any stragglers (there are hundreds of them).
  9. Monsters! Well, ain’t this fun! Critters for your games of Fantasy HERO, Victorian HERO, or a really weird game of Monopoly. I run them in Caleon, a steampunk setting, and Ravenna, an urban fantasy game set in Italy for unresolved (likely inadequate) reasons. The text descriptions have been obtained by use of ChatGPT, and the HERO System character sheets derived from that text. The process involves dropping Olekzandr Zahorulko's art onto the chat window and seeing what it spits back at me. Cheating? Maybe. Fun. Certainly. The art is all licensed and legal. HDCs and a WIP are available on my OneDrive. I might do the same for his NPC illustrations. His portfolio can be found here. If there's a monster in that collection you'd like me to try I'm all ears.
  10. I'm working on a bestiary. Astrak Ecology: Astraks reside in the tumultuous expanse of the Ethereal Plane, drifting through the cosmic winds. They are often found near ley line confluences or astral nexuses, feeding off the residual energies of spellwork and enchanted artifacts. These creatures play a crucial role in the arcane food web, as their consumption of excess magic prevents the overflow of arcane energy that can lead to catastrophic rifts in the fabric of reality. Personality/Motivation: Astraks lack a personality as mortals understand it; they are primal forces, driven by an insatiable hunger for magical energy. Their movements are sporadic, influenced by the unpredictable tides of the Ethereal Plane. Yet, there is an odd grace to their actions, a dance choreographed by the pulsations of the multiverse itself. Powers/Tactics: Astraks can unravel the weave of spells, siphoning the magic from enchanted items and weakening casters. While they can attack with brute force they tend to warp the space around them, causing spells to backfire or dissipate. When threatened, they can unleash bursts of anti-magic, creating dead zones where no spell can ignite. Campaign Use: A campaign might involve an Astrak when the balance of magical energies becomes disturbed, or if a mage seeks to capture one to study its anti-magic properties. Alternatively, they could be the unintentional minions of a greater villain, unleashed to consume the magical defenses of a city before an impending attack. Appearance: The Astrak is an amalgamation of void and substance. Its body, if it can be called that, is a translucent mass of pulsating energy, shifting in hue and intensity with each absorbed spell. Jagged, crystalline formations jut out from its core, vibrating with stolen magic, while its tendrils, thin and wispy, reach out into the surrounding ether, searching for its next source of nourishment. Astrak VAL CHA Cost Roll Notes 18 STR 8 13- HTH Damage 3 ½d6 END [2] 10 DEX 0 11- 13 CON 3 12- 8 INT -2 11- PER Roll 14- 8 EGO -2 11- 13 PRE 3 12- PRE Attack: 2 ½d6 5 OCV 10 5 DCV 10 3 OMCV 0 8 DMCV 15 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 5 PD 3 5 PD (0 rPD) 5 ED 3 5 ED (0 rED) 10 REC 6 48 END 6 13 BODY 3 40 STUN 10 Movement Cost Meters Notes RUNNING 6 18m/36m END [2] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward Characteristics Total: 122 Cost Powers 244 Anti-Magic Burst: Dispel All Magic 25d6, Personal Immunity (+¼), Area Of Effect (6m Radius; +½), Expanded Effect (All Magic simultaneously) (+1 ½) (244 AP) 24 5 3 Legs: Extra Limbs (5) 0 10 Claws: Killing Attack - Hand-To-Hand 1d6 (15 AP); No STR Bonus (-½) 1 20 Warp Space: +5 DCV (25 AP); Costs Endurance (Only Costs END to Activate; -¼) 2 20 Spell Warp: Deflection 2 40 Essense Sense: Detect Magic 18- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting 0 40 Otherworldly: Life Support (Eating: Astrak eats ambient magic; Immunity All terrestrial poisons; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Astrak does not sleep) 0 9 Astrak Senses: +3 PER with all Sense Groups 0 10 Semi-Real: Hearing Group Flash Defense (10 points) 0 10 Semi-Real: Sight Group Flash Defense (10 points) 0 60 Semi-Real: Energy Damage Reduction, Resistant, 75% 0 60 Semi-Real: Mental Damage Reduction, Resistant, 75% 0 60 Semi-Real: Physical Damage Reduction, Resistant, 75% 0 1 Reach 1m, Reduced Endurance (0 END; +½); no Noncombat Stretching (-¼) 0 Powers Total: 589 Cost Skills 3 Stealth 11- 6 +3 with Deflection Skills Total: 9 Value Complications 10 Physical Complication: Physical Complication: Semi-Large (+1 OCV to hit character, +1 to others PER Rolls to perceive him) (Infrequently; Slightly Impairing) 30 Physical Complication: Instinctive Intelligence (All the Time; Greatly Impairing) 20 Susceptibility: Dispel Magic Effects Other Than The One It Generates 3d6 damage Instant (Common) Complications Points: 60 Base Points: 200 Experience: 0 Experience Unspent: 0 Total Character Cost: 720
  11. Doing a fun thing with ChatGPT and HERO. I'm dropping images into the chat, it gives me the text of a HERO Bestiary write up, and I then create a Fantasy HERO monster from it. For example, this monster (ArtStation - Toxic Spider, Olekzandr Zahorulko) caused ChatGPT to give me this. So now I'll go create a HERO writeup for it. I've licensed 600 pieces of art from Olekzandr and I'll be compiling them into a PDF for everyone's enjoyment. Ecology: Behold the Jadeback Shellspider, an extraordinary amalgamation of mineral and arachnid lifeforms. This creature is typically found in the depths of ancient forests where magic runs as rampant as the foliage. It feeds off the rich mineral deposits in the soil and is known to integrate these elements into its exoskeleton, resulting in its unique and robust armored hide. Personality/Motivation: The Jadeback Shellspider is a solitary guardian of the forest's heart, acting as a living bulwark against those who would harm its sacred grounds. It moves with purpose, driven by an intrinsic connection to the life force of the trees and the earth it roams. This creature does not seek out confrontation, but it does not shy away from it when the sanctity of its home is at stake. Powers/Tactics: With a carapace as hard as the rocks it emulates, the Jadeback Shellspider can curl into a formidable shield to withstand assaults. In offense, it can hurl shards of its jade-like armor, which regrow over time, or ensnare foes with webs that have the tensile strength of steel. It is a patient hunter, lying in wait, camouflaged until the perfect moment to strike. Campaign Use: The Jadeback Shellspider can be a fierce adversary, a steadfast ally, or an environmental hazard in a campaign. It could guard ancient secrets, obstruct a path that adventurers must pass, or be the subject of a quest where its unique mineral-rich carapace is sought after by alchemists or smiths. Appearance: This creature's most striking feature is its glowing, jade-green carapace, which appears to be carved from the gemstone itself. Its body structure resembles that of a spider, with long, jointed legs perfect for traversing its wooded home. The translucent green of its shell gives off a faint luminance in the dappled light of the forest, creating an otherworldly aura.
  12. I wrote an entire campaign setting with ChatGPT. Most of this is the GPT, with some editing on my part. The few Templates, spells and such are all me. Note that I got utterly sick of the thing after about 4 days. Formatting and editing was laborious. The effort cratered my credit score, exploded my car, cost me an eye, and left my cat homeless. I've recovered, but it was a journey. HERO Forum Uploads Look for the EC or Elysium Chronicles material.
  13. It's actually made from old reels of Death Wish (1974) spun into fibers and cussed at for 10-12 hours a day for the better part of a month. We try for the whole 12 hours, but Dave gets tired and his throat sore. The resulting fabric is driven around the seedier parts of Indianapolis in the trunk of a bullet-riddled 1974 Fleetwood before being dropped off a cliff. Then, we cut the patterns and fit the stuff to your hero, but always a bit snug so you get that Charles Bronson too-tight-in-the-crotch facial expression.
  14. It's 118 pages of condensed delusion, raw plagiarism, clarified acting out, and distilled emotional trauma dressed up with Badaboom and Comic Sans. Largely a work in progress, it's a decent guide to Meta-Earth, but also of rather suspect quality. It's no Strike Force, I'll tell ya that. I might dress it up and put it in my OneDrive share.
  15. A girl can never be too careful. Bronsonite Used to make light armor, Bronsonite is not easily worked. It can be woven into normal clothing to provide +3 Resistant Defense and +3 PRE. Makes excellent luggage when schlepping around a supersuit. (Jeffery Keown, 2012, Meta-Earth Campaign Guide, p. 101)
  16. Poppy McCauley - Pluckiness Defined Background/History: Poppy McCauley emerged as a star journalist at a young age, quickly becoming America's sweetheart with her tenacious reporting and charismatic presence. Despite her seemingly perpetual bad luck in finding herself in the clutches of villains, she has never let it deter her spirit. Instead, these experiences have provided exclusive insights into the workings of Retropolis's dark underbelly, making her an invaluable asset to both the public and the hero community for her ability to expose the truth behind the chaos. She has been kidnapped a statistically unlikely number of times. She's often lovingly referred to as "America's DNPC." Personality/Motivation: Poppy is the epitome of determination and optimism, often seen with a smile that can light up the darkest corners of Container Town, the Port of Retropolis, Prime's Isolation Station, and O'Neil One. Her green eyes shine with an insatiable curiosity, and her investigative nature is driven by a genuine desire to inform and protect the public. She is motivated by a relentless pursuit of truth and a steadfast belief in justice, which often puts her in danger but never sways her commitment. Quote: "No villain too devious, no lair too dark. The story will be told, and it will be told right. That's the McCauley promise. Don't touch those." Powers/Tactics: While Poppy possesses no superhuman powers, her wit, resourcefulness, and resilience are her greatest strengths. She has an uncanny ability to land exclusive interviews with the most elusive figures in Meta-Earth and often uses her notoriety and charm to disarm those who underestimate her. Poppy's tactics involve a combination of stealth, persuasion, and a knack for being at the right place at the right time, often yielding scoops that no one else can secure. She pays END when her Luck is active. This is so she can Push her Luck. [I'm so funny....] Campaign Use: Currently in the clutches of Bishop Bad Ass, Poppy is unaware that her little brother Chet McCauley is an air pirate in the employ of PLUNDER. Appearance: Poppy McCauley is known for her classic, all-American looks. She has a bright, approachable smile, fiery red hair that she often wears in a professional style, and piercing green eyes that miss no detail. Her attire is always impeccable, favoring smart suits and skirts that serve both her on-camera role and the need for mobility during unexpected fieldwork. Her signature look is completed with a press badge that she wears like a medal of honor, symbolizing her dedication to her craft. She is also fond of carrying handcuff keys, a small blowtorch, a book of matches from the last bar she visited, a Floating Fixed Teleport Location, four candles, Mental Defense torc, Bronsonite underwear, ETHEL Reality Stabilizer, the keys to a storage shed she bought during a promotion on WFBQ, and the Bottled City of Tragus-Telgar. Find Poppy here: HERO Forum Uploads
  17. We use FoundryVTT. The Unofficial HERO implementation is quite nice, even if it does not yet handle Healing and some other stuff. Our house rule is "If Foundry Doesn't Handle It... Cheat. If Cheating Doesn't Help, Cheat With Both Hands." Works for us. Check local listings.
  18. Jkeown

    DESILU

    So, now what? You have a DESILU. How did you get to this bizarre dimension? You (probably) used the LEMON. I leaned heavily into the uncertainty surrounding the conveyor in Micheal Crichton's novel Timeline for this. Hope it shows. The files associated with this are found here: https://1drv.ms/f/s!Arb5S34lAw6vl_N5Ohm3zBzMVM5J2Q?e=VUkLaY The LEMON (Luxurious Eight-Passenger Multidimensional Omnidirectional Navigator) is an advanced, state-of-the-art travel device (intentionally or not) designed for interdimensional exploration and comfortable transportation. LEMON has a sleek, aerodynamic design with a robust, lightweight alloy capable of withstanding various interdimensional stresses. After the first trip into the Microverse, the hull had turned a bright yellow. No amount of scrubbing or paint has managed to amend this. Every time it returns it’s yellow. This has led many of our researchers, financiers, hangers-on, groupies, and detractors to suggest that a different conveyor is coming back home each time. The spacious cabin with luxurious seating for eight passengers. The interior is adaptable to different environmental conditions, ensuring comfort in various dimensional atmospheres. Potentially equipped with what may be a cutting-edge navigation system, LEMON can (very probably) accurately traverse multiple dimensions. It uses (what are probably) complex algorithms to locate and lock onto specific dimensional coordinates. Advanced propulsion and maneuvering systems allow movement in any direction, vital for navigating the multidimensional spaces where traditional concepts of up, down, left, and right may not apply. Check local listings. LEMON generates a protective field that maintains the stability of the surrounding environment, ensuring that passengers are not affected by the often unpredictable and hazardous physics of alternate dimensions. This is a similar design to the ETHEL used in the DESILU, but this one is yellow. In case of critical system failure or danger, the LEMON can automatically return to its point of origin. It should be noted that no one knows how this works. (Any resemblance to the TARDIS in this case is actionable. If any of you are contacted by BBC Director-General Tim Davies, tell him I’ve moved to Winslow, AZ.) The internal environment of LEMON is automatically adjusted for temperature, air composition, and pressure, ensuring the comfort and safety of its passengers. Equipped with advanced entertainment systems, including virtual reality, holographic projections, and an integrated chatbot for companionship and assistance. LEMON utilizes a highly efficient collapsium power source, possibly based on zero-point energy or quantum fusion (we aren’t sure… it just works), providing long-duration travel capabilities without the need for frequent refueling. One leading theory is that another team of scientists in another dimension is operating the power supply and the emergency return system. I say this because we didn’t design it that way. Designed for both scientific exploration and leisure travel, it can be operated by a trained pilot or set to an autonomous mode guided by an advanced AI system (which is actually the same chatbot used for light conversation and research).
  19. Jkeown

    DESILU

    I do. At 57, my earliest memories are of Lucy and Ricky, Star Trek, Mission Impossible, and Mannix. Especially Star Trek. I actually recall watching Turnabout Intruder the night it was broadcast, but that might be a false memory I created to cope with something. (Oldest verifiable memory is electrocuting myself in June of 1969. Verified it by describing our kitchen and my mom telling me when it was remodeled.) That's something you probably didn't need to know. Cool.
  20. Jkeown

    DESILU

    You guys rock. Together, we've converted a one-shot pun into a theme! Rep all around!! The DESILU, an acronym for Dimensional Environmental Suit - Integrated Logistics Utility, represents the pinnacle of multidimensional exploration and survival technology. This state-of-the-art suit is designed to ensure the utmost safety and efficiency for its users in a variety of hostile and unpredictable environments. COPA: The DESILU is meticulously sealed against a vast array of diseases and poisons, featuring a sophisticated filtration system. This system, the Critical Oxygen Provision and Assimilation system is capable of identifying and neutralizing biological, chemical, and particulate threats, ensuring the wearer's safety in environments rife with airborne or contact hazards. Equipped with a cutting-edge dual-feed oxygen system, the DESILU provides a continuous and reliable air supply. Proton Labs, in cooperation with Burger King, provide pelletized Whoppers™, onion rings, and a variety of fizzy drinks. FRED: The suit's exterior boasts a highly durable, yet flexible armored casing, the Fortified Resilient Exoskeletal Defense system. This armor is designed to withstand extreme physical impacts, thermal fluctuations, invective, sarcasm, fashion advice, bad grammar, and corrosive elements, offering unparalleled protection without sacrificing mobility. Comes in a variety of sporty colors and even that hue-shifting paint you’ve heard so much about. LUCI: At the heart of the DESILU is the Logical Universal Computing Integration its advanced on-board computer. This system houses an extensive dimensional wiki, encompassing a wealth of information on various dimensions' characteristics, flora, fauna, and physics. It also includes comprehensive biological and physics databases, allowing for on-the-spot analysis and decision-making. The LUCI comes equipped with a high-precision calculator, rangefinder, and substantial data storage capabilities. These tools are essential for navigation, research, and tactical assessments in complex environments. As a precaution, the computer is not an AI. We do learn from our lessons here at Proton Labs. MERTZ: A full spectrum sensor suite, the Multimodal Electromagnetic Radiation Transmission and Zone (detection) package integrates an inertial compass for navigation in environments where traditional compasses fail. This device offers accurate directional guidance irrespective of external magnetic fields, gravitational anomalies, or dimensional distortions. Can also be used as an external drink holder. RICKY: The suit is integrated with a strength-enhancing feedback system; the Robotic Intensification Compression Kinesthetic Yielder. This feature amplifies the wearer's physical capabilities, allowing for the handling of heavy equipment, the execution of demanding physical tasks, and enhanced endurance. A lot of the suits provide +8 STR and +8 CON, but our example system provides +3 STR and +3 CON, known among Proton Labs personnel as “Little RICKY.” ETHEL: Perhaps the most remarkable feature of the DESILU is its full-featured Reality Stabilizer, the Environmental Threat/Hazard Emergency Limiter. This technology maintains a stable environmental bubble around the wearer, counteracting the destabilizing effects of interdimensional travel and exposure to exotic physics. It ensures the wearer's safety amidst the unpredictability of cross-dimensional exploration. The last round of test subjects did not turn into rabbits as was expected. In summary, the DESILU is not just a suit but a portable fortress, a mobile research lab, and a lifeline for those brave enough to venture into the unknown realms of multidimensional space. It stands as a testament to human ingenuity and the relentless pursuit of knowledge and exploration.
  21. Jkeown

    DESILU

    The DESILU, an acronym for Dimensional Environmental Suit - Integrated Logistics Utility, represents the pinnacle of multidimensional exploration and survival technology. This state-of-the-art suit is designed to ensure the utmost safety and efficiency for its users in a variety of hostile and unpredictable environments. Sealed Protection: The DESILU is meticulously sealed against a vast array of diseases and poisons, featuring a sophisticated filtration system. This system is capable of identifying and neutralizing biological, chemical, and particulate threats, ensuring the wearer's safety in environments rife with airborne or contact hazards. Dual-Feed Oxygen Supply: Equipped with a cutting-edge dual-feed oxygen system, the DESILU provides a continuous and reliable air supply. Food and Drink Supplies: Proton Labs, in cooperation with Burger King, provide pelletized Whoppers™, fries, and onion rings, as well as a variety of fizzy drinks. Armored Casing: The suit's exterior boasts a highly durable, yet flexible armored casing. This armor is designed to withstand extreme physical impacts, thermal fluctuations, invective, sarcasm, fashion advice, bad grammar, and corrosive elements, offering unparalleled protection without sacrificing mobility. Comes in a variety of sporty colors and even that hue-shifting paint you’ve heard so much about. On-Board Computer System: At the heart of the DESILU is its advanced on-board computer. This system houses an extensive dimensional wiki, encompassing a wealth of information on various dimensions' characteristics, flora, fauna, and physics. It also includes comprehensive biological and physics databases, allowing for on-the-spot analysis and decision-making. Enhanced Computational Tools: The computer comes equipped with a high-precision calculator, rangefinder, and substantial data storage capabilities. These tools are essential for navigation, research, and tactical assessments in complex environments. As a precaution, the computer is not an AI. We do learn from our lessons here at Proton Labs. Inertial Compass: For navigation in environments where traditional compasses fail, the DESILU utilizes an inertial compass. This device offers accurate directional guidance irrespective of external magnetic fields, gravitational anomalies, or dimensional distortions. Can also be used as an external drink holder. Strength-Enhancing Feedback: The suit is integrated with a strength-enhancing feedback system. This feature amplifies the wearer's physical capabilities, allowing for the handling of heavy equipment, the execution of demanding physical tasks, and enhanced endurance. Reality Stabilizer: Perhaps the most remarkable feature of the DESILU is its full-featured Reality Stabilizer. This technology maintains a stable environmental bubble around the wearer, counteracting the destabilizing effects of interdimensional travel and exposure to exotic physics. It ensures the wearer's safety amidst the unpredictability of cross-dimensional exploration. The last round of test subjects did not turn into rabbits as was expected. In summary, the DESILU is not just a suit but a portable fortress, a mobile research lab, and a lifeline for those brave enough to venture into the unknown realms of multidimensional space. It stands as a testament to human ingenuity and the relentless pursuit of knowledge and exploration. DESILU.hdc
  22. My players (and most of them from 1983 are still my players today) hated Mondrian, a shapeshifting alien with an early form of VPP that I would make up slots for on the fly. In 1983... imagine how bad that must have been for them. Why am I still trusted with dice? I suppose this means the most annoying villain was me. Unsurprisingly so.
  23. I'm here for this. I'll watch this thread and make irrelevant comments until I have to throw money at it. Then I'll throw money at it.
  24. Here she is. Use of the Imp should be reported in this thread and to qualified mental health professionals. HERO Forum Uploads
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