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Jkeown

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Everything posted by Jkeown

  1. Okay... how to start this... I have compiled a list of animal attributes, consulted various sage individuals and studied my butt off, lo, these many days... Now I have to bring it all together into a cohesive plan for writing animals. Hopefully, it evolves into a nice HERO "Meta-system" for creating bestiaries. Some of the source material uses random tables to better simulate the evolution of critters. Others, myself included, prefer a top-down approach to animal design. I draw a sketch, look at it, and do a character sheet. How does HERO-dom feel about randomization? I've always thought HERO players were fairly deterministic in outlook. Are tables more or less work? Would decent balanced tables that give "realistic" results be a welcome thing in your big GM binder o' stuff? Most likely, I'll include the tables and the power constructs in the paper to ease the use of both methods. There will be a short table on "Common Animal Spells" and "Common Animal Psi-Powers" for those who want to use them, but they won't be a part of the "Required" sections. BTW The tables will probably be pretty useful for Star HERO as well... And anyone who writes a program from it will recieve Rep-For-Life from me.
  2. Zooch Val Char Cost 0 STR -10 18 DEX 24 10 CON 0 6 BODY -8 8 INT -2 10 EGO 0 5 PRE -5 11 COM 1 0 PD 0 2 ED 0 2 SPD 0 2 REC 0 20 END 0 11 STUN 0 6" RUN00" SWIM-22" LEAP0Characteristics Cost: -2Cost Power END 30 Hard To Hit: +6 with DCV 8 Easily Hidden: +6 to Concealment (12 Active Points); Self Only (-1/2) 12 Hard To Perceive: +6 to Stealth 6 Perceptive: +2 PER with all Sense Groups 0 6 Tail: Extra Limbs , Inherent (+1/4) (6 Active Points) 0 7 Zooch Wings: Gliding 10" (10 Active Points); Restrainable (-1/2) 0 5 Bite: HKA 1 point 1 8 Claw: HKA 1/2d6 (10 Active Points); Reduced Penetration (-1/4) 1 5 Cat's Eyes: Nightvision 0 1 Charge: Running 3" (6 Active Points); Increased Endurance Cost (8x END; -3 1/2) 8 9 Gone like a Zooch: Teleportation 10" (20 Active Points); Emergencies Only (-1), No Noncombat movement (-1/4) 2 Powers Cost: 97Cost Skill 7 Stealth 15- 3 Acrobatics 13- 3 Breakfall 13- 5 Climbing 14- 3 Contortionist 13- 5 Concealment 13- (7 Active Points); Self Only (-1/2) 3 Teamwork 13- Skills Cost: 29Cost Talent 18 Evasive Talents Cost: 18Val Disadvantages 10 Physical Limitation: Limited Manipulation Frequently, Slightly Impairing 10 Physical Limitation: Near-Human Intelligence Frequently, Slightly Impairing 10 Physical Limitation: Tiny, down to 1/8 human size (.25m, or .125"; +9" KB) Frequently, Slightly Impairing Disadvantage Points: 30Base Points: 125Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 142 Height: 0.15 m Hair: Cat Colors Weight: 1.00 kg Eyes: Green or Gold Appearance: As ordinary cats, with bat-like wings in place of forelimbs. Personality: Normal Animal Motivations... or not...Quote:"Mmmr?"Background: Zooch (Felis Bamfii) are winged cats native to the Chalasan area of Blasarka. Normal Cats do not exist in that area of the world. Powers/Tactics: Hiss. Spit. Claw. Bite. Repeat as required. Campaign Use: They give an area a place of mystery, lacking normal cats, fill a place with these freaks and your players will love you. Let one of the little bastards steal something important... they'll hate you.
  3. Re: ...and the Bird you rode in on... Bring on your crab, sir... I've got a teleporting cat that will whip his butt from a "cool critter" standpoint. felis bamfii is the niftiest animal since Dixon's Coconut Crab...
  4. Re: Adult themes in gaming, a rant of sorts My games pretty much run like movies. Or Phil & Dixie strips... Hints... suggestions... no "action" to speak of. It works.
  5. Re: ...and the Bird you rode in on... Competition... you mean as in ecological competition or "competition for your favorite animal" or what? I'm having a bad moment... chemical imbalance or something.
  6. Here's a Caleon Item I'm thinking about adding to my game. They're based loosely on the Hearthstones of World of Warcraft. Townstone: Teleportation 1", No Relative Velocity, MegaScale (1" = 100,000 km; +1 1/2) (30 Active Points); 1 Charge which Recovers every 1 Week (-2 1/2), OAF (Townstone; -1), Can Only Teleport To Chalkcliff (-1) Real Cost: 5 ...And most major cities have folks who make these. Now, Chalkcliff has a large crystal structure hidden below it that only allows a certain breed of winged feline to teleport in or out. This stone actually takes you just outside the city, usually to a bar or other touristy spot. "Well, we could go on to the city, but let's stop and look at the world's largest suit of chainmail...it's only 3 coppers..." Would you (or do you) use such a thing?
  7. Re: ...and the Bird you rode in on...
  8. Re: Herophile Fantasy art As long as we're Elfwoodin' it.. Me
  9. Here's a Diamtrya... Caleon-style....WazzanPlayer: Val Char Cost 25 STR 0 15 DEX 15 15 CON 10 13 BODY 0 8 INT -2 8 EGO -4 18 PRE 3 10 COM 0 5 PD 0 6 ED 0 3 SPD 5 8 REC 0 30 END 0 34 STUN 0 12" RUN02" SWIM05" LEAP0Characteristics Cost: 27Cost Power END 15 Greater Strength: +15 STR 1 6 Greater Mass: +3 BODY 6 Heavy: Knockback Resistance -3" 0 5 More Impressive: +5 PRE 12 Long Legs: Running +6" (12" total) 1 3 Tougher: +3 ED 4 Reach: Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 0 15 Bite: HKA 1d6 (2d6 w/STR) 1 12 Claw: HKA 1d6 (2d6 w/STR) (15 Active Points); Reduced Penetration (-1/4) 1 1 Charge: Running 3" (6 Active Points); Increased Endurance Cost (8x END; -3 1/2) 8 6 Sharp Eyed: +3 PER with Sight Group 0 Powers Cost: 85Val Disadvantages 10 Physical Limitation: Near-Human Intelligence Frequently, Slightly Impairing 10 Physical Limitation: Poor Hearing, suffers -2 to all Hearing PER Rolls Frequently, Slightly Impairing 10 Physical Limitation: Limited Manipulation Frequently, Slightly Impairing 5 Physical Limitation: Large, up to twice human size (4m, or 2"; -2 DCV, +2 to PER Rolls to perceive) Infrequently, Slightly Impairing 20 Psychological Limitation: Domesticated Very Common, Strong Disadvantage Points: 55Base Points: 75Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 112 Height: 2.00 m Hair: Brown Weight: 100.00 kg Eyes: Brown Appearance: Large, bownish-yellow or black birds similar to a diamtrya or other archeo-avian. Or maybe a large chicken.Personality: Clever and dangerous, the Wazzan is prized as a mount, certainly, but more as companion. They form quick bonds with their riders, and learn battle commands with ease. They can be violently protective of their masters. Quote:"Waka? Wha-Waka?" Background: The Common Imperial Wazzan is... well... common. Lacking horses (mostly cuz I suck at drawing them) Caleots domesticated the large predatory birds that lived near them. Powers/Tactics: Kick. Peck. Repeat.Campaign Use: You ride them, eat them, maybe fight them after they've been twisted and augmented by evil mages...
  10. Re: Still walkin' the beat, 25,000 years later... Here is the .hdc
  11. Jkeown

    Thornback

    Here is another critter from Caleon. I have lots. Do you want to see them?Thornback VoopPlayer: Val Char Cost 40 STR 30 14 DEX 12 28 CON 36 28 BODY 36 7 INT -3 5 EGO -10 25 PRE 15 8 COM -1 10 PD 2 8 ED 2 3 SPD 6 14 REC 0 56 END 0 60 STUN -2 14" RUN02" SWIM00" LEAP-8Characteristics Cost: 115Cost Power END 12 Tusks: HKA 1d6 (2d6 w/STR) (15 Active Points); Reduced Penetration (-1/4) 1 31 Spine Ridges: HKA 1 1/2d6, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2), Continuous (+1) (94 Active Points); Activation Roll 11- (-1), No STR Bonus (-1/2), Always On (-1/2) 0 4 Thick Skin: Damage Resistance (4 PD/4 ED) 0 18 Heavy: Knockback Resistance -9" 0 16 Long Legs: Running +8" (14" total) 2 3 Voop's Senses: +1 PER with all Sense Groups 0 2 VoopNose: +1 PER with Smell/Taste Group 0 Powers Cost: 86Cost Skill 5 +1 with HTH Combat Skills Cost: 5Cost Talent 4 Environmental Movement (no penalties on Rough, Rocky, Mountainous Terrain) Talents Cost: 4Val Disadvantages 15 Hunted: Hunters 8- (Occasionally), More Powerful, Capture/Kill 15 Physical Limitation: Animal Intelligence Frequently, Greatly Impairing 10 Physical Limitation: Enormous (up to 8m long, 4m tall at the shoulder, and 6,000 kg weight; -4 DCV, +4 to PER Rolls to perceive) Frequently, Slightly Impairing 10 Physical Limitation: Limited Manipulation Frequently, Slightly Impairing 15 Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls except in dim light Frequently, Greatly Impairing 0 Physical Limitation: Reduced Leap, cannot leap Infrequently, Slightly Impairing, Already figured in Disadvantage Points: 65Base Points: 75Experience Required: 70Total Experience Available: 48Experience Unspent: 0Total Character Cost: 210 Height: 8m Hair: Brown Weight: 6000kg Eyes: Brown Appearance: See Illo. White in higher altitudes, more brown, lower down. Personality: Typical animal motivationQuote:"EEEeuuuurrgh! (Snuff Snuffle... Phphth...) UnkaUnkaUnka!"Background: The Thornbacked Voop (Voopi Parhoonensis) is found in most mountain ranges ringing the Imperial Valley. They are very common near Riftakain and Pikarta in the Gaurdian Wall Range. Powers/Tactics: Charge. Stomp, Run Away.Campaign Use: Chargin' Stompin' Runnin' Away.
  12. Re: Still walkin' the beat, 25,000 years later... Not even the Dharzooni's other enchanted killing maching could kill it in one shot: Durlozi Val Char Cost 40 STR 30 15 DEX 15 15 CON 10 16 BODY 12 10 INT 0 13 EGO 6 20 PRE 10 10 COM 0 8/21 PD 0 7/20 ED 4 4 SPD 15 11 REC 0 30 END 0 44 STUN 0 18" RUN 0 2" SWIM 0 8" LEAP 0 Characteristics Cost: 102 Cost Power END 90 Essence Beam: Multipower, 90-point reserve 7u 1) Standard Beam: EB 18d6 (90 Active Points); Beam (-1/4) 9 7u 2) Wide Beam: EB 12d6, Area Of Effect (One Hex; +1/2) (90 Active Points); Beam (-1/4) 9 8u 3) Lethal Beam: RKA 3 1/2d6, Armor Piercing (+1/2) (82 Active Points) 8 7u 4) Essence Bomb: EB 12d6, Explosion (+1/2) (90 Active Points); Beam (-1/4) 9 6u 5) Accurate Beam: (Total: 75 Active Cost, 63 Real Cost) EB 12d6 (60 Active Points); Beam (-1/4) (Real Cost: 48) plus +3 with Ranged Combat (Real Cost: 15) 6 7u 6) Autofire Beam: EB 12d6, Autofire (5 shots; +1/2) (90 Active Points); Beam (-1/4) 9 24 Enhanced Glass Armor: Armor (8 PD/8 ED) 0 10 Essence Ward: FF (5 PD/5 ED) 1 14 Self-repairing Enchantment: Healing 3 BODY, Can Heal Limbs (35 Active Points); Extra Time (Regeneration-Only) 1 Minute (-1 1/2) 3 35 Essence Sight: Detect Magic 15- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Targeting, Telescopic (+1 versus Range Modifier), Tracking 0 22 Long Arms: (Total: 25 Active Cost, 22 Real Cost) HKA 1d6 (2d6 w/STR) (Real Cost: 15) plus Stretching 2" (10 Active Points); Limited Body Parts (Arms; -1/4), no Noncombat Stretching (-1/4) (Real Cost: 7) 2 47 Animated Vitality: LS (Eating: Character only has to eat once per week; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year) 0 26 Elemental Furnance: Endurance Reserve (100 END, 20 REC) Reserve: (30 Active Points); REC: (20 Active Points); Conditional Power Power does not work in Uncommon Circumstances (No Magic Zones; -1/4) 0 5 4 Legs: Extra Limbs (2) 0 12 Heavy: Knockback Resistance -6" 0 24 Long Legs: Running +12" (18" total) 2 Powers Cost: 351 Cost Skill 48 +6 with All Combat 7 Analyze: Combat 13- 3 Analyze: Magic 11- 10 Defense Maneuver I-IV 4 KS: Dharzooni Tactical Lore 13- 0 Language: Dharzooni (completely fluent; literate) (4 Active Points) 3 Shadowing 11- 5 Tracking 12- Skills Cost: 80 Cost Talent 3 Absolute Range Sense 3 Absolute Time Sense 3 Ambidexterity (-2 Off Hand penalty) 5 Eidetic Memory 14 Fearless Talents Cost: 28 Total Character Cost: 561 Val Disadvantages 15 Susceptibility: Dispel Magic, 2d6 damage Instant (Common) 35 Enraged: Berserk When awoken from its thousand-year slumber, and almost any time after that. (Uncommon), go 14-, recover 8- 10 Physical Limitation: DEX reduced to 10 in No Magic Zones (Infrequently, Greatly Impairing) 25 Distinctive Features: Enormous Glass-Armored Killing Machine (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 20 Physical Limitation: No Manipulation (All the Time, Greatly Impairing) 381 Giant Glass-Armored Killing Machine Bonus Disadvantage Points: 486 Base Points: 75 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  13. Re: Still walkin' the beat, 25,000 years later... Good Questions, all of them. They have the fantasy equivalent of programming. However, being magical programming, and under the control of whimisical beings such as FH GMs, it might be prone to tampering, to magical accidents or whatever nonsense is required for a good evenings fun... My group's run-in with a modified Herdstone is approaching. I intend that it be twisted be hope of recovery. In Caleon, you can use Mind Control, etc on such things by taking the "machine class of minds" adder. As to whether they can be destroyed by a single great attack... it would take a lot. You'd have to do 15 BODY. That 15 would have to take into account 8 rPD (or 8rED) and the 25% rDR. So maybe ((31 points of BODY x .75)-8) would kill it outright. Assuming a roll of 4 on a die, you'd need 8d6-1 RKA of some kind. That's what? 116 active points? I don't know where you're gonna get something that big... maybe another Dharzooni weapon?
  14. Re: Zoish Brewmaster A loud, brutish human sub-race with an unnatural fondness for beer. I suppose I should explain myself more often... sorry.
  15. Re: Still walkin' the beat, 25,000 years later... Doesn't Immortal take care of that?
  16. Not all alchemists work with eye of newt or peacebloom... I know it's not standard Package Deal format... but I'm sleepy and I have to get to work. Zo drink a lot. It was only natural that some of the brews started... evolving. Now several brews have magic powers and more are on the way... Brewmaster Cost Skill 5 Analyze: Alchemy 12- 3 Cryptography 11- 3 Inventor 11- 5 Brewing 12- 2 PS: Brewer 11- 9 pts of the following: 3 1) Bribery 11- 3 2) Bureaucratics 11- 3 3) Conversation 11- 3 4) Deduction 11- 2 5) Gambling (Dice Games) 11- 3 6) High Society 11- 3 7) Paramedics 11- 3 8) Streetwise 11- 3 9) Trading 11- Skills Cost: 44 Cost Power END 30 30 pts of Recipes: Custom Power (30 Active Points) 3 Zoish Brews 2 1) Zung Stout: Aid STR 3d6, Delayed Effect (x2 number active; May have available a number of Brews equal to character's INT; +1/2) (45 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (Mug; -1 1/4), 4 Charges (-1), Concentration (0 DCV; -1/2), Requires A Brewing Roll (-1/2) [4] 1 2) Malt of Shielding: Armor (3 PD/3 ED), Delayed Effect (x2 number active; May have available a number of Brews equal to character's INT; +1/2) (13 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (Mug; -1 1/4), Concentration (0 DCV; -1/2), Requires A Brewing Roll (-1/2), 4 Continuing Charges lasting 1 Turn each (-1/2) [4 cc] 1 3) Beer Goggles: +5 PER with Sight Group, Delayed Effect (x2 number active; May have available a number of Brews equal to character's INT; +1/2) (15 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (Mug; -1 1/4), 4 Charges (-1), Concentration (0 DCV; -1/2), Requires A Brewing Roll (-1/2) [4] 3 4) Ale of Healing: Healing BODY 5d6, Delayed Effect (x2 number active; May have available a number of Brews equal to character's INT; +1/2) (75 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (Mug; -1 1/4), 4 Charges (-1), Concentration (0 DCV; -1/2), Requires A Brewing Roll (-1/2) [4] 1 5) Mong Genuine Draught of Invisiblility: Invisibility to Sight Group , Delayed Effect (x2 number active; May have available a number of Brews equal to character's INT; +1/2) (30 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (Mug; -1 1/4), Concentration (0 DCV; -1/2), Requires A Brewing Roll (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4) [4 cc] 2 6) Giant's Draught: Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 400 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Delayed Effect (x2 number active; May have available a number of Brews equal to character's INT; +1/2) (15 Active Points); Extra Time (6 Hours, -3 1/2), OAF Fragile (Mug; -1 1/4), Concentration (0 DCV; -1/2), Requires A Brewing Roll (-1/2), 4 Continuing Charges lasting 1 Turn each (-1/2) [4 cc] Powers Cost: 40
  17. Re: Still walkin' the beat, 25,000 years later... Thanks for the advice, and thanks to everyone who stole it! I revised the Herdstone, so please, use the shootier one...
  18. Re: Herophile Fantasy art One More... Last one... The late Emperor was born a mere six months before this titanic Fire Beast was summoned to destroy his home. To this day, the summoner remains at large. As for his pet...
  19. Re: Herophile Fantasy art Here's an Elemental Beast... as I've said before... I'm ramping up the cheddar in the Homebrew...
  20. Re: Herophile Fantasy art I also do critters.
  21. Re: Herophile Fantasy art I do ink as well as 3D stuff... This is Dyson Voog. He's one of the campaign's bad-asses. 1300 pts if he's 1...
  22. Re: Still walkin' the beat, 25,000 years later... I've been ramping up the cheddar for some years now in Caleon... I suspect it will only get worse...
  23. HerdstonePlayer: Val Char Cost 10 STR 0 20 DEX 30 15 CON 10 15 BODY 10 20 INT 10 0 EGO 0 10 PRE 0 10 COM 0 8 PD 21 8 ED 21 3 SPD 0 5 REC 0 30 END 0 0" RUN-120" SWIM-20" LEAP-2Characteristics Cost: 86Cost Power END 50 Central Rune: Multipower, 50-point reserve 5u 1) Unfocused Ray: EB 5d6, Area Of Effect (3" Radius; +1) (50 Active Points) 5 4u 2) Repair Beam: Healing BODY 3d6, Ranged (+1/2) (45 Active Points) 4 4u 3) Focused Beam: RKA 2d6, Armor Piercing (+1/2) (45 Active Points) 4 4u 4) Rapid Shot: RKA 2d6, Autofire (5 shots; +1/2) (45 Active Points) 4 5u 5) Lifter Beam: Telekinesis (33 STR) (50 Active Points) 5 5u 6) Dispel Beam: Dispel 16d6 (48 Active Points) 5 75 Restraints of Perp Binding: Entangle 6d6, 6 DEF, Cannot Be Escaped With Teleportation (+1/4) (75 Active Points) 7 20 Herdstone Ping-Sense: Active Sonar (Hearing Group), Tracking 0 60 Herdstone Construction: Automaton (Takes No STUN) 0 10 Herdstone Construction: No Hit Locations 0 15 Herdstone Construction: Does Not Bleed 0 45 Herdstone Construction: Physical Damage Reduction, Resistant, 25% 0 45 Herdstone Construction: Energy Damage Reduction, Resistant, 25% 0 24 Herdstone Resiliency: Damage Resistance (8 PD/8 ED) 0 16 Levitation: Flight 12" (24 Active Points); Levitation (-1/2) 2 5 Detect Life: IR Perception (Sight Group) 0 20 Utterly Silent: Invisibility to Hearing Group , No Fringe 2 9 It's a Rock...: Lack Of Weakness (-3) for Resistant Defenses 0 50 Herdstone Vitality: LS (Eating: Character does not eat; Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0 60 Defense Field: Missile Deflection (Any Ranged Attack) 0 Powers Cost: 531Cost Skill 3 Concealment 13- 3 Criminology 13- 3 Deduction 13- 3 Interrogation 11- 4 KS: Law 13- 3 Navigation 13- 5 Rapid Attack (Ranged) 20 +4 with Runic Multipower Skills Cost: 44Cost Talent 20 Universal Translator 13- Talents Cost: 20Val Disadvantages 25 Distinctive Features: Large Floating Rock (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 20 Susceptibility: Anti-magical Fields and NMZs, 2d6 damage per Phase (Uncommon) 25 Psychological Limitation: Must Enforce "Order" (Very Common, Total) 25 Social Limitation: Relic (Very Frequently, Severe) Disadvantage Points: 95Base Points: 75Experience Required: 511Total Experience Available: 511Experience Unspent: 0Total Character Cost: 681 Height: 2.14 m Hair: n/a Weight: 700.00 kg Eyes: n/a Appearance: Herdstones look like large floating rocks with glowing runes on one surface. The rune pulses when the Herdstone speaks and is the source of their heat ray attacks. Personality: Herdstones have appeared from time to time to enforce order. The question remains, whose order? It is thought they were servants of the original Dharzooni Masters who have gone rogue or malfunctioned. Some behave rationally, learning local laws and enforcing them peacefully. Others have evolved into power-mad dictators. Quote:"You are in violation of local codes of conduct. Report your actions to the constabulary or I shall have to disable you and deliver you to them myself." (or just as often) "This area is now under my control. All things of flesh must cede to my will or be destroyed."Background: Unknown. The fact that the Herdstones speak modern languages, as well as ancient tongues suggest they are either given new abilites by their (presumably long-lived) creators or are capable of learning. The symbols engraved into their "front surface" are Dharzooni letters. What they might mean is unknown. It is perhaps a ranking system or just a way of keep track of them. Powers/Tactics: They usually warn you first, then actually blast you with their heat rays. They have never been observed attacking by surprise.Campaign Use: Herdstones, both the "good" and "bad" flavors are meant to give a mysterious air to the ancient civilizations of your campaign. Were they created to provide a simple police force, or is something more sinister going on? If you increase their number over time, perhaps they are a way of ensuring the rule of the ancients long after they have faded from the world.
  24. Re: Is this a legal construct? I use trueSpace 4.3. It's not as well known as lightwave and Maya... but it gets the job done. Yeah... I was gonna add hoses. But after a while, I got sick of working on them. I have the attention span of a gnat. The model is Aiko3, btw...
  25. Re: Is this a legal construct? I remember somewhere Steve said you can't use Characteristics as Powers... that we should use Aid. Perhaps... Self Only? I made the arms objects myself... slowly getting better at 3D modelling...
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