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Jkeown

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Everything posted by Jkeown

  1. Didn't I see somewhere on the net a conversion of GURPS Aliens to HERO? I can't be imagining this, can I?
  2. Re: My group voted ... It's Star Hero! We are actually playing Mercenaries in my old GURPS Space setting. Sorta converting it to HERO on the fly. They requested a "Firefly Feel" to it. Having only seen one episode of FF, I don't know how close I'll get. I do think I'll have a look at Firefly Hero, tho....
  3. And I need to know if the package deals in Alien Wars are worth the price of the book. I'm not using the background, just the PDs... opinions?
  4. Re: Valdorian Age My Caleon game is set in a steampunk world, but the magic is off the scale. In Caleon, Magic goes to 11. That's why I'm playing Valdorian Age for a bit. A break for a while... something to give contrast to Caleon. Oh, and we have many, many races. Having just Humans around will be interesting.
  5. My absence from the Boards lately is due to a number of variables. Not the least of which has been a virus problem my computer and I have struggled with.. Also, my new job as 'Computer Guy" at a local office supply store has prevented me from having any kind of time or inclination to be on my home PC. It seems like I've been at work, or asleep (nothing else) for 3 weeks. I had no idea this new position would be so stressful. My girlfriend is complaining, my son feels like an orphan and Shadowcat has done all the work on the Ultimate Grimoire project that I started. I didn't get out of letter A... I feel like crap. Anyway, I'll shut up... I just wanted to apologize publically to those who jumped into a project I couldn't get around to. I'm going back to bed.
  6. Re: Something From Age of Storms... They look like a cross between Humans, Elves and Unicorns. Hair and eyes, multihued and prismatic, with gold, silver or copper horns spiralling up from their foreheads. Often, they sport a pair of horns like those of rams. They show the same variation in height and weight as humans, but tend toward either slim and athletic or curvy without seeming "soft." Males do not tend to bulk up much, and even the strongest among them is much smaller than a human of equivalent strength.
  7. After my computer problems of last week, I find myself behind several letters. Allow me to claim A (being redone) E, F, and G. Thanks for the patience...
  8. Re: Ultimate Grimoire Letter B Spells My viral issues have abated, thanks to WinAntiVirus 2005. I can now get back to work on UG1LaaT... I only mention the AV program because it found the viruses that other programs couldn't. My apologies if I offend with that plug. I'm not a fan of commercialism, generally.
  9. Re: Ultimate Grimoire... One letter at a time... That IS odd... I think Drain used to cost more... a lot more. Use 5E rules, obviously. Oh, and I've named the file "Ultimate Grimoire - A" though a shorter name like UGA, UGB or something might work better... Or maybe, just to annoy Steve Odekirk... "From now on, we shall call them... BETTY... "
  10. Re: Ultimate Grimoire... One letter at a time... I think we should do them just as they appear... that way, the spirit of the document is preserved. Let everybody "color" them to suit their style of spell casting.
  11. Re: I shouldn't be saying this... You can stop clicking on it... I know you can. Concentrate... think about Citrus Fruit or better yet... what limitation value "Only when in Drag" should have for a Wizard in 10th century Rome. Got it? Concentrate... There you go... you are healed.
  12. I'm thinking of converting the Ultimate Grimoire to Hero Designer. This requires two things. Permission from Mark Doherty. And Help. Any one wanna take a few letters? I've started on "A"
  13. Re: I shouldn't be saying this... I think my people would. They all know Conan, they know the source material. The one stumbling block is my son. He's a dyed in the wool High Fantasy/Space Opera Gamer, if its not Tolkien or Lewis or (Occasionally) Roddenberry, he won't play it. I tried like heck to get him to play d20 Conan when it came out. I think he sees no value in a genre that gave us those... movies... I didn't hesistate to mention that, long before he was born, there were 50-million really bad High Fantasy movies. I think the root cause is his first exposure to fantasy was watching us play Caleon when he was a child. As he got older, Caleon was all he knew, until he met JRR Tolkien. He compares Tolkien to me. It should be the other way around. Now he's 17, I don't think I can "fix" him.
  14. ... but darn if Valdorian Age doesn't wanna make me toss all my Steampunkery in Caleon out the window, pick up an axe and carve a new one in my Player's backsides... That book certainly looks fun. I bet the Extra Time (-1/2) on all the spells is a right beeatch, tho...
  15. Re: Master List of Limitations for HD? Yeah, Worldmaker said he was working on the Hero Designer version... I searched for some sign of its completion, couldn't find such a thing... I suppose it will be announced when it's ready.
  16. Is this done? Ready for Download? Appearing next tuesday? Fill me in! Tell me if I can help!
  17. Jkeown

    Bony Jaws!

    Re: Bony Jaws! I wondered about the Detect... could it be ruled that any Detect (Magic, Fish, Ytrann, Predators) would fail to work? That's the intent. The Invisibility to Danger Sense is nice, and merely an effect tossed on to make the magic items you create from it seem guided somehow. The point of all of this is to make creatures that can be hunted by PCs to create items everybody needs without a PC simply saying, "I make an Amulet of Non Detection out of these Hot Wheel Cars and this Roll of Book Tape. Here's my 7 XP."
  18. Ogre Lion Found on both sides of the Razor Peaks, the Ogre Lion is best described as a Great Cat with a few important differences. Firstly, the creatures head is quite clearly that of an Ogre, complete with a full busy beard and pointed ears. The beard twitches and sparks constantly, and can be used by the creature to dispel magic in a large area around itself. After surviving an encounter withthe beast, the beard retains the ability to dispel, if used in amulets, armlets or bangles designed for that purpose. The number of "Real Points" in the beard, and the exact method of activation is left as an excerise in cooperation between the victorious player and his Ever-Mindful GM. Val Char Cost 25 STR 15 15 DEX 15 15 CON 10 13 BODY 6 5 INT -5 5 EGO -10 15 PRE 5 10 COM 0 5 PD 0 6 ED 3 4 SPD 15 8 REC 0 40 END 5 40 STUN 6 12" RUN02" SWIM08" LEAP3Characteristics Cost: 68 Cost Power END 15 Bite: HKA 1d6 (2d6 w/STR) 1 12 Claw: HKA 1d6 (2d6 w/STR) (15 Active Points); Reduced Penetration (-1/4) 1 6 Heavy: Knockback Resistance -3" 0 12 Long Legs: Running +6" (12" total) 1 45 Ogre Lion Beard: Dispel All Magic 10d6, Explosion (-1 DC/2"; +1/2) (45 Active Points) 4 6 Perceptive: +2 PER with all Sense Groups 0 4 Reach: Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 0 1 Resilient: Damage Resistance (2 PD) 0 4 Roar: +10 PRE (10 Active Points); Only For Fear-Based Presence Attacks (-1), Incantations (must roar) (-1/4) 6 Tail: Extra Limb (1), Inherent (+1/4) (6 Active Points) 0 Powers Cost: 111 Cost Skill 20 +4 with HTH Combat 3 Climbing 12- 9 Concealment 13- 9 Shadowing 13- Skills Cost: 41 Total Character Cost: 220 Val Disadvantages 15 Physical Limitation: Animal Intelligence Frequently, Greatly Impairing 5 Physical Limitation: Large, up to twice human size (4m, or 2"; -2 DCV, +2 to PER Rolls to perceive) Infrequently, Slightly Impairing 75 Big, Antimagical, Ogre-Faced , Bite Ya Soon As Look At Ya Cat Bonus Disadvantage Points: 95 Base Points: 125 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  19. Jkeown

    Bony Jaws!

    I don't recall seeing many magical, deadly fish around here... so here goes. Tell me.. would expanding the Invisibility power to simulate pattern matching with the sea floor be too overpowering for most PCs? I know it's hard to balance such things with the open-ended nature of HERO... but I thought I'd ask... Bony Jaws Terror of the Circular Sea to the south of Saduria, the Bony Jaws is valued for the rare Ytrann found in its bones. Ytrann is processed into Rings of Invisibility, Charms of Shielding and half a dozen other magic items of utility. few hunters are brave or stupid enough to go after them, despite the obvious rewards. Its favored tactic is to hide at the bottom of the sea and wait for prey to pass by. One bite is usually all it takes, but some have survived to struggle with the creature. The Bony Jaws' only natural predator is the Rammerhorn. They never have any treasure save for any they may have swallowed. Val Char Cost 40 STR 30 15 DEX 15 20 CON 20 18 BODY 16 7 INT -3 5 EGO -10 20 PRE 10 10 COM 0 8 PD 0 5 ED 1 4 SPD 15 12 REC 0 40 END 0 48 STUN 0 0" RUN-1217" SWIM00" LEAP-8Characteristics Cost: 74 Cost Power END 25 Bony Jaws: HKA 2d6-1 (3d6+1 w/STR) 2 14 Spikey Bits: HKA 1d6, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (41 Active Points); Activation Roll 11- (-1), Always On (-1/2), No STR Bonus (-1/2) 0 19 There Is Not A Giant Spikey Fish Here: Invisibility to Mental Group, Danger Sense, Combat Sense and Detect 2 7 Ytrann-laced Bony Plating: Damage Resistance (5 PD/5 ED/5 Mental Def.) 0 4 Magic Bones: Mental Defense (5 points total) 0 12 Heavy: Knockback Resistance -6" 0 15 Echolocation: Active Sonar (Hearing Group) 0 8 Bony Jaws Eyes: Nightvision, +3 to PER Roll 0 15 Bony Jaws Body: Swimming +15" (17" total) 1 Powers Cost: 119 Cost Martial Arts Maneuver Red In Tooth And Claw 0 1) Used with Natural Weapons Group: Default Element 4 2) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 3) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, +10 STR 5 4) Pounce: 1/2 Phase, -2 OCV, +1 DCV, 12d6 / 4d6 Strike 4 5) Smash/Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 10d6 / 2d6 Strike 3 6) Trip: 1/2 Phase, +2 OCV, -1 DCV, 9d6 / 1d6 Strike, Target Falls Martial Arts Cost: 19 Cost Skill 11 Concealment 14- 3 Disguise 10- 2 +2 with Bite Skills Cost: 16 Cost Talent 3 Bump Of Direction 4 Deadly Blow: +1d6 (Attacking with Surprise) 1 Lightning Reflexes: +1 DEX to act first with Bite Talents Cost: 8 Total Character Cost: 236 Val Disadvantages 10 Physical Limitation: Enormous, up to four times human size (8m, or 2.1-4"; -4 DCV, +4 to PER Rolls to perceive) Frequently, Slightly Impairing 5 Physical Limitation: Reduced Leap, cannot leap Infrequently, Slightly Impairing 15 Physical Limitation: Animal Intelligence Frequently, Greatly Impairing 111 Giant Spikey Fish Bonus Disadvantage Points: 141 Base Points: 125 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  20. Re: High Cost Package Deals... This has all been very helpful... Not Real means they aren't flesh and blood people, and folks don't accord them the same rights. My world has few of these beings (A few dozen?) and they haven't reached any sort of agreement on what exactly they are. Might be people, might be property... might be toys or slaves.
  21. Re: It's not a Robot... It's a Golem... Honest. Wizards? I dunno... I guess I have to check that off... it's supposed to be able to go thousands of years without a snack... Though I do like the idea of a Wizard a Week... Imagine a village placating one of these things by feeding it a passing Sorceror every few days. "Oh? Yooti Parhoon? Haven't seen her... since she went up that hill... over there... near the big red arrow... yeah... "
  22. Another nightmare from the distant days of the Occupation, the Durlozi lurks in caves and ruins, waiting for the "Target." During the wars between the Dharzooni Masters just before the Fall, hundreds of Durlozi were deployed in what we now call Kythros and Threekings. With the coming of the Scattering, they've spread to a much greater area, awaking to kill and destroy, each one convinced the war is still ongoing. It may be possible to bargain with one, if they could be awakened without setting off their berserk. If turned to the side of the Empire, they could be released in the Warlands and pacify the rebelion of Wardog and his Chaos Cult, but if some evil, cackling necromancer managed to make a deal... Durlozi Val Char Cost 40 STR 30 15 DEX 15 15 CON 10 16 BODY 12 10 INT 0 13 EGO 6 20 PRE 10 10 COM 0 8/21 PD 0 7/20 ED 4 4 SPD 15 11 REC 0 30 END 0 44 STUN 0 18" RUN02" SWIM08" LEAP0Characteristics Cost: 102 Cost Power END 90 Essence Beam: Multipower, 90-point reserve 7u 1) Standard Beam: EB 18d6 (90 Active Points); Beam (-1/4) 9 7u 2) Wide Beam: EB 12d6, Area Of Effect (One Hex; +1/2) (90 Active Points); Beam (-1/4) 9 8u 3) Lethal Beam: RKA 3 1/2d6, Armor Piercing (+1/2) (82 Active Points) 8 7u 4) Essence Bomb: EB 12d6, Explosion (+1/2) (90 Active Points); Beam (-1/4) 9 6u 5) Accurate Beam: (Total: 75 Active Cost, 63 Real Cost) EB 12d6 (60 Active Points); Beam (-1/4) (Real Cost: 48) plus +3 with Ranged Combat (Real Cost: 15) 6 7u 6) Autofire Beam: EB 12d6, Autofire (5 shots; +1/2) (90 Active Points); Beam (-1/4) 9 24 Enhanced Glass Armor: Armor (8 PD/8 ED) 0 10 Essence Ward: FF (5 PD/5 ED) 1 14 Self-repairing Enchantment: Healing 3 BODY, Can Heal Limbs (35 Active Points); Extra Time (Regeneration-Only) 1 Minute (-1 1/2) 3 35 Essence Sight: Detect Magic 15- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Targeting, Telescopic (+1 versus Range Modifier), Tracking 0 22 Long Arms: (Total: 25 Active Cost, 22 Real Cost) HKA 1d6 (2d6 w/STR) (Real Cost: 15) plus Stretching 2" (10 Active Points); Limited Body Parts (Arms; -1/4), no Noncombat Stretching (-1/4) (Real Cost: 7) 2 47 Animated Vitality: LS (Eating: Character only has to eat once per week; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year) 0 26 Elemental Furnance: Endurance Reserve (100 END, 20 REC) Reserve: (30 Active Points); REC: (20 Active Points); Conditional Power Power does not work in Uncommon Circumstances (No Magic Zones; -1/4) 0 5 4 Legs: Extra Limbs (2) 0 12 Heavy: Knockback Resistance -6" 0 24 Long Legs: Running +12" (18" total) 2 Powers Cost: 351 Cost Skill 48 +6 with All Combat 7 Analyze: Combat 13- 3 Analyze: Magic 11- 10 Defense Maneuver I-IV 4 KS: Dharzooni Tactical Lore 13- 0 Language: Dharzooni (completely fluent; literate) (4 Active Points) 3 Shadowing 11- 5 Tracking 12- Skills Cost: 80 Cost Talent 3 Absolute Range Sense 3 Absolute Time Sense 3 Ambidexterity (-2 Off Hand penalty) 5 Eidetic Memory 14 Fearless Talents Cost: 28 Total Character Cost: 561 Val Disadvantages 15 Susceptibility: Dispel Magic, 2d6 damage Instant (Common) 35 Enraged: Berserk When awoken from its thousand-year slumber, and almost any time after that. (Uncommon), go 14-, recover 8- 10 Physical Limitation: DEX reduced to 10 in No Magic Zones (Infrequently, Greatly Impairing) 25 Distinctive Features: Enormous Glass-Armored Killing Machine (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 20 Physical Limitation: No Manipulation (All the Time, Greatly Impairing) 381 Giant Glass-Armored Killing Machine Bonus Disadvantage Points: 486 Base Points: 75 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  23. Re: Liquid Glass Assassin from the Past....
  24. Re: High Cost Package Deals...
  25. Re: High Cost Package Deals... Did I err? I thought you subtracted the Disads before figuring the package cost... If by that you mean, I shouldn't subtract them... hmmm... he does look a little deadier... As for preventing extra armor... Physical Limitation? Cannot Wear Armor (All the Time, Greatly Impairing)? Not that I'm arguing, but I want the rationale solidly defined before my players start in about it...
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