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Jkeown

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Everything posted by Jkeown

  1. Question: Does anyone have a Gazelle-Class Close Escort converted?
  2. My CD arrives tomorrow. So psyched. (Is that still a word?).
  3. They knew each other long ago... but aside from that... maybe just drama... and my need to command the table for a minute.
  4. I started with Kythros, Saduria, and the Rumallan Empire and never left them. I bought the others, but I expanded upon FH 1E so much its hard to think of it as the work of another now. I don't think I'd buy a new setting at this point.
  5. So tomorrow ends a year-long arc in which the Player Character, Olokai, attempts to reclaim the throne of Kythros from both the False King and Ysarnai, a foul lich (and worshipper of the minor death god, Narghast) who was once a usurper king, 2300 years ago. I thought, since this is the Final Battle, it deserved a flowery, over-written intro and a bit of voice acting. In the scene, the sneaky Navigator Gwaihir reveals that he's been pulling strings, including stealing the child of Ysarnai's brother (the rightful King from so long ago) and raising him in the future, to await Ysarnai's return. The Players, at Gwaihir's hidden urging, assembled a force of Noble Wolves, Frost Giants, Orcs and the army of Kythros to fight the final confrontation. The wizard Kos only knows that he has a time travel adventure in his future, not that he is the one who will actually steal his friend as a baby and deliver him to a foster family some 30 past. (got that? cause I'm not sure that I do) Gwaihir has not been "on screen" in probably 33 years, since I stopped playing him as my own character. I've just mentioned him every few years. Do any of you do this sort of thing? What would you do if your GM suddenly started spouting this nonsense? [A Prologue of Sorts] Gwaihir: Foul Usurper, quit this exploit, for you have aroused the Wrath of the North – It is the might of ages. Ysarnai: Gwaihir, my old friend, you alone need not fear my anger, for your own will doom you for this day. You are undone. You have broken your own most sacred law in defiance of my inheritance. You have brought troops to battle – something forbidden to Navigators. I leave you to them and take my crown. [Ysarnai turns from Gwaihir to face the False King. Gwaihir blips to a position face-to-skull with the lich.] Gwaihir: My fellows I shall face anon, for they busy themselves with threats far greater than thou. As for thee, here stands Olokai, the True Wyvern King, lost prince of a lost throne, orphaned son of a murdered father, child of frost, torn from his age by my trusted agent. Gathered to his side are the mighty, the hosts of Kythros, and a secret army 23 centuries in its terrible mustering. His ties to the land and the throne are strong. They will survive the likes of you. [Looks to Kos] Hearing this, if you yet covet his throne, quake in your unhallowed greed and vile ambition. For the time of the Wolf-Brother has come. The Rensai, cursed by you, howl in his name. All of the North stirs to his ire and your doom. The assembled Lords of the Winter Throne gather to view your demise. Depart this place, and take these foul puppets with you! Ysarnai: Be still, Wind Lord, I know no fear - Let us see what you mastered whilst I slept. I shall clear the board of you and your pawns. Olokai, dread nephew, your own ambition is cut off this day, Gwaihir will see you dead, your throne and his grand plan melt away like the snows of spring. The names of Ysarnai and Narghast shall be lifted hereafter! [segment 12]
  6. I can dig that. I almost left out melee weapons and "Mekajutsu" (1 pt - Use Art with Mek). I didn't know what my players would want. So everything went into the blender. What comes out will hopefully be a big recipe book for any sort of Giant AFV game folks want to play.
  7. I have it. Been sitting on my shelf for years waiting for me to write this. I started it finally last week, to try to engage a friend who I can't seem to reach with my more recent offerings. He tries, I try, but I just can't give him the look and feel of a game lately. I think he's depressed or something. I'm on a new drug to treat my own struggle (it is obviously working). I also have plans for a cyber-western (The Wired West using Cyber Hero), and Caleon 1337, a magical cyberpunk ala Shadowrun, set in my steampunk world's future. For now, Raiden Z seems to excite him, and my playtest game yesterday shook out some bugs (notably in the areas of Power Plants and Targeting Aids). So there will be an update later today or tomorrow.
  8. None at all. I do not do HERO for money (Chris Goodwin can tell you that!). I do HERO for HERO. I do it for you guys, and my local group who I've been GMing for (guessing here) 30-something years. For what its worth, I think giant robots are silly, and so are giant bugs and all this other stuff. That's why I do it, It could never happen in Real Life so I bring it to the table, free of charge. I have tons of this stuff, books hundreds of pages in length, and no intention of ever making a dime off of it.
  9. I might earn some hate for this, but here is my attempt at Battletech, Mekton, Armageddon 2089 and Robotech. Be gentle. It is a work in progress. Raiden Z v1.pdf
  10. So many questions! All good ones! I never imagined more than one level of Vile/Inevitable, to be honest. I think a +1/4 Advantage (Defenses are always cheaper, yes?) called Adaptable Healing ought to do it.
  11. Thanks for all the replies! I decided it was a bit too complex. I ended up presenting my players with these two constructs: Vile A Vile blade inflicts terrible wounds on creatures, golems, and objects aligned with Apeiron, the Source, the Light and the Eventuality. The BODY from each wound cannot be healed normally. It takes 2 BODY of Healing to repair 1 BODY from a Vile weapon. This is a +½ Advantage. Inevitable An Inevitable blade inflicts terrible wounds on creatures, golem, and objects aligned with the Maelstrom, the Void, the Shadow and or the Archons. The BODY from each wound cannot be healed normally. It takes 2 BODY of Healing to repair 1 BODY from an Inevitable weapon. This is a +½ Advantage. Again, thanks so much!
  12. How would you model damage that cannot be healed with Healing? The target would have to rely on his REC instead of drugs, spells or paladin Good Touch effects. A simple +1 seems too expensive. I was thinking about something like Penetrating, where 1 pip per die couldn't be Healed. Maybe model it on Difficult to Dispel, requiring extra healing to be used against it? Arrgh!
  13. Calamities are spells that got away. In short, someone rolled an 18 under just the right (or wrong) conditions, and now things suck. The ambient magic gathers together at some other time, minutes or centuries later, and a Calamity results. They are self-aware, often angry, magic spells. Attempts have been made to domesticate them, with universally disastrous endings. They have one character sheet, with many variations depending on the nature of the original spell. Calamities.pdf
  14. Good point. I think they enjoyed it. At least, when it was revealed (rather nicely) they didn't call me on it. I think they realized what had happened, adjusted their thinking quickly and moved on to damage control. They want revenge, and this Saturday, they get it, they'll have to break into the bad guy's secure point and take it out on them. Not me. That's how it should work, methinks.
  15. This was my first time trying this method. In the past, I'd roll to hit OMCV, Roll Effect, describe the new situation and the players would be looking for ways out of the Images, Mental Illusions, what-have-you. No longer. Now I'm going to play smarter. I'm kinda tired of being argued with by a few difficult players.
  16. I have all of my player's character sheets (thanks, HERO Designer!). So I know their CHA by heart. This past Saturday, one of them was attacked by a Mentalist who scored +30 on her Mental Illusions Roll (rolled pre-game, mind you). I said nothing about an attack, just played another hour or two of the game getting input from other players as if nothing weird was going on. After the Player revealed their safe house and many important and terrible things had been done over the course of 2 Illusionary hours, he snapped out of it with help from another player (1 Phase later in game time). Then they learned he'd been under the influence the whole time. The bad guys beat them back to the safe house, nearly killed some campaign NPCs and made off with Arachne's Tapestry and the Important Mysterious Female NPC. I think I did okay, but the pre-rolling feels dishonest. Hearing 18 dice hit the table really clues a bunch of PCs to the notion that bad doin's are afoot. Your thoughts?
  17. I have stuff going back to Mythic Greece at home, but here's my PDF collection.
  18. All good ideas! I like the ones based on Invisibility. I hadn't even gotten close to that. I've just dug a hole for myself with it, is all. My current Ravenna game has a Mortician (Hunter of the Dead), a Noble Wild Raccoon Healer, a Nightstalker (Magic Detective), an amnesiac wizard with a strange Svartalfr companion, and a Half-Golem Wall of Meat with a love of Shotguns. I want to introduce Absentia as a place of sanctuary, but messing with player's memories without an actual power construct is asking for heat. Game is weird enough as it is. Started with a hillbilly Shadow Cult and might end with the destruction of Indianapolis.
  19. I have a Hidden Place in my Urban Fantasy game (Ravenna) called Absentia. People from Absentia (Demonym: Absentees) are often forgotten shortly after they are encountered. Is this a Constant Mental Transform (editing/removal of memories (EGO+1))? Or more of a Complication? Both? I'm torn. It should be noted that Absentees can remember each other. Seems like it leads to this ungainly awful thing (I may be applying Constant improperly): Forget Me: Major Transform 4d6 (Person With Memories To Person Without Memories, Meeting Again), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger, Misfire; Leaving; +1/4), Area Of Effect (3m Radius; +1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2), Uncontrolled (+1/2) (120 Active Points) Real Cost: 120 Or maybe I'm overthinking it and it's just this: Social Complication: Forgotten Soon After Parting Very Frequently, Severe, Not Limiting among Absentees 20 Character Points.
  20. I like this a great deal. Especially the no resurrection stuff. I look forward to the spells themselves. Certainly, you've put more thought into this than I did the Maelstrom Magic System for Ravenna/Caleon/Etc.
  21. So... doing a new worlds-spanning Bad Guy organization for all of my homebrew settings. They take the limbs of undead horrors (or craft "fresh" ones) and add them to the living (sometimes with their permission, often without). I've decided Differing Modifiers are the way to go for this Ritual Weirdness. Attached, please find my initial notes on the matter. Let me know, if you would, if I'm employing DM properly. Maledictors.pdf
  22. I'd love to see that, as well!
  23. Updated. More to come. Chaos Effects.pdf
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